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Anthony Amos Email & Phone Number

Senior Producer | Program Manager | Game Designer | Artist at Valeo
Location: San Francisco, California, United States 13 work roles 3 schools
1 work email found @lonelyplanet.com 4 phones found area 408 and 510 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email a****@lonelyplanet.com
Direct phone (408) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Producer | Program Manager | Game Designer | Artist
Location
San Francisco, California, United States

Who is Anthony Amos? Overview

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Quick answer

Anthony Amos is listed as Senior Producer | Program Manager | Game Designer | Artist at Valeo, based in San Francisco, California, United States. AeroLeads shows a work email signal at lonelyplanet.com, phone signal with area code 408, 510, and a matched LinkedIn profile for Anthony Amos.

Anthony Amos previously worked as Advanced Development PM at Valeo and Design & Project Consultant | World Traveler at Armour Deus. Anthony Amos holds Ba: Digital Art And Animation, Computer Modeling And Animation from University Of Silicon Valley.

Company email context

Email format at Valeo

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{first}.{last}@lonelyplanet.com
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AeroLeads found 1 current-domain work email signal for Anthony Amos. Compare company email patterns before reaching out.

Profile bio

About Anthony Amos

I am an accomplished project management professional with an exceptional track record in production, project execution, strategic client management, and delivery of initiatives leading to measurable revenue growth and cost reduction. I thrive in creative environments suited to cross-functional and global teams spanning multiple project disciplines and platforms. What sets me apart is my unique ability to see things not only from a creative standpoint, but a technical and marketing perspective as well.I have taken on many roles in my career—Producer, Project Manager, Product Manager, Marketing Technologist, Copywriter, and Designer. As a result, I am able to maneuver through multi-disciplinary tasks with agility, and navigate complex program challenges from pencil all the way through to pixel. My 14+ years of professional management and production experience has taught me that my value simmers down to the following:✓ I am a multi-linguist of technology-driven business. I speak programmer, engineer, writer, editor, designer, marketer, customer, and persnickety client.✓ As an effective leader, I value innovation, creative thinking, and problem solving to achieve exceptional results.✓ I know how to improvise and iterate to make ideas succeed, while keeping multi-functional teams focused, empowered and eager to maintain project momentum.Specialties: • Project Management - Waterfall/SDLC + Agile (SCRUM/Kanban/Lean)• Product Management and Development• Global Team Management• Video Game Production• UX/UI Collaboration• Design (2D, 3D)• Marketing and Technical Copy Writing• Editorial Direction• Brand Marketing• Business Development• Mentorship and Employee Development• Budget Forecasting• New Corporate Office Expansion and Infrastructure Setup• Enterprise-level System Migrations and Upgrades• Customer and Vendor Relationship ManagementSeeking a passionate, efficient, and energized creative thinker who goes beyond what’s required to exceed project goals? Send me a message!

Listed skills include Photoshop, Agile Methodologies, Illustrator, Management, and 43 others.

Current workplace

Anthony Amos's current company

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Valeo
Valeo
Senior Producer | Program Manager | Game Designer | Artist
AeroLeads page
13 roles

Anthony Amos work experience

A career timeline built from the work history available for this profile.

Advanced Development Pm

Current

Paris, Île-De-France, Fr

Spotlight:• In-Vehicle Augmented Reality Gaming• Research and Development

Feb 2023 - Present

Design & Project Consultant | World Traveler

Current

Took time off from the 9-5 to take care of family post-covid, do some freelance consulting work around the world, and level up in the areas of design, product development and AI.

May 2022 - Present

Executive Producer

Meridian , Idaho, Us

Led multiple cross-disciplinary, distributed teams and oversaw all phases of the design and development portfolio of artwork production, interaction design and software development projects from AAA video game experiences to full stack enterprise software for mobile, console and PC platforms.Key Accomplishments:• Grew the company from a UX/UI design-only studio, to a full-fledged co-development and integration studio.• Released the company's first game co-developed with the talented team from AppLovin's Kryss: Battle of Words division.• Expanded the team from a handful of designers to a full compliant of 20+ designers, developers and production personnel within the first year.• Defined and implemented standardized processes to streamline and communicate actionable project vision, as well as execute a wide range of project management processes, leading to faster client and stakeholder buy-in and increased management efficiencies across the board.• Collaborated with development partners, cross-company teams, and studio leadership to coordinate release requirements, scope, schedule, and research from concept through launch of new features and content.• Led beyond my role to not only build, support and inspire inclusive relationships, but to mentor and elevate team members across all disciplines to cultivate a dynamic atmosphere of continuous learning and empowerment.

