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Tom B. Email & Phone Number

Principal Game Designer at Creative Assembly
Location: Felton, England, United Kingdom 10 work roles 2 schools
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Current company
Role
Principal Game Designer
Location
Felton, England, United Kingdom
Company size

Who is Tom B.? Overview

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Tom B. is listed as Principal Game Designer at Creative Assembly, a company with 710 employees, based in Felton, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Tom B..

Tom B. previously worked as Author at Self-Employed and Principal Game Designer at Ubisoft Reflections. Tom B. holds Ba, Computer Games Design from University Of Teesside.

Company email context

Email format at Creative Assembly

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Creative Assembly

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Profile bio

About Tom B.

PROFILEI am a highly organised, versatile and imaginative games designer and writer with over 16 years industry experience. As a designer I have a strong 3Cs, AI and systems focus but I have also been involved in story writing and written large amounts of dialogue. I am reliable, dedicated, self-motivated, eager to learn new things and always up for a challenge.Outside of games I am also a published author with my debut trilogy "The Hirono Chronicles" and a standalone novel "The Final Page" all published by Markosia Enterprises. They are available at all major online retailers including Amazon, Waterstones and Barnes&Noble.PUBLISHED BOOKS- The Hirono Chronicles: Meera- The Hirono Chronicles: Wolf Warriors- The Hirono Chronicles: Spirit War- The Final PagePUBLISHED GAMES - Monster 4x4: Stunt Racer (Wii) - Game/Level Designer - Driver San Francisco (Wii) - Game Designer/Scriptwriter - Driver San Francisco (PS3/360/PC) - Game Designer - Just Dance 3 (PS3) - Game Designer - Tiny Phone People (Android) - Level Designer - The Boomerang Trail (iOS/Android) - Original Game Concept and Design - The Crew (PS4/XB1) - Game/Mission Designer & Scriptwriter - Mr Bean Around the World (iOS/Android) - Original Game Concept and Design- Assassin's Creed Syndicate (PS4/XB1/PC) - Game Designer- Grow Up! (PS4/XB1/PC) - Scriptwriter- Watch_Dogs 2 (PS4/XB1/PC) - Game Designer- Ghost Recon Wildlands (PS4/XB1/PC) - Game Designer- Starlink Battle for Atlas: Crimson Moon (PS4/XB1/Switch) - Senior Game Designer (Special Thanks)- Watch_Dogs: Legion (PS4/PS5/XB1/XBX/PC) - Senior Game Designer- Far Cry 6 (PS4/PS5/XB1/XBX/PC) - Senior Game Designer- HYENAS (PS5/XB1/PC) - Senior Systems DesignerSPECIALITIESGame Design- 3Cs (character & vehicle)- AI Design- Systems Design- Progression and Upgrade SystemsNarrative Design- Story concepting- ScriptwritingFILM AND TV WORK- 2 days spent as an extra/runner on the CBBC show "Hacker Time"​ series 4- Runner on short film "Volcano" (2015) and "Exhibits" (2016)- Script Supervisor on "Five Hells for a Thief" (2017)- Runner on "The Stranger" (2020)- Multiple in-progress movie projects as writer

Current workplace

Tom B.'s current company

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Creative Assembly
Creative Assembly
Principal Game Designer
horsham, west sussex, united kingdom
Employees
710
AeroLeads page
10 roles

Tom B. work experience

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Principal Game Designer

Current

Horsham, England, United Kingdom

Aug 2024 - Present

Author

Self-Employed

Principal Game Designer

Newcastle Upon Tyne, England, United Kingdom

Apr 2022 - Aug 2024

Senior Game Designer

Newcastle Upon Tyne, United Kingdom

Feb 2019 - Apr 2022

Games Designer

Reflections, A Ubisoft Studio

Newcastle-upon-Tyne

Recently completed work as a Game Designer on Assassin's Creed Syndicate.

Mar 2013 - Feb 2017

Games Designer

Newcastle Upon Tyne, United Kingdom

At Thumbstar I worked on a number of projects leading and motivating small teams of artists and programmers to create prototypes based off my own original designs. I got hands on with these prototypes, tuning and balancing gameplay, using a mixture of in-house and commercial editors such as Unity. During my time there I picked up valuable skills in social.

Dec 2011 - Feb 2013

Games Designer

Newcastle Upon Tyne, United Kingdom

My first project at Ubisoft Reflections was the shipped title - Monster 4x4: Stunt Racer. During that project I worked on game design encompassing progression systems, game modes, mechanics, menus, multiplayer, controls and collectables. I also worked on the level design every step of the way from conception through to final designs and implementation. I.

Jul 2008 - Nov 2011

Engineering Production Assistant

At the time there were no Game Design internships available so when I started my placement at Ubisoft Reflections I was a Production Assistant and my work included minuting meetings, dealing with holiday requests and working on the memory budget for the game. I moved into design within a couple of weeks of arriving.

Jul 2008 - Jan 2009
Team & coworkers

Colleagues at Creative Assembly

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2 education records

Tom B. education

Ba, Computer Games Design

I started this degree back in 2003 then left after finishing first year to do a Creative Writing degree then returned after that degree to.

Ba (Hons), Creative Writing And Film Studies

This degree was invaluable and I have greatly improved as a writer as a result of it. I specialised in script writing and during the 3.

FAQ

Frequently asked questions about Tom B.

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What company does Tom B. work for?

Tom B. works for Creative Assembly.

What is Tom B.'s role at Creative Assembly?

Tom B. is listed as Principal Game Designer at Creative Assembly.

Where is Tom B. based?

Tom B. is based in Felton, England, United Kingdom while working with Creative Assembly.

What companies has Tom B. worked for?

Tom B. has worked for Creative Assembly, Self-Employed, Ubisoft Reflections, Reflections, A Ubisoft Studio, and Thumbstar Games.

Who are Tom B.'s colleagues at Creative Assembly?

Tom B.'s colleagues at Creative Assembly include Chris Wood, Ben Munson, Viktor Ivanov, James Bedson, and Eleonora Predeva ✩.

How can I contact Tom B.?

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What schools did Tom B. attend?

Tom B. holds Ba, Computer Games Design from University Of Teesside.

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