Todd Widup

Todd Widup Email and Phone Number

Rigging Supervisor @ Sony Pictures Imageworks
Todd Widup's Location
Topeka, Kansas, United States, United States
Todd Widup's Contact Details
About Todd Widup

Tool dev examples:pose manager systems, pose blending, facial rig, autoriggersreel : https://vimeo.com/283386507IMDB : http://www.imdb.com/name/nm1629618/Over the last 20 years, I have worked on everything from Addy awarding winning regional commercials, to triple A rated video games to oscar winning films and Emmy winning vr projects.My roles have also ranged from modeler to animator, to mocap artist, to creature TD to cg supervisor.Video Games : GBAAltered BeastsXBoxNHL Rivals,Top Spin TennisKinect sports rivals, scale boundPCC&C Renegade, C&C GeneralsFilms :Lord of the Rings : Return of the KingStar Wars : Revenge of the SithHis Dark Materials : The Golden Compass Disney's The WildSnakes on a PlaneEl Laberinto Del Fauno (AKA The Pans Labyrinth) Scary Movie 4Species : 4 AwakeningsDisney's A Christmas CarolThe SmurfsGreen LanternArthur ChristmasWrath of the TItansPrometheusX-Men : First ClassHarry Potter and the Deathly Hallows pt 2World War ZombieLegend of TemboThe MarvelsGuardians of the Galalxy vol 3Ghostbusters : Frozen Empire

