I specialize in collectible games. I started playing them in 1997, started designing them in 2008, and haven't looked back since. I worked on Magic: The Gathering for over five years, and I was the lead designer of Skylanders Battlecast, a free to play mobile kids' TCG.Within the collectible game world, I've done pretty much everything. I've led both the initial and final design of card sets. I've written game story and commissioned card art to fit established parts of IP's. I've engineered competitive tournament formats and digital event offerings to keep players engaged. I've scripted card and AI behavior with and without Unity tools. I've managed a design team that was responsible for all of these things.
Listed skills include Game Development, Game Design, Game Mechanics, Gameplay, and 20 others.