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Tish Shute Email & Phone Number

Founder at Cognisyn.ai
Location: San Francisco, California, United States 13 work roles 2 schools
1 work email found @cognisyn.ai 2 phones found area 646 and 888 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email t****@cognisyn.ai
Direct phone (646) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Founder
Location
San Francisco, California, United States
Company size

Who is Tish Shute? Overview

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Quick answer

Tish Shute is listed as Founder at Cognisyn.ai, a with 2 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at cognisyn.ai, phone signal with area code 646, 888, and a matched LinkedIn profile for Tish Shute.

Tish Shute previously worked as Co-Founder at Cognisyn.Ai and Co-Founder at Orbital Foundation. Tish Shute holds Phd Abd, M.Phil, Culture, Technology, And Media, Dept Of Anthropology from New York University.

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Email format at Cognisyn.ai

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{first}@cognisyn.ai
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Profile bio

About Tish Shute

Tish Shute is a polymath with a lifelong focus on AI and deep experience with software, hardware, AI agents, simulations, multi-agent systems, leadership, entrepreneurship, and innovation. Currently, creating a simulator for AI Scientists of all ages to explore new models of intelligence on a continuum of natural and artificial intelligence. Working at the intersection of cognitive & computer science and evolutionary & developmental biology to investigate AI and diverse forms of cognition as collective intelligence, and explore novel intelligences, dynamic pre-neural and neural net architectures, LLMs in agentic systems, meta learning, MARL, nested agents and multi-scale computing.Cognisyn’s mission is to bring the power of cooperative intelligence and opportunity to explore the frontier of life, mind, and intelligence to everyone, to better understand the potentials of advanced AI. See Cognisyn.aiCo-developed open-source middleware/sandbox for cooperative agents, Orbital - dedicated to making intelligent computation safe & more accessible to solve the worlds hardest problems. See https://orbital.foundation/Passionate about Life Centered AI - cooperative AI & regenerative economics, to create a new social collaboration between nature, people, & AI.Director of AI/AR/VR, Strategy & Technology Planning, Futurewei Technologies, Inc, was responsible for strategy, planning, & research & development of a full stack of emerging technologies (software & hardware). Developed strategy & product vision and communicated to C-suite executives, recruited teams, seed funded early-stage start-ups, managed PoCs & university partnerships, and worked with research & development and product teams to take innovations to market.Innovated with Will Wright (Sims, Sim City) at Stupid Fun Club. Co-Founder at Syntertainment (THRED) developing next generation entertainment & player directed AI agents for reality based simulation games.Leader in the emergence of AR/VR & XR into the consumer market. Co-Founder of Augmented World Expo (AWE) https://www.awexr.com/ & I co-founded AugmentedReality.ORG, a global not-for-profit organization dedicated to advancing AR/VR/XR.Tish's career in design & technology began with creating visual effects for film/TV & theme park experiences using robotics.For recent talks see linkedin.com/in/tishshute including: ModSim 2024, Life Centered AI, GlobalAISummit 2024, Augmented Ecosystems, AWE 2023, EclipseCon 2020, Photonics West 2019, Frontiers in Optics & LS, 2018, CAPE (Center for Advanced Photonics, Cambridge U).

Listed skills include User Experience, Mobile Devices, Digital Strategy, Augmented Reality, and 36 others.

Current workplace

Tish Shute's current company

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Cognisyn.ai
Cognisyn.Ai
Founder
San Francisco, CA, US
Website
Employees
2
AeroLeads page
13 roles · 35 years

Tish Shute work experience

A career timeline built from the work history available for this profile.

Co-Founder

Current

We are a group of designers, developers, and AI engineers working on the future of AI. We are developing an interactive simulation framework for AI scientists (of all ages) to investigate new models of intelligence on a continuum of natural and artificial, and how diverse forms of cognition emerge in complex learning systems and we ourselves emerge from cells to super intelligence in our lifetime. In our divided world we are unable to address the global challenge of our collective future. Through simulations/games we are creating a new way for people to relate to AI science and nature so we can design a better future for our planet and AI together. https://cognisyn.ai/

Jul 2023 - Present

Co-Founder

Current

San Francisco, California, Us

Orbital is an open source platform for intelligent agents. We're focused on the next generation of applications and user interfaces. We see a world where user experiences are not broken into separate applications but are instead mediated by agents that work together to assist, advocate for and represent user needs. Persistent Cloud Based Agents, Rust based simulator, OpenSource, accessible, free and simple, protocol level, standards based, built in payment rails, strong identity concepts. https://orbital.foundation/

May 2023 - Present

Director, Ai/Ar/Vr, Research And Development, Strategy & Technology Planning

Santa Clara, California, Us

As Director of AI/AR/VR, Research & Development, Strategy & Technology Planning, at Futurewei Technologies, Inc., I was responsible for research, strategy, and development of innovative approaches to communications, entertainment, and compute, enabled by AI, computer vision, new models of HCI, new cloud native paradigms, and photonics. I developed and communicated technology strategy & planning to C-suite executives, recruited teams, seed funded early-stage start-ups, managed PoCs and university partnerships, and worked across research & product teams to take innovations to market.

Sep 2015 - Dec 2022

Co-Founder & Board Member

Us

As a co-founder of AWE, I directed strategy, growth, content, technology and ecosystem development between 2008 and 2015. Since joining Futurewei in 2015, I have continued as a Board member and adviser. AWE (Augmented World Expo) is the world’s #1 AR+VR conference and expo with annual dates in the USA, Asia and Europe.At the 14th AWE (Augmented World Expo, USA, 2023) more than 6000 people attended to hear 450 speakers over 3 days, and the 2 day expo with 300 exhibitors was the largest in AWE's history.

