Todd Pickens personal email
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I'm a veteran artist and designer with years of experience on small and large scale projects. I have a bent for problem solving, and I'm comfortable in a variety of styles and mediums. I love knowing, working, and growing with genuine, talented, and skillful people.
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Art DirectorMarble It Up, Llc. Aug 2017 - PresentArt Direction, production, and visual effects in Unity for an Unannounced Nintendo Switch title.
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Art DirectorPoker Games Interactive Oct 2016 - PresentResponsible for the concept, creation, and layout of all content for multiple mobile slot games built in Unity, and live dealer stadium games. Management of contract resources and all marketing material. -
Contract And ConsultationShapesandlines.Com 2005 - PresentEnvironment and material development for an unannounced Nintendo Switch title. (Current)Rockyou.com - Mobile Game Concept Development – Characters and game environmentSpotkin.com - Mobile/Web Game Concept Development – Characters and game environment concept and creation. Development of all game assets.Overtstudios.com - Product Visualization – Development and rendering of small and large scale design elements and scenes. Kizzang.com - UI redesignBad habit Software’s Wasteland Rally - Environment, avatars, effects, and GUI.Frozenbyte, Inc. - Environment props for TRINE. Mad Otter games - Environment concept and development for Villagers & Heroes PushButton Labs - Character and prop design and development for GRUNTS :Skirmish.
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Contract Production ArtistGame Closure Dec 2017 - Apr 2018Mountain View, California, UsGame, menu, and UI assets for Ever Town, Facebook Instant Games. -
Art LeadPipeworks Mar 2016 - Oct 2016Eugene, Oregon, UsResponsible for the concept and visual development of an Oculus Rift Unity based medical therapy game (unreleased). Management of art team, pipeline development, and content road map. -
Art DirectorDisney Interactive Oct 2010 - Oct 2014Rain Castle Studio founder. Responsible for the visual style, content creation, and production pipeline for Social City (2010 Social Game of the Year). Disney City Girl (E3 best of show 2011). And supporting art team on MARVEL Avengers Alliance Tactics. Recruited, managed, and trained a team of Disney caliber artists, to include extensive collaboration with contractors on multiple projects across web and mobile platforms. Had the privilege of meeting and working with some of the best people I have ever known.
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Art LeadPlaydom, Eugene Nov 2009 - Jan 2011Responsible for developing and maintaining the visual direction for Social City. Development of content, concept illustration and art guides, art direction, scheduling and management of junior artist, and review and approval of related content.
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Lead ArtistGaragegames Jun 2007 - Jul 2008Las Vegas, Nv, UsLead Artist on Fallen Empire: LegionsArt Direction, scheduling and management of junior artist, review and approval of related content. Level design and development, props, effects, character design, concept illustration and model texturing, HUD design and development, In-game menu design and development.Environment Lead on Think Tanks ReloadedLevel design and development, textures , props, and effects. Direction, scheduling, and management of junior artist.3rd Party Consulting Art Direction for multiple external game teams.Instruction on game art theory, design, and development for external development teams. To include color theory, level by level palette development, prop creation and use of shaders. -
Lead Environment ArtistZono Inc. May 1998 - Dec 2005Lead Environment Artist (Concept Artist, Character Modeler, & Contributing Designer)Responsible for all aspects of environment design and development. Concept creation, asset development, task scheduling and management of junior artist, review and approval of related content. Additionally, I worked directly with the the code team to develop in-house art tools and created related tutorials for junior artist and remote contractors.Responsible for character and environment concept art, the creation of style guides for the development team and storyboards for in-house cinematics.Collaboration with lead designer on various shipped titles, including.. -
ColoristImage Comics 1996 - 1998Image Comics - Extreme Studios and Maximum PressAs a Colorist I worked on numerous titles, to include Avengelyne, Priest, Kid Supreme, PassOver, Blind Side and others. Collaborated with artist, inkers, and writers to achieve a consistent vision under a demanding monthly schedule.
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Concept Artist And IllustratorVarious Publication 1994 - 1996Contract Artist/Illustrator for comic books and product design.
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Art DirectorSpace Gamer Magazine 1992 - 1994As Art Director I worked closely with the editor, publisher and contributors to deliver a 98 page bi-monthly magazine. Responsible for magazine layout, paste up and illustration, management of art budget and contract artist.
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ArtistBetter Games 1990 - 1992Cover art and interior illustrations for multiple games and game manuals.
Todd Pickens Skills
Frequently Asked Questions about Todd Pickens
What company does Todd Pickens work for?
Todd Pickens works for Poker Games Interactive
What is Todd Pickens's role at the current company?
Todd Pickens's current role is Art Director at Marble It Up, LLC..
What is Todd Pickens's email address?
Todd Pickens's email address is to****@****ail.com
What skills is Todd Pickens known for?
Todd Pickens has skills like Game Development, Video Games, Texturing, Game Design, 3d Modeling, Animation, Character Animation, Computer Games, Mobile Games, Level Design, Art Direction, Social Games.
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