Tomas Moraes Email & Phone Number
@nextlevelgames.com
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Who is Tomas Moraes? Overview
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Tomas Moraes is listed as Game & Level Designer at Next Level Games, a with 114 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at nextlevelgames.com and a matched LinkedIn profile for Tomas Moraes.
Tomas Moraes previously worked as Associate Level Designer at Next Level Games and Let Me Rest (Final Project) at Vancouver Film School. Tomas Moraes holds Postgraduate Degree, Game Design from Vancouver Film School.
Email format at Next Level Games
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AeroLeads found 1 current-domain work email signal for Tomas Moraes. Compare company email patterns before reaching out.
About Tomas Moraes
Level Designer who loves crafting exceptional player experiences.Portfolio: tomasmoraes.com
Listed skills include Sustainability, Microsoft Office, Microsoft Excel, Prezi, and 42 others.
Tomas Moraes's current company
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Tomas Moraes work experience
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Let Me Rest (Final Project)
Project Manager | Game Designer | VFX ArtistGame Description: Let Me Rest is a 3D third-person puzzle adventure game where you experience the journey of the broken soul of a child who must overcome painful memories from their past while avoiding harmful light and finding safety in the shadows.Production: Made on a Team of 5 People using Unity, over a 4-months production time.Duties: - Gameplay & Puzzle Design (e.g.: Game Design Document - GDD, 2D Layout, Researching for references, Game Balancing)- Level Design support (e.g.: Building Puzzles, Iteration, Creating prefab variants with respective components, Scripting, Level Design Document - LDD, Whiteboxing)- Project Management (e.g.: Setting up the project on Jira, Milestone Reports, Sprint Planning, Daily Scrum, Assisting teammates with their blockers, Project Plan Document, Business Plan)- User Experience and UI Implementation (e.g.: Main Menu, Side Panels, HUD, Popups)- VFX and Shaders (e.g.: Collectables, Waterfall, Water, Player VFX, Fire, Fish, Vertex Painting / Triplanar Effect combined with Toon Shader)
Mow 'Em Down (Mid-Term/Team Project)
Project Manager | Game Designer | VFX ArtistGame Description: Mow 'Em Down is a 2.5D side-scrolling action-platformer where the player takes control of a farmer robot assistant who must collect med-kit and meal-kit throughout the city to save their ill owner.Production: Made on a team of 4 people using Unity, over a 2-month production time.Duties: - Gameplay & Combat Design (e.g.: Game balancing, Scripting, Enemies Placement, Composition)- Level Design support (e.g.: Brainstorming ideas, Set Dressing, Lighting, Cinematics)- Project Management (e.g.: Sprint Planning, Milestone Retrospective, Daily Scrum)- User Experience and UI Implementation (e.g.: Main Menu, Pause Menu, Intro Scene, Abilities Cooldown)- VFX and Shaders (e.g.: Explosions, Enemies/Player attacks, Cinematics, Damage, Collectables)- Music and SFX implementation
Operations Support Specialist
Reason for leaving: Laid-off - StartUp went out of business.- Flagged key user issues to IT team in China in a timely manner to troubleshoot and improve our streaming platform - StreamCraft.- Generated daily financial performance reports for business performance overview and project growth analysis based on relevant KPIs.- Decreased monthly payments analysis time from 15 to 2 days by optimizing processes using MS Excel + VBA and completing QA testing.- Supported the marketing and business development teams in local market research, auditing contracts, payment reports with an average of $500,000 worth/month.- Exceed streamer and viewer needs by completing support inquires across various platforms such as JIRA, Database, Discord, giving personalized and relevant assistance.- Actively monitored several work queues to ensure they were within compliance deadlines.
Project Coordinator
- Planned and coordinated the logistics and materials for the delivery of synthetic infills purchased by customers.- Managed over 10 projects monthly and increased profit margin by 2% by identifying, prioritizing, and ultimately selecting the best-value facilities and arranging transportation to ensure on-time product deliveries.
Operations Manager
- Developed, organized and implemented weekly schedules, shortage reports, monthly staff meetings and reviews, action plans, processes and procedures for staff, resulting in high-performance and better working conditions.- Reduced inventory shrink levels by 20% for the last 2 inventory periods under my leadership.
