Tony Bennett

Tony Bennett Email and Phone Number

Developer of software, people and self, not in that order. @ Hard Rock Digital
Tony Bennett's Location
Austin, Texas, United States, United States
Tony Bennett's Contact Details

Tony Bennett personal email

Tony Bennett phone numbers

About Tony Bennett

20+ years programming games. 10+ years building and leading high performing teams. Entrepreneurial experience in startup environments and established organizations.Engineering leader helping others to success professionally and personally in the games software industry, providing strategic development and execution planning, collaborating with cross functional teams and executives to build roadmaps and innovate towards future products. An influential manager of software developers and building teams. A reputation for driving positive company culture and strong customer service having successfully helped multiple teams scale and ship dozens of titles of various complexities and budgets.I enjoy building quality software with teams that like to have fun at the same time.Proficiencies: Leadership, Customer Relations, Career Management, Engineering, Communication, Conflict Resolution, Agile, SDLC, Research & Development, Planning, Quality of Life for healthy sustainable teams.Casino Gameshttps://www.everi.com/games/library/https://www.everi.com/games/hardware/Video Gameshttps://starwarshunters.com/en-us/https://en.wikipedia.org/wiki/Darksiders_IIhttps://en.wikipedia.org/wiki/Darksiders_(video_game)https://en.wikipedia.org/wiki/The_Matrix:_Path_of_Neohttps://en.wikipedia.org/wiki/Enter_the_Matrixhttps://en.wikipedia.org/wiki/Messiah_(video_game)https://www.mobygames.com/person/33816/tony-bennett/

Tony Bennett's Current Company Details
Hard Rock Digital

Hard Rock Digital

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Developer of software, people and self, not in that order.
Tony Bennett Work Experience Details
  • Hard Rock Digital
    Director Of Technology - Mobile Engineering
    Hard Rock Digital Apr 2024 - Present
    Hollywood, Florida, Us
  • Zynga
    Director Of Engineering
    Zynga May 2021 - Sep 2023
    San Francisco, California, Us
    Soft Launched: Star Wars Hunters (iOS, Android)• Grew US engineering team and brought (Star Wars Hunters) Nintendo Switch to parity with iOS/Android• Lead and managed remote UK/US engineering team: SEM, Core Tech, Graphics, Gameplay, UI, Platform• Hired and managed engineering contractors, responsible for budgets, feedback and deliverables• Formed Engine Team of Core Tech and Rendering to protect resources and address tech debt• Soft launched Star Wars Hunters on iOS/Android, tracked KPIs to increase funnel and retention numbers• Responsible for organizing Architecture review sign-off before going to soft launch• Tracked engineering productivity and efficiency using a data driven approach, increasing accountability• Negotiated Imagination Technologies pro bono profiling and testing, increase market on PowerVR• Liaised with Central Technology Group on ZDK roadmaps, new features, integrations and issues• Engaged regularly with the CTO on OKRs, communications, SWOT analysis and organization health• Partnered with product, design, production, analytics and executives on milestones and roadmaps• Provided and presented updates to executives to ensure goals were met and schedules adhered to• Responsible for organizing and presenting weekly tech meetings and monthly engineering all-hands• Coordinated RTO efforts for US engineering team, working closely IT & Facilities on requirements• Served on the Dev Council mentorship team to help other engineers & leaders across the company
  • Everi Holdings Inc.
    Director Of Game Development
    Everi Holdings Inc. Aug 2017 - May 2021
    Las Vegas, Nevada, Us
    • Lead and managed game development teams consisting of Programming, Math, QA• Built out Ports & International team, Programming, Math, QA, Producer, Artists• 30+ new releases annually, 80+ yearly products (clones, conversions, ports, upgrades)• Collaboration with SVPs, Engineering, Production, PM on budgets, features, roadmaps, resources• Increased quality and best practices through shared libraries, code reviews and embedded QA• Hiring, staffing plans, goal setting, performance reviews, promotions and disciplinary actions• Career growth of engineers to other departments through building relationships and initiative-taking• Broke down silos with other engineering leaders to increase output and reduce churn• Organized and executed yearly hackathons to inspire innovation in slot gaming• Coordinated large cross departmental effort in upgrading products to a new platform• Creation of bi-annual studio surveys to assess employee satisfaction• Partnered with HR & Recruiting on events & presentations to promote our company and culture
  • Everi Holdings Inc.
    Sr. Software Development Manager
    Everi Holdings Inc. Apr 2014 - Aug 2017
    Las Vegas, Nevada, Us
    • Managed a team of engineers, full supervisory, career development, project and resource management• Engineering hiring manager for 2 new external studios, onboarding, training and technical support• 100+ quality products delivered on time, exceeding product expectations year over year• Created Core Technology Group and Game Dev PMO to increase scalability and output• Reduction in development time/costs through process change integrating common libraries and tools• Organized and ran innovation and fun, 7 hackathons and cultural events (BBQ/quiz/bingo/happy hours)• Drove strategic initiatives and project retrospectives then presented to the executive team• Accountable for the long-term productivity, morale and efficiency of game development teams• Gathered requirements for space planning reducing overhead for multiple departments• Partnered with HR & Recruiting on multiple onsite and offsite events in customer service roles
  • Everi Holdings Inc.
    Lead Programmer
    Everi Holdings Inc. Jun 2013 - Apr 2014
    Las Vegas, Nevada, Us
    • Engineer and team lead making mechanical and video casino slot machine games• Hiring, onboarding, One-on-Ones, performance evaluations, technical mentoring and coaching• 20% increase in development efficiency through automated deployment, process change and tooling• Introduced Slack workflow increasing communication and collaboration across studios• Researched and reported on competitor’s products in the field and tradeshows• Trained with AMA on “Business Management and Organization” and “Results-Oriented Communication”• Joined Toastmasters to build on my leadership and communication skills• Company ambassador for The University of Texas “Game Development and Design Program”
  • Vigil Games
    Senior Manager, Engineering & Development
    Vigil Games Dec 2009 - Feb 2013
    Austin, Tx, Us
    Shipped: Darksiders 2 (PC, PS3, Xbox 360)• Engineering manager for (18) engineers on all SKUs• Interviewing, hiring, onboarding, performance evaluation, disciplinary actions, salary adjustments• GDK programming, best practices, code reviews, debugging, fixing bugs, stability tracking• Technical mentoring, coaching, hands on debugging and firefighting for all platforms• Sprint leader for internal cross functional UX feature teams, accountable for schedule• Middleware evaluation for tools and systems, third party contracts and cost approval• Product owner for proprietary tools, automation, online social library and bug tracker• LeaderPoint leadership and management development training course
  • Vigil Games
    Senior, Lead Programmer
    Vigil Games Apr 2006 - Nov 2009
    Austin, Tx, Us
    Shipped: Darksiders (PC, PS3, Xbox 360)• Lead programmer on Darksiders (PC)• Senior programmer on Game Editor and Audio Tools for Darksiders (PC, PS3, Xbox 360)• Technical liaison with publishing for Wii U, OnLive, Gaikai, DLC, TUs, demos and submissions• Code reviews, debugging, optimizing, enforcing best practices, tracking stability• Defined product requirements with leadership group, team tasks/bugs accountability• Customer relations, promoting technical knowledge and code sharing across multiple studios• Technical design documentation, collating/writing for current and future systems• Mentorship in the form of programming, debugging, or technical direction to all disciplines
  • Shiny Entertainment, Inc.
    Senior Programmer
    Shiny Entertainment, Inc. Jan 1998 - Jan 2006
    Laguna Beach, California, Us
    Shipped: Messiah, Enter the Matrix, The Matrix: Path of Neo (Dreamcast, GameCube, PS2, Xbox)• Programming renderers, audio engines, special effects systems and associated editors in C++• Cross platform audio streaming with real-time audio filters and interactive music mixing• Weapon, ballistic and aiming systems and gameplay events• Content automation and data driven tooling, optimization and debugging of multiple systems
  • Bankrupt Studios
    Co-Founder / Lead Programmer
    Bankrupt Studios Mar 1997 - Jan 1998
    • Started a games studio, created a space shooter and RPG (PC)• Designed and programmed 3D graphics engines for PC games• Programmed level editor and custom artist tools
  • Sci - Sales Curve Interactive
    Senior Programmer
    Sci - Sales Curve Interactive Sep 1994 - Mar 1997
    • Shipped first commercial game, a competitive first-person shooter (PC)• Designed and programmed 3D graphics engines for PC games• Designed and programmed audio engine and level editor

