Tomasz Dietrich Email & Phone Number
@cdprojektred.com
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Who is Tomasz Dietrich? Overview
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Tomasz Dietrich is listed as CEO @ From Chaos at From Chaos, based in Warsaw, Mazowieckie, Poland. AeroLeads shows a work email signal at cdprojektred.com and a matched LinkedIn profile for Tomasz Dietrich.
Tomasz Dietrich previously worked as CEO at From Chaos and Head of Studio at From Chaos. Tomasz Dietrich holds Master'S Degree, Computer Science from West Pomeranian University Of Technology In Szczecin.
Email format at From Chaos
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AeroLeads found 1 current-domain work email signal for Tomasz Dietrich. Compare company email patterns before reaching out.
About Tomasz Dietrich
Tomasz Dietrich is a CEO @ From Chaos at From Chaos. He possess expertise in c#, c++, unity3d, visual studio, wpf development and 7 more skills. He is proficient in niemiecki and angielski. Colleagues describe him as "Tomasz was a great support for our audio code team during Cyberpunk 2077 development. I can recommend him as great team member and a good programmer for any team in need of more sophisticated audio", "Tomasz more than a great worker is a great colleague, not only pushing quality of the projects but thinking about the processes and how improving them can help his peers. While we collaborated he was responsible for both SFX and VFX areas, not just from a programming point-of-view but also making sure that everything held up from production's side. He would coordinate features and even tasks with the artists, making sure everything would always be delivered on time with the quality that became his trademark. It was a pleasure working with him, and I hope to repeat it in the future.", and "Tomek is a diligent and organised developer. He excels at taking a problem, breaking it down into parts and then working through them to complete a task. Even when the going got tough, Tomek kept his head and maintained his composure. When dealing with others both inside and outside the team, Tomek always strives to communicate clearly and amiably and he was well liked by both users and team mates. It was a pleasure to have him in my team and I wish him all the best in his next adventure!"
Listed skills include C#, C++, Unity3D, Visual Studio, and 8 others.
Tomasz Dietrich's current company
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Tomasz Dietrich work experience
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Head Of Studio
Chief Technology Officer
Working on a 4X Strategy Game for PC.* Overseeing game development with focus on technology and processes.* Managing production according to company board high level decisions.* Building & managing development team* Working together with the team on execution of planned features / milestones.* Working with stakeholders to align business wth production & technology goals.
Chief Technology Officer
Joined early stage company to organise & manage game development, scale up and produce great games.General:- Working together with company board to align business goals with production & technology.- Providing technical & production recommendations for company board decisions.- Direct involvement in hiring development teams members.- Managing ~20-30 company employees in total.Production:- Established production pipelines for efficient game development & delivery.- Established in-house QA department, designed procedures and processes.- Transforming production to methodologies of best fit for specific stages.- Managing parallel production of up to 3 games in different stages of production- Delivered 92% milestones on time.- Direct involvement in communication & work with external publisher.- Managing outsource servicesTechnology:- Structuring & managing programming teams across all projects.- Directing teams on development priorities.- Working with teams on technical designs and architectural choices.- Working with external partners to improve company technology capital.- Managing company IT (hardware & software)Projects worked on:- Total Tank Simulator Japan Update (released)- Total Tank Generals (released)- Total Tank Simulator 2- Signum Temporis
Lead Engine Programmer
* Led the engine team to provide functionalities for the Frostpunk 2 team.* Managed team of 5-15 engine developers * Prepared and transitioned team to Unreal Engine development after company decision to hold internal engine development.* Joint Lead & Product Owner role.
Product Owner
* Drived agile transformation of the company, by transitioning engine team to scrum development. * Product owner of the inhouse company engine. * Established pipelines and processes for effective scrum development * Worked on internal engine as company product - to create a competitive, cutting edge technology for Frostpunk 2 game.* Leading development of the features and building agile oriented processes in engine department.
Senior Engine Programmer
Responsible for implementing features for in-house game engine in C++.
Senior Software Engineer
Worked in large scale scrum on .NET middleware and Android mobile social VR software. Responsible for maintaining .NET REST communication services as well as Android Application functionalities.Tech stack: C# .NET, UnityEngine, Swagger, Jenkins, Protobuf, ZeroMQ, Zenject DI, Android, Kotlin, Git
Programmer
Main programmer responsible for planning, implementing and maintaining audio layer and gameplay visual effects code in GWENT titlesDesigned architecture, implemented and integrated with CI/CD entire audio content pipeline as well as sound layer for GWENTDesigned architecture and implemented architecture for gameplay visual effects systems for GWENT titlesWorked on automation of processing of audio content for Cyberpunk 2077Projects:• Cyberpunk 2077• Gwent The Witcher Card Game• Gwent ThronebreakerTech stack: C# .NET, C++, Unity Engine, RedEngine, WPF, Entity Framework, Perforce VCS,
Junior Programmer
Worked on gameplay features and audio layer of GWENT. Projects:• Gwent The Witcher Card Game• Gwent ThronebreakerTech stack: C# .NET, C++, Unity Engine, TeamCity, Perforce VCS,
Software Engineer
Worked in scrum on multimedia 3d training simulators and simulation software. Developed data acquisition modules for maritime decision support software. Designed and developed training simulator software for object identification.Projects:• Śnieżnik• Object Identification system• NAVDEC data acquisition module• Locomotive simulatorsTech stack: C# .NET, NUnit, NSubstitute, C++, Unity Engine, WPF , Windows Forms, SQLite, Qt Framework, SVN, PlasticSCM
Tomasz Dietrich education
Master'S Degree, Computer Science
Engineer'S Degree, Computer Science
Frequently asked questions about Tomasz Dietrich
Quick answers generated from the profile data available on this page.
What company does Tomasz Dietrich work for?
Tomasz Dietrich works for From Chaos.
What is Tomasz Dietrich's role at From Chaos?
Tomasz Dietrich is listed as CEO @ From Chaos at From Chaos.
What is Tomasz Dietrich's email address?
AeroLeads has found 1 work email signal at @cdprojektred.com for Tomasz Dietrich at From Chaos.
Where is Tomasz Dietrich based?
Tomasz Dietrich is based in Warsaw, Mazowieckie, Poland while working with From Chaos.
What companies has Tomasz Dietrich worked for?
Tomasz Dietrich has worked for From Chaos, Noobz From Poland S.A., 11 Bit Studios S.A, Vrenetic, and Cd Projekt Red.
How can I contact Tomasz Dietrich?
You can use AeroLeads to view verified contact signals for Tomasz Dietrich at From Chaos, including work email, phone, and LinkedIn data when available.
What schools did Tomasz Dietrich attend?
Tomasz Dietrich holds Master'S Degree, Computer Science from West Pomeranian University Of Technology In Szczecin.
What skills is Tomasz Dietrich known for?
Tomasz Dietrich is listed with skills including C#, C++, Unity3D, Visual Studio, Wpf Development, Wpf, Teamwork, and Scrum.
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