Sep 2008 - Dec 2021

Product Director, Founding Team

Berkeley, Ca, Us

THRED/Syntertainment: As Co-Founder of Syntertainment, I worked closely with Will Wright (Sims, Sim City) on research, design, development, and shipping of the MVP for a new approach to simulation games and mobile social experiences based on innovative approaches to AI & machine learning. Also helped build the team and raise funds.Syntertainment https://pitchbook.com/profiles/company/59105-44#overviewhttps://angel.co/thred-1

Dec 2012 - Jul 2015

Reality Architect - Research & Development, Product Design

Us

Worked with Will Wright (Sims, Sim City), in his Electronic Arts funded think/do tank, Stupid Fun Club, to research, design, and develop the product and business strategy for a new franchise of personally aware mobile social experiences where your actual life is the gaming platform.

Jul 2011 - Nov 2012

Advisory Board Shaspa

Shaspa

http://www.shaspa.com/Worked with the founder Oliver Goh on the development of an open platform for Shaspa’s - smart shared spaces (physical or virtual). Shaspa utilizes sensor networks “to deliver a set of highly personalized services to and build / manage relationships between entities (individuals, devices, systems, agents or combinations of these) active in those locations.”

2007 - 2012 ~5 yrs

Founder Ugotrade

Ugotrade

"You Go Trade," "the best way to predict the future is to invent it" Alan Kayhttp://www.ugotrade.com/Ugotrade is a leading blog focused on augmented reality and the next generation of mobile social computing.My arcticles published in well-known journals include:The Locker Project: data for the people O'Reilly Radar The Missing Manual For the Future, OWNI.eu, "Interactions," "At the End of the World Plant, a Tree: Six Questions for Adam Greenfield," is a shorter version of my post: Towards a Newer Urbanism: Talking Cities, Networks, and Publics with Adam GreenfieldToward the Sentient City: The Future of the Outernet and How to Imagine it, was republished on the Toward the Sentient City website, and included in the exhibition catalogue published in 2010 by MIT Press and the Architectural League.

Jan 2007 - Jul 2010

Co-Founder Ar Wave

Arwave

http://arwave.org/ARWave is a mobile social interaction platform for sharing geolocated data and Augmented Reality content. With ARWave, users can choose to share AR-content in real time with whomever they like (or not at all) without the involvement of a third-party network. Users keep complete control over their content - you can choose to make data public, private, or just to a select few people. ARWave supports layers allowing the User to toggle on and off layers of information at their own discretion.

2009 - 2010 ~1 yr

Founder/Producer Chocolate Money Productions

Chocolate Money Productions

Independent Producer, New York City, New York.I co-produced and edited, "From the Dreaming: Australian Aboriginal Art Arrives in New York " (58 mins) 1999, and, “Pulo du Gato,” a film on the life and work of the great Brazilian Capoeira Master, Mestre Joao Grande. The Interpreter, 2005, directed by Sidney Pollack. I directed a short vignette of capoeira with Mestre Joao Grande’s ensemble for a street scene in The Interpreter, 2005.My work as an independent producer has been shown on PBS, Canadian TV, and at the Australian, Berlin and Athens International Film and Video Festivals.

Apr 1998 - Dec 2006

Assistant Professor Of Communications

Ar

I taught film editing, writing, production, communications, and public speaking courses, in addition to a wide variety of Communications and Culture and Media Theory Courses. Also, I directed the Upsala College TV & Communications Center.

1992 - 1995 ~3 yrs

Co-Founder Nplus1,Inc

Nplus1, Inc

N Plus 1, Inc., provided production services and software for visual effects for film and television - motion control (cameras, lighting and optical printers). Clients included: Hughes Aircraft, R. Greenberg Assoc., Bran Ferren Corporation & The Effects House. Our software and production services were used to create special effects for Predator, Making Mr Right, Little Shop of Horrors, Star Trek V, Prime Time Live, and EPCOT.

Feb 1986 - Dec 1991
2 education records

Tish Shute education

Phd Abd, M.Phil, Culture, Technology, And Media, Dept Of Anthropology

New York University

Mfa, Combined Media

Hunter College
FAQ

Frequently asked questions about Tish Shute

Quick answers generated from the profile data available on this page.

What company does Tish Shute work for?

Tish Shute works for Cognisyn.ai.

What is Tish Shute's role at Cognisyn.ai?

Tish Shute is listed as Founder at Cognisyn.ai.

What is Tish Shute's email address?

AeroLeads has found 1 work email signal at @cognisyn.ai for Tish Shute at Cognisyn.ai.

What is Tish Shute's phone number?

AeroLeads has found 2 phone signal(s) with area code 646, 888 for Tish Shute at Cognisyn.ai.

Where is Tish Shute based?

Tish Shute is based in San Francisco, California, United States while working with Cognisyn.ai.

What companies has Tish Shute worked for?

Tish Shute has worked for Cognisyn.Ai, Orbital Foundation, Futurewei Technologies, Inc., Augmented World Expo, and Thred.

How can I contact Tish Shute?

You can use AeroLeads to view verified contact signals for Tish Shute at Cognisyn.ai, including work email, phone, and LinkedIn data when available.

What schools did Tish Shute attend?

Tish Shute holds Phd Abd, M.Phil, Culture, Technology, And Media, Dept Of Anthropology from New York University.

What skills is Tish Shute known for?

Tish Shute is listed with skills including User Experience, Mobile Devices, Digital Strategy, Augmented Reality, Human Computer Interaction, Entrepreneurship, Game Design, and User Interface.

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