Technical Artist | Studio 369
CurrentPlayed a pivotal role in the development of the game "Metalcore" as a Technical Artist, specializing in UI/UX design and VFX implementation.Collaborated closely with the design and programming teams to create visually captivating and user-friendly UI elements that enhanced player engagement and navigation within the game.Utilized expert-level skills in Unreal Engine to design and implement cutting-edge visual effects, enhancing the overall immersive experience of "Metalcore."Demonstrated proficiency in material design, contributing to the creation of captivating and versatile effects that catered to various game styles, ranging from medieval to sci-fi.Successfully extended UI functionality to enhance player interactions and gameplay dynamics, resulting in positive player feedback and improved game mechanics.Took part in the development of "World of Mechs," contributing to the integration of UI components and visual effects that contributed to the game's thematic and aesthetic appeal.Collaborated with cross-functional teams to iterate on UI/UX elements based on player feedback, resulting in improved usability and player satisfaction.Actively kept up with industry trends and emerging technologies in UI/UX design and VFX, ensuring that Studio 369's games remained at the forefront of visual innovation.