Tom Farnsworth

Tom Farnsworth Email and Phone Number

Creative Lead @ Bungie
Bellevue, WA, US
Tom Farnsworth's Location
Bellevue, Washington, United States, United States
Tom Farnsworth's Contact Details

Tom Farnsworth personal email

Tom Farnsworth phone numbers

About Tom Farnsworth

Proven creative leader crafting AAA FPS live service seasons with large multi-disciplinary teams for millions of players. Over 18 years of experience in AAA games.I'm currently a Senior Design Lead at Bungie where I serve as a Creative Lead for Destiny 2 driving vision for half of the upcoming Frontiers releases. I most recently led Into the Light and the Season of the Wish. Prior I was part of the leadership team for Destiny 2 Seasonal Content (Seasons 7, 9, 11, 13, 14, 30th, 17, 19, 21, 23). And over the past 12+ years I have made broad contributions to the Destiny Franchise.Specialties: Creative Direction, Product Design, GaaS / SaaS, Presenter & Spokesperson, Design Manager & Mentor, Mission & Level Design, Progression Design, Scripting, Production Pipeline, Agile DevelopmentCredits:Destiny 2 Releases:Upcoming SeasonsInto the LightWishDeepSeraphHaunted30th AnniversarySplicerChosenArrivalsDawnOpulenceForsaken: Dreaming CityD2 LaunchGames:Destiny 2DestinyF3ARTony Hawk RideSpider-Man 3

Tom Farnsworth's Current Company Details
Bungie

Bungie

View
Creative Lead
Bellevue, WA, US
Website:
bungie.net
Employees:
1247
Tom Farnsworth Work Experience Details
  • Bungie
    Creative Lead
    Bungie
    Bellevue, Wa, Us
  • Purdue Polytechnic Institute
    Industry Advisor
    Purdue Polytechnic Institute Nov 2023 - Present
    West Lafayette, In, Us
    I’m very grateful to have been invited to join the Industrial Advisory Council for the Computer Graphics and Technology Department at Purdue Polytechnic Institute. The role of the council is to provide input on curriculum, meet with faculty to discuss emerging issues, and to converse with students in open forum.
  • Bungie
    Creative Lead
    Bungie Sep 2020 - Present
    Bellevue, Wa, Us
    Defined and drove the product creative vision for Destiny 2: Into the Light, Season of the Wish, Season of the Deep, Season of the Seraph, Season of the Splicer, the 30th Anniversary Event, Season of the Haunted, and more to be announced content. Collaborated closely with leads, and ICs to realize that vision on time and at quality while fully remote.
  • Bungie
    Design Lead
    Bungie Oct 2019 - Sep 2020
    Bellevue, Wa, Us
    I led seasonal teams in all executional work for Seasons 9, 11, and the first half of 13 (Dawn, Arrivals, and Chosen).
  • Bungie
    Feature Lead
    Bungie Aug 2018 - Oct 2019
    Bellevue, Wa, Us
    On the Live Team as a product owner, I led the team tasked with redesigning the Dawning holiday event. After it’s success, I moved to the newly formed Seasons team as a Design / Feature Lead where I contributed to Season 7, Season of Opulence.
  • Bungie
    Senior Designer
    Bungie Sep 2014 - Aug 2018
    Bellevue, Wa, Us
    As a Product Owner / Design Lead on Destiny 2, I led the Prologue Team responsible for the opening 2-3 hours of the game and designed the introductory mission, Homecoming. I mentored two Mission Designers and supported them in their work, and I collaborated broadly with just about every team in the studio.Next I moved onto Forsaken as a Product Owner once more, where I and two others pitched a re-envisioned Dreaming City to leadership. When work began, I co-designed the overall 3 week ritual loop with Narrative as well as associated Triumphs/Title, collaborated with World Art on the macro destination design, blocked out the introductory area and mission where players first experience Dreaming City, and worked with tech design / VFX on the ascendant realm and curse cycle content. I also guided 5+ designers in their work on the 3 weekly missions, the ascendant challenges, the dungeon, secrets and much more. I also worked closely with leadership and production to manage the overall scope of the release.
  • Bungie
    World Designer
    Bungie Jan 2012 - Sep 2014
    Bellevue, Wa, Us
    As a World Designer on Destiny 1, I worked on the Moon, Mars, and the related Open World and Mission content. I also redesigned the introductory mission, a Guardian Rises, into its shipping form.
  • Day 1 Studios
    Level And System Designer
    Day 1 Studios Feb 2010 - Dec 2011
    Chicago, Illinois, Us
    Initially at Day 1, I filled the role of Level Designer, working with a team of artists and programmers to implement the first two campaign levels for F.3.A.R. - Prison and Sewers. I also coordinated our weapon audio shoots. For the next project, I transitioned into System Design where I focused on weaponry, sniper combat, and a number of supporting features.
  • Robomodo Inc
    Game And Level Designer
    Robomodo Inc Jan 2008 - Feb 2010
    Chicago, Il, Us
    I was responsible for the design of five levels and the associated game play challenges for Tony Hawk RIDE.
  • Electronic Arts Chicago
    Assistant Producer - Levels
    Electronic Arts Chicago May 2007 - Nov 2007
    Redwood City, Ca, Us
    As an Assistant Producer working on environments for a next-gen Marvel Fighting Game, I designed and gray boxed levels using XSI then worked with a team of artists and programmers to implement them. I also directed motion capture at EAC for a number of our characters. Finally, I assisted other producers and artists with many aspects of their work such as character combat designs, environment pipeline, collision generation, data design, character spawns, navigation graphs, and prop placement.
  • Vicarious Vision - Activision
    Game Design Scripter - Missions
    Vicarious Vision - Activision May 2006 - Apr 2007
    I designed and implemented Story Missions for Spider-Man 3 on the Wii and PS2.
  • Purdue University
    Teaching Assistant / Lab Instructor
    Purdue University Aug 2004 - May 2006
    West Lafayette, In, Us
    Taught lab for Digital Lighting and Rendering as well as Web Development during my time as a TA at Purdue.
  • Siggraph
    Student Volunteer Committee
    Siggraph 2004 - 2005
    New York, Us
    I directly contributed to pre-conference planning and onsite management of the 2004/2005 SIGGRAPH Student Volunteer Program with Ronald Glotzbach and committee. We reviewed over 1300 student applications before selecting Team Leaders and Student Volunteers. I directed team leaders and student volunteers in day to day activities of the conference.
  • Siggraph
    Student Volunteer Team Leader
    Siggraph 2003 - 2003
    New York, Us
    As a Student Volunteer Team Leader I helped to run Vortechs, as well as performing human resource management by managing nearly 200 students. Over the course of the week, I performed these duties. Managed Schedules, directed, supervised, and trained volunteers, acted as part of the technical team for the venue itself, contributed creative content, re-designed content to meet changing onsite technical limitations, supervised the install and tear down crew, oversaw emergency response and follow-up for injured attendees onsite, and responded to dynamically changing environment to keep the venue operational and successful when attendance fluctuated from a few hundred to 7000 during the reception.
  • Siggraph
    Student Volunteer
    Siggraph 2001 - 2002
    New York, Us
    SIGGRAPH is a conference held annually that draws around 40,000 Computer Graphics professionals and students. As a student volunteer I assisted with the day to day operations of the conference and participated in creative and technical brainstorming and planning sessions with SIGGRAPH venue chairs to create a new entertainment venue, Vortechs, for the 2003 conference.