Business Development Associate
- Coordinated placement of advertising campaigns and showcased capabilities to clients. Worked with an internal team to develop a business plan and establish timeline and cost.- Built and maintained social media presence, CRM, inbound marketing and email marketing.
Environmental Engineer
- Conducted field investigation by performing analytical studies of environmental impact, characterizing physical and biological components.- Prepared technical reports describing site conditions, zoning, impact assessments, and environmental management plans in compliance with municipal, provincial and federal contexts by analyzing its principles, practices, methods, and techniques of researching, evaluating and analyzing data.- Performed technical and safety oversight of subcontractors.- Ensured contractor compliance with project specifications and safety requirements.- Prepared project schedules and budget estimates of project costs.- Established and maintained effective working relationships with staff and external contacts such as clients, stakeholders, partners, government agencies, contractors and consultants.
Engineer In Training
- Guided field trips at the Zoo and conducted lectures on Animal care, Maintenance, Customer Service, Conservation Education to inspire appreciation of the ecosystems and support conservation efforts by engaging the community.- Developed and implemented an automated routine analysis on Excel which improved overall office efficiency.- Trained newly hired interns in environmental functions, zoo operations, special events, guest services, and zoo patrolling. Performed research on sustainable techniques and wrote an assessment to reduce the amount of waste produced in the Park.- Performed office duties, screened and initiated phone calls, managed incoming and outgoing mail, scheduled meetings, lectures and maintained calendars for the department head.
Colleagues at Next Level Games
Other employees you can reach at nextlevelgames.com. View company contacts for 114 employees →
Jeff Allen
Colleague at Next Level GamesGreater Vancouver Metropolitan Area, Canada
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Brayden Nakamura
Colleague at Next Level GamesRichmond, British Columbia, Canada
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Matt Smits
Colleague at Next Level GamesVancouver, British Columbia, Canada
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Daniel Steiner
Colleague at Next Level GamesGreater Vancouver Metropolitan Area, Canada
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Catherine Fuller
Colleague at Next Level GamesGreater Vancouver Metropolitan Area, Canada
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Michael Nottley
Colleague at Next Level GamesDorchester, England, United Kingdom
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Andrew Boyer
Colleague at Next Level GamesVancouver, British Columbia, Canada
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Duncan Frostick
Colleague at Next Level GamesCanada
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Lindsay Roland
Colleague at Next Level GamesVancouver, British Columbia, Canada
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Rory Doyle
Colleague at Next Level GamesVancouver, British Columbia, Canada
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Tomas Moraes education
Postgraduate Degree, Game Design
Post Baccalaureate Diploma, North American Business Management Applied
Bachelor Of Engineering (B.Eng.), Environmental/Environmental Health Engineering
Frequently asked questions about Tomas Moraes
Quick answers generated from the profile data available on this page.
What company does Tomas Moraes work for?
Tomas Moraes works for Next Level Games.
What is Tomas Moraes's role at Next Level Games?
Tomas Moraes is listed as Game & Level Designer at Next Level Games.
What is Tomas Moraes's email address?
AeroLeads has found 1 work email signal at @nextlevelgames.com for Tomas Moraes at Next Level Games.
Where is Tomas Moraes based?
Tomas Moraes is based in Vancouver, British Columbia, Canada while working with Next Level Games.
What companies has Tomas Moraes worked for?
Tomas Moraes has worked for Next Level Games, Vancouver Film School, Streamcraft.Com, A Subsidiary Of Igg Inc., Target Technologies International Inc., and Sunglass Hut.
Who are Tomas Moraes's colleagues at Next Level Games?
Tomas Moraes's colleagues at Next Level Games include Jeff Allen, Brayden Nakamura, Matt Smits, Daniel Steiner, and Catherine Fuller.
How can I contact Tomas Moraes?
You can use AeroLeads to view verified contact signals for Tomas Moraes at Next Level Games, including work email, phone, and LinkedIn data when available.
What schools did Tomas Moraes attend?
Tomas Moraes holds Postgraduate Degree, Game Design from Vancouver Film School.
What skills is Tomas Moraes known for?
Tomas Moraes is listed with skills including Sustainability, Microsoft Office, Microsoft Excel, Prezi, Powerpoint, Engineering, Environmental Awareness, and Environmental Engineering.
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