Podcast Panelist
CurrentThe Naavik Gaming Podcast is a business-focused exploration of the companies, trends, strategies and leaders that are defining the present and future of the gaming industry. I am a regular panelist for the Weekly Roundups.
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Tammy Levy is listed as 🎮 CPO & Co-Founder @ Captain.tv at Naavik, based in Fort Lauderdale, Florida, United States. AeroLeads shows phone signal with area code 415 and a matched LinkedIn profile for Tammy Levy.
Tammy Levy previously worked as Podcast Panelist at Naavik and Chief Product Officer and Co-Founder at Captain.Tv. Tammy Levy holds Bse, Digital Media Design from University Of Pennsylvania.
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Hailing from Mexico I’ve always considered myself a multi-disciplinary multi-tasker who has been working in the video game industry since 2009.With a computer science background, my 15+ years of experience in free-to-play games started with UX and now spans across Production, Live Ops Management, Product Management, User Acquisition, and Data Analytics.
Listed skills include User Experience, Game Design, Social Games, Game Development, and 23 others.
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Frisco, Texas, US
The Naavik Gaming Podcast is a business-focused exploration of the companies, trends, strategies and leaders that are defining the present and future of the gaming industry. I am a regular panelist for the Weekly Roundups.
San Francisco, US
We are building a new kind of multiplayer games: streamer-led games! Games for streamers to play live with their community!
Provide feedback, resources, best practices, and skill development for entry and mid-level data analysts in 1-on-1 mentorship sessions.
San Francisco, CA, US
Led strategic planning and management of entire portfolio. Develop vision and strategy for internal products and organizational structure.Oversaw game P&Ls with a focus on reaching sustainable profit. Build revenue forecasting models for Product Owners.Led interdisciplinary game teams up to 50 internal people plus work-for-hire teams.Prepared content.
San Francisco, CA, US
Led Data and Business Insights team to align data-driven decision-making with product direction.Created and implemented robust tools for forecasting and performance monitoring. Responsible for forecasting revenue for company budget.Designed and implemented an automated system for projected player’s lifetime value and other key KPIs.Led data privacy.
San Francisco, CA, US
Led ongoing operations for third-party publishing including internal team management (PMs, Producers, etc), budget management, and operational improvements. Guided internal and external teams through evaluation, signing, development, launch. Managed portfolio with 20+ games simultaneously.
San Francisco, CA, US
Led the creation of the Product team to champion a data-driven process for signing, releasing, and live-servicing of third-party games. I've defined, implemented, and iterated on our analytics process. PMs work cross-functionally with Production and Marketing to optimize retention and monetization.Highlights include:- Top Games released: Adventure.
San Francisco, CA, US
Data driven user acquisition for Kongregate's Mobile publishing portfolio. As the first hire that was solely focused on User Acquisition, I hired, trained and managed junior team members. Implemented and maintained budget and spend transparency process to provide full visibility to all stakeholders. Highlights include:- Top Games: Little Alchemist, Game of.
San Francisco, California, US
Unreleased new mobile IP. Design original features, flows, and game mechanics, owning all FTUE and game progression UX. Oversee mobile cross-platform pre-release; revenue analysis and projections; competitive analysis.
San Francisco, California, US
Hired and managed team of 5 content integrators. Set up CityVille's Content Pipeline: integrating all art assets, quests, and copy into the game. Built tools and scripts to automate content integration process. Became known as the "wikipedia of CityVille." Instrumental in game handoff to China team.
San Francisco, California, US
Designed and implemented Art Pipeline: from request, assign, approval, to final submission of art assets. Also became the sole Content Integrator, making sure each and every art asset made its way into the game. CityVille launched in December 2010, and became the #1 game on Facebook with 20 Million DAU in a month. I received the Rockstar Producer Award for.
San Francisco, California, US
Joined Cityville team pre-launch. Put together demos showcasing core loops and diagramming basic flows. Supported senior producers with running art scrums, launch checklists, milestone creation, designing and refining first time user experience (FTUE).
Philadelphia, PA, US
Teaching Assistant for HCI and UX Class and interdisciplinary Computer Science and Archeology class.Responsibilities included:- Develop class curriculum- Lecture on UX concepts- Mentor- Homework design and gradingYou know I'm a real nerd since I was a TA.
Redwood City, CA, US
User Experience team for Pogo.com - the online casual gaming division of EA - creating intuitive designs for new features. Won 2nd place for Intern Game Concept Prototyping Contest.
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Tammy Levy works for Naavik.
Tammy Levy is listed as 🎮 CPO & Co-Founder @ Captain.tv at Naavik.
AeroLeads has found 2 phone signal(s) with area code 415 for Tammy Levy at Naavik.
Tammy Levy is based in Fort Lauderdale, Florida, United States while working with Naavik.
Tammy Levy has worked for Naavik, Captain.Tv, Independent Consultant, Kongregate, and Zynga.
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Tammy Levy holds Bse, Digital Media Design from University Of Pennsylvania.
Tammy Levy is listed with skills including User Experience, Game Design, Social Games, Game Development, Video Games, User Interface Design, Actionscript, and Flash.
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