Tom Farnsworth Email & Phone Number
@bungie.net
1 phone found area 219
LinkedIn matched
Who is Tom Farnsworth? Overview
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Tom Farnsworth is listed as Creative Lead at Bungie, a company with 1247 employees, based in Bellevue, Washington, United States. AeroLeads shows a work email signal at bungie.net, phone signal with area code 219, and a matched LinkedIn profile for Tom Farnsworth.
Tom Farnsworth previously worked as Industry Advisor at Purdue Polytechnic Institute and Design Lead at Bungie. Tom Farnsworth holds Ms, Applied Computer Graphics from Purdue University.
Email format at Bungie
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About Tom Farnsworth
Proven creative leader crafting AAA FPS live service seasons with large multi-disciplinary teams for millions of players. Over 18 years of experience in AAA games.I'm currently a Senior Design Lead at Bungie where I serve as a Creative Lead for Destiny 2 driving vision for half of the upcoming Frontiers releases. I most recently led Into the Light and the Season of the Wish. Prior I was part of the leadership team for Destiny 2 Seasonal Content (Seasons 7, 9, 11, 13, 14, 30th, 17, 19, 21, 23). And over the past 12+ years I have made broad contributions to the Destiny Franchise.Specialties: Creative Direction, Product Design, GaaS / SaaS, Presenter & Spokesperson, Design Manager & Mentor, Mission & Level Design, Progression Design, Scripting, Production Pipeline, Agile DevelopmentCredits:Destiny 2 Releases:Upcoming SeasonsInto the LightWishDeepSeraphHaunted30th AnniversarySplicerChosenArrivalsDawnOpulenceForsaken: Dreaming CityD2 LaunchGames:Destiny 2DestinyF3ARTony Hawk RideSpider-Man 3
Listed skills include Game Development, Game Design, Level Design, Scripting, and 15 others.
Tom Farnsworth's current company
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Tom Farnsworth work experience
A career timeline built from the work history available for this profile.
Industry Advisor
CurrentI’m very grateful to have been invited to join the Industrial Advisory Council for the Computer Graphics and Technology Department at Purdue Polytechnic Institute. The role of the council is to provide input on curriculum, meet with faculty to discuss emerging issues, and to converse with students in open forum.
Creative Lead
CurrentDefined and drove the product creative vision for Destiny 2: Into the Light, Season of the Wish, Season of the Deep, Season of the Seraph, Season of the Splicer, the 30th Anniversary Event, Season of the Haunted, and more to be announced content. Collaborated closely with leads, and ICs to realize that vision on time and at quality while fully remote.
Design Lead
I led seasonal teams in all executional work for Seasons 9, 11, and the first half of 13 (Dawn, Arrivals, and Chosen).
Feature Lead
On the Live Team as a product owner, I led the team tasked with redesigning the Dawning holiday event. After it’s success, I moved to the newly formed Seasons team as a Design / Feature Lead where I contributed to Season 7, Season of Opulence.
Senior Designer
As a Product Owner / Design Lead on Destiny 2, I led the Prologue Team responsible for the opening 2-3 hours of the game and designed the introductory mission, Homecoming. I mentored two Mission Designers and supported them in their work, and I collaborated broadly with just about every team in the studio.Next I moved onto Forsaken as a Product Owner once.
World Designer
As a World Designer on Destiny 1, I worked on the Moon, Mars, and the related Open World and Mission content. I also redesigned the introductory mission, a Guardian Rises, into its shipping form.
Level And System Designer
Initially at Day 1, I filled the role of Level Designer, working with a team of artists and programmers to implement the first two campaign levels for F.3.A.R. - Prison and Sewers. I also coordinated our weapon audio shoots. For the next project, I transitioned into System Design where I focused on weaponry, sniper combat, and a number of supporting.
Game And Level Designer
I was responsible for the design of five levels and the associated game play challenges for Tony Hawk RIDE.
Assistant Producer - Levels
As an Assistant Producer working on environments for a next-gen Marvel Fighting Game, I designed and gray boxed levels using XSI then worked with a team of artists and programmers to implement them. I also directed motion capture at EAC for a number of our characters. Finally, I assisted other producers and artists with many aspects of their work such as.
