Tom Ryle

Tom Ryle Email and Phone Number

Sales and Marketing Manager, State R3 Lead @ Washington Department of Fish & Wildlife | Outdoor Recreation @ Washington Department of Fish & Wildlife
Tom Ryle's Location
Olympia, Washington, United States, United States
Tom Ryle's Contact Details
About Tom Ryle

I lead creative sales and marketing initiatives that increase participation in fishing, hunting, and outdoor recreation (R3), generate revenue, and fund conservation efforts in Washington state. My mission is to help people discover their unique connection to the natural world.As a former Industrial Designer and User Experience leader at Intel and Amazon, I have a strong background in product development, service design, and customer experience across various domains and markets. I leverage my design expertise and technical knowledge to create innovative and engaging solutions that meet the needs and expectations of our target audiences. I enjoy collaborating with multidisciplinary teams, fostering a user-centered design culture, and enabling teams to thrive. Culture is king in any organization - without it, you have nothing.A lifelong passion for wildlife, natural resource stewardship, public lands, and outdoor recreation inspires me to pursue work that has a positive social and environmental impact. This work has fueled adventures from the Arctic Circle to South Africa and many places in between.

Tom Ryle's Current Company Details
Washington Department of Fish & Wildlife

Washington Department Of Fish & Wildlife

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Sales and Marketing Manager, State R3 Lead @ Washington Department of Fish & Wildlife | Outdoor Recreation
Tom Ryle Work Experience Details
  • Washington Department Of Fish & Wildlife
    Sales And Marketing Manager, Washington State R3 Coordinator
    Washington Department Of Fish & Wildlife Dec 2018 - Present
    Olympia, Washington, Us
    Leading creative sales and marketing for the agency, focusing on increasing participation in outdoor recreation (R3), product/service innovation, service design & customer experience, statewide license dealer support, statewide public outreach events, and strategic growth initiatives that generate revenue while providing sustainable recreational and commercial opportunities.
  • Cabela'S
    Cabela'S Pro Staff Team Member
    Cabela'S Oct 2014 - Jan 2019
    Sidney, Nebraska, Us
    Developed and delivered educational seminars and demonstrations covering a variety of hunting and outdoor pursuit topics for retail store events. Demonstration and promotion of Cabela's branded products through various media channels. Served as a mentor, coach, and brand representative through public appearances.
  • Anthro-Tech, Inc.
    Senior User Experience Designer
    Anthro-Tech, Inc. May 2015 - Nov 2018
    Olympia, Wa, Us
    Anthro-Tech is a user-centered design (UCD) consultancy focused on crafting solutions that put people at the forefront of the product development process. Clients include government agencies, non-profits and enterprises with a social-impact mission. Client list: Bill and Melinda Gates Foundation, Washington Department of Fish and Wildlife, Amazon, Allen Institute, Sound Transit, Community Transit, Washington Department of Labor & Industries, Washington State Department of Transportation, Department of Commerce, Health Care Authority, Washington State Employees Credit Union, and more.
  • Amazon
    Senior Producer, Amazon
    Amazon Jan 2014 - Apr 2015
    Seattle, Wa, Us
    As a member of Amazon's Human-Centered Design (HCD) team, my colleagues and I focused on the workflows that power Amazon's Worldwide Fulfillment Centers. Our work centered on optimizing physical and digital environments to create improved process workflows, efficiency, and increase customer order throughput. My focus was primarily on new hardware and technology innovations (over 20 patents filed/pending) that can scale both technically and operationally, thereby achieving significant and measurable cost savings.
  • Intel Corporation
    Ux Design & Strategy
    Intel Corporation Jun 2013 - Jan 2014
    Santa Clara, California, Us
    As lead designer of the User Experience (UX) team within Intel's PC Client Group, I was focused on defining new platforms/products and delivering meaningful mobile device experiences that enhance people's lives. Exploratory concept prototyping and strategic roadmaps were key activities.
  • Intel Corporation
    Creative Architect
    Intel Corporation May 2011 - Jan 2014
    Santa Clara, California, Us
    Focused on driving optimal Consumer User Experiences (mobile, desktop, environments, etc.) through the creation of new transformational programs and initiatives aimed to help employees internalize the importance and value of UX in their daily work.
  • Intel Corporation
    Human Factors Engineer & Ux Designer
    Intel Corporation Apr 2009 - Apr 2011
    Santa Clara, California, Us
    Intel's Human Factors Engineering team drives improvement of the corporate end-user experience, with IT solutions by enabling a holistic, human-centered approach. Responsible for User Experience, UI design concepts and information architecture support of Intel Foundry Services, a portal that provides access to hundreds of foundry collaterals and services to better support System on Chip (SOC) design teams spread throughout the world. Responsible for supporting a large Product Lifecycle Management (PLM) study which focused on understanding the product development culture at Intel (needs finding) and informing new productivity solutions. Drove IT business unit org transformation aligned to UCD principles by embedding business unit employees in the UCD process.
  • Intel, Channel Platforms Group
    Industrial Design Manager
    Intel, Channel Platforms Group Dec 2007 - Feb 2009
    Santa Clara, California, Us
    Responsible for Industrial Design leadership for Intel’s Channel Platform Group. Drove global notebook Design strategy for five new HW standards worldwide. Responsible for all Design activities, managed vendors/suppliers, interfaced with international Local & Regional OEM customers and offshore ODMs to develop customized, branded solutions. Achieved design “wins” with multiple OEMs in multiple geographies.
  • Intel, Channel Platforms Group
    Experience Research & Design Manager
    Intel, Channel Platforms Group Jun 2004 - Dec 2007
    Santa Clara, California, Us
    UCD was a multi-disciplinary team of user experience researchers, designers, and engineers whose charter was to discover and translate end-user value into tangible solution prototypes to inform new business value. I was responsible for all aspects of managing the multi-disciplinary Experience Research & Design team (10+ people) in addition to UCD Staff management duties. Key Initiative: Established a functional ideation/prototyping lab where cross-functional teams could work real-time to develop new experiences, business models, and product concepts.
  • Intel, Enterprise Server Group
    Sr. Industrial Designer
    Intel, Enterprise Server Group Sep 1997 - May 2003
    Santa Clara, California, Us
    Sr. Industrial Designer supporting Intel's Enterprise Server Group where I initiated Intel's first Server Design Language, creating a consistent product appearance, serviceability interfaces, system labelings/touch points, and OEM customization strategy for unique branding. Influenced global product line offering spanning entry, mid-range, and high-end, and telco server product classes. Also created a long-term serviceability roadmap to achieve better total cost of ownership (usability, installation, and faster, more reliable field service).
  • Pacific Design Engineering
    Industrial Designer
    Pacific Design Engineering Nov 1995 - Sep 1997
    Us
    Full-service product design & development company in Beaverton, Oregon. Projects including, IC test & measurement equipment, medical equipment, computer hardware, and a variety of consumer products.
  • Usa Self Employed
    Product Design Consultant
    Usa Self Employed Feb 1992 - Oct 1995
    Consulted on a variety of projects including the complete design, from concept to production, for a Standing Wave Ratio Meter (handheld test device) for the HAM Radio industry, heuristic evaluation, UX/UI design and technical writing for handheld GPS product, target footage for Interactive Target Systems and DART Target Systems, game call development, hunting video production, product and promotional videos, and the promotion of various archery products.
  • United States Naval Reserve
    Machinist
    United States Naval Reserve Jun 1986 - Jun 1994
    Trained in San Diego in 1987, then stationed in Bremerton, Washington where I trained as a machinist one weekend per month and two weeks per year with the Navy. My detachment served the Pacific Fleet during the Gulf War era. My work supported mine sweepers, aircraft carriers, destroyers, and various other ship classes.
  • Gray Mold Company
    Machinist
    Gray Mold Company Jun 1988 - Apr 1992
    I worked through my college years at Gray Mold Company as a machinist, working on lost-wax investement casting tools (aluminum) for the aerospace industry and other applications. This was invaluable experience to compliment my Industrial Design degree and US Naval Reserve machinist duties.