Todd Widup's Current Company Details
Sony Pictures Imageworks

Sony Pictures Imageworks

View
Rigging Supervisor
Todd Widup Work Experience Details
  • Sony Pictures Imageworks
    Rigging Supervisor
    Sony Pictures Imageworks Sep 2021 - Present
    Vancouver, Bc, Ca
    Rigging Supervisor : The Marvels, Guardians of the Galaxy Vol 3, Ghostbusters : Frozen Empire, Minecraft the Movie, Red One, and GOATMentor artistsreview rigs/features/requestasset bid times for rigs, body and facetrouble shoot rig/anim issueswork on asset builds, body and faces rigs : layout skeleton/templates, handle all deformation setup, sculpt correctiveswork with anim leads/supes to come up with solutions for complex rigs/animation needswrite tools as neededprototype rigs for various assets
  • Rigging Dojo
    Mentor
    Rigging Dojo Sep 2014 - Present
    Austin, Texas, Us
    Guide mentor students thru a 4 to 6 week cirriculum based around their goals. Taught roughly 25 cohortsTopics cover organic and mechanical rigging, custom face rigging approaches, tool development, python scripting and general rigging techniques
  • University Of Nebraska-Lincoln
    Rigging Instructor
    University Of Nebraska-Lincoln Jan 2022 - Sep 2023
    Lincoln, Ne, Us
    Intro to rigging and advanced rigging courses with emphasis on emerging media and technologiesCourses :Rigging biped spring 2022Rigging basic spring 2023
  • Brud
    Lead Rigging Artist
    Brud Oct 2020 - Sep 2021
    Los Angeles, Ca, Us
    Worked on Lil Miquela and her friends, developing new rig systems to enhance and further her look
  • Brud
    Realtime Rigging
    Brud Aug 2020 - Oct 2020
    Los Angeles, Ca, Us
  • Psyop
    Tech Artist
    Psyop Jun 2020 - Oct 2020
    New York, New York, Us
  • The Kreature Kantina, Inc
    Lead Artist
    The Kreature Kantina, Inc Aug 2017 - Jul 2020
    Small CG service company, where I am the lead artist at, over seeing small projects with teams of 1 to 8 people handling modeling, textures, shaders, rigging and animation for VFX in films, games, TV, and VR.Projects todate include : VR avatars for various companies, Snakes for "The Originals", animation on "War with Grandpa", and rig prototyping for films
  • Htc Vive
    Technical Art Director
    Htc Vive Nov 2018 - Jun 2020
    Xindian District, New Taipei City, Tw
    June 2019 - Current : HTC Creative Services/ Vive StudiosOversee animation and rigging pipeline for Business Communication app. Create new models and rigs as needed, identify areas to improve in on IK solver, implement new animation systems with engineering team in TaipeiNov 2018-May2019 : HTC Creative Labsoversee animation and rigging pipeline for an internal project, come up commercial or custom software solutions for challenges, and integrate those solutions into the workflow
  • Studio Wildcard
    Sr Technical Artist
    Studio Wildcard Dec 2017 - Nov 2018
    Redmond, Washington, Us
    ARK : Extinction : Kaiju bosses and various new dinosAtlas : customizable player character, various creatures
  • Hbo
    Sr Technical Artist
    Hbo Jan 2016 - Dec 2017
    New York, Ny, Us
    Westworld VrCreate custom rigs for characters in VR project, body and face. Had to use motion capture for body and face cam footage to drive facial rig., Emmy award winning projectSAfe planning, Faceware software systems
  • Nvidia
    Technical Art Director
    Nvidia Mar 2015 - Dec 2015
    Santa Clara, Ca, Us
    Lead Tech Artist/Tech Art Director on an internal tech demo pushing what can be done on NVidia hardware
  • Microsoft
    Technical Artist
    Microsoft Feb 2013 - Feb 2015
    Redmond, Washington, Us
    I have worked in central media, pics and platform within the Xbox org writing tools developing new techniques and working to improve characters at various studiosProjectsRare :Kinect sports rivals : facial animation systemScalebound : musclesHoloLens : various tools featuresprototype rigs for various projectspipeline tools for managing plugins/scripts for the various flavors of Maya around the office
  • Populus Group
    Sr Technical Artist
    Populus Group Nov 2012 - Feb 2013
    Troy, Michigan, Us
    working with game development to a 1st party developer on character technical challenges, including rigging, script and plugin development
  • Digital Domain
    Sr Creature Td
    Digital Domain May 2012 - Sep 2012
    Los Angeles, Ca, Us
    rig creatures for animated feature. liason between animation and rigging for test work, to make sure rig is handling what they need, check out the character finalling steps for test footage
  • Cinesite
    Sr Rigger/Clothtd
    Cinesite Oct 2011 - May 2012
    World War Zdevelop cloth rigs, write tools, rig clothing and characters
  • Cgtalk/Cgsociety
    Workshop Teacher
    Cgtalk/Cgsociety Sep 2005 - Oct 2011
    Intro to melscripting (2 classes : 2005/2006)Character Rigging in Maya (4 classes: 2007 - 2008)Scripting in Maya : mel & python ( 2 class : 2008)Mechanical Rigging (1 class : 2009)
  • Moving Picture Company
    Sr Creature Td/Rigger
    Moving Picture Company Mar 2011 - Sep 2011
    London, Gb
    Deathly Hallows Part 2 : room of requirement creatures and exploding elder wandPrometeus : digidoubleXMen First Class : ship to sub part riggingrig characters, write rigging tools and scripts
  • Sony Imageworks
    Sr Tech Anim : Rigging
    Sony Imageworks Sep 2009 - Feb 2011
    Vancouver, Bc, Ca
    Green Lantern : Kilowog, abin sur, sinestro and various bg GL corp characters body rigsArthurs XMas : cloth and hair sim workrig characters, write pipeline, rigging, and animation tools
  • Imagemovers Digital
    Sr Rigging Td
    Imagemovers Digital Oct 2007 - Sep 2009
    Us
    sr creature/character TD at Imagemovers, rigging characters, objects, props, animals, whatever comes up, along with writing python tools for maya for rigging, animation, and modeling.belt rig for ghost of xmas present, and various characterslearning shader writing for rendermanmel, python, maya, mudbox, modo, renderman
  • Framestore Cfc
    Sr Creature Td
    Framestore Cfc Mar 2007 - Oct 2007
    London, England, Gb
    "The Golden Compass"Oscar Academy Award and BAFTA winner for Visual Effects.Write mel scripts for skin slide/fat jiggle/muscle and fur pipeline (automate processing and asset checkin to main project DB), armour manipulation systems, create and tweak skin/fur simulation shots, along with armour animation and chainmail simulation.
  • Mad Doc Software
    Lead Technical Artist/Lead Character Artist
    Mad Doc Software Jun 2006 - Feb 2007
    Us
    Animation tool development (mel and plugin based), character and vehicle rigging, animation/mocap, Unreal setup..animation tree, physics, etc.Oversee character modeling and textures, facial animation
  • Species: Quatro
    Sr Creature Td
    Species: Quatro 2007 - 2007
    hair rig
  • Cafe Fx
    Lead Creature Td
    Cafe Fx Jun 2005 - Jun 2006
    Us
    "Pan's Labrynith" "Snakes on a Plane""Scary Movie 4"modeling, textures, rigging, lighting, pipeline development, scripting, tool development, and animationsoftware : Maya, Modo, Lightwave, photoshop, melscript
  • Core Feature Animation
    Character Finaller
    Core Feature Animation Jan 2005 - Aug 2005
    "Disney's The Wild"create procedural shape fixes for bad deformations and hair/fur/feather sims using Houdini and proprietary tools.software : Houdini
  • Industrial Light And Magic (Ilm)
    Creature Td
    Industrial Light And Magic (Ilm) Jan 2004 - Jan 2005
    "Star Wars: Revenge of the Sith"rig creatures, run hair/fur/skin/rigid dynamic shots, create script tools for creature groupsoftware : Maya, mel, python, Zeno, Cari
  • Weta Digital
    Motion Edit/ Motion Capture Td
    Weta Digital Feb 2003 - Dec 2003
    Miramar, Wellington, Nz
    "Lord of the Rings : Return of the King"Oscar /Bafta winner, best visual effectsprocess mocap data (animate fixes for bad performances)mocap TD for onset motion capture (developed pipeline with David Bawel)created tools for Nuance in TCL/TK
  • Microsoft Games, Salt Lake City
    Character Animator
    Microsoft Games, Salt Lake City Jun 2002 - Jan 2003
    Redmond, Washington, Us
    mocap artist/animator, create tools for Maya using melscript to automate some data processing.create retargeting rigs in filmbox/motion builderkeyframe tweaks to animation
  • 3D6 Games
    Character Animator
    3D6 Games Mar 2002 - Jun 2002
    animator/rigger on Altered Beast for the GBA, and did some animation work on Shinobi for the GBA
  • Dynamic Realities
    Animator/Tech Support
    Dynamic Realities Feb 2000 - Apr 2002
    write technical docs for software, create tutorials for users, write scripts to support software, and create animations to show off software functionality
  • Westwood Games/ Ea
    Modeler/Animator
    Westwood Games/ Ea Jul 2001 - Mar 2002
    created high res models for cinematic group as well as motion capture and animation.
  • Gtech
    Computer Operation Lvl 1
    Gtech Jan 1999 - Jan 2000
    London, Gb
    take support calls, handle trouble tickets and assign field techs to tickets. Monitor down time of systems to avoid penalties. run ticket lookups, and minor system admin.GTech ran the lottery systems for the state of Kansas.

