Tony Morrill Email and Phone Number
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3D artist with 20+ years of professional experience in 3D modeling, animation, motion graphics, and visual FX.
Globalsim, Inc.
View- Website:
- globalsim.com
- Employees:
- 25
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Art DirectorGlobalsim, Inc. May 2016 - PresentSandy, UtIn a modern industry where time is money and hyper-efficiency is the rule, technology is the key to training and improved safety. At GlobalSim we provide premier quality crane simulators and custom material handling simulation systems to training organizations throughout the world.As Art Director, I will help lead the charge as we update and improve the graphic content for existing simulator systems already in use all over the planet, as well as create the design and feel for new content as we move into the future of virtual training. -
Owner/ArtistT3D Creative Aug 2008 - May 2016Draper, UtUsing my years of experience as a company executive and project manager coupled with my expertise as a high-end 3D artist I was able to be a part of a wide range of creative projects including modeling hyper-detailed 3D cars for TV and web, efficient 3D assets for games and simulation, visual FX work for videos, and concept design/visualization work for new aircraft.
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Board Of DirectorsMogware Inc. Aug 2006 - Dec 2009 -
Managing PartnerMogware Inc. May 2005 - Aug 2006Oversaw day to day decisions, handled all financial, payroll, legal, and insurance issues. -
Partner, Technical Director, Lead Animator, Sr. 3D ModelerSandman Studios Sep 2006 - Aug 2008Following the acquisition of GlyphX by Sandman Studios, I enjoyed the role of Team Lead and mentor to a group of young animators and 3D modelers as we successfully provided assets and animation for several high-profile projects including Disney’s Race to Witch Mountain and The Game Plan, ABC’s Pushing Daisies, and several animated shorts. I also took the Production Team Lead position for Phase 1 of the Nanovor game project (Nanovor.com). Phase 1 involved the modeling, texture mapping, rigging, and animating of 51 complex creature models – with each creature having 32 individual animations. During my time as Team Lead, Phase 1 stayed on schedule and met all client expectations. -
Executive Vice President, Partner/Owner, Lead 3D Modeler, Animator/DirectorGlyphx Games, Llc. May 2003 - Sep 2006I was a primary partner and key player in expanding GlyphX into a stand-alone game developer which produced and released Advent Rising, a critically acclaimed XBOX and PC game title.I was also the Lead 3D Modeler and Facial Animation Director for the 3 years of development on Advent Rising.
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Executive Vice President, Partner/Owner, Lead 3D Modeler, AnimatorGlyphx Inc. Aug 1999 - Sep 2006GlyphX Inc. began as a specialized 3D art production studio that leveraged cutting edge technology to produce creative and provocative imagery. We excelled at creating cinematic animation and marketing illustration for the interactive entertainment industry. We produced award winning images and cinematics for such popular titles as Diablo, Star Trek Voyager: Elite Force, Soul Reaver: Legacy of Kain (1,2, &3), Spiderman 1&2, Unreal Tournament, Blood Rayne, Draken, Vampire, and much, much more.
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Sr. 3D ModelerViewpoint Datalabs Aug 1994 - Aug 1999Orem, UtahViewpoint was exclusively a 3D model production company. Here I mastered polygonal and NURBS modeling techniques, and worked with software tools providers such as Alias/Wavefront, Softimage, and Discreet to develop and refine many of the tools used by all 3D modelers today. During my 5 years at Viewpoint I created over 230 high-detail models for movies, TV, simulations, video games, etc… -
Weather ProducerKsl Feb 1995 - Dec 1995Greater Salt Lake City AreaAs the weekend weather segment producer I handled all wx data collection, video editing, and preparation of on-air graphics for several broadcasts each Saturday and Sunday. I was also the producer for KSL's educational program, WeatherSchool. -
Weather Anchor And Segment ProducerKbyu-Tv Jan 1995 - Aug 1995Provo, UtahAs the on-air weatherman for the KBYU-11 news program, I was responsible for all data gathering and preparation of my wx forecast, including the segment format, sequence, and creation of weather graphics.
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Junior High School TeacherAlpine School District Dec 1993 - May 1994Orem, UtahI taught a special course on video/audio production at Canyon View Jr. High. I created my own curriculum and lesson materials for the 4 full class periods I taught daily. -
Chief News EditorKbyu-Tv Jan 1993 - Aug 1993Provo, UtahAt that time we shot and edited all video in M2 and Hi-8 formats. I handled video editing, package creation, and on-air tape operation for the weekday KBYU-11 and Utah Tonight TV broadcasts.
Tony Morrill Skills
Tony Morrill Education Details
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Communication And Media Studies
Frequently Asked Questions about Tony Morrill
What company does Tony Morrill work for?
Tony Morrill works for Globalsim, Inc.
What is Tony Morrill's role at the current company?
Tony Morrill's current role is Art Director at GlobalSim, Inc..
What is Tony Morrill's email address?
Tony Morrill's email address is to****@****ive.com
What schools did Tony Morrill attend?
Tony Morrill attended Brigham Young University.
What are some of Tony Morrill's interests?
Tony Morrill has interest in Social Services, Fast Cars, Cg Films, Old And New, Aircraft.
What skills is Tony Morrill known for?
Tony Morrill has skills like Animation, Texturing, Visual Effects, Modeling, 3d Modeling, Computer Graphics, Photoshop, Computer Animation, Video Games, Maya, Film, 3d Visualization.
Who are Tony Morrill's colleagues?
Tony Morrill's colleagues are Jay Barnson, Oscar A Delgado, Marco Romani, Stanislav Borodai, Tony Coates, Jeremy Patterson, Isaac Wixom.
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Anthony Morrill
Senior Financial Service Representative At Service Credit UnionTilton-Northfield, Nh1servicecu.org -
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