Tobias Weber Email & Phone Number
Who is Tobias Weber? Overview
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Tobias Weber is listed as Executive Producer at Twin Harbour Interactive, a company with 110 employees, based in Hamburg, Hamburg, Germany. AeroLeads shows a matched LinkedIn profile for Tobias Weber.
Tobias Weber previously worked as Producer / Product Head at Bigpoint Gmbh and Principal Producer at Fishlabs Gmbh. Tobias Weber holds Bsc, Digital Media from Universität Bremen.
Email format at Twin Harbour Interactive
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About Tobias Weber
With over 17 years of experience leading teams and producing games from concept to launch, my approach is rooted in continuous learning and fostering a collaborative, engaging environment. I anchor my teams in analytical insights and structured creative processes to consistently deliver games on budget while ensuring an uncompromised player experience. My aim is to harmonize creative vision, practical execution, and strategic foresight to unlock my team’s full potential.
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Tobias Weber work experience
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Producer / Product Head
Current- Currently, I am:
- Leading a cross-functional team, ensuring clear communication and alignment with the game’s vision, scope, schedule, and resource plan.
- Defining the product and development strategy for a F2P mobile game, aligning objectives with business goals, market trends, and team principles and capacities.
- Developing and executing a production roadmap, including milestones and acceptance criteria.
- Partnering with all disciplines and leadership to uphold a unified product vision and high standards of quality.
- Introducing creative frameworks and owning KPIs to drive decision-making and measure the success of the development processes and the product.
Principal Producer
- // Projects: Goat Simulater Remastered, Unannounced Projects
- Developed and gave pitch presentations to clients and external IP holders, which led to a successful project pick-up.
- Created backlog and staffing plans, budgets, and scope definitions.
- Shaped production workflows and translated them into realistic production roadmaps.
- Served as a key point of contact between internal teams and external partners.
Design Director
- Established the design vision for an AA console game with a crew comprising over 60 people, collaborating closely with a team of directors and leads.
- Defined the IP’s emotional core, themes, and concepts.
- Directed a thirteen-member design team to create the vision and core gameplay by facilitating a collaborative, cross-discipline work environment.
- Organized team-building activities to boost team unity and foster creativity.
- Supervised the game design processes and pipelines; mentored design leads.
Producer & Associate Creative Director
- // Shipped titles: Chorus (Xbox One, PS4, PC), “Best German Game” Award in 2022
- Initiated the creative process and established core design concepts and team structure to transition a ninety-person development team from a mobile game to an AA console game.
- Established and drove the implementation of game design processes and workflows, interdisciplinary team frameworks, and production pipelines.
- Conducted risk analyses and implemented corresponding mitigation strategies.
- Supervised V/O recordings while implementing narrative design workflows for gameplay and cinematic content in collaboration with external writers.
Senior Producer
- //Shipped titles: Galaxy on Fire 3: Manticore (iOS) (Apple’s “Best of 2016”), Galaxy on Fire Manticore Rising (AppleTV), Galaxy on Fire 2: Supernova DLC (iOS)
- Led the production on Galaxy on Fire 3 and set a new benchmark for “console-like quality” in mobile gaming, growing the team from 7 to 40 individuals.
- Developed project and product roadmaps, ensuring clarity on status and budget use while optimizing resources to achieve goals and maintain financial stability.
- Implemented production pipelines and coached agile processes.
Producer & Ceo/Co-Founder
- Conducted business development, created business plans, and managed financial operations for a high-value, investor-backed start-up.
- Managed international clients and partners.
- Produced and released mobile games with teams of between 6 and 20 members for clients such as Atari, Zynga, Bigpoint, Ravensburger, Daedalic, Volkswagen, and Montblanc.
3D Artist
Freelance 3D Artist for - Character Rigging- TD for Rendering & Shading- Compositing- Motion Graphics
Tobias Weber education
Bsc, Digital Media
Bsc, Digital Media
Frequently asked questions about Tobias Weber
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What company does Tobias Weber work for?
Tobias Weber works for Twin Harbour Interactive.
What is Tobias Weber's role at Twin Harbour Interactive?
Tobias Weber is listed as Executive Producer at Twin Harbour Interactive.
Where is Tobias Weber based?
Tobias Weber is based in Hamburg, Hamburg, Germany while working with Twin Harbour Interactive.
What companies has Tobias Weber worked for?
Tobias Weber has worked for Twin Harbour Interactive, Bigpoint Gmbh, Fishlabs Gmbh, Deep Silver Fishlabs, and Anima Entertainment Gmbh.
How can I contact Tobias Weber?
You can use AeroLeads to view verified contact signals for Tobias Weber at Twin Harbour Interactive, including work email, phone, and LinkedIn data when available.
What schools did Tobias Weber attend?
Tobias Weber holds Bsc, Digital Media from Universität Bremen.
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