Tom B. Email & Phone Number
Who is Tom B.? Overview
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Tom B. is listed as Principal Game Designer at Creative Assembly, a with 710 employees, based in Felton, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Tom B..
Tom B. previously worked as Author at Self-Employed and Principal Game Designer at Ubisoft Reflections. Tom B. holds Ba, Computer Games Design from University Of Teesside.
Email format at Creative Assembly
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About Tom B.
PROFILEI am a highly organised, versatile and imaginative games designer and writer with over 16 years industry experience. As a designer I have a strong 3Cs, AI and systems focus but I have also been involved in story writing and written large amounts of dialogue. I am reliable, dedicated, self-motivated, eager to learn new things and always up for a challenge.Outside of games I am also a published author with my debut trilogy "The Hirono Chronicles" and a standalone novel "The Final Page" all published by Markosia Enterprises. They are available at all major online retailers including Amazon, Waterstones and Barnes&Noble.PUBLISHED BOOKS- The Hirono Chronicles: Meera- The Hirono Chronicles: Wolf Warriors- The Hirono Chronicles: Spirit War- The Final PagePUBLISHED GAMES - Monster 4x4: Stunt Racer (Wii) - Game/Level Designer - Driver San Francisco (Wii) - Game Designer/Scriptwriter - Driver San Francisco (PS3/360/PC) - Game Designer - Just Dance 3 (PS3) - Game Designer - Tiny Phone People (Android) - Level Designer - The Boomerang Trail (iOS/Android) - Original Game Concept and Design - The Crew (PS4/XB1) - Game/Mission Designer & Scriptwriter - Mr Bean Around the World (iOS/Android) - Original Game Concept and Design- Assassin's Creed Syndicate (PS4/XB1/PC) - Game Designer- Grow Up! (PS4/XB1/PC) - Scriptwriter- Watch_Dogs 2 (PS4/XB1/PC) - Game Designer- Ghost Recon Wildlands (PS4/XB1/PC) - Game Designer- Starlink Battle for Atlas: Crimson Moon (PS4/XB1/Switch) - Senior Game Designer (Special Thanks)- Watch_Dogs: Legion (PS4/PS5/XB1/XBX/PC) - Senior Game Designer- Far Cry 6 (PS4/PS5/XB1/XBX/PC) - Senior Game Designer- HYENAS (PS5/XB1/PC) - Senior Systems DesignerSPECIALITIESGame Design- 3Cs (character & vehicle)- AI Design- Systems Design- Progression and Upgrade SystemsNarrative Design- Story concepting- ScriptwritingFILM AND TV WORK- 2 days spent as an extra/runner on the CBBC show "Hacker Time" series 4- Runner on short film "Volcano" (2015) and "Exhibits" (2016)- Script Supervisor on "Five Hells for a Thief" (2017)- Runner on "The Stranger" (2020)- Multiple in-progress movie projects as writer
Tom B.'s current company
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Tom B. work experience
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Author
Principal Game Designer
Senior Game Designer
Senior Systems Designer
Senior Game Designer
Games Designer
Recently completed work as a Game Designer on Assassin's Creed Syndicate.
