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Tony Bennett Email & Phone Number

Developer of software, people and self, not in that order. at Hard Rock Digital
Location: Austin, Texas, United States 10 work roles 3 schools
1 work email found @zynga.com 2 phones found area 512 and 888 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email t****@zynga.com
Direct phone (512) ***-****
LinkedIn Profile matched
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Current company
Role
Developer of software, people and self, not in that order.
Location
Austin, Texas, United States

Who is Tony Bennett? Overview

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Quick answer

Tony Bennett is listed as Developer of software, people and self, not in that order. at Hard Rock Digital, based in Austin, Texas, United States. AeroLeads shows a work email signal at zynga.com, phone signal with area code 512, 888, and a matched LinkedIn profile for Tony Bennett.

Tony Bennett previously worked as Director of Technology - Mobile Engineering at Hard Rock Digital and Director Of Engineering at Zynga. Tony Bennett holds Computer Studies from University Of The West Of England.

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Email format at Hard Rock Digital

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{first_initial}{last}@zynga.com
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AeroLeads found 1 current-domain work email signal for Tony Bennett. Compare company email patterns before reaching out.

Profile bio

About Tony Bennett

20+ years programming games. 10+ years building and leading high performing teams. Entrepreneurial experience in startup environments and established organizations.Engineering leader helping others to success professionally and personally in the games software industry, providing strategic development and execution planning, collaborating with cross functional teams and executives to build roadmaps and innovate towards future products. An influential manager of software developers and building teams. A reputation for driving positive company culture and strong customer service having successfully helped multiple teams scale and ship dozens of titles of various complexities and budgets.I enjoy building quality software with teams that like to have fun at the same time.Proficiencies: Leadership, Customer Relations, Career Management, Engineering, Communication, Conflict Resolution, Agile, SDLC, Research & Development, Planning, Quality of Life for healthy sustainable teams.Casino Gameshttps://www.everi.com/games/library/https://www.everi.com/games/hardware/Video Gameshttps://starwarshunters.com/en-us/https://en.wikipedia.org/wiki/Darksiders_IIhttps://en.wikipedia.org/wiki/Darksiders_(video_game)https://en.wikipedia.org/wiki/The_Matrix:_Path_of_Neohttps://en.wikipedia.org/wiki/Enter_the_Matrixhttps://en.wikipedia.org/wiki/Messiah_(video_game)https://www.mobygames.com/person/33816/tony-bennett/

Listed skills include Game Development, Video Games, Ps3, Perforce, and 43 others.

Current workplace

Tony Bennett's current company

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Hard Rock Digital
Hard Rock Digital
Developer of software, people and self, not in that order.
AeroLeads page
10 roles

Tony Bennett work experience

A career timeline built from the work history available for this profile.

Director Of Technology - Mobile Engineering

Current

Hollywood, Florida, Us

Apr 2024 - Present

Director Of Engineering

San Francisco, California, Us

Soft Launched: Star Wars Hunters (iOS, Android)• Grew US engineering team and brought (Star Wars Hunters) Nintendo Switch to parity with iOS/Android• Lead and managed remote UK/US engineering team: SEM, Core Tech, Graphics, Gameplay, UI, Platform• Hired and managed engineering contractors, responsible for budgets, feedback and deliverables• Formed Engine Team of Core Tech and Rendering to protect resources and address tech debt• Soft launched Star Wars Hunters on iOS/Android, tracked KPIs to increase funnel and retention numbers• Responsible for organizing Architecture review sign-off before going to soft launch• Tracked engineering productivity and efficiency using a data driven approach, increasing accountability• Negotiated Imagination Technologies pro bono profiling and testing, increase market on PowerVR• Liaised with Central Technology Group on ZDK roadmaps, new features, integrations and issues• Engaged regularly with the CTO on OKRs, communications, SWOT analysis and organization health• Partnered with product, design, production, analytics and executives on milestones and roadmaps• Provided and presented updates to executives to ensure goals were met and schedules adhered to• Responsible for organizing and presenting weekly tech meetings and monthly engineering all-hands• Coordinated RTO efforts for US engineering team, working closely IT & Facilities on requirements• Served on the Dev Council mentorship team to help other engineers & leaders across the company

May 2021 - Sep 2023

Director Of Game Development

Las Vegas, Nevada, Us

• Lead and managed game development teams consisting of Programming, Math, QA• Built out Ports & International team, Programming, Math, QA, Producer, Artists• 30+ new releases annually, 80+ yearly products (clones, conversions, ports, upgrades)• Collaboration with SVPs, Engineering, Production, PM on budgets, features, roadmaps, resources• Increased quality and best practices through shared libraries, code reviews and embedded QA• Hiring, staffing plans, goal setting, performance reviews, promotions and disciplinary actions• Career growth of engineers to other departments through building relationships and initiative-taking• Broke down silos with other engineering leaders to increase output and reduce churn• Organized and executed yearly hackathons to inspire innovation in slot gaming• Coordinated large cross departmental effort in upgrading products to a new platform• Creation of bi-annual studio surveys to assess employee satisfaction• Partnered with HR & Recruiting on events & presentations to promote our company and culture

