Tomasz Rusinow Email and Phone Number
Tomasz Rusinow work email
- Valid
Tomasz Rusinow personal email
I'm in the business of creating stories in video games both through words (writing and narrative design) and through proper space building (level design and level art).I'm able to put it all together efficiently thanks to my skill with Unreal Engine and its visual scripting language (quest design and mission scripting).Portfolio: https://linktr.ee/tomasz.rusinow
Fool'S Theory
View- Website:
- foolstheory.com
- Employees:
- 23
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Level DesignerFool'S Theory May 2024 - PresentBielsko-Biała I Okolice- design and blockout quest-driven locations- design and blockout open world locations- level art -
Quest DesignerFool'S Theory Nov 2021 - May 2024Bielsko-Biała, Woj. Śląskie, Polska- designing quests flow (main story, linear and non-linear)- implementing quests in UE4 and UE5 (Blueprints and FlowGraph plugin)- designing and implementing open world NPC community according to a time of day and a location's features- preparing characters’ backgrounds and arcs- writing non-dialogue in-game texts- preparing first dialogue structures for writers to present a proper quest flow- collaboration in creation of game world lore- collaboration with level design team to prepare a proper quest environment- level design and level art support (fixing and tweaking navigation and camera settings, rebuilding space to facilitate player movement, additional enviro decoration and storytelling)- fixing bugs reported by QA -
LecturerUniwersytet Śląski W Katowicach Feb 2023 - PresentSosnowiec, Woj. Śląskie, PolskaTwo university courses:- Mission/Quest Design with Unreal Engine (beginner, second year)- Level Scripting and Design with Unreal Engine (advanced, fourth year) -
Designer GeneralistNarrativus Studio Jul 2022 - PresentKatowice I Okolice- level design with elements of level art (Unreal Engine, Blender)- quest and narrative design with writing- cinematic design with screenplay and storyboard (Unreal Engine's Sequencer)- systems and mechanics prototyping (Unreal Engine Blueprints) -
Level DesignerMighty Koi Studio Sep 2024 - Nov 2024- design and blockout soulslike levels- level and quest scripting -
Deputy Service ManagerSopra Steria Polska Mar 2018 - Nov 2021Katowice, Woj. Śląskie, Polska(Service Delivery Management)- People Management (planning, coaching, talent & conflict management) - KPI/SLA Management- Guarantee of Service Continuity- Preparation & Performing Service Delivery Comitee -
Operational LeaderSopra Steria Mar 2016 - Mar 2018Katowice, Woj. Śląskie, Polska(Knowledge Management)- Team Leader 2nd Line Support- Service Delivery Manager's backup- Weekly Conference Report with Client- Guardian of Executing Client's Processes- Documentation Management- Wiki & Confluence Management- Training Organisation- Responsible of Team's Competences -
2Nd Line Support (Application): Infrastructure Service Analyst / EngineerSopra Steria Jul 2014 - Mar 2016Katowice, Woj. Śląskie, Polska(Incident & Crisis Management)- analysis & resolution of applicatif issues sent by client or 1st line support- incident/crisis conferenece managmenet- escalating 3rd line support (applicatif and/or technical)- procedures' optimisation & creation for 1st line support- changes/upgrades plans' preparation according to clients needs -
1St Line Support (Monitoring): Junior Operator / OperatorSopra Steria Jul 2012 - Jul 2014Katowice, Woj. Śląskie, Polska(Incident & Change Management)- active and passive monitoring of client's production- creating tickets/issues according to the supervision status- resolution of applicatif and/or technical issues according to attached procedures- escalating 2nd line of support- validating plans of changes/upgrades- performing changes according to plan -
Narrative DesignerFarmind Studio Nov 2020 - Apr 2021Wrocław, Woj. Dolnośląskie, Polska- preparing a plot outline for a post-apocalyptic cRPG (main storyline)- writing a game script (dialogues, cinematics, gameplay)- quest design (narrative outlines and branching flowcharts for main storyline and side quests; creation of Quest Tree to manage quests in storyline structure)- preparing a game locations list with their characteristics and relations (game world map) for level designers- writing branching dialogues (with draw.io) -
Dancer"Galway" Irish Dance Team Feb 2008 - Feb 2018Będzin, Woj. Śląskie, Polska
Tomasz Rusinow Education Details
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Philosophy -
Kolegium Nauczycielskie Języków Obcych W SosnowcuJęzyk Francuski
Frequently Asked Questions about Tomasz Rusinow
What company does Tomasz Rusinow work for?
Tomasz Rusinow works for Fool's Theory
What is Tomasz Rusinow's role at the current company?
Tomasz Rusinow's current role is Level and Quest Designer with Unreal Engine Blueprints scripting.
What is Tomasz Rusinow's email address?
Tomasz Rusinow's email address is to****@****ory.com
What schools did Tomasz Rusinow attend?
Tomasz Rusinow attended Uniwersytet Śląski W Katowicach, Kolegium Nauczycielskie Języków Obcych W Sosnowcu.
Who are Tomasz Rusinow's colleagues?
Tomasz Rusinow's colleagues are Alexandra Polyakova, Mateusz Siegień, Piotr Gierlotka, Marcin Hajdukiewicz, Nikita Krupitckii, Jakub Ryfa, Łukasz Kielczyk.
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