Tom Abernathy

Tom Abernathy Email and Phone Number

Lead Game Designer, Narrative and Cinematics @ Crystal Dynamics
Seattle, WA, US
Tom Abernathy's Location
Seattle, Washington, United States, United States
Tom Abernathy's Contact Details
About Tom Abernathy

Trailblazing narrative director & thought leader with 20 years’ experience developing new IP, stewarding franchises, finding/developing diverse new talent, and building/leading teams to critical & financial success. Credits include Guild Wars 2, The Division, League of Legends, Halo: Reach, Crimson Alliance, The Saboteur, and Destroy All Humans! 1 & 2.

Tom Abernathy's Current Company Details
Crystal Dynamics

Crystal Dynamics

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Lead Game Designer, Narrative and Cinematics
Seattle, WA, US
Website:
crystald.com
Employees:
336
Tom Abernathy Work Experience Details
  • Crystal Dynamics
    Lead Game Designer, Narrative And Cinematics
    Crystal Dynamics
    Seattle, Wa, Us
  • Crystal Dynamics
    Lead Game Designer, Narrative/Cinematics
    Crystal Dynamics Feb 2023 - Present
    San Mateo, Ca, Us
    It’s classified.
  • Bungie
    Senior Narrative Lead
    Bungie Jan 2022 - Jun 2022
    Bellevue, Wa, Us
    Unannounced project.
  • Arenanet Llc
    Studio Narrative Director
    Arenanet Llc Feb 2017 - Dec 2021
    Bellevue, Wa, Us
    Managing a team of almost twenty writers/narrative designers, editors, and VO specialists. Providing subject-matter expertise and coaching on the art and craft of both dramatic writing and narrative design for interactive media. Contributing narrative and process guidance for upcoming content related to Guild Wars 2, the second-most popular MMORPG in the West, and other unannounced projects. Working with the CEO, Director of Development, and fellow discipline directors and game directors on the company's long-term creative strategy and optimization plans. Collaborating with my colleagues to make ArenaNet's narrative team the envy of the industry.
  • Jumo, Inc.
    Director Of Narrative
    Jumo, Inc. Nov 2015 - Feb 2017
    Creative lead, writer, narrative designer, IP- and world-builder on Infinite Arms.
  • Massive Entertainment - A Ubisoft Studio
    Senior Writer On The Division
    Massive Entertainment - A Ubisoft Studio Feb 2015 - Aug 2015
    Malmö, Skane County, Se
    Contributed writing and narrative design work including overall story and characters; cinematic, mission and combat VO; and cinematic, VO, and text collectibles. Also got to work with one of the best writing teams I've ever had the pleasure of being associated with, including Richard Dansky, Julien Charpentier, Meghan Watt, Annie Reid, Ian Mayor, Navid Khavari, and Rob Yescombe, among others.
  • Riot Games
    Lead Narrative Writer
    Riot Games Sep 2013 - Sep 2014
    Los Angeles, Ca, Us
    Responsibilities included:- Managed a team of 15 writers- Acted as Story Discipline Lead (stakeholder role; set/oversaw/maintained storytelling craft quality bar)- Acted as Voice-Over Discipline Lead (stakeholder role; set/oversaw/maintained voice-over writing and performance quality bar from the narrative side)- Collaborated with senior staff and creative stakeholders on IP development, strategy, and execution, including significant update of the League of Legends IP narrative approach- Collaborated with senior staff and creative stakeholders on long-term narrative strategy for in-game narrative elements, as well as storytelling in traditional dramatic narrative media- Collaborated with senior staff and creative stakeholders on worldbuilding team to reimagine and revise all the factions in the fictional world of LoL- Collaborated with narrative staff on reimagining and revision of multiple existing champions, their personalities, backstories, and VO voices and scripts- Oversaw and/or wrote multiple scripts for animation pieces, promos, champion launches, champion updates, and story events- Re-conceived the approach to, oversaw, and/or wrote multiple prose pieces for character pieces (“bios,” which we transformed from the old, encyclopedia-entry format to a more diverse, multi-media format that varied according to the needs of the character), promos, champion launches, champion re-launches, and story events- Oversaw and/or directed multiple VO sessions for the above
  • Microsoft
    Narrative Designer/Writer
    Microsoft Mar 2008 - Jul 2013
    Redmond, Washington, Us
    Creating, pitching, shaping and shepherding intellectual property for AAA interactive experiences on current and next-generation hardware; creating worlds, characters, missions; guiding tone and theme; developing and executing transmedia plans in film, television, comics/graphic novels, companion device apps, ARGs, etc.; managing other writers and narrative designers; consulting on all things narrative-oriented; writing games, pitch docs, bibles, cinematic scripts, chatter, mission dialogue, etc.; building and maintaining creative relationships with external partners.SHIPPED/ANNOUNCED PROJECTS:D4 (Narrative Consultant)Crimson Dragon (Narrative Consultant)Killer Instinct (Ultra) (Narrative Consultant)State of Decay (Narrative Consultant)Kinect Rush: A Disney-Pixar Adventure (Narrative Designer, Lead Writer, VO Consultant)Halo: Combat Evolved Anniversary (manual writer)Crimson Alliance (IP Creator, Narrative Designer, Writer, Cinematic Director)Halo: Reach (Writer)Milo & Kate, a.k.a. Project Milo (Narrative Consultant)Scene It? Box Office Smash! (VO Writer, VO Director).
  • Pandemic Studios
    Senior Writer/Designer
    Pandemic Studios May 2005 - Mar 2008
    Los Angeles, Ca, Us
    Creating, pitching and shaping intellectual property; creating worlds, characters, missions; guiding tone and theme; managing junior writers; consulting on all things narrative-oriented; writing games, pitch docs, bibles, cinematic scripts, chatter, mission dialogue, etc.; consulting on marketing and franchise development; overseeing and/or directing voice-over sessions; directing cinematics.SHIPPED/ANNOUNCED PROJECTS:The Saboteur (Lead Writer for first three years, credited as "Original Story and Characters by")Destroy All Humans! 2 (Lead Writer)Full Spectrum Warrior: Ten Hammers (Writer).
  • Freelance
    Game Writer
    Freelance Mar 1999 - May 2005
    SHIPPED/ANNOUNCED PROJECTS:Destroy All Humans! (Sole Writer)Dark Reign 2 (Manual Writer)Heavy Gear (Writer)