Jan 2021 - Apr 2022

Senior Product Manager

New York City, New York, Us

Promoted to lead a multitude of product design initiatives for the architecture and infrastructure component of Lonely Planet’s digital product organization to enable delivery of inspirational digital travel content across www.lonelyplanet.com, Fortune 100 partnerships (Google, Apple, Samsung), and award-winning mobile apps for iOS/Android/Tizen.• Interfaced with UX designers, engineering, content marketing, and the executive team to spearhead the company-wide efforts to migrate several fragmented CMS platforms into a new consolidated CMS, resulting in reduced costs by hastening creative processes, and significantly reducing deployment processing time by over 90%.• Influenced the redesign of key site features effecting UI/UX design changes, resulting in increased customer engagement, retention and enhanced user experiences, as well as internal admin tools to streamline the content creation process.• Responsible for creation of unified product vision and go-to-market strategy to align with overarching company-wide goals by conducting extensive market research, competition and cost analysis, creation of user stories and success metrics.

Jul 2019 - Apr 2020

Senior Project Manager

New York City, New York, Us

Managed technical operations between the Digital Product organization and C-level leadership, and made recommendations about schedules, roadmap prioritization and resource allocation for product development and infrastructure improvement programs.• Translated corporate directives into concise, compelling infrastructure improvement programs via OKR execution, process improvements, metrics reporting, cost and KPI analyses, roadmapping and resource allocation.• Drove all technical program initiatives to create, deploy and manage an ecosystem of 30+ different extensible APIs and microservices that allowed our clients and partners to easily integrate and consume Lonely Planet content in real time.• Implemented a new project planning system to streamline and communicate actionable project vision, as well as execute a wide range of project management processes, leading to faster stakeholder buy-in and increased team efficiency.• Increased product quality, organizational clarity and effective governance across all teams by implementing best practice standards for requirements, design/code reviews, testing and bug processes, time tracking, and key stakeholder inclusion.

Feb 2016 - Jul 2019

Technical Project Manager

Victoria, British Columbia, Ca

Promoted to execute all program initiatives within the Technical Operations team to support the digital organization, and several Web and Mobile game studios focused on multiple genres consisting of real-time strategy (RTS), MOBA and combat games.• Executed full cycle project management processes, and interfaced with multiple delivery teams to take ownership of technical project planning and delivery for all Security, Networking and Infrastructure program initiatives.• Provided “go to” leadership, transparency, and visibility to all technology and game studios to optimize program delivery, and establish management and organizational level processes to drive focus on tactical and strategic business objectives.• Achieved cost savings of over $1.5M annually through execution of several large-scale deployments, data migrations, and system upgrades, while retaining 99.99%+ video game and infrastructure uptime.• Led global deployments and migrations of highly scalable systems and services for 100% corporate adoption across all digital organizations and game studios.• Anticipated and removed obstacles that prevent delivery of program objectives. Drove for clarity to maintain forward project momentum. Engaged stakeholders and partners on problem solving and execution. Titles: Backyard Monsters: Unleashed, War Commander, Battle Pirates, Vega Conflict, TOME.* Promoted from IT Project Manager to Project Manager: Security and Network Engineering - January, 2014* Promoted to Technical Project Manager: Technical Operations and Infrastructure - January, 2015

May 2013 - Sep 2015

Project Manager: Digital Marketing And Product Development

Delray Beach, Florida, Us

Led interactive engagements with creative, technology and marketing leadership in key project decision-making, including requirements gathering, scheduling, resource allocation, and coordination of teams and approval processes within the product lifecycle for Web, Mobile and Marketing products.

Jul 2011 - Sep 2012

Product Owner | Business Development

Delray Beach, Florida, Us

Recruited to execute re-branding efforts, online marketing, and new business development for Penthouse.com and Danni.com content sites. Defined digital marketing strategies, product vision and collateral development to drive focus on key business objectives, and generate increased member traffic and top-line revenue.

