Todd Widup work email
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Tool dev examples:pose manager systems, pose blending, facial rig, autoriggersreel : https://vimeo.com/283386507IMDB : http://www.imdb.com/name/nm1629618/Over the last 20 years, I have worked on everything from Addy awarding winning regional commercials, to triple A rated video games to oscar winning films and Emmy winning vr projects.My roles have also ranged from modeler to animator, to mocap artist, to creature TD to cg supervisor.Video Games : GBAAltered BeastsXBoxNHL Rivals,Top Spin TennisKinect sports rivals, scale boundPCC&C Renegade, C&C GeneralsFilms :Lord of the Rings : Return of the KingStar Wars : Revenge of the SithHis Dark Materials : The Golden Compass Disney's The WildSnakes on a PlaneEl Laberinto Del Fauno (AKA The Pans Labyrinth) Scary Movie 4Species : 4 AwakeningsDisney's A Christmas CarolThe SmurfsGreen LanternArthur ChristmasWrath of the TItansPrometheusX-Men : First ClassHarry Potter and the Deathly Hallows pt 2World War ZombieLegend of TemboThe MarvelsGuardians of the Galalxy vol 3Ghostbusters : Frozen Empire
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Rigging SupervisorSony Pictures Imageworks Sep 2021 - PresentVancouver, Bc, CaRigging Supervisor : The Marvels, Guardians of the Galaxy Vol 3, Ghostbusters : Frozen Empire, Minecraft the Movie, Red One, and GOATMentor artistsreview rigs/features/requestasset bid times for rigs, body and facetrouble shoot rig/anim issueswork on asset builds, body and faces rigs : layout skeleton/templates, handle all deformation setup, sculpt correctiveswork with anim leads/supes to come up with solutions for complex rigs/animation needswrite tools as neededprototype rigs for various assets -
MentorRigging Dojo Sep 2014 - PresentAustin, Texas, UsGuide mentor students thru a 4 to 6 week cirriculum based around their goals. Taught roughly 25 cohortsTopics cover organic and mechanical rigging, custom face rigging approaches, tool development, python scripting and general rigging techniques -
Rigging InstructorUniversity Of Nebraska-Lincoln Jan 2022 - Sep 2023Lincoln, Ne, UsIntro to rigging and advanced rigging courses with emphasis on emerging media and technologiesCourses :Rigging biped spring 2022Rigging basic spring 2023 -
Lead Rigging ArtistBrud Oct 2020 - Sep 2021Los Angeles, Ca, UsWorked on Lil Miquela and her friends, developing new rig systems to enhance and further her look -
Realtime RiggingBrud Aug 2020 - Oct 2020Los Angeles, Ca, Us -
Tech ArtistPsyop Jun 2020 - Oct 2020New York, New York, Us -
Lead ArtistThe Kreature Kantina, Inc Aug 2017 - Jul 2020Small CG service company, where I am the lead artist at, over seeing small projects with teams of 1 to 8 people handling modeling, textures, shaders, rigging and animation for VFX in films, games, TV, and VR.Projects todate include : VR avatars for various companies, Snakes for "The Originals", animation on "War with Grandpa", and rig prototyping for films
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Technical Art DirectorHtc Vive Nov 2018 - Jun 2020Xindian District, New Taipei City, TwJune 2019 - Current : HTC Creative Services/ Vive StudiosOversee animation and rigging pipeline for Business Communication app. Create new models and rigs as needed, identify areas to improve in on IK solver, implement new animation systems with engineering team in TaipeiNov 2018-May2019 : HTC Creative Labsoversee animation and rigging pipeline for an internal project, come up commercial or custom software solutions for challenges, and integrate those solutions into the workflow -
Sr Technical ArtistStudio Wildcard Dec 2017 - Nov 2018Redmond, Washington, UsARK : Extinction : Kaiju bosses and various new dinosAtlas : customizable player character, various creatures -
Sr Technical ArtistHbo Jan 2016 - Dec 2017New York, Ny, UsWestworld VrCreate custom rigs for characters in VR project, body and face. Had to use motion capture for body and face cam footage to drive facial rig., Emmy award winning projectSAfe planning, Faceware software systems -
Technical Art DirectorNvidia Mar 2015 - Dec 2015Santa Clara, Ca, UsLead Tech Artist/Tech Art Director on an internal tech demo pushing what can be done on NVidia hardware -
Technical ArtistMicrosoft Feb 2013 - Feb 2015Redmond, Washington, UsI have worked in central media, pics and platform within the Xbox org writing tools developing new techniques and working to improve characters at various studiosProjectsRare :Kinect sports rivals : facial animation systemScalebound : musclesHoloLens : various tools featuresprototype rigs for various projectspipeline tools for managing plugins/scripts for the various flavors of Maya around the office -
Sr Technical ArtistPopulus Group Nov 2012 - Feb 2013Troy, Michigan, Usworking with game development to a 1st party developer on character technical challenges, including rigging, script and plugin development -
Sr Creature TdDigital Domain May 2012 - Sep 2012Los Angeles, Ca, Usrig creatures for animated feature. liason between animation and rigging for test work, to make sure rig is handling what they need, check out the character finalling steps for test footage -
Sr Rigger/ClothtdCinesite Oct 2011 - May 2012World War Zdevelop cloth rigs, write tools, rig clothing and characters
