Tony Bennett Email and Phone Number
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20+ years programming games. 10+ years building and leading high performing teams. Entrepreneurial experience in startup environments and established organizations.Engineering leader helping others to success professionally and personally in the games software industry, providing strategic development and execution planning, collaborating with cross functional teams and executives to build roadmaps and innovate towards future products. An influential manager of software developers and building teams. A reputation for driving positive company culture and strong customer service having successfully helped multiple teams scale and ship dozens of titles of various complexities and budgets.I enjoy building quality software with teams that like to have fun at the same time.Proficiencies: Leadership, Customer Relations, Career Management, Engineering, Communication, Conflict Resolution, Agile, SDLC, Research & Development, Planning, Quality of Life for healthy sustainable teams.Casino Gameshttps://www.everi.com/games/library/https://www.everi.com/games/hardware/Video Gameshttps://starwarshunters.com/en-us/https://en.wikipedia.org/wiki/Darksiders_IIhttps://en.wikipedia.org/wiki/Darksiders_(video_game)https://en.wikipedia.org/wiki/The_Matrix:_Path_of_Neohttps://en.wikipedia.org/wiki/Enter_the_Matrixhttps://en.wikipedia.org/wiki/Messiah_(video_game)https://www.mobygames.com/person/33816/tony-bennett/
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Director Of Technology - Mobile EngineeringHard Rock Digital Apr 2024 - PresentHollywood, Florida, Us -
Director Of EngineeringZynga May 2021 - Sep 2023San Francisco, California, UsSoft Launched: Star Wars Hunters (iOS, Android)• Grew US engineering team and brought (Star Wars Hunters) Nintendo Switch to parity with iOS/Android• Lead and managed remote UK/US engineering team: SEM, Core Tech, Graphics, Gameplay, UI, Platform• Hired and managed engineering contractors, responsible for budgets, feedback and deliverables• Formed Engine Team of Core Tech and Rendering to protect resources and address tech debt• Soft launched Star Wars Hunters on iOS/Android, tracked KPIs to increase funnel and retention numbers• Responsible for organizing Architecture review sign-off before going to soft launch• Tracked engineering productivity and efficiency using a data driven approach, increasing accountability• Negotiated Imagination Technologies pro bono profiling and testing, increase market on PowerVR• Liaised with Central Technology Group on ZDK roadmaps, new features, integrations and issues• Engaged regularly with the CTO on OKRs, communications, SWOT analysis and organization health• Partnered with product, design, production, analytics and executives on milestones and roadmaps• Provided and presented updates to executives to ensure goals were met and schedules adhered to• Responsible for organizing and presenting weekly tech meetings and monthly engineering all-hands• Coordinated RTO efforts for US engineering team, working closely IT & Facilities on requirements• Served on the Dev Council mentorship team to help other engineers & leaders across the company -
Director Of Game DevelopmentEveri Holdings Inc. Aug 2017 - May 2021Las Vegas, Nevada, Us• Lead and managed game development teams consisting of Programming, Math, QA• Built out Ports & International team, Programming, Math, QA, Producer, Artists• 30+ new releases annually, 80+ yearly products (clones, conversions, ports, upgrades)• Collaboration with SVPs, Engineering, Production, PM on budgets, features, roadmaps, resources• Increased quality and best practices through shared libraries, code reviews and embedded QA• Hiring, staffing plans, goal setting, performance reviews, promotions and disciplinary actions• Career growth of engineers to other departments through building relationships and initiative-taking• Broke down silos with other engineering leaders to increase output and reduce churn• Organized and executed yearly hackathons to inspire innovation in slot gaming• Coordinated large cross departmental effort in upgrading products to a new platform• Creation of bi-annual studio surveys to assess employee satisfaction• Partnered with HR & Recruiting on events & presentations to promote our company and culture -
Sr. Software Development ManagerEveri Holdings Inc. Apr 2014 - Aug 2017Las Vegas, Nevada, Us• Managed a team of engineers, full supervisory, career development, project and resource management• Engineering hiring manager for 2 new external studios, onboarding, training and technical support• 100+ quality products delivered on time, exceeding product expectations year over year• Created Core Technology Group and Game Dev PMO to increase scalability and output• Reduction in development time/costs through process change integrating common libraries and tools• Organized and ran innovation and fun, 7 hackathons and cultural events (BBQ/quiz/bingo/happy hours)• Drove strategic initiatives and project retrospectives then presented to the executive team• Accountable for the long-term productivity, morale and efficiency of game development teams• Gathered requirements for space planning reducing overhead for multiple departments• Partnered with HR & Recruiting on multiple onsite and offsite events in customer service roles -
