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Todd Widup Email & Phone Number

Rigging Supervisor at Sony Pictures Imageworks
Location: Topeka, Kansas, United States 31 work roles 3 schools
1 work email found @imageworks.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Current company
Role
Rigging Supervisor
Location
Topeka, Kansas, United States

Who is Todd Widup? Overview

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Quick answer

Todd Widup is listed as Rigging Supervisor at Sony Pictures Imageworks, based in Topeka, Kansas, United States. AeroLeads shows a work email signal at imageworks.com and a matched LinkedIn profile for Todd Widup.

Todd Widup previously worked as Mentor at Rigging Dojo and Rigging Instructor at University Of Nebraska-Lincoln. Todd Widup holds Cert Ai, Ai/Ml from The University Of Texas At Austin.

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Email format at Sony Pictures Imageworks

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{last}@imageworks.com
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Profile bio

About Todd Widup

Tool dev examples:pose manager systems, pose blending, facial rig, autoriggersreel : https://vimeo.com/283386507IMDB : http://www.imdb.com/name/nm1629618/Over the last 20 years, I have worked on everything from Addy awarding winning regional commercials, to triple A rated video games to oscar winning films and Emmy winning vr projects.My roles have also ranged from modeler to animator, to mocap artist, to creature TD to cg supervisor.Video Games : GBAAltered BeastsXBoxNHL Rivals,Top Spin TennisKinect sports rivals, scale boundPCC&C Renegade, C&C GeneralsFilms :Lord of the Rings : Return of the KingStar Wars : Revenge of the SithHis Dark Materials : The Golden Compass Disney's The WildSnakes on a PlaneEl Laberinto Del Fauno (AKA The Pans Labyrinth) Scary Movie 4Species : 4 AwakeningsDisney's A Christmas CarolThe SmurfsGreen LanternArthur ChristmasWrath of the TItansPrometheusX-Men : First ClassHarry Potter and the Deathly Hallows pt 2World War ZombieLegend of TemboThe MarvelsGuardians of the Galalxy vol 3Ghostbusters : Frozen Empire

Listed skills include Maya, Mel, Visual Effects, Character Rigging, and 25 others.

Current workplace

Todd Widup's current company

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Sony Pictures Imageworks
Sony Pictures Imageworks
Rigging Supervisor
AeroLeads page
31 roles · 20 years

Todd Widup work experience

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Rigging Supervisor

Current

Vancouver, Bc, Ca

Rigging Supervisor : The Marvels, Guardians of the Galaxy Vol 3, Ghostbusters : Frozen Empire, Minecraft the Movie, Red One, and GOATMentor artistsreview rigs/features/requestasset bid times for rigs, body and facetrouble shoot rig/anim issueswork on asset builds, body and faces rigs : layout skeleton/templates, handle all deformation setup, sculpt correctiveswork with anim leads/supes to come up with solutions for complex rigs/animation needswrite tools as neededprototype rigs for various assets

Sep 2021 - Present

Mentor

Current

Austin, Texas, Us

Guide mentor students thru a 4 to 6 week cirriculum based around their goals. Taught roughly 25 cohortsTopics cover organic and mechanical rigging, custom face rigging approaches, tool development, python scripting and general rigging techniques

Sep 2014 - Present

Rigging Instructor

Lincoln, Ne, Us

Intro to rigging and advanced rigging courses with emphasis on emerging media and technologiesCourses :Rigging biped spring 2022Rigging basic spring 2023

Jan 2022 - Sep 2023

Lead Rigging Artist

Los Angeles, Ca, Us

Worked on Lil Miquela and her friends, developing new rig systems to enhance and further her look

Oct 2020 - Sep 2021

Realtime Rigging

Los Angeles, Ca, Us

Aug 2020 - Oct 2020

Tech Artist

New York, New York, Us

Jun 2020 - Oct 2020

Lead Artist

The Kreature Kantina, Inc

Small CG service company, where I am the lead artist at, over seeing small projects with teams of 1 to 8 people handling modeling, textures, shaders, rigging and animation for VFX in films, games, TV, and VR.Projects todate include : VR avatars for various companies, Snakes for "The Originals", animation on "War with Grandpa", and rig prototyping for films