Dec 2010 - Jul 2011

Project Manager: Marketing Technology

Delray Beach, Florida, Us

Promoted to Project Manager to drive the design, development and deployment process for all Marketing Technology initiatives, focusing on marketing tools and collateral development, website redesigns and emerging web technologies.* Promoted from Quality Assurance Engineer to Project Manager for Marketing Technology division.

May 2007 - Dec 2010

Quality Assurance Engineer

Delray Beach, Florida, Us

• Collaborated with project managers, developers and stakeholders to evaluate testing requirements to implement and execute testing procedures to meet Web and Marketing Technology quality standards.• Responsible for quality control of 25+ large and small scale projects during each production cycle.• Accountable for functionality and stability of 35+ member and affiliate marketing sites, banners, landing environments and internal tracking tools and technologies.

Oct 2005 - May 2007

Assistant-Lead Game Test Engineer

San Mateo, California, Us

Assisted in the management of multiple teams consisting of up to 32 game test engineers, and organized multi-user test environments with game developers to verify playability and continuity.• Accelerated average QA testing turnaround time by more than 20% within multi-user test environments through the implementation of improved debugging database.• Analyzed PlayStation 2 console software for graphical errors, system crashes, gameplay stability, and compiled, managed and organized these issues in a centralized database.• Ensured that PlayStation 2 peripherals and software met or exceeded technical and legal principles defined by Sony Computer Entertainment America.Titles: Ratchet and Clank I.II.III, Gran Turismo 4, Socom II.III, Dark Cloud II, Treasure Planet, Sly Cooper I.II.III, Amplitude, Getaway, Syphon Filter.

May 2002 - Sep 2005

3D Artist | Video Editor

Vis-À-Vis, Inc. | Kerplink, Inc.

Served as Audio/Video editor and 2D/3D Artist for E-Learning and Entertainment divisions, and communicated with all levels of management to create and design marketing collateral for print and digital streaming media.• Produced, scripted, hosted and post-produced interview with The Art of Star Wars author, Jonathan Bresman.• Created and edited Learning Assistance Video Modules for Discreet / Autodesk utilizing 3D Studio MAX and AutoCAD.• Created the video trailer for the Oracle Learning Assistance Program.Clients: Autodesk, Discreet, Mainframe, Hasbro, LeapFrog, Pfizer, Oracle, Tangle Creations.

Nov 2000 - May 2002

Producer | Video Editor

San Jose, Ca, Us

Produced and edited Audio/Video on “Digital Memories” project with World War II veterans, and communicated directly with veterans to accurately portray their wartime experiences.

Jun 1998 - Sep 1998
3 education records

Anthony Amos education

Ba: Digital Art And Animation, Computer Modeling And Animation

University Of Silicon Valley

Csm, Certified Scrummaster

Scrum Alliance

Transfer, Ba: Computer Science

San Diego State University
FAQ

Frequently asked questions about Anthony Amos

Quick answers generated from the profile data available on this page.

What company does Anthony Amos work for?

Anthony Amos works for Valeo.

What is Anthony Amos's role at Valeo?

Anthony Amos is listed as Senior Producer | Program Manager | Game Designer | Artist at Valeo.

What is Anthony Amos's email address?

AeroLeads has found 1 work email signal at @lonelyplanet.com for Anthony Amos at Valeo.

What is Anthony Amos's phone number?

AeroLeads has found 4 phone signal(s) with area code 408, 510 for Anthony Amos at Valeo.

Where is Anthony Amos based?

Anthony Amos is based in San Francisco, California, United States while working with Valeo.

What companies has Anthony Amos worked for?

Anthony Amos has worked for Valeo, Armour Deus, Ux Magicians, Lonely Planet, and Kixeye.

How can I contact Anthony Amos?

You can use AeroLeads to view verified contact signals for Anthony Amos at Valeo, including work email, phone, and LinkedIn data when available.

What schools did Anthony Amos attend?

Anthony Amos holds Ba: Digital Art And Animation, Computer Modeling And Animation from University Of Silicon Valley.

What skills is Anthony Amos known for?

Anthony Amos is listed with skills including Photoshop, Agile Methodologies, Illustrator, Management, Jira, User Experience, Quality Assurance, and Project Management.

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