Aug 2017 - May 2021

Sr. Software Development Manager

Las Vegas, Nevada, Us

• Managed a team of engineers, full supervisory, career development, project and resource management• Engineering hiring manager for 2 new external studios, onboarding, training and technical support• 100+ quality products delivered on time, exceeding product expectations year over year• Created Core Technology Group and Game Dev PMO to increase scalability and output• Reduction in development time/costs through process change integrating common libraries and tools• Organized and ran innovation and fun, 7 hackathons and cultural events (BBQ/quiz/bingo/happy hours)• Drove strategic initiatives and project retrospectives then presented to the executive team• Accountable for the long-term productivity, morale and efficiency of game development teams• Gathered requirements for space planning reducing overhead for multiple departments• Partnered with HR & Recruiting on multiple onsite and offsite events in customer service roles

Apr 2014 - Aug 2017

Lead Programmer

Las Vegas, Nevada, Us

• Engineer and team lead making mechanical and video casino slot machine games• Hiring, onboarding, One-on-Ones, performance evaluations, technical mentoring and coaching• 20% increase in development efficiency through automated deployment, process change and tooling• Introduced Slack workflow increasing communication and collaboration across studios• Researched and reported on competitor’s products in the field and tradeshows• Trained with AMA on “Business Management and Organization” and “Results-Oriented Communication”• Joined Toastmasters to build on my leadership and communication skills• Company ambassador for The University of Texas “Game Development and Design Program”

Jun 2013 - Apr 2014

Senior Manager, Engineering & Development

Austin, Tx, Us

Shipped: Darksiders 2 (PC, PS3, Xbox 360)• Engineering manager for (18) engineers on all SKUs• Interviewing, hiring, onboarding, performance evaluation, disciplinary actions, salary adjustments• GDK programming, best practices, code reviews, debugging, fixing bugs, stability tracking• Technical mentoring, coaching, hands on debugging and firefighting for all platforms• Sprint leader for internal cross functional UX feature teams, accountable for schedule• Middleware evaluation for tools and systems, third party contracts and cost approval• Product owner for proprietary tools, automation, online social library and bug tracker• LeaderPoint leadership and management development training course

Dec 2009 - Feb 2013

Senior, Lead Programmer

Austin, Tx, Us

Shipped: Darksiders (PC, PS3, Xbox 360)• Lead programmer on Darksiders (PC)• Senior programmer on Game Editor and Audio Tools for Darksiders (PC, PS3, Xbox 360)• Technical liaison with publishing for Wii U, OnLive, Gaikai, DLC, TUs, demos and submissions• Code reviews, debugging, optimizing, enforcing best practices, tracking stability• Defined product requirements with leadership group, team tasks/bugs accountability• Customer relations, promoting technical knowledge and code sharing across multiple studios• Technical design documentation, collating/writing for current and future systems• Mentorship in the form of programming, debugging, or technical direction to all disciplines

Apr 2006 - Nov 2009

Senior Programmer

Laguna Beach, California, Us

Shipped: Messiah, Enter the Matrix, The Matrix: Path of Neo (Dreamcast, GameCube, PS2, Xbox)• Programming renderers, audio engines, special effects systems and associated editors in C++• Cross platform audio streaming with real-time audio filters and interactive music mixing• Weapon, ballistic and aiming systems and gameplay events• Content automation and data driven tooling, optimization and debugging of multiple systems

Jan 1998 - Jan 2006

Co-Founder / Lead Programmer

Bankrupt Studios

• Started a games studio, created a space shooter and RPG (PC)• Designed and programmed 3D graphics engines for PC games• Programmed level editor and custom artist tools

Mar 1997 - Jan 1998

Senior Programmer

Sci - Sales Curve Interactive

• Shipped first commercial game, a competitive first-person shooter (PC)• Designed and programmed 3D graphics engines for PC games• Designed and programmed audio engine and level editor

Sep 1994 - Mar 1997
3 education records

Tony Bennett education

Computer Studies

University Of The West Of England

Computer Studies

Southampton Technical College

Secondary Education

Highcliffe School
FAQ

Frequently asked questions about Tony Bennett

Quick answers generated from the profile data available on this page.

What company does Tony Bennett work for?

Tony Bennett works for Hard Rock Digital.

What is Tony Bennett's role at Hard Rock Digital?

Tony Bennett is listed as Developer of software, people and self, not in that order. at Hard Rock Digital.

What is Tony Bennett's email address?

AeroLeads has found 1 work email signal at @zynga.com for Tony Bennett at Hard Rock Digital.

What is Tony Bennett's phone number?

AeroLeads has found 2 phone signal(s) with area code 512, 888 for Tony Bennett at Hard Rock Digital.

Where is Tony Bennett based?

Tony Bennett is based in Austin, Texas, United States while working with Hard Rock Digital.

What companies has Tony Bennett worked for?

Tony Bennett has worked for Hard Rock Digital, Zynga, Everi Holdings Inc., Vigil Games, and Shiny Entertainment, Inc..

How can I contact Tony Bennett?

You can use AeroLeads to view verified contact signals for Tony Bennett at Hard Rock Digital, including work email, phone, and LinkedIn data when available.

What schools did Tony Bennett attend?

Tony Bennett holds Computer Studies from University Of The West Of England.

What skills is Tony Bennett known for?

Tony Bennett is listed with skills including Game Development, Video Games, Ps3, Perforce, Xbox 360, Gameplay, Console, and Game Design.

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