Tom Abernathy Skills

Clinical Data Management Clinical Trials Clinical Development Cdisc Sas Cro Pharmaceutical Industry 21 Cfr Part 11 Gcp Cross Functional Team Leadership Biostatistics Ich Gcp Analytics Sas Programming Video Games Game Development Film Creative Writing Game Design Narrative Storytelling Computer Games Gameplay Screenwriting Television Entertainment Writing Creative Direction Public Speaking Xbox 360 Social Games Blogging Mobile Games Interactive Entertainment Animation Level Design Game Mechanics Multiplayer Voice Over Direction Music Video Game Production Xbox Microsoft Office Recording Ps3 Directing Casual Games Mmo Character Animation Online Gaming Cinematic Direction Post Production Sound Design Video Game Design Mac Composition Os X Acting Short Films Feature Films Sound Word Mac Os X

Tom Abernathy Education Details

  • University Of Southern California
    University Of Southern California
    Film Production
  • Oberlin College
    Oberlin College
    Theatre/Theater
  • Westminster Schools
    Westminster Schools

Frequently Asked Questions about Tom Abernathy

What company does Tom Abernathy work for?

Tom Abernathy works for Crystal Dynamics

What is Tom Abernathy's role at the current company?

Tom Abernathy's current role is Lead Game Designer, Narrative and Cinematics.

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What schools did Tom Abernathy attend?

Tom Abernathy attended University Of Southern California, Oberlin College, Westminster Schools.

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Tom Abernathy has interest in Xbox 360, Virgin America, Sushi, Social Games, Jazz Music, Sleep, Politics, Science, Television, Baseball.

What skills is Tom Abernathy known for?

Tom Abernathy has skills like Clinical Data Management, Clinical Trials, Clinical Development, Cdisc, Sas, Cro, Pharmaceutical Industry, 21 Cfr Part 11, Gcp, Cross Functional Team Leadership, Biostatistics, Ich Gcp.

Who are Tom Abernathy's colleagues?

Tom Abernathy's colleagues are Amy Raskin, Lauren B., Matt Krotenberg, Kerrigan Marois, Inayat Rahman, Vidal Quijada, Tshepo Mokwena.

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