Who is Tom Shannon? Overview
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Tom Shannon is listed as Nerd at Imerza, based in Fort Collins, Colorado, United States. AeroLeads shows a work email signal at epicgames.com and a matched LinkedIn profile for Tom Shannon.
Tom Shannon previously worked as Vice President of Technology at Imerza and Technical Program Manager, Education at Epic Games. Tom Shannon holds Bachelor Of Arts, Media Arts And Animation from The Art Institutes.
Email format at Imerza
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AeroLeads found 1 current-domain work email signal for Tom Shannon. Compare company email patterns before reaching out.
About Tom Shannon
Tom is a passionate interactive visualization developer and Technical Artist, specializing in the Unreal Development Kit and Unreal Engine 4 as well as traditional visualization methods. Tom brings a unique perspective and focus on quality and innovation to the teams and clients he works with, enabling them to achieve amazing things.Tom comes equipped with a huge arsenal of knowledge and experience with a huge array of softwares, technologies and methodologies.Tom prides himself on being able to learn, master and innovate using any software handed to him. From special effects using Cascade and Blueprints in UE4 to hard-core data modelling applications like Revit or VISSIM (traffic and pedestrian modelling), Tom revels in the challenge of mastering the unknown and making it do the impossible or improbable.Tom’s core competencies and passions lay in the following:Unreal Engine 4 - Blueprint Scripting, including networking and replication - PBR Material system - Dynamic and baked lighting using LPV, Lightmass and hand-built systems - Advanced FX combining Blueprint logic with Cascade effectsUnreal Development Kit - UDK/UE3 - UnrealScript - Flash/Scaleform Gfx and CLIK components: Action Script 2.0 and 3.0 - Advanced Materials, Post-Processing and Lighting - Performance profiling and optimization for desktop and mobile platforms - Mobile development including gyro and multi-touch input based systems3D Studio MAX - MaxScript tool development - Engineering-accurate high and low-poly modeling - Massive, photo-realistic real-world scenes spanning hundreds of square kilometers - Animation, rigging and UV and texture mapping for characters and vehiclesProduction design - Perforce/SVN - Jira, Redbooth(Teambox) and other project management and defect tracking systems
Listed skills include 3D Studio Max, 3D Visualization, Rendering, Animation, and 22 others.
Tom Shannon's current company
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Tom Shannon work experience
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Technical Program Manager, Education
As a technical program manager on the Epic Games Education team, I focus on designing, managing, and deploying educator training programs, developing and publishing learning resources, and working with stakeholders at Epic, our licensees in Games, Automotive, Architecture and Film and Television and faculty and administration in post-secondary institutions globally.In my role, I work closely with educators to understand their training needs and develop programs that provide practical skills training. I also collaborate with other experts in the field to design and publish learning resources that are up-to-date and aligned with industry standards. This involves managing project schedules and budgets, identifying and managing risks, and ensuring that program deliverables meet quality standards.In addition to managing training programs, I also track and analyze program metrics, report on program progress to stakeholders, and make recommendations for program improvements based on my findings.Overall, my focus is on developing and delivering high-quality educator training programs, and direct consultation to provide educators with the skills and knowledge they need to prepare students for success in the game development industry. I am passionate about creating innovative and effective educational programs that make a positive impact on the industry and help shape the next generation of game developers.
Unreal Engine Education Evangelist
I am working to improve education and learning resources for Unreal Engine 4. I work with Educators, Students and independent learners, empowering them with tools, resources and training. The future is real-time!
Technology Director
Lead the development of cutting edge interactive experiences for high-end real estate development projects around the world using Unreal Engine 4.
Lead Unreal Engine Developer
My job is to know absolutely everything about UE4 and help in every aspect of application and video game development with it. From modelling, materials, lighting, animation, scripting or UI, I can handle it or train a team to handle it. I focus on workflows, documentation and leadership to ensure our team is never spinning their wheels, duplicating work or reinventing the wheel, ensuring we deliver insane quality on-time, on-budget and on-[insert marketing term here]!