Games Designer
At Thumbstar I worked on a number of projects leading and motivating small teams of artists and programmers to create prototypes based off my own original designs. I got hands on with these prototypes, tuning and balancing gameplay, using a mixture of in-house and commercial editors such as Unity. During my time there I picked up valuable skills in social and monetisation design as well as dealing with licensed IP.Released titles: Tiny Phone People for Android… Show more At Thumbstar I worked on a number of projects leading and motivating small teams of artists and programmers to create prototypes based off my own original designs. I got hands on with these prototypes, tuning and balancing gameplay, using a mixture of in-house and commercial editors such as Unity. During my time there I picked up valuable skills in social and monetisation design as well as dealing with licensed IP.Released titles: Tiny Phone People for Android The Boomerang Trail for iOS and Android Show less
Games Designer
My first project at Ubisoft Reflections was the shipped title - Monster 4x4: Stunt Racer. During that project I worked on game design encompassing progression systems, game modes, mechanics, menus, multiplayer, controls and collectables. I also worked on the level design every step of the way from conception through to final designs and implementation. I also did some basic visual scripting placing objects and collectables around the levels. I also wrote all the text for the game and dealt with… Show more My first project at Ubisoft Reflections was the shipped title - Monster 4x4: Stunt Racer. During that project I worked on game design encompassing progression systems, game modes, mechanics, menus, multiplayer, controls and collectables. I also worked on the level design every step of the way from conception through to final designs and implementation. I also did some basic visual scripting placing objects and collectables around the levels. I also wrote all the text for the game and dealt with all the localisation.My second project was Driver San Francisco Wii where i worked as the Game Designer and Writer. I wrote and maintained the GDD that formed the spine of the game encompassing such things as player abilities, progression and upgrade systems, weapons and mission specific mechanics. I also designed all the missions in the game and worked with the scriptwriters to make sure that the missions fit with the overall narrative. As well as this I also wrote a large proportion of the game's dialogue, wrote all the game's text and helped out with the localisation and voice direction.During my third project, Driver San Francisco on PS3, 360, PC and Mac, I was involved in the design of the economy system, the freedrive felony system, numerous chapters of the game, and also tuned all of the getaway missions.On my fourth project, Just Dance 3 for Playstation3, I was the principal Game Designer, responsible for designing the game flow, Trophies, colour feedback on the Move sphere and various other things. Show less
Engineering Production Assistant
At the time there were no Game Design internships available so when I started my placement at Ubisoft Reflections I was a Production Assistant and my work included minuting meetings, dealing with holiday requests and working on the memory budget for the game. I moved into design within a couple of weeks of arriving.
Colleagues at Creative Assembly
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Krystiana Gutbub
Colleague at Creative AssemblyLondon, England, United Kingdom
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Mr Nice
Colleague at Creative AssemblyAba, Abia State, Nigeria
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Sam Tasker
Colleague at Creative AssemblyUnited Kingdom
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Kumara Swamy
Colleague at Creative AssemblyHyderabad, Telangana, India
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Petellius Cerialis
Colleague at Creative AssemblyHorsham, England, United Kingdom
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Will White
Colleague at Creative AssemblyBillingshurst, England, United Kingdom
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Akbar Setiawan
Colleague at Creative AssemblyGambir, Jakarta, Indonesia
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Miglena Nikolova, Mba
Colleague at Creative AssemblySofia, Sofia City, Bulgaria
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Jack Hardie
Colleague at Creative AssemblyHorsham, England, United Kingdom
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Shannon Penawell
Colleague at Creative AssemblyHouston, Delaware, United States
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Tom B. education
Ba, Computer Games Design
Ba (Hons), Creative Writing And Film Studies
Frequently asked questions about Tom B.
Quick answers generated from the profile data available on this page.
What company does Tom B. work for?
Tom B. works for Creative Assembly.
What is Tom B.'s role at Creative Assembly?
Tom B. is listed as Principal Game Designer at Creative Assembly.
Where is Tom B. based?
Tom B. is based in Felton, England, United Kingdom while working with Creative Assembly.
What companies has Tom B. worked for?
Tom B. has worked for Creative Assembly, Self-Employed, Ubisoft Reflections, Reflections, A Ubisoft Studio, and Thumbstar Games.
Who are Tom B.'s colleagues at Creative Assembly?
Tom B.'s colleagues at Creative Assembly include Krystiana Gutbub, Mr Nice, Sam Tasker, Kumara Swamy, and Petellius Cerialis.
How can I contact Tom B.?
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What schools did Tom B. attend?
Tom B. holds Ba, Computer Games Design from University Of Teesside.
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