Tomasz Dietrich work email
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Tomasz Dietrich personal email
Tomasz Dietrich is a CEO @ From Chaos at From Chaos. He possess expertise in c#, c++, unity3d, visual studio, wpf development and 7 more skills. He is proficient in niemiecki and angielski. Colleagues describe him as "Tomasz was a great support for our audio code team during Cyberpunk 2077 development. I can recommend him as great team member and a good programmer for any team in need of more sophisticated audio", "Tomasz more than a great worker is a great colleague, not only pushing quality of the projects but thinking about the processes and how improving them can help his peers. While we collaborated he was responsible for both SFX and VFX areas, not just from a programming point-of-view but also making sure that everything held up from production's side. He would coordinate features and even tasks with the artists, making sure everything would always be delivered on time with the quality that became his trademark. It was a pleasure working with him, and I hope to repeat it in the future.", and "Tomek is a diligent and organised developer. He excels at taking a problem, breaking it down into parts and then working through them to complete a task. Even when the going got tough, Tomek kept his head and maintained his composure. When dealing with others both inside and outside the team, Tomek always strives to communicate clearly and amiably and he was well liked by both users and team mates. It was a pleasure to have him in my team and I wish him all the best in his next adventure!"
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CeoFrom Chaos Sep 2024 - Present -
Head Of StudioFrom Chaos Oct 2023 - Oct 2024 -
Chief Technology OfficerFrom Chaos Apr 2021 - Oct 2023Working on a 4X Strategy Game for PC.* Overseeing game development with focus on technology and processes.* Managing production according to company board high level decisions.* Building & managing development team* Working together with the team on execution of planned features / milestones.* Working with stakeholders to align business wth production & technology goals. -
Chief Technology OfficerNoobz From Poland S.A. Apr 2021 - Oct 2023Warsaw, PlJoined early stage company to organise & manage game development, scale up and produce great games.General:- Working together with company board to align business goals with production & technology.- Providing technical & production recommendations for company board decisions.- Direct involvement in hiring development teams members.- Managing ~20-30 company employees in total.Production:- Established production pipelines for efficient game development & delivery.- Established in-house QA department, designed procedures and processes.- Transforming production to methodologies of best fit for specific stages.- Managing parallel production of up to 3 games in different stages of production- Delivered 92% milestones on time.- Direct involvement in communication & work with external publisher.- Managing outsource servicesTechnology:- Structuring & managing programming teams across all projects.- Directing teams on development priorities.- Working with teams on technical designs and architectural choices.- Working with external partners to improve company technology capital.- Managing company IT (hardware & software)Projects worked on:- Total Tank Simulator Japan Update (released)- Total Tank Generals (released)- Total Tank Simulator 2- Signum Temporis -
Lead Engine Programmer11 Bit Studios S.A Dec 2020 - Apr 2021Warszawa, Woj. Mazowieckie, Pl* Led the engine team to provide functionalities for the Frostpunk 2 team.* Managed team of 5-15 engine developers * Prepared and transitioned team to Unreal Engine development after company decision to hold internal engine development.* Joint Lead & Product Owner role. -
Product Owner11 Bit Studios S.A Aug 2020 - Apr 2021Warszawa, Woj. Mazowieckie, Pl* Drived agile transformation of the company, by transitioning engine team to scrum development. * Product owner of the inhouse company engine. * Established pipelines and processes for effective scrum development * Worked on internal engine as company product - to create a competitive, cutting edge technology for Frostpunk 2 game.* Leading development of the features and building agile oriented processes in engine department. -
Senior Engine Programmer11 Bit Studios S.A Feb 2020 - Dec 2020Warszawa, Woj. Mazowieckie, PlResponsible for implementing features for in-house game engine in C++. -
Senior Software EngineerVrenetic Sep 2019 - Jan 2020Worked in large scale scrum on .NET middleware and Android mobile social VR software. Responsible for maintaining .NET REST communication services as well as Android Application functionalities.Tech stack: C# .NET, UnityEngine, Swagger, Jenkins, Protobuf, ZeroMQ, Zenject DI, Android, Kotlin, Git
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ProgrammerCd Projekt Red Oct 2016 - Sep 2019Warsaw, PlMain programmer responsible for planning, implementing and maintaining audio layer and gameplay visual effects code in GWENT titlesDesigned architecture, implemented and integrated with CI/CD entire audio content pipeline as well as sound layer for GWENTDesigned architecture and implemented architecture for gameplay visual effects systems for GWENT titlesWorked on automation of processing of audio content for Cyberpunk 2077Projects:• Cyberpunk 2077• Gwent The Witcher Card Game• Gwent ThronebreakerTech stack: C# .NET, C++, Unity Engine, RedEngine, WPF, Entity Framework, Perforce VCS, -
Junior ProgrammerCd Projekt Red Dec 2015 - Sep 2016Warsaw, PlWorked on gameplay features and audio layer of GWENT. Projects:• Gwent The Witcher Card Game• Gwent ThronebreakerTech stack: C# .NET, C++, Unity Engine, TeamCity, Perforce VCS, -
InternshipCd Projekt Red Sep 2015 - Nov 2015Warsaw, PlInternal project. -
Software EngineerAutocomp Management Dec 2013 - Aug 2015Szczecin, Woj. Zachodniopomorskie, PlWorked in scrum on multimedia 3d training simulators and simulation software. Developed data acquisition modules for maritime decision support software. Designed and developed training simulator software for object identification.Projects:• Śnieżnik• Object Identification system• NAVDEC data acquisition module• Locomotive simulatorsTech stack: C# .NET, NUnit, NSubstitute, C++, Unity Engine, WPF , Windows Forms, SQLite, Qt Framework, SVN, PlasticSCM
Tomasz Dietrich Skills
Tomasz Dietrich Education Details
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West Pomeranian University Of Technology In SzczecinComputer Science -
West Pomeranian University Of Technology In SzczecinComputer Science
Frequently Asked Questions about Tomasz Dietrich
What company does Tomasz Dietrich work for?
Tomasz Dietrich works for From Chaos
What is Tomasz Dietrich's role at the current company?
Tomasz Dietrich's current role is CEO @ From Chaos.
What is Tomasz Dietrich's email address?
Tomasz Dietrich's email address is to****@****red.com
What schools did Tomasz Dietrich attend?
Tomasz Dietrich attended West Pomeranian University Of Technology In Szczecin, West Pomeranian University Of Technology In Szczecin.
What skills is Tomasz Dietrich known for?
Tomasz Dietrich has skills like C#, C++, Unity3d, Visual Studio, Wpf Development, Wpf, Teamwork, Scrum, Agile Methodologies, .net, Matlab, Object Oriented Design.
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