Tobias Weber Email and Phone Number
With over 17 years of experience leading teams and producing games from concept to launch, my approach is rooted in continuous learning and fostering a collaborative, engaging environment. I anchor my teams in analytical insights and structured creative processes to consistently deliver games on budget while ensuring an uncompromised player experience. My aim is to harmonize creative vision, practical execution, and strategic foresight to unlock my team’s full potential.
Twin Harbour Interactive
View- Website:
- linktr.ee/bytro
- Employees:
- 110
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Executive ProducerTwin Harbour InteractiveHamburg, Hh, De -
Producer / Product HeadBigpoint Gmbh Apr 2024 - PresentHamburg, GermanyCurrently, I am:• Leading a cross-functional team, ensuring clear communication and alignment with the game’s vision, scope, schedule, and resource plan.• Defining the product and development strategy for a F2P mobile game, aligning objectives with business goals, market trends, and team principles and capacities.• Developing and executing a production roadmap, including milestones and acceptance criteria.• Partnering with all disciplines and leadership to uphold a unified product vision and high standards of quality.• Introducing creative frameworks and owning KPIs to drive decision-making and measure the success of the development processes and the product. -
Principal ProducerFishlabs Gmbh Oct 2023 - Apr 2024Hamburg, Deutschland// Projects: Goat Simulater Remastered, Unannounced Projects• Developed and gave pitch presentations to clients and external IP holders, which led to a successful project pick-up.• Created backlog and staffing plans, budgets, and scope definitions.• Shaped production workflows and translated them into realistic production roadmaps.• Served as a key point of contact between internal teams and external partners. -
Design DirectorDeep Silver Fishlabs Jan 2022 - Oct 2023Hamburg, Deutschland• Established the design vision for an AA console game with a crew comprising over 60 people, collaborating closely with a team of directors and leads.• Defined the IP’s emotional core, themes, and concepts.• Directed a thirteen-member design team to create the vision and core gameplay by facilitating a collaborative, cross-discipline work environment.• Organized team-building activities to boost team unity and foster creativity.• Supervised the game design processes and pipelines; mentored design leads. -
Producer & Associate Creative DirectorDeep Silver Fishlabs Aug 2017 - Jan 2022Hamburg Und Umgebung, Deutschland// Shipped titles: Chorus (Xbox One, PS4, PC), “Best German Game” Award in 2022• Initiated the creative process and established core design concepts and team structure to transition a ninety-person development team from a mobile game to an AA console game.• Established and drove the implementation of game design processes and workflows, interdisciplinary team frameworks, and production pipelines.• Conducted risk analyses and implemented corresponding mitigation strategies.• Supervised V/O recordings while implementing narrative design workflows for gameplay and cinematic content in collaboration with external writers. -
Senior ProducerDeep Silver Fishlabs Jun 2012 - Aug 2017Hamburg Und Umgebung, Deutschland//Shipped titles: Galaxy on Fire 3: Manticore (iOS) (Apple’s “Best of 2016”), Galaxy on Fire Manticore Rising (AppleTV), Galaxy on Fire 2: Supernova DLC (iOS)• Led the production on Galaxy on Fire 3 and set a new benchmark for “console-like quality” in mobile gaming, growing the team from 7 to 40 individuals.• Developed project and product roadmaps, ensuring clarity on status and budget use while optimizing resources to achieve goals and maintain financial stability.• Implemented production pipelines and coached agile processes. -
Producer & Ceo/Co-FounderAnima Entertainment Gmbh Aug 2007 - Jun 2012Bremen Und Umgebung, Deutschland• Conducted business development, created business plans, and managed financial operations for a high-value, investor-backed start-up.• Managed international clients and partners.• Produced and released mobile games with teams of between 6 and 20 members for clients such as Atari, Zynga, Bigpoint, Ravensburger, Daedalic, Volkswagen, and Montblanc.
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3D ArtistFreelancer Aug 2007 - Aug 2008BremenFreelance 3D Artist for - Character Rigging- TD for Rendering & Shading- Compositing- Motion Graphics
Tobias Weber Education Details
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Universität BremenDigital Media -
University Of The Arts BremenDigital Media
Frequently Asked Questions about Tobias Weber
What company does Tobias Weber work for?
Tobias Weber works for Twin Harbour Interactive
What is Tobias Weber's role at the current company?
Tobias Weber's current role is Executive Producer.
What schools did Tobias Weber attend?
Tobias Weber attended Universität Bremen, University Of The Arts Bremen.
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