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Passionate and highly motivated Creative Director with deep experience in AAA game development. Working across all creative disciplines, production and franchise strategy. Areas of expertise - Creative direction, Art direction, IP building and branding, Cinematic and in-game Experience direction, AAA and Blockchain game development.
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Experience DirectorCrystal Dynamics Feb 2023 - PresentSan Mateo, Ca, UsWorking on new games at Crystal Dynamics -
Creative DirectorNyan Heroes Feb 2022 - Jan 2023Singapore, SgDefining and executing the creative vision in alignment with the studio leadership. Build and run the creative teams and ensure consistency between all aspects of the game. Facilitate creation of style guides / direction for all creative assets as well as the creative pipelines. -
Creative Direction, Game Development ConsultantBifrostberserk Designs Llc. Feb 2022 - Dec 2022Game Development Consultancy and Freelance work
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Creative Director, Marvel’S AvengersCrystal Dynamics Oct 2015 - Feb 2022San Mateo, Ca, UsWorking on THE AVENGERS project -
Performance DirectorCrystal Dynamics Dec 2014 - Oct 2015San Mateo, Ca, Us-Responsible for converting the creative vision from the page to in-game storytelling and performance, actor direction (Pcap / VO) and cinematic direction-Working closely with franchise creative director and story lead on story and character development-Creative lead for cinematics -
Creative Director, Game Development ConsultantFreelance Mar 2014 - Dec 2014Worked as a freelance consultant on several game projects and pitches, and investigated Scandinavian / Chinese co-development studio ideas.
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Creative Director, Studio Art Director, PartnerArts United Software Co. Ltd Sep 2013 - Mar 2014-Arts United is an independent game art and development studio located in Shanghai, China. When I left, it employed around 50 people and was working on a number of unannounced, high profile next gen console titles with both pre production and production work. -My role was to creatively lead the studio to reach international AAA standards across all disciplines in game development, starting with concept development and game design. I also acted as game and art director for 2 internal projects and spent some time on concept art and script writing as well as bizdev..
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Creative DirectorIo-Interactive Nov 2012 - Sep 2013Copenhagen, Capital Region Of Denmark, DkDirected the Creative Services team in producing marketing material including Hitman Absolution post release, Hitman HD remake, and other Square Enix titles. Wrote and directed IOS app "Hitman Absolution Full disclosure". Developed a number of pitches for new Hitman games across multiple platforms and business models, and pitched and planned a subsidiary studio for IO Interactive. -
Game Director / Art Director Hitman AbsolutionIo-Interactive May 2008 - Nov 2012Copenhagen, Capital Region Of Denmark, Dk-Overall team responsibility for the game as a creative product-Fuse gameplay and audiovisuals to one unified whole-Writing the game's story and merge it with gameplay-Bring all graphics and sound in the game together in a unified style and vision-Concept art-Cut scene directing-Documentation of vision-Work closely with producer and lead team to practically achieve the above-Some marketing work -
Art DirectorIo-Interactive Oct 2005 - May 2008Copenhagen, Capital Region Of Denmark, Dk-Bring all graphics in the game together in a unified style and vision-Concept art-Documentation of vision-Work with Game Director / lead team to practically achieve the above -
Level DesignerIo-Interactive Apr 2004 - Oct 2005Copenhagen, Capital Region Of Denmark, Dk-Design levels-Concepting / aquire references-Build the levels (3D, textures, all props) -
Art DirectorFuncom Jul 2003 - Dec 2003Oslo, No -
Lead Artist / Cinematic ArtistFuncom Dec 2002 - Sep 2003Oslo, NoLead Artist and Cinematics artist for "Anarchy Online: Shadowlands" expansion pack. -
Lead Artist / Cinematics ArtistFuncom Oslo Feb 2002 - Nov 2002Lead Artist and Cinematics Artist for "Anarchy Online: he Notum Wars" expansion pack.
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Lead ArtistFuncom Oslo Jun 2001 - Jan 2002Lead Artist on "Anarchy Online", a MMORPG for PC. The game was already live, the work needed to be done was managing the live team (aprox 60 in total) and creating new art for patches.
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Lead ArtistFuncom Oslo Jul 2000 - May 2001Lead Artist on MIDGARD, a MMORPG that was never released.
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Lead Artist / Project ManagerFuncom Oslo Aug 1997 - Apr 2000Lead Artist, PM etc. on "No Escape", a cartoony 3rd person shooter for PC. The team was only 6 persons, so we all had several roles on the project.
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Graphic ArtistFuncom Oslo Oct 1996 - Jul 1997Art for NBA Hangtime, a conversion of the arcade game to the Super Nintendo Entertainment System (SNES)
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Graphic ArtistFuncom Oslo Apr 1996 - Aug 1996Art on "Pocahontas", game made for the SEGA MEGADRIVE platform, based on the Disney movie of the same name.
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Graphic ArtistFuncom Oslo Apr 1995 - Sep 1995Art for "We're Back", game made for the SEGA MEGADRIVE based on the animation movie of the same name.
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Graphic ArtistFuncom Oslo Oct 1994 - Mar 1995Art on "Daze Before Xmas", game made for the Super Nintendo Entertainment System (SNES)
Tore Blystad Skills
Tore Blystad Education Details
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University Of StavangerCulture And Media 2 Years
Frequently Asked Questions about Tore Blystad
What company does Tore Blystad work for?
Tore Blystad works for Crystal Dynamics
What is Tore Blystad's role at the current company?
Tore Blystad's current role is Experience Director, Creative Director.
What is Tore Blystad's email address?
Tore Blystad's email address is toreb@ioi.dk
What is Tore Blystad's direct phone number?
Tore Blystad's direct phone number is +45 33 73 *****
What schools did Tore Blystad attend?
Tore Blystad attended University Of Stavanger.
What are some of Tore Blystad's interests?
Tore Blystad has interest in Develop Games, Play Games, Watch Movies.
What skills is Tore Blystad known for?
Tore Blystad has skills like Level Design, Video Games, Concept Design, Animation, Gameplay, Game Development, Creative Direction, Environment Art, Art Direction, Computer Games, Game Design, Texturing.
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