Tom Ryle Skills

Product Design User Experience Industrial Design Design Strategy Videographer Leadership User Centered Design Rapid Prototyping User Interface Design Product Development Interaction Design User Research Design For Manufacturing Experience Design User Experience Design Graphic Design Sketching Solidworks Design Management Design Thinking Concept Development Packaging Product Innovation Usability User Interface Usability Testing Mobile Devices Illustrator Photography Concept Design Public Speaking Information Architecture Strategy Creative Direction Human Computer Interaction Information Design Persona Usability Engineering Research Design Creative Problem Solving Heuristic Evaluation Human Factors Adobe Creative Suite Concept Generation Ethnography Brand Development User Scenarios Wireframes Art Direction Adobe Illustrator

Tom Ryle Education Details

  • Western Washington University
    Western Washington University
    Industrial Design
  • Us Naval Training Center, San Diego
    Us Naval Training Center, San Diego
    Machinist

Frequently Asked Questions about Tom Ryle

What company does Tom Ryle work for?

Tom Ryle works for Washington Department Of Fish & Wildlife

What is Tom Ryle's role at the current company?

Tom Ryle's current role is Sales and Marketing Manager, State R3 Lead @ Washington Department of Fish & Wildlife | Outdoor Recreation.

What is Tom Ryle's email address?

Tom Ryle's email address is tm****@****ail.com

What is Tom Ryle's direct phone number?

Tom Ryle's direct phone number is +136087*****

What schools did Tom Ryle attend?

Tom Ryle attended Western Washington University, Us Naval Training Center, San Diego.

What are some of Tom Ryle's interests?

Tom Ryle has interest in Education.

What skills is Tom Ryle known for?

Tom Ryle has skills like Product Design, User Experience, Industrial Design, Design Strategy, Videographer, Leadership, User Centered Design, Rapid Prototyping, User Interface Design, Product Development, Interaction Design, User Research.

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