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Todd Pickens Email & Phone Number

Location: Eugene, Oregon, United States 13 work roles
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Current company
Role
Art Director
Location
Eugene, Oregon, United States

Who is Todd Pickens? Overview

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Quick answer

Todd Pickens is listed as Art Director at Poker Games Interactive, based in Eugene, Oregon, United States. AeroLeads shows a matched LinkedIn profile for Todd Pickens.

Todd Pickens previously worked as Art Director at Marble It Up, Llc. and Contract and Consultation at Shapesandlines.Com.

Company email context

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Poker Games Interactive

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Profile bio

About Todd Pickens

I'm a veteran artist and designer with years of experience on small and large scale projects. I have a bent for problem solving, and I'm comfortable in a variety of styles and mediums. I love knowing, working, and growing with genuine, talented, and skillful people.

Listed skills include Game Development, Video Games, Texturing, Game Design, and 30 others.

Current workplace

Todd Pickens's current company

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Poker Games Interactive
Poker Games Interactive
Art Director
AeroLeads page
13 roles · 36 years

Todd Pickens work experience

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Art Director

Current
Marble It Up, Llc.

Art Direction, production, and visual effects in Unity for an Unannounced Nintendo Switch title.

Aug 2017 - Present

Art Director

Responsible for the concept, creation, and layout of all content for multiple mobile slot games built in Unity, and live dealer stadium games. Management of contract resources and all marketing material.

Contract And Consultation

Shapesandlines.Com

Environment and material development for an unannounced Nintendo Switch title. (Current)Rockyou.com - Mobile Game Concept Development – Characters and game environmentSpotkin.com - Mobile/Web Game Concept Development – Characters and game environment concept and creation. Development of all game assets.Overtstudios.com - Product Visualization – Development.

Contract Production Artist

Mountain View, California, US

Game, menu, and UI assets for Ever Town, Facebook Instant Games.

Dec 2017 - Apr 2018

Art Lead

Eugene, Oregon, US

Responsible for the concept and visual development of an Oculus Rift Unity based medical therapy game (unreleased). Management of art team, pipeline development, and content road map.

Mar 2016 - Oct 2016

Art Director

Disney Interactive

Rain Castle Studio founder. Responsible for the visual style, content creation, and production pipeline for Social City (2010 Social Game of the Year). Disney City Girl (E3 best of show 2011). And supporting art team on MARVEL Avengers Alliance Tactics. Recruited, managed, and trained a team of Disney caliber artists, to include extensive collaboration.

Oct 2010 - Oct 2014

Art Lead

Playdom, Eugene

Responsible for developing and maintaining the visual direction for Social City. Development of content, concept illustration and art guides, art direction, scheduling and management of junior artist, and review and approval of related content.

Nov 2009 - Jan 2011

Lead Artist

Las Vegas, NV, US

Lead Artist on Fallen Empire: LegionsArt Direction, scheduling and management of junior artist, review and approval of related content. Level design and development, props, effects, character design, concept illustration and model texturing, HUD design and development, In-game menu design and development.Environment Lead on Think Tanks ReloadedLevel design.

Jun 2007 - Jul 2008

Lead Environment Artist

Lead Environment Artist (Concept Artist, Character Modeler, & Contributing Designer)Responsible for all aspects of environment design and development. Concept creation, asset development, task scheduling and management of junior artist, review and approval of related content. Additionally, I worked directly with the the code team to develop in-house art.

May 1998 - Dec 2005

Colorist

Image Comics

Image Comics - Extreme Studios and Maximum PressAs a Colorist I worked on numerous titles, to include Avengelyne, Priest, Kid Supreme, PassOver, Blind Side and others. Collaborated with artist, inkers, and writers to achieve a consistent vision under a demanding monthly schedule.

1996 - 1998 ~2 yrs

Concept Artist And Illustrator

Various Publication

Contract Artist/Illustrator for comic books and product design.

1994 - 1996 ~2 yrs

Art Director

Space Gamer Magazine

As Art Director I worked closely with the editor, publisher and contributors to deliver a 98 page bi-monthly magazine. Responsible for magazine layout, paste up and illustration, management of art budget and contract artist.

1992 - 1994 ~2 yrs

Artist

Better Games

Cover art and interior illustrations for multiple games and game manuals.

1990 - 1992 ~2 yrs
FAQ

Frequently asked questions about Todd Pickens

Quick answers generated from the profile data available on this page.

What company does Todd Pickens work for?

Todd Pickens works for Poker Games Interactive.

What is Todd Pickens's role at Poker Games Interactive?

Todd Pickens is listed as Art Director at Poker Games Interactive.

Where is Todd Pickens based?

Todd Pickens is based in Eugene, Oregon, United States while working with Poker Games Interactive.

What companies has Todd Pickens worked for?

Todd Pickens has worked for Marble It Up, Llc., Poker Games Interactive, Shapesandlines.Com, Game Closure, and Pipeworks.

How can I contact Todd Pickens?

You can use AeroLeads to view verified contact signals for Todd Pickens at Poker Games Interactive, including work email, phone, and LinkedIn data when available.

What skills is Todd Pickens known for?

Todd Pickens is listed with skills including Game Development, Video Games, Texturing, Game Design, 3D Modeling, Animation, Character Animation, and Computer Games.

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