Tobin Armour Email & Phone Number
@popcap.com
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Who is Tobin Armour? Overview
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Tobin Armour is listed as Software Engineer III at Electronic Arts (EA) based in Ontario, Canada, Canada. AeroLeads shows a work email signal at popcap.com and a matched LinkedIn profile for Tobin Armour.
Tobin Armour previously worked as Software Engineer II at Popcap Games and Software Engineer II at Criterion Games. Tobin Armour holds Bachelor Of Science, Computer Science from Ryerson University.
Email format at popcap.com
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AeroLeads found 1 current-domain work email signal for Tobin Armour. Compare company email patterns before reaching out.
About Tobin Armour
I have 13 years of experience in game development with Electronic Arts - shipping Need for Speed: Prostreet, Undercover, Shift, The Run and PvZ:Garden Warfare 1, 2 and PvZ: Battle for Neighborville
Listed skills include Perforce, Xbox 360, Ps3, Cross Platform Development, and 27 others.
Tobin Armour work experience
A career timeline built from the work history available for this profile.
Software Engineer Ii
- Implemented the Driver Details and Store UI- Helped fix bugs across UI during beta/final
Software Engineer Ii - Need For Speed : The Run
- Responsible for all UI workflows, pipelines and systems
- Authored all onboarding material and UI system documentation
- Main point of contact between the art team and developers
- Performed regular system integrations between the Frostbite codebase and the NFS branch
- Implemented low level UI systems such as localization and save/load support
Software Engineer Ii - Need For Speed : Shift
- Coordinated all engineering efforts involving the UI
- Integrated several EA proprietary technologies to the Shift game engine including a Flash movie player for screen development, memory, localization and font packages
- Implemented several key UI areas including the online game lobby, car customization and EA Nation related screens
- Managed development effort between EA Blackbox engineers and those of external studios Globent, Piranha Games and the primary developer, Slightly Mad Studios
- Acted as first point of contact for all UI issues raised during final and 3rd party submissions
- Responsible for onboarding all new engineers and artists, as well as providing regular one-on-one reviews with full time engineers
Software Engineer – Need For Speed: Undercover
- Developed several UI for the car garage, car customization as well as several online related screens such as the online game room and online login screens
- Authored core components to be used as screen base pieces using Flash, Actionscript (2.0) and C++
Software Engineer – Need For Speed: Prostreet
- Authored several car customization screen flows as well as the in game HUD
- Worked primarily with C++ to create UI screens with in-house UI authoring tool
Software Engineer Ii – Battlefield 3 (Additional Programming Credits)
- Worked on site in Sweden to integrate UI tech implemented at Blackbox into the Frostbite game engine
- Supported UI inquiries and suggestions posted to the Frostbite UI support mailing list
Tobin Armour education
Frequently asked questions about Tobin Armour
Quick answers generated from the profile data available on this page.
What is Tobin Armour's role at their current company?
Tobin Armour is listed as Software Engineer III at Electronic Arts (EA).
What is Tobin Armour's email address?
AeroLeads has found 1 work email signal at @popcap.com for Tobin Armour.
Where is Tobin Armour based?
Tobin Armour is based in Ontario, Canada, Canada.
What companies has Tobin Armour worked for?
Tobin Armour has worked for Popcap Games, Criterion Games, Electronic Arts Blackbox, Electronic Arts - Blackbox, and Electronic Arts.
How can I contact Tobin Armour?
You can use AeroLeads to view verified contact signals for Tobin Armour, including work email, phone, and LinkedIn data when available.
What schools did Tobin Armour attend?
Tobin Armour holds Bachelor Of Science, Computer Science from Ryerson University.
What skills is Tobin Armour known for?
Tobin Armour is listed with skills including Perforce, Xbox 360, Ps3, Cross Platform Development, Game Development, Win32, C++, and Object Oriented Design.
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