Tom Farnsworth Skills

Game Development Game Design Level Design Scripting Gameplay Xbox 360 Ps3 Lighting Photoshop Computer Graphics System Design 3d Studio Max Perforce Lua Photography Game Testing Maya C# Ms Office Suite

Tom Farnsworth Education Details

  • Purdue University
    Purdue University
    Applied Computer Graphics
  • Purdue University
    Purdue University
    Computer Graphics And Animation

Frequently Asked Questions about Tom Farnsworth

What company does Tom Farnsworth work for?

Tom Farnsworth works for Bungie

What is Tom Farnsworth's role at the current company?

Tom Farnsworth's current role is Creative Lead.

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What is Tom Farnsworth's direct phone number?

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What schools did Tom Farnsworth attend?

Tom Farnsworth attended Purdue University, Purdue University.

What are some of Tom Farnsworth's interests?

Tom Farnsworth has interest in To Mmorpgs, Occasionally Workout, Lineage, Or Camping, Go Fishing, Read, I Enjoy Games From All Genres, Cook, Make Web Sites, Of Course.

What skills is Tom Farnsworth known for?

Tom Farnsworth has skills like Game Development, Game Design, Level Design, Scripting, Gameplay, Xbox 360, Ps3, Lighting, Photoshop, Computer Graphics, System Design, 3d Studio Max.

Who are Tom Farnsworth's colleagues?

Tom Farnsworth's colleagues are Kurt Nellis, Steven Spreegal, Virginia Barajas, Dustin Thaxton, Fede Moreno, Anna Sambursky, Alberto Garcia.

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