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Workshop TeacherCgtalk/Cgsociety Sep 2005 - Oct 2011Intro to melscripting (2 classes : 2005/2006)Character Rigging in Maya (4 classes: 2007 - 2008)Scripting in Maya : mel & python ( 2 class : 2008)Mechanical Rigging (1 class : 2009)
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Sr Creature Td/RiggerMoving Picture Company Mar 2011 - Sep 2011London, GbDeathly Hallows Part 2 : room of requirement creatures and exploding elder wandPrometeus : digidoubleXMen First Class : ship to sub part riggingrig characters, write rigging tools and scripts -
Sr Tech Anim : RiggingSony Imageworks Sep 2009 - Feb 2011Vancouver, Bc, CaGreen Lantern : Kilowog, abin sur, sinestro and various bg GL corp characters body rigsArthurs XMas : cloth and hair sim workrig characters, write pipeline, rigging, and animation tools -
Sr Rigging TdImagemovers Digital Oct 2007 - Sep 2009Ussr creature/character TD at Imagemovers, rigging characters, objects, props, animals, whatever comes up, along with writing python tools for maya for rigging, animation, and modeling.belt rig for ghost of xmas present, and various characterslearning shader writing for rendermanmel, python, maya, mudbox, modo, renderman -
Sr Creature TdFramestore Cfc Mar 2007 - Oct 2007London, England, Gb"The Golden Compass"Oscar Academy Award and BAFTA winner for Visual Effects.Write mel scripts for skin slide/fat jiggle/muscle and fur pipeline (automate processing and asset checkin to main project DB), armour manipulation systems, create and tweak skin/fur simulation shots, along with armour animation and chainmail simulation. -
Lead Technical Artist/Lead Character ArtistMad Doc Software Jun 2006 - Feb 2007UsAnimation tool development (mel and plugin based), character and vehicle rigging, animation/mocap, Unreal setup..animation tree, physics, etc.Oversee character modeling and textures, facial animation -
Sr Creature TdSpecies: Quatro 2007 - 2007hair rig
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Lead Creature TdCafe Fx Jun 2005 - Jun 2006Us"Pan's Labrynith" "Snakes on a Plane""Scary Movie 4"modeling, textures, rigging, lighting, pipeline development, scripting, tool development, and animationsoftware : Maya, Modo, Lightwave, photoshop, melscript -
Character FinallerCore Feature Animation Jan 2005 - Aug 2005"Disney's The Wild"create procedural shape fixes for bad deformations and hair/fur/feather sims using Houdini and proprietary tools.software : Houdini
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Creature TdIndustrial Light And Magic (Ilm) Jan 2004 - Jan 2005"Star Wars: Revenge of the Sith"rig creatures, run hair/fur/skin/rigid dynamic shots, create script tools for creature groupsoftware : Maya, mel, python, Zeno, Cari
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Motion Edit/ Motion Capture TdWeta Digital Feb 2003 - Dec 2003Miramar, Wellington, Nz"Lord of the Rings : Return of the King"Oscar /Bafta winner, best visual effectsprocess mocap data (animate fixes for bad performances)mocap TD for onset motion capture (developed pipeline with David Bawel)created tools for Nuance in TCL/TK -
Character AnimatorMicrosoft Games, Salt Lake City Jun 2002 - Jan 2003Redmond, Washington, Usmocap artist/animator, create tools for Maya using melscript to automate some data processing.create retargeting rigs in filmbox/motion builderkeyframe tweaks to animation -
Character Animator3D6 Games Mar 2002 - Jun 2002animator/rigger on Altered Beast for the GBA, and did some animation work on Shinobi for the GBA
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Animator/Tech SupportDynamic Realities Feb 2000 - Apr 2002write technical docs for software, create tutorials for users, write scripts to support software, and create animations to show off software functionality
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Modeler/AnimatorWestwood Games/ Ea Jul 2001 - Mar 2002created high res models for cinematic group as well as motion capture and animation.
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Computer Operation Lvl 1Gtech Jan 1999 - Jan 2000London, Gbtake support calls, handle trouble tickets and assign field techs to tickets. Monitor down time of systems to avoid penalties. run ticket lookups, and minor system admin.GTech ran the lottery systems for the state of Kansas.
Todd Widup Skills
Todd Widup Education Details
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The University Of Texas At AustinAi/Ml -
Washburn UniversityTraditional Arts : Illustration -
Kansas Wesleyan UniversityArts : Graphic Design And Photography
Frequently Asked Questions about Todd Widup
What company does Todd Widup work for?
Todd Widup works for Sony Pictures Imageworks
What is Todd Widup's role at the current company?
Todd Widup's current role is Rigging Supervisor.
What is Todd Widup's email address?
Todd Widup's email address is to****@****ail.com
What schools did Todd Widup attend?
Todd Widup attended The University Of Texas At Austin, Washburn University, Kansas Wesleyan University.
What skills is Todd Widup known for?
Todd Widup has skills like Maya, Mel, Visual Effects, Character Rigging, Rigging, Character Animation, Texturing, Animation, Nuke, Technical Direction, Pipeline Development, Modeling.
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