Todd Pickens

Todd Pickens Email and Phone Number

Art Director at Marble It Up, LLC. @ Poker Games Interactive
Todd Pickens's Location
Eugene, Oregon, United States, United States
Todd Pickens's Contact Details

Todd Pickens personal email

About Todd Pickens

I'm a veteran artist and designer with years of experience on small and large scale projects. I have a bent for problem solving, and I'm comfortable in a variety of styles and mediums. I love knowing, working, and growing with genuine, talented, and skillful people.

Todd Pickens's Current Company Details
Poker Games Interactive

Poker Games Interactive

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Art Director at Marble It Up, LLC.
Todd Pickens Work Experience Details
  • Marble It Up, Llc.
    Art Director
    Marble It Up, Llc. Aug 2017 - Present
    Art Direction, production, and visual effects in Unity for an Unannounced Nintendo Switch title.
  • Poker Games Interactive
    Art Director
    Poker Games Interactive Oct 2016 - Present
    Responsible for the concept, creation, and layout of all content for multiple mobile slot games built in Unity, and live dealer stadium games. Management of contract resources and all marketing material.
  • Shapesandlines.Com
    Contract And Consultation
    Shapesandlines.Com 2005 - Present
    Environment and material development for an unannounced Nintendo Switch title. (Current)Rockyou.com - Mobile Game Concept Development – Characters and game environmentSpotkin.com - Mobile/Web Game Concept Development – Characters and game environment concept and creation. Development of all game assets.Overtstudios.com - Product Visualization – Development and rendering of small and large scale design elements and scenes. Kizzang.com - UI redesignBad habit Software’s Wasteland Rally - Environment, avatars, effects, and GUI.Frozenbyte, Inc. - Environment props for TRINE. Mad Otter games - Environment concept and development for Villagers & Heroes PushButton Labs - Character and prop design and development for GRUNTS :Skirmish.
  • Game Closure
    Contract Production Artist
    Game Closure Dec 2017 - Apr 2018
    Mountain View, California, Us
    Game, menu, and UI assets for Ever Town, Facebook Instant Games.
  • Pipeworks
    Art Lead
    Pipeworks Mar 2016 - Oct 2016
    Eugene, Oregon, Us
    Responsible for the concept and visual development of an Oculus Rift Unity based medical therapy game (unreleased). Management of art team, pipeline development, and content road map.
  • Disney Interactive
    Art Director
    Disney Interactive Oct 2010 - Oct 2014
    Rain Castle Studio founder. Responsible for the visual style, content creation, and production pipeline for Social City (2010 Social Game of the Year). Disney City Girl (E3 best of show 2011). And supporting art team on MARVEL Avengers Alliance Tactics. Recruited, managed, and trained a team of Disney caliber artists, to include extensive collaboration with contractors on multiple projects across web and mobile platforms. Had the privilege of meeting and working with some of the best people I have ever known.
  • Playdom, Eugene
    Art Lead
    Playdom, Eugene Nov 2009 - Jan 2011
    Responsible for developing and maintaining the visual direction for Social City. Development of content, concept illustration and art guides, art direction, scheduling and management of junior artist, and review and approval of related content.
  • Garagegames
    Lead Artist
    Garagegames Jun 2007 - Jul 2008
    Las Vegas, Nv, Us
    Lead Artist on Fallen Empire: LegionsArt Direction, scheduling and management of junior artist, review and approval of related content. Level design and development, props, effects, character design, concept illustration and model texturing, HUD design and development, In-game menu design and development.Environment Lead on Think Tanks ReloadedLevel design and development, textures , props, and effects. Direction, scheduling, and management of junior artist.3rd Party Consulting Art Direction for multiple external game teams.Instruction on game art theory, design, and development for external development teams. To include color theory, level by level palette development, prop creation and use of shaders.
  • Zono Inc.
    Lead Environment Artist
    Zono Inc. May 1998 - Dec 2005
    Lead Environment Artist (Concept Artist, Character Modeler, & Contributing Designer)Responsible for all aspects of environment design and development. Concept creation, asset development, task scheduling and management of junior artist, review and approval of related content. Additionally, I worked directly with the the code team to develop in-house art tools and created related tutorials for junior artist and remote contractors.Responsible for character and environment concept art, the creation of style guides for the development team and storyboards for in-house cinematics.Collaboration with lead designer on various shipped titles, including..
  • Image Comics
    Colorist
    Image Comics 1996 - 1998
    Image Comics - Extreme Studios and Maximum PressAs a Colorist I worked on numerous titles, to include Avengelyne, Priest, Kid Supreme, PassOver, Blind Side and others. Collaborated with artist, inkers, and writers to achieve a consistent vision under a demanding monthly schedule.
  • Various Publication
    Concept Artist And Illustrator
    Various Publication 1994 - 1996
    Contract Artist/Illustrator for comic books and product design.
  • Space Gamer Magazine
    Art Director
    Space Gamer Magazine 1992 - 1994
    As Art Director I worked closely with the editor, publisher and contributors to deliver a 98 page bi-monthly magazine. Responsible for magazine layout, paste up and illustration, management of art budget and contract artist.
  • Better Games
    Artist
    Better Games 1990 - 1992
    Cover art and interior illustrations for multiple games and game manuals.

Todd Pickens Skills

Game Development Video Games Texturing Game Design 3d Modeling Animation Character Animation Computer Games Mobile Games Level Design Art Direction Social Games Concept Design Storyboarding Casual Games User Interface Illustration Game Art Creative Direction Gameplay Uv Mapping Xbox 360 Modeling Ps3 Getting The Job Done Concept Art Traditional Animation Game Mechanics Environment Art Art Console Unity3d Photoshop User Interface Design

Frequently Asked Questions about Todd Pickens

What company does Todd Pickens work for?

Todd Pickens works for Poker Games Interactive

What is Todd Pickens's role at the current company?

Todd Pickens's current role is Art Director at Marble It Up, LLC..

What is Todd Pickens's email address?

Todd Pickens's email address is to****@****ail.com

What skills is Todd Pickens known for?

Todd Pickens has skills like Game Development, Video Games, Texturing, Game Design, 3d Modeling, Animation, Character Animation, Computer Games, Mobile Games, Level Design, Art Direction, Social Games.

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