Tom Keen

Tom Keen Email and Phone Number

Design and User Experience @ Microsoft
Redmond, WA
Tom Keen's Location
Bellevue, Washington, United States, United States
Tom Keen's Contact Details
About Tom Keen

Passionately dedicated to producing creative, usable, AND functional experiences for all.

Tom Keen's Current Company Details
Microsoft

Microsoft

View
Design and User Experience
Redmond, WA
Website:
microsoft.com
Employees:
10
Company phone:
0124 415 8000
Tom Keen Work Experience Details
  • Microsoft
    Ux Tech Designer
    Microsoft Mar 2022 - Present
    Redmond, Washington, Us
    Product------------------------------------------------------Minecraft (Bedrock) and Minecraft: Education EditionInternal Web Application ToolsResponsibilities------------------------------------------------------Wireframes, Mockups, and Prototypes for New Game Features and ToolsWeb Application Front-end Styling and DevelopmentAsset Management Across FlowsDesign and Development of UI and UX Team Support ToolingDesign and Development of Cross-Team Tooling Asset PackageDriving Strong Cross-Team CommunicationCompatible/Sharable Asset RestructuringTechnologies / Software Used Regularly------------------------------------------------------FigmaAdobe Photoshop, Illustrator, and XDVisual Studio CodeVisioGit (including SourceTree and Tower clients)
  • Microsoft
    Minecraft User Experience Designer
    Microsoft Feb 2018 - Mar 2022
    Redmond, Washington, Us
    Product------------------------------------------------------Minecraft (Bedrock) and Minecraft: Education EditionInternal Web Application ToolsResponsibilities------------------------------------------------------Wireframes, Mockups, and Prototypes for New Game Features and ToolsWeb Application Front-end Styling and DevelopmentAsset Management Across FlowsDesign and Development of UI and UX Team Support ToolingDesign and Development of Cross-Team Tooling Asset PackageDriving Strong Cross-Team CommunicationCompatible/Sharable Asset RestructuringTechnologies / Software Used Regularly------------------------------------------------------FigmaAdobe Photoshop, Illustrator, and XDVisual Studio CodeVisioGit (including SourceTree and Tower clients)
  • Ihealthhome Inc.
    Senior Developer
    Ihealthhome Inc. Aug 2016 - Sep 2017
    Honolulu, Hi, Us
    Products------------------------------------------------------iHealthHome: Care Navigation System (Web-site Service)iHealthHome: Caregiver TOGO (Web-site Service)iHealthHome: Care Manager 2Go (iOS and Android App)Responsibilities------------------------------------------------------Design, Implementation and Maintenance of Web Service Front-EndsDesign, Development, and Publication of Mobile Applications (iOS and Android)New Feature Design, Layout and PrototypingFront-End Code, Markup, and Asset Build ProcessesUpdating and Improvement of Continuous Integration and Delivery ProcessesFront-End Technologies Auditing and Forward Planning (Integration of Globilization, etc.)Integration from Back-End Free Testing Env.Technologies / Software Used Regularly------------------------------------------------------Visual Studio Enterprise (2013-17), Visual Studio Code, Xcode, and Android StudioAdobe Photoshop, Illustrator, and Experience DesignMicrosoft Visio and Bohemian Coding SketchHTML5, JavaScript, CSS, SCSS, JSON, and XMLAngularJS, jQuery, Cordova, Ionic, Moment.js, DevExtreme, Grunt, and more.Git, Jenkins, MSBuild and Octopus DeployASP.NET MVC 5
  • Microsoft
    Design And User Experience Lead For Xbox Fitness
    Microsoft Nov 2014 - Jul 2016
    Redmond, Washington, Us
    Product------------------------------------------------------Xbox FitnessResponsibilities------------------------------------------------------Managing Design, Art and UI Development TeamDesign and Development of UI Interactive Behaviors and AnimationDesign and Development of Dynamic, Multi-State UI Components and ViewsDriving Strong Cross Team CommunictionCompatible/Sharable Asset RestructuringAnalysis of ActionScript, C++, XML, and JSON DependenciesActionScript Code RefactoringIntegration of Automated Flash Asset BuildingTechnologies / Software Used Regularly------------------------------------------------------Flash Professional CC 2014Flash Builder & FlashDevelopIntelliJ IDEA & Aptana StudioVisual Studio 2012, Xbox One SDK, & Internal ToolsActionScript 3, C++, JSON, & XMLAdobe Photoshop & IllustratorVisioPerforce SCM, MS TFS, and Git
  • Microsoft
    User Experience Designer
    Microsoft Jul 2014 - Oct 2014
    Redmond, Washington, Us
