Tom Oliphant Email & Phone Number
Who is Tom Oliphant? Overview
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Tom Oliphant is listed as Principal Engineer at Skeleton Key, based in Buda, Texas, United States. AeroLeads shows a matched LinkedIn profile for Tom Oliphant.
Tom Oliphant previously worked as Software Engineer at Aspyr Media and Indie Developer at Oliphant Games. Tom Oliphant holds Bachelor Of Science, Computer Science from University Of Utah.
Email format at Skeleton Key
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About Tom Oliphant
Tom Oliphant is a Principal Engineer at Skeleton Key. Colleagues describe him as "Tom is the model gameplay programmer - he's smart, well-organized and efficient, and brings with him an excellent game design sense. That combination is invaluable, and I would highly recommend Tom to anyone seeking a gameplay programmer. As DLC Design Lead, I spent a lot of time hovering over Tom's shoulder, whether it was asking for feature X to be exposed to data-driven tweaks, requesting that feature Y be hooked up, or wondering how feature Z worked over the hood. Whatever the reason for my visit, Tom always took the time to deliver the information or functionality I needed without any impact to his previously scheduled work. On a few occasions, we had to throw him some last-minute curveballs, and he took each one like a champ and turned out fantastic work.", "Tom is one of those employees you wish you could clone, He's talented, smart, fast and can work on anything you need him to. Tom helped with nearly every facet of Starhawk's gameplay code and always did so with a great attitude and excitement to learn something new. I could simply point Tom in a direction and be sure that he would have it working. Tom made significant contributions to our game’s vehicles, character animation, stats, skills, cameras, HUD, pickups, network synchronization and tons more. I can’t count the time kept us on schedule by diving in, quickly understanding a problem and coding up a solution.", and "Tom is one of the most awesome gameplay programmers I've ever worked with. We first worked together early in each of our careers, at Incognito Entertainment as designers, and he quickly earned my respect. After a brief hiatus he rejoined our team, now spun-off as LightBox Interactive, as a gameplay programmer. What he's done is successfully marry good design sense with excellent technical ability: he's an amazing programmer to work with because when I bring him a design, he has the experience and intuition to understand the logic that underpins that design. That gives him great insight into potential issues, feasibility, and opportunities the design team hadn't considered. And his ability to execute designs quickly and accurately is unparalleled, making him an excellent go-to guy for rapid iteration."
Tom Oliphant's current company
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Tom Oliphant work experience
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Software Engineer
Indie Developer
On the side worked on a game for iOS called Absconder.https://itunes.apple.com/us/app/absconder/id695430216?mt=8Principle software engineer, sound and music designer/composer.
Gameplay Programmer
Gameplay Programmer
Unannounced Project: June 2012 - October 2012:* Implemented various game components, such as Flight Dynamics, Turrets, some Weapon types, networked health component, and simple flight AI.* Wrote utility class to encapsulate finding locators in an entry.* Wrote debug utility classes for drawing game errors and information to the screen.Starhawk for the Playstation 3: May 2008 - September 2012:* Worked closely with the Animation team to construct player and vehicle animation trees, handling properly blending between animation states; Vehicle mounting and driving animations, and death animations blending to ragdolls.* Made various subsystems work across the network, such as Player and Vehicle movement, weapon pickups, Build and Battle part creation, cinematic melee, and damage events.* Implemented various HUD elements: per-mode game state HUD, weapon selection HUD, Build and Battle part selection, on-screen notifiers, and minimap representation of game world.* Wrote unique cameras for different player states, such as running around on foot, driving in a vehicle, or flying in a ship.* Made camera shake system allowing designer-tunable translational and rotational shake, as well as directional kicks.* Created weapon pickups system, as well as an award drop system that allowed the player to drop some or all of their weapons and “rift energy” when they died.* Hooked up requirements for getting trophies, and for unlocking new skills.* Worked with the sound team in hooking up sound events throughout the game.
Tom Oliphant education
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University Of Utah
Frequently asked questions about Tom Oliphant
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What company does Tom Oliphant work for?
Tom Oliphant works for Skeleton Key.
What is Tom Oliphant's role at Skeleton Key?
Tom Oliphant is listed as Principal Engineer at Skeleton Key.
Where is Tom Oliphant based?
Tom Oliphant is based in Buda, Texas, United States while working with Skeleton Key.
What companies has Tom Oliphant worked for?
Tom Oliphant has worked for Skeleton Key, Aspyr Media, Oliphant Games, Cloud Imperium Games, and Lightbox Interactive.
How can I contact Tom Oliphant?
You can use AeroLeads to view verified contact signals for Tom Oliphant at Skeleton Key, including work email, phone, and LinkedIn data when available.
What schools did Tom Oliphant attend?
Tom Oliphant holds Bachelor Of Science, Computer Science from University Of Utah.
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