Todd Widup Skills

Maya Mel Visual Effects Character Rigging Rigging Character Animation Texturing Animation Nuke Technical Direction Pipeline Development Modeling 3d Modeling Shake Computer Animation Motion Capture Lightwave Python Game Development Cinematics Facial Animation Mudbox Autodesk Motionbuilder Film Video Games Modo Characters Live Action Unreal Engine 3

Todd Widup Education Details

  • The University Of Texas At Austin
    The University Of Texas At Austin
    Ai/Ml
  • Washburn University
    Washburn University
    Traditional Arts : Illustration
  • Kansas Wesleyan University
    Kansas Wesleyan University
    Arts : Graphic Design And Photography

Frequently Asked Questions about Todd Widup

What company does Todd Widup work for?

Todd Widup works for Sony Pictures Imageworks

What is Todd Widup's role at the current company?

Todd Widup's current role is Rigging Supervisor.

What is Todd Widup's email address?

Todd Widup's email address is to****@****ail.com

What schools did Todd Widup attend?

Todd Widup attended The University Of Texas At Austin, Washburn University, Kansas Wesleyan University.

What skills is Todd Widup known for?

Todd Widup has skills like Maya, Mel, Visual Effects, Character Rigging, Rigging, Character Animation, Texturing, Animation, Nuke, Technical Direction, Pipeline Development, Modeling.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.