Who is Taekuen Kim? Overview
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Taekuen Kim is listed as Graphic Team Manager at NEOPLE, based in Seoul, South Korea, Korea, Republic Of. AeroLeads shows a matched LinkedIn profile for Taekuen Kim.
Taekuen Kim previously worked as Chief Development Officer (CDO) at Burning Galaxy and Visual Tech Division Director at Joycity. Taekuen Kim holds Bachelor Of Fine Arts (Bfa), Animation & Visual Effects from Academy Of Art University.
Email format at NEOPLE
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About Taekuen Kim
Tae Kuen as known as TK, He is a passionate Art and Visual Technician and Developing Leader who has been working in game industry for over 15 years across a multitude of genres and platforms. He is particularly interested in the technical aspects of game development and have worked with major game companies such as Joycity, Neowiz, Webzen, EA, ActivisionBlizzard.Recently, he is charging as a Development Director in BurningGalaxy Korea, directing and managing skilled developers for the Another Earth, a MMOSNG (Massive Multiplayer Online Social Networking Game) Project created with various game developing techniques on PC platform which is just a start point to expand with high visual fidelity and technical level, utilizing with efficient pipelines and optimization strategies.
Listed skills include Maya, Unreal Engine 3, 3D Studio Max, Zbrush, and 27 others.
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Taekuen Kim work experience
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Graphic Team Manager
CurrentParticipating in a Development of Action Game at OVERKILL Division.working as a grephic team lead and senior technical artist.
Chief Development Officer (Cdo)
As a Development Director,Developing on Social MMO, AnotherEarth Project (Unreal Engine 5)> Soft Launching on PC, self-publishing (Oct, 10, 2022)> Launching on Epic Store (Oct, 10, 2023)www.another.earth
Visual Tech Division Director
[Role as a Director on several projects on multi-platform such as Consoles, PC, Mobile, VR]- Leading a group of Technical Artists and Engine Programmers- Graphic Features Development- Tool / Plugin Evaluation and Integration- Profiling Performance (GPU/CPU/Memory)- Leading Graphic Asset Optimization- Quick Prototyping on Commercial Game Engines (Unreal /.
Technical Art Director
- Project Bless M (Mobile - Unreal4)http://www.thinkfungame.com/- GunshipBattle: TotalWarfare (Mobile - Unity)http://gw.joycity.com/ko- Gunship Battle 2 (VR - Unity)http://gunshipbattle2vr.joycity.com/- 3on3 FreeStyle (PS4/PC - Unreal4)http://3on3.fsgames.com/
Lead Technical Artist
Working on MMORPG, "BLESS" as a Lead Technical Artist- Leading R&D for Character Customizing System- Maxscripting tools for artists and animators- Directing Animation System- Managing other Tech Artists and overall Schedule- Giving direction for GPU / CPU Optimization- Profiling CPU / GPU / Memory Usage- Dealing with Fixing Various Bugs and Updating Patch.
Senior Technical Artist
Working on MMORPG, "BLESS" as a Senior Technical Artist- Creating / Managing Master Materials for Character and Environment- Maxscripting tools for artists and animators- Leading R&D for adapting new DCC tools and middleware- Prototyping complex character and animation asset- Building Contents Creation Pipeline for massive production- Creating documents.
Lead Environment / Technical Artist
Worked on Online FPS, "Arctic Combat" as a Lead Environment / Technical Artist- Made critical decisions for creating new levels- Creating assets and levels- Setting lights and postprocesschain- Leading R&D for prototyping, optimizing assets and levels- Managing environment team members and overall developing schedule
Technical Artist
Worked on BattleField Online / NBA Streets Online as a Technical Artist- Designing levels and creating models and textures for localization- Setting and building lights for levels - Scripting for tools- Fixing character rigging for optimization- Managing massive assets for online update
Environment Artist
Worked on Tony Hawk's Project 8 / ProvingGround / GuitarHero 3 / WorldTour as an Environment Artist- Creating models and textures for buildings and props for assigned levels- Creating light show for venue design- Scripting for movable assets
Taekuen Kim education
Bachelor Of Fine Arts (Bfa), Animation & Visual Effects
Master Of Fine Arts (Mfa), Game Contents
Frequently asked questions about Taekuen Kim
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What company does Taekuen Kim work for?
Taekuen Kim works for NEOPLE.
What is Taekuen Kim's role at NEOPLE?
Taekuen Kim is listed as Graphic Team Manager at NEOPLE.
Where is Taekuen Kim based?
Taekuen Kim is based in Seoul, South Korea, Korea, Republic Of while working with NEOPLE.
What companies has Taekuen Kim worked for?
Taekuen Kim has worked for Neople, Burning Galaxy, Joycity, Joycity Corp., and Neowiz Corp..
How can I contact Taekuen Kim?
You can use AeroLeads to view verified contact signals for Taekuen Kim at NEOPLE, including work email, phone, and LinkedIn data when available.
What schools did Taekuen Kim attend?
Taekuen Kim holds Bachelor Of Fine Arts (Bfa), Animation & Visual Effects from Academy Of Art University.
What skills is Taekuen Kim known for?
Taekuen Kim is listed with skills including Maya, Unreal Engine 3, 3D Studio Max, Zbrush, Character Rigging, Mel, Character Animation, and Animation.
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