Tyler Mills
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Tyler Mills Email & Phone Number

Sr. Technical Artist @ Studio 369 | Realtime Animation, UI/UX at Studio 369
Location: Roanoke, Virginia, United States 3 work roles 2 schools
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Role
Sr. Technical Artist @ Studio 369 | Realtime Animation, UI/UX
Location
Roanoke, Virginia, United States

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Tyler Mills is listed as Sr. Technical Artist @ Studio 369 | Realtime Animation, UI/UX at Studio 369, based in Roanoke, Virginia, United States. AeroLeads shows a matched LinkedIn profile for Tyler Mills.

Tyler Mills previously worked as Technical Artist | Studio 369 at Studio 369 and Technical Artist at Radical Convergence. Tyler Mills studied at Virginia Western Community College.

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Studio 369

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About Tyler Mills

As a Technical Artist at Studio 369, I play a pivotal role in the development of the game "Metalcore", specializing in UI/UX design and VFX implementation. I collaborate closely with the design and programming teams to create visually captivating and user-friendly UI elements that enhance player engagement and navigation within the game. I utilize my expert-level skills in Unreal Engine to design and implement cutting-edge visual effects, enhancing the overall immersive experience of "Metalcore".With over 7 years of experience in the gaming industry, I have a strong background in technical art and a passion for creating realistic and dynamic digital humans. I have worked as an independent contractor for various clients, delivering high-quality work ranging from environmental set dressing to character design. I have also worked as a Technical Artist at Radical Convergence, specializing in the development of real-time humans using various tools and technologies, such as Python, Maya, Blender, VRay, Arnold, Nuke, and motion capture systems. I am always eager to learn new skills and techniques, and to apply them to my projects and challenges.

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Studio 369
Studio 369
Sr. Technical Artist @ Studio 369 | Realtime Animation, UI/UX
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3 roles

Tyler Mills work experience

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Technical Artist | Studio 369

Current

Remote

Played a pivotal role in the development of the game "Metalcore" as a Technical Artist, specializing in UI/UX design and VFX implementation.Collaborated closely with the design and programming teams to create visually captivating and user-friendly UI elements that enhanced player engagement and navigation within the game.Utilized expert-level skills in Unreal Engine to design and implement cutting-edge visual effects, enhancing the overall immersive experience of "Metalcore."Demonstrated proficiency in material design, contributing to the creation of captivating and versatile effects that catered to various game styles, ranging from medieval to sci-fi.Successfully extended UI functionality to enhance player interactions and gameplay dynamics, resulting in positive player feedback and improved game mechanics.Took part in the development of "World of Mechs," contributing to the integration of UI components and visual effects that contributed to the game's thematic and aesthetic appeal.Collaborated with cross-functional teams to iterate on UI/UX elements based on player feedback, resulting in improved usability and player satisfaction.Actively kept up with industry trends and emerging technologies in UI/UX design and VFX, ensuring that Studio 369's games remained at the forefront of visual innovation.

Jun 2022 - Present

Technical Artist

Radical Convergence

United States

•Spearheaded the development of a sophisticated procedural motion capture pipeline, seamlessly integrated with real-timeanimation workflows in UE4. The application of real-time rendering techniques elevated the quality of animations, makingthem more realistic and immersive. This innovative solution enabled the recording of lifelike animations, greatly enhancingthe visual fidelity of projects.•Collaborated closely with the lead rigging technical artist, offering valuable support through code testing, proofreading, andcode editing. Meticulously investigated and resolved bugs and errors within the codebase, ensuring a smooth and error-freepipeline. Simultaneously, actively contributed to the documentation of the pipeline, making it comprehensive and accessible.•Assumed responsibility for assembling, calibrating, and maintaining the entire motion capture and recording studio.Conducted real-time demonstrations for prospective clients and investors, showcasing the capabilities of the technology.This hands-on approach in managing the studio was pivotal in impressing clients and investors.•Collaborated closely with the head of R&D on strategic planning and investments for pipeline improvements, ensuring itscontinued development. Played a key role in coordinating the logistics of migrating to a new studio, minimizing businessdisruption during the transition. These efforts contributed to a seamless migration and maintained workflow efficiency.

Feb 2021 - Jul 2022

Independent Contractor

Roanoke, Virginia, United States

• Collaborated with a diverse range of clients to deliver tailored modular character design pipelines for integration into UE4 games. Created a procedural pipeline that allowed for extensive customization of modular characters. Additionally, engineered a system for generating materials and textures, ensuring each character was visually unique and optimized for performance.• Independently developed a dedicated VFX pipeline, leveraging UE4's capabilities to craft intricate particle effects derived from the geometry of in-game meshes. These effects not only enhanced visual aesthetics but also contributed to a more immersive and engaging gameplay experience for clients' projects.• Demonstrated a deep understanding of performance optimization for mobile platforms within the UE4 environment. Skillfully fine-tuned shaders and materials, ensuring efficient resource utilization. Proficiently utilized UE4's Unreal Insights and material

Jan 2017 - Nov 2020
2 education records

Tyler Mills education

Education record

Pulaski Sr High
FAQ

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What company does Tyler Mills work for?

Tyler Mills works for Studio 369.

What is Tyler Mills's role at Studio 369?

Tyler Mills is listed as Sr. Technical Artist @ Studio 369 | Realtime Animation, UI/UX at Studio 369.

Where is Tyler Mills based?

Tyler Mills is based in Roanoke, Virginia, United States while working with Studio 369.

What companies has Tyler Mills worked for?

Tyler Mills has worked for Studio 369, Radical Convergence, and Self Employed.

How can I contact Tyler Mills?

You can use AeroLeads to view verified contact signals for Tyler Mills at Studio 369, including work email, phone, and LinkedIn data when available.

What schools did Tyler Mills attend?

Tyler Mills studied at Virginia Western Community College.

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