Tony Bennett Skills

Game Development Video Games Ps3 Perforce Xbox 360 Gameplay Console Game Design Xbox Game Programming Programming Wii Computer Games Gameplay Programming Directx Social Games Product Management Jira Cross Platform Development Online Gaming Project Management Casual Games Game Mechanics Scripting Multiplayer Debugging Project Planning Management Sound Production Managment Monetization Graphics Weapons Product Development Wwise Game Engines Soccer Third Party Integration Production Planning Microsoft Visual Studio C++ Mfc Fmod Alienbrain Software Development Book Reviews Book Groups Personal Development

Tony Bennett Education Details

  • University Of The West Of England
    University Of The West Of England
    Computer Studies
  • Southampton Technical College
    Southampton Technical College
    Computer Studies
  • Highcliffe School
    Highcliffe School
    Secondary Education

Frequently Asked Questions about Tony Bennett

What company does Tony Bennett work for?

Tony Bennett works for Hard Rock Digital

What is Tony Bennett's role at the current company?

Tony Bennett's current role is Developer of software, people and self, not in that order..

What is Tony Bennett's email address?

Tony Bennett's email address is to****@****ail.com

What is Tony Bennett's direct phone number?

Tony Bennett's direct phone number is (512) 334*****

What schools did Tony Bennett attend?

Tony Bennett attended University Of The West Of England, Southampton Technical College, Highcliffe School.

What are some of Tony Bennett's interests?

Tony Bennett has interest in Children, Civil Rights And Social Action, Education, Human Rights, Animal Welfare.

What skills is Tony Bennett known for?

Tony Bennett has skills like Game Development, Video Games, Ps3, Perforce, Xbox 360, Gameplay, Console, Game Design, Xbox, Game Programming, Programming, Wii.

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