Tobin Armour work email
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Tobin Armour personal email
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I have 13 years of experience in game development with Electronic Arts - shipping Need for Speed: Prostreet, Undercover, Shift, The Run and PvZ:Garden Warfare 1, 2 and PvZ: Battle for Neighborville
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Software Engineer IiPopcap Games Dec 2012 - Apr 2014UI technical lead for PvZ: Garden Warfare -
Software Engineer IiCriterion Games Jun 2012 - Nov 2012- Implemented the Driver Details and Store UI- Helped fix bugs across UI during beta/final -
Software Engineer Ii - Need For Speed : The RunElectronic Arts Blackbox 2007 - Feb 2012• Responsible for all UI workflows, pipelines and systems• Authored all onboarding material and UI system documentation• Main point of contact between the art team and developers• Performed regular system integrations between the Frostbite codebase and the NFS branch• Implemented low level UI systems such as localization and save/load support -
Software Engineer Ii - Need For Speed : ShiftElectronic Arts Blackbox 2007 - Feb 2012• Coordinated all engineering efforts involving the UI• Integrated several EA proprietary technologies to the Shift game engine including a Flash movie player for screen development, memory, localization and font packages• Implemented several key UI areas including the online game lobby, car customization and EA Nation related screens• Managed development effort between EA Blackbox engineers and those of external studios Globent, Piranha Games and the primary developer, Slightly Mad Studios• Acted as first point of contact for all UI issues raised during final and 3rd party submissions• Responsible for onboarding all new engineers and artists, as well as providing regular one-on-one reviews with full time engineers -
Software Engineer – Need For Speed: UndercoverElectronic Arts - Blackbox 2007 - Feb 2012• Developed several UI for the car garage, car customization as well as several online related screens such as the online game room and online login screens• Authored core components to be used as screen base pieces using Flash, Actionscript (2.0) and C++ -
Software Engineer – Need For Speed: ProstreetElectronic Arts - Blackbox 2007 - Feb 2012• Authored several car customization screen flows as well as the in game HUD• Worked primarily with C++ to create UI screens with in-house UI authoring tool -
Software Engineer Ii – Battlefield 3 (Additional Programming Credits)Electronic Arts 2007 - Feb 2012• Worked on site in Sweden to integrate UI tech implemented at Blackbox into the Frostbite game engine• Supported UI inquiries and suggestions posted to the Frostbite UI support mailing list
Tobin Armour Skills
Tobin Armour Education Details
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Computer Science
Frequently Asked Questions about Tobin Armour
What is Tobin Armour's role at the current company?
Tobin Armour's current role is Software Engineer III at Electronic Arts (EA).
What is Tobin Armour's email address?
Tobin Armour's email address is to****@****ail.com
What schools did Tobin Armour attend?
Tobin Armour attended Ryerson University.
What skills is Tobin Armour known for?
Tobin Armour has skills like Perforce, Xbox 360, Ps3, Cross Platform Development, Game Development, Win32, C++, Object Oriented Design, C#, Software Engineering, Oop, Visual Studio.
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