Tony Mangione Email and Phone Number
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Tony Mangione personal email
I am an entrepreneur at heart with a passion for technology. I thrive when I'm learning about new hardware or software, constantly figuring out how it could potentially interact with and benefit the world. The biggest joy I have ever felt was the knowledge that hundreds of thousands, in fact millions of people around the globe were utilizing my applications, games, or utilities to get more time and enjoyment out of their lives, or simply to make their lives easier and less stressful. I focus primarily in mobile development, with a specialty in Unity3D. I am constantly working to expand my knowledge, especially with regards to Augmented Reality and Virtual Reality, as well as helping the disabled through mobile technology. As we move towards the future, I firmly believe that AR/VR technologies will begin to develop a large market. With a massive potential to change every day aspects of human life, from the way we interact with one another, to the way we play and enjoy our free time, VR/AR will revolutionize our way of life, and I am positioned to be at the forefront of this new paradigm.
Vhornet
View- Website:
- vhornet.com
- Employees:
- 5
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Chief Development Officer And Co-FounderVhornetPompano Beach, Fl, Us -
Lead DeveloperWits Aug 2022 - PresentI am currently the lead developer at Wormhole Integrated Technologies (WITS)WITS is a suite of products and tools developed mostly within Unity, helping assist folks in the UVM (Utility Vegetation Management) industry. My primary responsibility has been our AR application, taking real world data provided from utilities/state/etc. and projecting it in the real world. In a literal sense, WITS helps you see the tree from the forest.At WITS, I am charged with developing unique and creative solutions to get around real world problems deploying AR technology across a diverse field where accuracy is critical. For example, areas with low or no GPS availability, or in areas where your compass might not be as accurate as you’d like.I also utilized Blazor & MudBlazor to create our backoffice web portals, and routinely meet with key stakeholders & clients in assuring our product and organization is seen at it’s absolute best.
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Chief Development Officer / Co-FounderVhornet May 2017 - PresentFond Du Lac, Wisconsin, UsVHornet is a startup for which I am lucky to be a part of. At VHornet I've been responsible for working onsite and remotely to develop VR applications and games in Unity. During development of these projects, I was responsible for developing an API and server infrastructure for communication in applications and games within Unity. Throughout my time at VHornet, I have led everything from small teams to entire divisions. I am not a stranger to the requirements of a multi million dollar budget and a short timeframe. At VHornet, I have published & developed work for PC (VR/Steam), Mobile Board Games, VR Fitness, AR Healthcare and more.Constantly we find we are moving toward the future with new, exciting and cutting edge technologies, and every day I am excited to be a part of the movement. Check out UbiSky and VHornet for more information on this company. -
Co-Founder & Chief DeveloperUbisky Jun 2017 - PresentDelray Beach, Florida, UsThe UbiSky App gives you a cloud phone on your existing phone or smart device.This is not just another phone number on your device -- it is an entire Android smart device. As a cloud-based, secure environment, you control what apps you install, how much RAM and disk space you need, and the processor speed. Install more power anytime, with a touch of a button.Do not worry -- if your battery dies, grab a friend's phone, log in to your UbiSky, and continue using your phone. You can even have an Android phone on an Apple iOS device -- because your cloud phone is everywhere. -
Lead Software DeveloperWormhole Labs™ Mar 2021 - Aug 2023Venice Beach, California, Us -
Senior Developer (Remote/Contract Position)Blackbox Realities Feb 2019 - May 2021Nashville, Tennessee, UsAt Blackbox, I am a (contracted) senior developer.Charged with delivering multiple games to our client, my work has to be clean, of AAA caliber quality, and -- most importantly on time and on budget. Working Remotely for Blackbox has honed my skills greatly when it comes to understanding the needs of a team, coordinating together in an efficient manner, and dealing with the differences in physical location. I've gotten to work on cutting edge technologies and optimizations as we build projects of an intense scale - all on an incredibly short timeframe. -
Chief Software Architect, Lead Unity DeveloperStocket, Inc. Mar 2019 - Apr 2020After Stocket was closed, I was asked to return and oversee the reboot of the company. Stocket is a mobile eCommerce application, where users run a shopping center - stocked with real brands and products. Users compete against themselves and one another to be the 'Boss', earning discounts on products and brands as they play. I have successfully updated all of Stocket's codebase to current standards, and wrote numerous tools to assist in this transition. In addition, I dealt with the numerous day-to-day duties to restart and revamp the company, from multi-year budget planning to communication with shareholders. I was integral to bringing the company from a powered down state to a company that was successfully acquired. -