Aug 2017 - Jul 2020

Technical Art Director

Xindian District, New Taipei City, Tw

June 2019 - Current : HTC Creative Services/ Vive StudiosOversee animation and rigging pipeline for Business Communication app. Create new models and rigs as needed, identify areas to improve in on IK solver, implement new animation systems with engineering team in TaipeiNov 2018-May2019 : HTC Creative Labsoversee animation and rigging pipeline for an internal project, come up commercial or custom software solutions for challenges, and integrate those solutions into the workflow

Nov 2018 - Jun 2020

Sr Technical Artist

Redmond, Washington, Us

ARK : Extinction : Kaiju bosses and various new dinosAtlas : customizable player character, various creatures

Dec 2017 - Nov 2018

Sr Technical Artist

Hbo

New York, Ny, Us

Westworld VrCreate custom rigs for characters in VR project, body and face. Had to use motion capture for body and face cam footage to drive facial rig., Emmy award winning projectSAfe planning, Faceware software systems

Jan 2016 - Dec 2017

Technical Art Director

Santa Clara, Ca, Us

Lead Tech Artist/Tech Art Director on an internal tech demo pushing what can be done on NVidia hardware

Mar 2015 - Dec 2015

Technical Artist

Redmond, Washington, Us

I have worked in central media, pics and platform within the Xbox org writing tools developing new techniques and working to improve characters at various studiosProjectsRare :Kinect sports rivals : facial animation systemScalebound : musclesHoloLens : various tools featuresprototype rigs for various projectspipeline tools for managing plugins/scripts for the various flavors of Maya around the office

Feb 2013 - Feb 2015

Sr Technical Artist

Troy, Michigan, Us

working with game development to a 1st party developer on character technical challenges, including rigging, script and plugin development

Nov 2012 - Feb 2013

Sr Creature Td

Los Angeles, Ca, Us

rig creatures for animated feature. liason between animation and rigging for test work, to make sure rig is handling what they need, check out the character finalling steps for test footage

May 2012 - Sep 2012

Sr Rigger/Clothtd

Cinesite

World War Zdevelop cloth rigs, write tools, rig clothing and characters

Oct 2011 - May 2012

Workshop Teacher

Cgtalk/Cgsociety

Intro to melscripting (2 classes : 2005/2006)Character Rigging in Maya (4 classes: 2007 - 2008)Scripting in Maya : mel & python ( 2 class : 2008)Mechanical Rigging (1 class : 2009)

Sep 2005 - Oct 2011

Sr Creature Td/Rigger

London, Gb

Deathly Hallows Part 2 : room of requirement creatures and exploding elder wandPrometeus : digidoubleXMen First Class : ship to sub part riggingrig characters, write rigging tools and scripts

Mar 2011 - Sep 2011

Sr Tech Anim : Rigging

Vancouver, Bc, Ca

Green Lantern : Kilowog, abin sur, sinestro and various bg GL corp characters body rigsArthurs XMas : cloth and hair sim workrig characters, write pipeline, rigging, and animation tools

Sep 2009 - Feb 2011

Sr Rigging Td

Us

sr creature/character TD at Imagemovers, rigging characters, objects, props, animals, whatever comes up, along with writing python tools for maya for rigging, animation, and modeling.belt rig for ghost of xmas present, and various characterslearning shader writing for rendermanmel, python, maya, mudbox, modo, renderman

Oct 2007 - Sep 2009

Sr Creature Td

London, England, Gb

"The Golden Compass"Oscar Academy Award and BAFTA winner for Visual Effects.Write mel scripts for skin slide/fat jiggle/muscle and fur pipeline (automate processing and asset checkin to main project DB), armour manipulation systems, create and tweak skin/fur simulation shots, along with armour animation and chainmail simulation.