Game Design Scripter - Missions
I designed and implemented Story Missions for Spider-Man 3 on the Wii and PS2.
Teaching Assistant / Lab Instructor
Taught lab for Digital Lighting and Rendering as well as Web Development during my time as a TA at Purdue.
Student Volunteer Committee
I directly contributed to pre-conference planning and onsite management of the 2004/2005 SIGGRAPH Student Volunteer Program with Ronald Glotzbach and committee. We reviewed over 1300 student applications before selecting Team Leaders and Student Volunteers. I directed team leaders and student volunteers in day to day activities of the conference.
Student Volunteer Team Leader
As a Student Volunteer Team Leader I helped to run Vortechs, as well as performing human resource management by managing nearly 200 students. Over the course of the week, I performed these duties. Managed Schedules, directed, supervised, and trained volunteers, acted as part of the technical team for the venue itself, contributed creative content.
Student Volunteer
SIGGRAPH is a conference held annually that draws around 40,000 Computer Graphics professionals and students. As a student volunteer I assisted with the day to day operations of the conference and participated in creative and technical brainstorming and planning sessions with SIGGRAPH venue chairs to create a new entertainment venue, Vortechs, for the 2003.
Colleagues at Bungie
Other employees you can reach at bungie.net. View company contacts for 1247 employees →
Matteo Bongiovanni
Colleague at Bungie
Milan, Lombardy, Italy, Italy
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AB
Anthony Buell
Colleague at Bungie
Emeryville, California, United States, United States
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CL
Chase Lawhead
Colleague at Bungie
Greater Seattle Area, United States
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JB
Jason Briggs
Colleague at Bungie
Seattle, Washington, United States, United States
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Melvin Galindo
Colleague at Bungie
San Luis Potosí, Mexico, Mexico
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LK
Luke Kopec
Colleague at Bungie
United States, United States
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TZ
Tyler Zwiers
Colleague at Bungie
Marysville, Washington, United States, United States
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RM
Rotem Moav
Colleague at Bungie
Israel, Israel
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KZ
Kyle Zundel
Colleague at Bungie
Los Angeles, California, United States, United States
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NR
Neon Ramen
Colleague at Bungie
Greater Boston, United States
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Tom Farnsworth education
Ms, Applied Computer Graphics
Bs, Computer Graphics And Animation
Frequently asked questions about Tom Farnsworth
Quick answers generated from the profile data available on this page.
What company does Tom Farnsworth work for?
Tom Farnsworth works for Bungie.
What is Tom Farnsworth's role at Bungie?
Tom Farnsworth is listed as Creative Lead at Bungie.
What is Tom Farnsworth's email address?
AeroLeads has found 1 work email signal at @bungie.net for Tom Farnsworth at Bungie.
What is Tom Farnsworth's phone number?
AeroLeads has found 1 phone signal(s) with area code 219 for Tom Farnsworth at Bungie.
Where is Tom Farnsworth based?
Tom Farnsworth is based in Bellevue, Washington, United States while working with Bungie.
What companies has Tom Farnsworth worked for?
Tom Farnsworth has worked for Bungie, Purdue Polytechnic Institute, Day 1 Studios, Robomodo Inc, and Electronic Arts Chicago.
Who are Tom Farnsworth's colleagues at Bungie?
Tom Farnsworth's colleagues at Bungie include Matteo Bongiovanni, Anthony Buell, Chase Lawhead, Jason Briggs, and Melvin Galindo.
How can I contact Tom Farnsworth?
You can use AeroLeads to view verified contact signals for Tom Farnsworth at Bungie, including work email, phone, and LinkedIn data when available.
What schools did Tom Farnsworth attend?
Tom Farnsworth holds Ms, Applied Computer Graphics from Purdue University.
What skills is Tom Farnsworth known for?
Tom Farnsworth is listed with skills including Game Development, Game Design, Level Design, Scripting, Gameplay, Xbox 360, Ps3, and Lighting.
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