Xamarin Developer, .Net Developer, Ar Developer (Semiremote/Contract)Repzio, Llc Aug 2018 - Jun 2019Jupiter, UsAt RepZio, I am a jack of all trades. I am responsible for developing the RepZio AR, as well as the ShopZio AR viewer. These let you view a multitude of objects and products in your own room, complete with measurements, letting you get an idea for how it will look when you purchase an item, and letting vendors display multiple items in their showroom with a single device.I also am working with .NET and the creation of API's for use within our various applications, both on the web and on mobile. I am working directly with backend databases and technology stacks to create high performing, robust and secure API's. In addition, I am a Xamarin developer working on upcoming and highly anticipated releases at RepZio. -
Chief Architect & Lead Unity DeveloperSocial Voucher Jun 2016 - Jun 2018As lead Developer and Architect, I was responsible for the majority of structure and code in the application we were creating. Leading a small team, I was responsible for coordinating the integration of certain elements (Art, Sound, UI, API) into the application. I was also responsible for the design, development, and creation of many of the core components and features within the game. As we were a company with 12 employees, many hats had to be worn. I found myself touching on all aspects of development and creation, but also web, social engagement, and more. I learned to adapt to new changes at a very rapid pace, and became very comfortable juggling many roles.My time consulting for this project was a great learning experience, and growing with a small startup felt just right for me. I look forward to working with the friends I've made here in the future, and in more environments like this.
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Ceo & PresidentExano Software Aug 2012 - Jun 2018I'm currently the solo developer and manager of Exano Software. I wear all the hats, and am responsible for everything from design and implementation, marketing, web development, research, and keeping everything moving from day to day. My time at Exano Software has been a great learning experience, forcing me to dabble in countless programming languages, master many tools, and spend many nights tapping away to hit launch targets and goals. It's taught me how to balance extremely long term planning with short term goals, manage workflow with multiple projects, and make the tough decisions with regards to feature cancellations or cuts.
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CondictorNerd Alert. Feb 2015 - Aug 2016Delray Beach, Florida, UsI was a technical contractor for Nerd Alert. I serviced the Coral Springs and Delray Beach area, providing excellent customer service to businesses and individuals alike.I was responsible for training clients, correcting software and hardware issues and working with clients to insure their issues are resolved in a professional, friendly, and timely manner. Nerd Alert has given me a great opportunity to keep honing my I.T skills with the added benefit of an ever changing and dynamic environment. My experience in working with clients of all skill levels have benefited me tremendously in learning to approach very complex topics and problems to people regardless of skill level or profession. -
CooCcrt Oct 2010 - Aug 2012Developed the Minecraft Pocket Companion Android application, managing a userbase of over 3 million. Managed operations and product development, oversaw any projects & made sure CCRT operated smoothly. Pre-software development I ran product adverts as well as being a hands on computer technician and working with customers to make sure they had the best possible experience with our company. Began working with Unity as well as Native Android to create Live Wallpapers and interactive experiences on mobile. I also seemingly wore a million hats overseeing various aspects of the company.
Tony Mangione Skills
Tony Mangione Education Details
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Florida Atlantic UniversityPolitical Science And Government
Frequently Asked Questions about Tony Mangione
What company does Tony Mangione work for?
Tony Mangione works for Vhornet
What is Tony Mangione's role at the current company?
Tony Mangione's current role is Chief Development Officer and Co-Founder.
What is Tony Mangione's email address?
Tony Mangione's email address is to****@****net.com
What schools did Tony Mangione attend?
Tony Mangione attended Florida Atlantic University.
What skills is Tony Mangione known for?
Tony Mangione has skills like Java, C#, Javascript, Unity3d, Android Development, Ios Development, Andengine, Computer Security, Network Security, Mysql, Scrum, Cloud Computing.
Who are Tony Mangione's colleagues?
Tony Mangione's colleagues are Randy Sabella, Sean Griffiths.
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