Tyler Mills

Tyler Mills Email and Phone Number

Sr. Technical Artist @ Studio 369 | Realtime Animation, UI/UX @ Studio 369
Tyler Mills's Location
Roanoke, Virginia, United States, United States
About Tyler Mills

As a Technical Artist at Studio 369, I play a pivotal role in the development of the game "Metalcore", specializing in UI/UX design and VFX implementation. I collaborate closely with the design and programming teams to create visually captivating and user-friendly UI elements that enhance player engagement and navigation within the game. I utilize my expert-level skills in Unreal Engine to design and implement cutting-edge visual effects, enhancing the overall immersive experience of "Metalcore".With over 7 years of experience in the gaming industry, I have a strong background in technical art and a passion for creating realistic and dynamic digital humans. I have worked as an independent contractor for various clients, delivering high-quality work ranging from environmental set dressing to character design. I have also worked as a Technical Artist at Radical Convergence, specializing in the development of real-time humans using various tools and technologies, such as Python, Maya, Blender, VRay, Arnold, Nuke, and motion capture systems. I am always eager to learn new skills and techniques, and to apply them to my projects and challenges.

Tyler Mills's Current Company Details
Studio 369

Studio 369

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Sr. Technical Artist @ Studio 369 | Realtime Animation, UI/UX
Tyler Mills Work Experience Details
  • Studio 369
    Technical Artist | Studio 369
    Studio 369 Jun 2022 - Present
    Remote
    Played a pivotal role in the development of the game "Metalcore" as a Technical Artist, specializing in UI/UX design and VFX implementation.Collaborated closely with the design and programming teams to create visually captivating and user-friendly UI elements that enhanced player engagement and navigation within the game.Utilized expert-level skills in Unreal Engine to design and implement cutting-edge visual effects, enhancing the overall immersive experience of "Metalcore."Demonstrated proficiency in material design, contributing to the creation of captivating and versatile effects that catered to various game styles, ranging from medieval to sci-fi.Successfully extended UI functionality to enhance player interactions and gameplay dynamics, resulting in positive player feedback and improved game mechanics.Took part in the development of "World of Mechs," contributing to the integration of UI components and visual effects that contributed to the game's thematic and aesthetic appeal.Collaborated with cross-functional teams to iterate on UI/UX elements based on player feedback, resulting in improved usability and player satisfaction.Actively kept up with industry trends and emerging technologies in UI/UX design and VFX, ensuring that Studio 369's games remained at the forefront of visual innovation.
  • Radical Convergence
    Technical Artist
    Radical Convergence Feb 2021 - Jul 2022
    United States
    •Spearheaded the development of a sophisticated procedural motion capture pipeline, seamlessly integrated with real-timeanimation workflows in UE4. The application of real-time rendering techniques elevated the quality of animations, makingthem more realistic and immersive. This innovative solution enabled the recording of lifelike animations, greatly enhancingthe visual fidelity of projects.•Collaborated closely with the lead rigging technical artist, offering valuable support through code testing, proofreading, andcode editing. Meticulously investigated and resolved bugs and errors within the codebase, ensuring a smooth and error-freepipeline. Simultaneously, actively contributed to the documentation of the pipeline, making it comprehensive and accessible.•Assumed responsibility for assembling, calibrating, and maintaining the entire motion capture and recording studio.Conducted real-time demonstrations for prospective clients and investors, showcasing the capabilities of the technology.This hands-on approach in managing the studio was pivotal in impressing clients and investors.•Collaborated closely with the head of R&D on strategic planning and investments for pipeline improvements, ensuring itscontinued development. Played a key role in coordinating the logistics of migrating to a new studio, minimizing businessdisruption during the transition. These efforts contributed to a seamless migration and maintained workflow efficiency.
  • Self Employed
    Independent Contractor
    Self Employed Jan 2017 - Nov 2020
    Roanoke, Virginia, United States
    • Collaborated with a diverse range of clients to deliver tailored modular character design pipelines for integration into UE4 games. Created a procedural pipeline that allowed for extensive customization of modular characters. Additionally, engineered a system for generating materials and textures, ensuring each character was visually unique and optimized for performance.• Independently developed a dedicated VFX pipeline, leveraging UE4's capabilities to craft intricate particle effects derived from the geometry of in-game meshes. These effects not only enhanced visual aesthetics but also contributed to a more immersive and engaging gameplay experience for clients' projects.• Demonstrated a deep understanding of performance optimization for mobile platforms within the UE4 environment. Skillfully fine-tuned shaders and materials, ensuring efficient resource utilization. Proficiently utilized UE4's Unreal Insights and material

Tyler Mills Education Details

Frequently Asked Questions about Tyler Mills

What company does Tyler Mills work for?

Tyler Mills works for Studio 369

What is Tyler Mills's role at the current company?

Tyler Mills's current role is Sr. Technical Artist @ Studio 369 | Realtime Animation, UI/UX.

What schools did Tyler Mills attend?

Tyler Mills attended Virginia Western Community College, Pulaski Sr High.

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