Tony Morrill
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Tony Morrill Email & Phone Number

Art Director at GlobalSim, Inc.
Location: Draper, Utah, United States 12 work roles 1 school
1 work email found @globalsim.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email t****@globalsim.com
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Current company
Role
Art Director
Location
Draper, Utah, United States
Company size

Who is Tony Morrill? Overview

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Quick answer

Tony Morrill is listed as Art Director at GlobalSim, Inc., a with 25 employees, based in Draper, Utah, United States. AeroLeads shows a work email signal at globalsim.com and a matched LinkedIn profile for Tony Morrill.

Tony Morrill previously worked as Owner/Artist at T3D Creative and Board of Directors at Mogware Inc.. Tony Morrill holds Bachelor Of Arts (B.A.), Communication And Media Studies from Brigham Young University.

Company email context

Email format at GlobalSim, Inc.

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{first}.{last}@globalsim.com
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Profile bio

About Tony Morrill

3D artist with 20+ years of professional experience in 3D modeling, animation, motion graphics, and visual FX.

Listed skills include Animation, Texturing, Visual Effects, Modeling, and 17 others.

Current workplace

Tony Morrill's current company

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GlobalSim, Inc.
Globalsim, Inc.
Art Director
sandy, utah, united states
Website
Employees
25
AeroLeads page
12 roles

Tony Morrill work experience

A career timeline built from the work history available for this profile.

Art Director

Current

Sandy, Ut

In a modern industry where time is money and hyper-efficiency is the rule, technology is the key to training and improved safety. At GlobalSim we provide premier quality crane simulators and custom material handling simulation systems to training organizations throughout the world.As Art Director, I will help lead the charge as we update and improve the graphic content for existing simulator systems already in use all over the planet, as well as create the design and feel for new content as we move into the future of virtual training.

May 2016 - Present

Owner/Artist

T3D Creative

Draper, Ut

Using my years of experience as a company executive and project manager coupled with my expertise as a high-end 3D artist I was able to be a part of a wide range of creative projects including modeling hyper-detailed 3D cars for TV and web, efficient 3D assets for games and simulation, visual FX work for videos, and concept design/visualization work for new aircraft.

Aug 2008 - May 2016

Managing Partner

Oversaw day to day decisions, handled all financial, payroll, legal, and insurance issues.

May 2005 - Aug 2006

Partner, Technical Director, Lead Animator, Sr. 3D Modeler

Following the acquisition of GlyphX by Sandman Studios, I enjoyed the role of Team Lead and mentor to a group of young animators and 3D modelers as we successfully provided assets and animation for several high-profile projects including Disney’s Race to Witch Mountain and The Game Plan, ABC’s Pushing Daisies, and several animated shorts. I also took the Production Team Lead position for Phase 1 of the Nanovor game project (Nanovor.com). Phase 1 involved the modeling, texture mapping, rigging, and animating of 51 complex creature models – with each creature having 32 individual animations. During my time as Team Lead, Phase 1 stayed on schedule and met all client expectations.

Sep 2006 - Aug 2008

Executive Vice President, Partner/Owner, Lead 3D Modeler, Animator/Director

Glyphx Games, Llc.

I was a primary partner and key player in expanding GlyphX into a stand-alone game developer which produced and released Advent Rising, a critically acclaimed XBOX and PC game title.I was also the Lead 3D Modeler and Facial Animation Director for the 3 years of development on Advent Rising.

May 2003 - Sep 2006

Executive Vice President, Partner/Owner, Lead 3D Modeler, Animator

Glyphx Inc.

GlyphX Inc. began as a specialized 3D art production studio that leveraged cutting edge technology to produce creative and provocative imagery. We excelled at creating cinematic animation and marketing illustration for the interactive entertainment industry. We produced award winning images and cinematics for such popular titles as Diablo, Star Trek Voyager: Elite Force, Soul Reaver: Legacy of Kain (1,2, &3), Spiderman 1&2, Unreal Tournament, Blood Rayne, Draken, Vampire, and much, much more.

Aug 1999 - Sep 2006

Sr. 3D Modeler

Orem, Utah

Viewpoint was exclusively a 3D model production company. Here I mastered polygonal and NURBS modeling techniques, and worked with software tools providers such as Alias/Wavefront, Softimage, and Discreet to develop and refine many of the tools used by all 3D modelers today. During my 5 years at Viewpoint I created over 230 high-detail models for movies, TV, simulations, video games, etc…

Aug 1994 - Aug 1999

Weather Producer

Ksl

Greater Salt Lake City Area

As the weekend weather segment producer I handled all wx data collection, video editing, and preparation of on-air graphics for several broadcasts each Saturday and Sunday. I was also the producer for KSL's educational program, WeatherSchool.

Feb 1995 - Dec 1995

Weather Anchor And Segment Producer

Kbyu-Tv

Provo, Utah

As the on-air weatherman for the KBYU-11 news program, I was responsible for all data gathering and preparation of my wx forecast, including the segment format, sequence, and creation of weather graphics.

Jan 1995 - Aug 1995

Junior High School Teacher

Orem, Utah

I taught a special course on video/audio production at Canyon View Jr. High. I created my own curriculum and lesson materials for the 4 full class periods I taught daily.

Dec 1993 - May 1994

Chief News Editor

Kbyu-Tv

Provo, Utah

At that time we shot and edited all video in M2 and Hi-8 formats. I handled video editing, package creation, and on-air tape operation for the weekday KBYU-11 and Utah Tonight TV broadcasts.

Jan 1993 - Aug 1993
Team & coworkers

Colleagues at GlobalSim, Inc.

Other employees you can reach at globalsim.com. View company contacts for 25 employees →

1 education record

Tony Morrill education

FAQ

Frequently asked questions about Tony Morrill

Quick answers generated from the profile data available on this page.

What company does Tony Morrill work for?

Tony Morrill works for GlobalSim, Inc..

What is Tony Morrill's role at GlobalSim, Inc.?

Tony Morrill is listed as Art Director at GlobalSim, Inc..

What is Tony Morrill's email address?

AeroLeads has found 1 work email signal at @globalsim.com for Tony Morrill at GlobalSim, Inc..

Where is Tony Morrill based?

Tony Morrill is based in Draper, Utah, United States while working with GlobalSim, Inc..

What companies has Tony Morrill worked for?

Tony Morrill has worked for Globalsim, Inc., T3D Creative, Mogware Inc., Sandman Studios, and Glyphx Games, Llc..

Who are Tony Morrill's colleagues at GlobalSim, Inc.?

Tony Morrill's colleagues at GlobalSim, Inc. include Joseph Morris Jr, Bryan Bylsma, Matthew Adler, Jay Barnson, and Daniel Olson.

How can I contact Tony Morrill?

You can use AeroLeads to view verified contact signals for Tony Morrill at GlobalSim, Inc., including work email, phone, and LinkedIn data when available.

What schools did Tony Morrill attend?

Tony Morrill holds Bachelor Of Arts (B.A.), Communication And Media Studies from Brigham Young University.

What skills is Tony Morrill known for?

Tony Morrill is listed with skills including Animation, Texturing, Visual Effects, Modeling, 3D Modeling, Computer Graphics, Photoshop, and Computer Animation.

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