Lead ProgrammerEveri Holdings Inc. Jun 2013 - Apr 2014Las Vegas, Nevada, Us• Engineer and team lead making mechanical and video casino slot machine games• Hiring, onboarding, One-on-Ones, performance evaluations, technical mentoring and coaching• 20% increase in development efficiency through automated deployment, process change and tooling• Introduced Slack workflow increasing communication and collaboration across studios• Researched and reported on competitor’s products in the field and tradeshows• Trained with AMA on “Business Management and Organization” and “Results-Oriented Communication”• Joined Toastmasters to build on my leadership and communication skills• Company ambassador for The University of Texas “Game Development and Design Program” -
Senior Manager, Engineering & DevelopmentVigil Games Dec 2009 - Feb 2013Austin, Tx, UsShipped: Darksiders 2 (PC, PS3, Xbox 360)• Engineering manager for (18) engineers on all SKUs• Interviewing, hiring, onboarding, performance evaluation, disciplinary actions, salary adjustments• GDK programming, best practices, code reviews, debugging, fixing bugs, stability tracking• Technical mentoring, coaching, hands on debugging and firefighting for all platforms• Sprint leader for internal cross functional UX feature teams, accountable for schedule• Middleware evaluation for tools and systems, third party contracts and cost approval• Product owner for proprietary tools, automation, online social library and bug tracker• LeaderPoint leadership and management development training course -
Senior, Lead ProgrammerVigil Games Apr 2006 - Nov 2009Austin, Tx, UsShipped: Darksiders (PC, PS3, Xbox 360)• Lead programmer on Darksiders (PC)• Senior programmer on Game Editor and Audio Tools for Darksiders (PC, PS3, Xbox 360)• Technical liaison with publishing for Wii U, OnLive, Gaikai, DLC, TUs, demos and submissions• Code reviews, debugging, optimizing, enforcing best practices, tracking stability• Defined product requirements with leadership group, team tasks/bugs accountability• Customer relations, promoting technical knowledge and code sharing across multiple studios• Technical design documentation, collating/writing for current and future systems• Mentorship in the form of programming, debugging, or technical direction to all disciplines -
Senior ProgrammerShiny Entertainment, Inc. Jan 1998 - Jan 2006Laguna Beach, California, UsShipped: Messiah, Enter the Matrix, The Matrix: Path of Neo (Dreamcast, GameCube, PS2, Xbox)• Programming renderers, audio engines, special effects systems and associated editors in C++• Cross platform audio streaming with real-time audio filters and interactive music mixing• Weapon, ballistic and aiming systems and gameplay events• Content automation and data driven tooling, optimization and debugging of multiple systems -
Co-Founder / Lead ProgrammerBankrupt Studios Mar 1997 - Jan 1998• Started a games studio, created a space shooter and RPG (PC)• Designed and programmed 3D graphics engines for PC games• Programmed level editor and custom artist tools
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Senior ProgrammerSci - Sales Curve Interactive Sep 1994 - Mar 1997• Shipped first commercial game, a competitive first-person shooter (PC)• Designed and programmed 3D graphics engines for PC games• Designed and programmed audio engine and level editor
Tony Bennett Skills
Tony Bennett Education Details
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University Of The West Of EnglandComputer Studies -
Southampton Technical CollegeComputer Studies -
Highcliffe SchoolSecondary Education
Frequently Asked Questions about Tony Bennett
What company does Tony Bennett work for?
Tony Bennett works for Hard Rock Digital
What is Tony Bennett's role at the current company?
Tony Bennett's current role is Developer of software, people and self, not in that order..
What is Tony Bennett's email address?
Tony Bennett's email address is to****@****ail.com
What is Tony Bennett's direct phone number?
Tony Bennett's direct phone number is (512) 334*****
What schools did Tony Bennett attend?
Tony Bennett attended University Of The West Of England, Southampton Technical College, Highcliffe School.
What are some of Tony Bennett's interests?
Tony Bennett has interest in Children, Civil Rights And Social Action, Education, Human Rights, Animal Welfare.
What skills is Tony Bennett known for?
Tony Bennett has skills like Game Development, Video Games, Ps3, Perforce, Xbox 360, Gameplay, Console, Game Design, Xbox, Game Programming, Programming, Wii.
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