Director
Current* Lead a team through all stages of the game development process.* Design games.* Use knowledge I gained doing stuff my teachers and my friends' parents declared "wastes of time."
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@wayforward.com
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Tomm Hulett is listed as Director at WayForward Technologies, a with 137 employees, based in Santa Clarita, California, United States. AeroLeads shows a work email signal at wayforward.com and a matched LinkedIn profile for Tomm Hulett.
Tomm Hulett previously worked as Designer at Konami Orange County Development Studio and Senior Associate Producer at Konami. Tomm Hulett holds Ba, English from California State University, Fullerton.
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Tomm Hulett is a Director at WayForward Technologies. He possess expertise in video games, writing/editing, project management, level design, concept creation and 20 more skills.
Listed skills include Video Games, Writing/Editing, Project Management, Level Design, and 21 others.
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* Lead a team through all stages of the game development process.* Design games.* Use knowledge I gained doing stuff my teachers and my friends' parents declared "wastes of time."
* Designed gameplay systems for an unreleased project.
* Worked on a variety of key Konami franchises, including Silent Hill, Castlevania, and Contra.* Worked as Producer on Silent Hill: Shattered Memories, Book of Memories, and Rocket Knight.
* Tested most of Atlus's releases from 2001 to 2004* Wrote Localized text for many games, including several in the Shin Megami Tensei series.* Served as Project Lead on the Trauma Center titles, Contact, and Steambot Chronicles.
After High School, I decided I wanted to make an RPG on GameBoy, so I gathered up a team of like-minded people from the internet and we tried to do it for free. I know what you're thinking, but we were officially licensed by Nintendo and everything. We also created many demos which were considered by Nintendo, Konami, and Atlus.
Stephen "Doc" Clarke-Willson needed someone to design levels for PC games he was developing after striking out from Virgin. For some reason he was willing to pay me to do this.
That's right, I tested games at age 12.
Other employees you can reach at wayforward.com. View company contacts for 137 employees →
Jesus Lopez
Colleague at Wayforward TechnologiesLiberty Hill, Texas, United States
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Chris Kerlegon
Colleague at Wayforward TechnologiesLong Beach, California, United States
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Jasmine Ortiz
Colleague at Wayforward TechnologiesRialto, California, United States
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Matthew Greenfield
Colleague at Wayforward TechnologiesSanta Clarita, California, United States
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Leonardo Carrasco
Colleague at Wayforward TechnologiesCuritiba, Paraná, Brazil
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Paul Castillo
Colleague at Wayforward TechnologiesLos Angeles Metropolitan Area, United States
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Adrienne Gipson
Colleague at Wayforward TechnologiesLos Angeles County, California, United States
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Jay Burns
Colleague at Wayforward TechnologiesLos Angeles, California, United States
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Ian Strother
Colleague at Wayforward TechnologiesBell Canyon, California, United States
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James Montagna
Colleague at Wayforward TechnologiesLos Angeles, California, United States
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Quick answers generated from the profile data available on this page.
Tomm Hulett works for WayForward Technologies.
Tomm Hulett is listed as Director at WayForward Technologies.
AeroLeads has found 1 work email signal at @wayforward.com for Tomm Hulett at WayForward Technologies.
Tomm Hulett is based in Santa Clarita, California, United States while working with WayForward Technologies.
Tomm Hulett has worked for Wayforward Technologies, Konami Orange County Development Studio, Konami, Atlus Usa, and Team Xkalibur.
Tomm Hulett's colleagues at WayForward Technologies include Jesus Lopez, Chris Kerlegon, Jasmine Ortiz, Matthew Greenfield, and Leonardo Carrasco.
You can use AeroLeads to view verified contact signals for Tomm Hulett at WayForward Technologies, including work email, phone, and LinkedIn data when available.
Tomm Hulett holds Ba, English from California State University, Fullerton.
Tomm Hulett is listed with skills including Video Games, Writing/Editing, Project Management, Level Design, Concept Creation, Design Feedback, Parody Songwriting, and Creative Direction.
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