    Product------------------------------------------------------Xbox FitnessResponsibilities------------------------------------------------------Managing UI Development TeamDesign and Development of UI Interactive Behaviors and AnimationDesign and Development of Dynamic, Multi-State UI Components and ViewsDriving Strong Cross Team CommunictionCompatible/Sharable Asset RestructuringAnalysis of ActionScript, C++, XML, and JSON DependenciesActionScript Code RefactoringIntegration of Automated Flash Asset BuildingTechnologies / Software Used Regularly------------------------------------------------------Flash Professional CC 2014Flash Builder & FlashDevelopIntelliJ IDEA & Aptana StudioVisual Studio 2012, Xbox One SDK, & Internal ToolsActionScript 3, C++, JSON, & XMLAdobe Photoshop & IllustratorVisioPerforce SCM, MS TFS, and Git
  • Microsoft
    Product Designer Via Maq Consulting
    Microsoft Oct 2013 - Jul 2014
    Redmond, Washington, Us
    Product------------------------------------------------------Xbox FitnessResponsibilities------------------------------------------------------Design and Development of UI Interactive Behaviors and AnimationCompatible/Sharable Asset RestructuringAnalysis of ActionScript, C++, XML, and JSON DependenciesActionScript Code RefactoringIntegration of Automated Flash Asset BuildingTechnologies / Software Used Regularly------------------------------------------------------Flash Professional CCFlash Builder & FlashDevelopIntelliJ IDEA & Aptana StudioVisual Studio 2012, Xbox One SDK, & Internal ToolsActionScript 3, C++, JSON, & XMLAdobe Photoshop & IllustratorVisioPerforce SCM, MS TFS, and Git
  • Microsoft
    Contract Actionscript Developer ("Actionscript Guru") Via Wimmer Solutions
    Microsoft Aug 2013 - Sep 2013
    Redmond, Washington, Us
    Yes, the Job Description I responded to was actually for "ActionScript Guru" =)Product------------------------------------------------------Internal Application Prototype for Usability TestingResponsibilities------------------------------------------------------Architecture and Implementation of User Testable Product PrototypeExtraction and Conversion of C++ Prototype Data and ResourcesManagement of Prototype Builds and Build Package DeliveryTechnologies / Software Used Regularly------------------------------------------------------Flash Professional CC, Flash Builder, FlashDevelopAptana StudioActionScript (3)Adobe AIR SDKJSON and XMLAdobe Photoshop & IllustratorGit (with SourceTree)
  • Mixpo
    Contract Flash Developer Via The Creative Group
    Mixpo Jul 2013 - Jul 2013
    Product------------------------------------------------------Discovery Channel: Shark Week 2013 Video Ad "App"Technologies / Software Used Regularly------------------------------------------------------Flash CC, FDT, Flash BuilderActionScript (3)Git (with SourceTree)Photoshop
  • Nobodinos, Llc
    Director Of Software And Senior Ui Designer / Developer
    Nobodinos, Llc Jun 2012 - May 2013
    Games/Products------------------------------------------------------Bottom Feeders (Facebook/Web)Technologies / Software Used Regularly------------------------------------------------------Flash CS6, FDT, FlashDevelopActionScript (3) and JSFLEclipseHTML5, JavaScript, PHP, CSS, and MySQLFacebook APIs (including Facebook Payments)CodeIgniter, Joomla, and amfPHPBox2D for Flash, StarlingMonsterDebugger and FirebugPerforce SCM and MercurialPhotoshop, Illustrator, and DreamweaverUltraCompareMicrosoft Word, Outlook, and Excell
  • Zipper Interactive
    Senior Technical Artist (Ui)
    Zipper Interactive May 2011 - Jun 2012
    Us
    Games/Products------------------------------------------------------Unit 13 (PlayStation Vita)SOCOM 4: US Navy SEALs (PlayStation 3)Technologies / Software Used Regularly------------------------------------------------------Flash CS5.5 and FlashDevelopActionScript (3 and 2 including OOP) and JSFLScaleform GFx 4.x (for Flash Integration)MonsterDebugger and TheMinerPerforce SCM, Subversion and MercurialPhotoshop, Illustrator, and DreamweaverUltraCompare and UltraEditVisual Studio, MicrosoftZipper Internal, Proprietary ToolsMicrosoft Word and Outlook
  • Zipper Interactive
    Ui Developer
    Zipper Interactive Jun 2010 - Apr 2011
    Us
    Games/Products------------------------------------------------------MAG (PlayStation3)Technologies / Software Used Regularly------------------------------------------------------Flash, FlashDevelop, and ActionScript (2.0, including OOP)Scaleform GFx (for Flash Integration)Perforce SCMPhotoshopInternal, Proprietary ToolsMicrosoft Word and Outlook
  • Monolith Productions (Wb Games)
    Senior Software Engineer, Ui
    Monolith Productions (Wb Games) Jul 2008 - Jan 2010
    Kirkland, Wa, Us