Freelance Technical Artist And Unreal Engine Developer
Specializing in Unreal Engine 4 production pipelines, Blueprints, lighting, materials and special effects. I love pushing the boundaries of what's possible with interactive entertainment and empowering teams to harness their tools to create incredible games, visualizations and simulations.To see what I'm working on, be sure to visit my website at www.TomShannon3D.com.I'm also developing a UE4 game on the side called DroneZone. You can take a look at the development at http://www.DroneZoneGame.com!
Ui Developer
Lead Technical Artist
Visual Effects Artist
Head Of Interactive Visualization, Technical Artist
Established Interactive Visualization as a core business practice at Project visualization, leading development on over 20 interactive applications, simulations and experiences.Created development pipelines and best practices to ensure a small team of artists and programmers could collaborate and develop complex simulations under very tight deadlines and budgets.Designed and led development of the Intellidrive Interactive driving simulator, showcased at the 2011 ITS conference and utilized by the Michigan Dept. of Transportation to demonstrate Connected Vehicle Technologies in real-world settings.Responsible for materials, special effects, lighting, gameplay scripting and programming and user interface development using the UDK and Unreal Engine 4.Developed and maintained the PB_Tools toolset: a suite of scripts in 3D studio MAX to help eliminate bottlenecks in production and to help increase productivity, quality and realism in our projects.
Visualization Consultant
Implemented a sweeping overhaul of the technology, techniques and workflow of the visualization team, enabling us to win large, exciting and important contracts and deliver with confidence.Lead the implementation of a blade-based LEED Certified render farm that allowed the team to generate frames at a blistering pace while ensuring maximum energy efficiency.Developed numerous workflows and custom tools to allow the small team to parse massive datasets from mining, energy and construction clients into useable datasets for animation, rendering and photo-simulation
Visualization Specialist
Led the adoption of advanced GI rendering technologies such as mental-Ray and Vray, years before our competitors, ensuring Company 39 had the best looking and most accurate visualizations in the industry.Helped to spearhead the development and utilization of stereoscopic rendering, compositing and displaysConcentrated on developing tools and workflows to allow for the simplification of complex simulations and visualizations such as traffic, vegetation, construction phasing and pedestrians to increase the visual appeal and engineering accuracy of our products.
Graphic Design, Website Design, Illustration
Developed Logos, Letterheads and Websites (Flash and HTML) for clients in a wide range of fields such as geospatial, information technology, healthcare, entertainment and government agencies.
It Monkey
Worked beside a small but talented technology team to provide cutting-edge, rapidly expanding IT infrastructure. Implemented a cross-platform Active Directory based network for 80+ users in 2 locations.
3D Artist
Produced Character, environment and Vehicle models and textures for a prototype MMORPG featuring giant, pilotable Mech in a sci-fi, anime setting.
Tom Shannon education
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The Art Institutes
Frequently asked questions about Tom Shannon
Quick answers generated from the profile data available on this page.
What company does Tom Shannon work for?
Tom Shannon works for Imerza.
What is Tom Shannon's role at Imerza?
Tom Shannon is listed as Nerd at Imerza.
What is Tom Shannon's email address?
AeroLeads has found 1 work email signal at @epicgames.com for Tom Shannon at Imerza.
Where is Tom Shannon based?
Tom Shannon is based in Fort Collins, Colorado, United States while working with Imerza.
What companies has Tom Shannon worked for?
Tom Shannon has worked for Imerza, Epic Games, Halvr, Tom Shannon, and Interceptor Entertainment.
How can I contact Tom Shannon?
You can use AeroLeads to view verified contact signals for Tom Shannon at Imerza, including work email, phone, and LinkedIn data when available.
What schools did Tom Shannon attend?
Tom Shannon holds Bachelor Of Arts, Media Arts And Animation from The Art Institutes.
What skills is Tom Shannon known for?
Tom Shannon is listed with skills including 3D Studio Max, 3D Visualization, Rendering, Animation, 3D Modeling, Photoshop, Modeling, and Computer Animation.
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