Mar 2007 - Oct 2007

Lead Technical Artist/Lead Character Artist

Us

Animation tool development (mel and plugin based), character and vehicle rigging, animation/mocap, Unreal setup..animation tree, physics, etc.Oversee character modeling and textures, facial animation

Jun 2006 - Feb 2007

Sr Creature Td

Species: Quatro

hair rig

2007 - 2007

Lead Creature Td

Us

"Pan's Labrynith" "Snakes on a Plane""Scary Movie 4"modeling, textures, rigging, lighting, pipeline development, scripting, tool development, and animationsoftware : Maya, Modo, Lightwave, photoshop, melscript

Jun 2005 - Jun 2006

Character Finaller

Core Feature Animation

"Disney's The Wild"create procedural shape fixes for bad deformations and hair/fur/feather sims using Houdini and proprietary tools.software : Houdini

Jan 2005 - Aug 2005

Creature Td

Industrial Light And Magic (Ilm)

"Star Wars: Revenge of the Sith"rig creatures, run hair/fur/skin/rigid dynamic shots, create script tools for creature groupsoftware : Maya, mel, python, Zeno, Cari

Jan 2004 - Jan 2005

Motion Edit/ Motion Capture Td

Miramar, Wellington, Nz

"Lord of the Rings : Return of the King"Oscar /Bafta winner, best visual effectsprocess mocap data (animate fixes for bad performances)mocap TD for onset motion capture (developed pipeline with David Bawel)created tools for Nuance in TCL/TK

Feb 2003 - Dec 2003

Character Animator

Redmond, Washington, Us

mocap artist/animator, create tools for Maya using melscript to automate some data processing.create retargeting rigs in filmbox/motion builderkeyframe tweaks to animation

Jun 2002 - Jan 2003

Character Animator

3D6 Games

animator/rigger on Altered Beast for the GBA, and did some animation work on Shinobi for the GBA

Mar 2002 - Jun 2002

Animator/Tech Support

Dynamic Realities

write technical docs for software, create tutorials for users, write scripts to support software, and create animations to show off software functionality

Feb 2000 - Apr 2002

Modeler/Animator

Westwood Games/ Ea

created high res models for cinematic group as well as motion capture and animation.

Jul 2001 - Mar 2002

Computer Operation Lvl 1

London, Gb

take support calls, handle trouble tickets and assign field techs to tickets. Monitor down time of systems to avoid penalties. run ticket lookups, and minor system admin.GTech ran the lottery systems for the state of Kansas.

Jan 1999 - Jan 2000
3 education records

Todd Widup education

Cert Ai, Ai/Ml

The University Of Texas At Austin

Ba, Traditional Arts : Illustration

Washburn University

Arts : Graphic Design And Photography

Kansas Wesleyan University
FAQ

Frequently asked questions about Todd Widup

Quick answers generated from the profile data available on this page.

What company does Todd Widup work for?

Todd Widup works for Sony Pictures Imageworks.

What is Todd Widup's role at Sony Pictures Imageworks?

Todd Widup is listed as Rigging Supervisor at Sony Pictures Imageworks.

What is Todd Widup's email address?

AeroLeads has found 1 work email signal at @imageworks.com for Todd Widup at Sony Pictures Imageworks.

Where is Todd Widup based?

Todd Widup is based in Topeka, Kansas, United States while working with Sony Pictures Imageworks.

What companies has Todd Widup worked for?

Todd Widup has worked for Sony Pictures Imageworks, Rigging Dojo, University Of Nebraska-Lincoln, Brud, and Psyop.

How can I contact Todd Widup?

You can use AeroLeads to view verified contact signals for Todd Widup at Sony Pictures Imageworks, including work email, phone, and LinkedIn data when available.

What schools did Todd Widup attend?

Todd Widup holds Cert Ai, Ai/Ml from The University Of Texas At Austin.

What skills is Todd Widup known for?

Todd Widup is listed with skills including Maya, Mel, Visual Effects, Character Rigging, Rigging, Character Animation, Texturing, and Animation.

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