    Games/Products------------------------------------------------------F.E.A.R. 2: Project Origin (Windows PC, Xbox 360 and PlayStation3)Responsibilities------------------------------------------------------Design and Development of UI Interactive Behaviors and Code-Based AnimationUI Layout and FormattingSupplemental Bitmap and Vector AssetsAsset Management & ReformattingRapid PrototypingFlash Organization & Workflow DocumentsTechnologies / Software Used Regularly------------------------------------------------------Flash, FlashDevelop, and ActionScript (2.0, including OOP)Scaleform GFx (for Flash Integration)Perforce SCMPhotoshopInternal, Proprietary ToolsMicrosoft Word and Outlook
  • Monolith Productions (Wb Games)
    Ui Artist / Interactive Designer & Developer (Contract)
    Monolith Productions (Wb Games) Sep 2007 - Jul 2008
    Kirkland, Wa, Us
    Games/Products------------------------------------------------------Condemned 2: Bloodshot (Xbox 360 and PlayStation3)Responsibilities------------------------------------------------------Design and Development of UI Interactive Behaviors and Code-Based AnimationUI Layout and FormattingSupplemental Bitmap and Vector AssetsAsset Management & ReformattingRapid PrototypingFlash Organization & Workflow DocumentsTechnologies / Software Used Regularly------------------------------------------------------Flash, FlashDevelop, and ActionScript (2.0, including OOP)Scaleform GFx (for Flash Integration)Perforce SCMPhotoshopInternal, Proprietary ToolsMicrosoft Word and Outlook
  • Elladorian Design
    Freelance Multimedia Designer & Technical Consultant
    Elladorian Design Aug 1991 - Jun 2008
    Freelance Multimedia Design & Technical Consultation CompanyResponsibilities------------------------------------------------------OwnerConcept and Design for Client Sites and ProjectsFull Development of New Web Sites and ContentVideo and Audio ProductionProject Research & DocumentationClient Proposals, Correspondence, and MeetingsMacintosh Technical Support & ConsultingTechnologies / Software Used Regularly------------------------------------------------------HTML, XHTML, CSS, PHP and PEAR (4.0+), MySQL (3.0+), and JavaScriptGoLive and DreamweaverFlash, Flex and ActionScript (including OOP)Photoshop, Illustrator, and InDesignFreeHand and Quark XPressPremier, AfterEffects, and Final Cut Pro
  • Wizards Of The Coast
    Flash Developer / Interactive Designer (Contract)
    Wizards Of The Coast Feb 2007 - Oct 2007
    Bellevue, Washington, Us
    Responsibilities------------------------------------------------------Concept-to-Product Planning, Engineering and DevelopmentInteraction and Information Architecture DesignAsset Management & ReformattingIntegrated Web Technologies ConsultationBandwidth OptimizationProject Implementation DocumentsTechnologies / Software Used Regularly------------------------------------------------------Flash, FlashDevelop, and ActionScript (2.0, including OOP)HTML, XML, and CSS (integrated with Flash)Photoshop, Illustrator, GoLive, and BBEditJavaScriptMicrosoft Word and Entourage
  • Wizards Of The Coast
    Flash Developer / Interactive Designer (Contract)
    Wizards Of The Coast Oct 2006 - Dec 2006
    Bellevue, Washington, Us
    Responsibilities------------------------------------------------------Concept-to-Product Planning, Engineering and DevelopmentInteraction & Information Architecture DesignAsset Management & ReformattingIntegrated Web Technologies ConsultationBandwidth OptimizationProject Implementation DocumentsTechnologies / Software Used Regularly------------------------------------------------------Flash, FlashDevelop, and ActionScript (2.0, including OOP)HTML, XML, and CSS (integrated with Flash)Photoshop, Illustrator, GoLive, and BBEditJavaScriptMicrosoft Word and Entourage
  • Vega Design Works
    Senior Graphic & Interactive Designer
    Vega Design Works Apr 2005 - Aug 2006
    Responsibilities------------------------------------------------------Concept and Design for Client Sites and ProjectsMaintenance & Updating of Existing Client SitesFull Development of New Sites and ContentProject Research & DocumentationClient Proposals, Correspondence, and MeetingsMacintosh Technical Support & ConsultingClient and Other Internal ContractingInternal and External Marketing and Collateral MaterialsTechnologies / Software Used Regularly------------------------------------------------------HTML, XHTML (primarily Strict), CSS, PHP (5.0+), MySQL (4.0+), and JavaScriptGoLive and DreamweaverPhotoshop, Illustrator, and InDesignFlash and ActionScriptMicrosoft Word and EntourageWindows Server 2003, IIS, and ExchangeApache Server on Mac OSX for DevelopmentiBiz (for Time Tracking and Invoicing)

Tom Keen Skills

User Interface Actionscript Flash User Interface Design User Experience Video Games Game Development Css Perforce Ps3 Xbox 360 Usability Testing Javascript Information Architecture Game Design Unity3d User Experience Design Project Management Adobe Creative Suite Graphics Animation Gameplay Visual Studio Xml Html Html 5 Computer Games Casual Games Console Dreamweaver Web Development Mobile Games Mmo After Effects Php Multiplayer Social Games Subversion Oop Photoshop Xbox Psp Illustrator Flex Scripting Iphone Game Engines Mysql Xhtml Sass

Tom Keen Education Details

  • The Art Institutes
    The Art Institutes
    Interactive Media Design / Multimedia & Web Design

Frequently Asked Questions about Tom Keen

What company does Tom Keen work for?

Tom Keen works for Microsoft

What is Tom Keen's role at the current company?

Tom Keen's current role is Design and User Experience.

What is Tom Keen's email address?

Tom Keen's email address is to****@****ome.net

What is Tom Keen's direct phone number?

Tom Keen's direct phone number is +120690*****

What schools did Tom Keen attend?

Tom Keen attended The Art Institutes.

What are some of Tom Keen's interests?

Tom Keen has interest in Evolving Copyright And Trademark Law, New Technologies, Video And Tabletop Games, Changing, My Family, Film And Video.

What skills is Tom Keen known for?

Tom Keen has skills like User Interface, Actionscript, Flash, User Interface Design, User Experience, Video Games, Game Development, Css, Perforce, Ps3, Xbox 360, Usability Testing.

Who are Tom Keen's colleagues?

Tom Keen's colleagues are Sami Modak, د. خولة حمد الزيدي, Jessica Wang, Atharv Bhandare, Different Human, Thanh Dinh, Dennis Steltjes.

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