Tore Blystad

Tore Blystad Email and Phone Number

Experience Director, Creative Director @ Crystal Dynamics
Tore Blystad's Location
San Francisco Bay Area, United States, United States
Tore Blystad's Contact Details

Tore Blystad personal email

n/a

Tore Blystad phone numbers

About Tore Blystad

Passionate and highly motivated Creative Director with deep experience in AAA game development. Working across all creative disciplines, production and franchise strategy. Areas of expertise - Creative direction, Art direction, IP building and branding, Cinematic and in-game Experience direction, AAA and Blockchain game development.

Tore Blystad's Current Company Details
Crystal Dynamics

Crystal Dynamics

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Experience Director, Creative Director
Tore Blystad Work Experience Details
  • Crystal Dynamics
    Experience Director
    Crystal Dynamics Feb 2023 - Present
    San Mateo, Ca, Us
    Working on new games at Crystal Dynamics
  • Nyan Heroes
    Creative Director
    Nyan Heroes Feb 2022 - Jan 2023
    Singapore, Sg
    Defining and executing the creative vision in alignment with the studio leadership. Build and run the creative teams and ensure consistency between all aspects of the game. Facilitate creation of style guides / direction for all creative assets as well as the creative pipelines.
  • Bifrostberserk Designs Llc.
    Creative Direction, Game Development Consultant
    Bifrostberserk Designs Llc. Feb 2022 - Dec 2022
    Game Development Consultancy and Freelance work
  • Crystal Dynamics
    Creative Director, Marvel’S Avengers
    Crystal Dynamics Oct 2015 - Feb 2022
    San Mateo, Ca, Us
    Working on THE AVENGERS project
  • Crystal Dynamics
    Performance Director
    Crystal Dynamics Dec 2014 - Oct 2015
    San Mateo, Ca, Us
    -Responsible for converting the creative vision from the page to in-game storytelling and performance, actor direction (Pcap / VO) and cinematic direction-Working closely with franchise creative director and story lead on story and character development-Creative lead for cinematics
  • Freelance
    Creative Director, Game Development Consultant
    Freelance Mar 2014 - Dec 2014
    Worked as a freelance consultant on several game projects and pitches, and investigated Scandinavian / Chinese co-development studio ideas.
  • Arts United Software Co. Ltd
    Creative Director, Studio Art Director, Partner
    Arts United Software Co. Ltd Sep 2013 - Mar 2014
    -Arts United is an independent game art and development studio located in Shanghai, China. When I left, it employed around 50 people and was working on a number of unannounced, high profile next gen console titles with both pre production and production work. -My role was to creatively lead the studio to reach international AAA standards across all disciplines in game development, starting with concept development and game design. I also acted as game and art director for 2 internal projects and spent some time on concept art and script writing as well as bizdev..
  • Io-Interactive
    Creative Director
    Io-Interactive Nov 2012 - Sep 2013
    Copenhagen, Capital Region Of Denmark, Dk
    Directed the Creative Services team in producing marketing material including Hitman Absolution post release, Hitman HD remake, and other Square Enix titles. Wrote and directed IOS app "Hitman Absolution Full disclosure". Developed a number of pitches for new Hitman games across multiple platforms and business models, and pitched and planned a subsidiary studio for IO Interactive.
  • Io-Interactive
    Game Director / Art Director Hitman Absolution
    Io-Interactive May 2008 - Nov 2012
    Copenhagen, Capital Region Of Denmark, Dk
    -Overall team responsibility for the game as a creative product-Fuse gameplay and audiovisuals to one unified whole-Writing the game's story and merge it with gameplay-Bring all graphics and sound in the game together in a unified style and vision-Concept art-Cut scene directing-Documentation of vision-Work closely with producer and lead team to practically achieve the above-Some marketing work
  • Io-Interactive
    Art Director
    Io-Interactive Oct 2005 - May 2008
    Copenhagen, Capital Region Of Denmark, Dk
    -Bring all graphics in the game together in a unified style and vision-Concept art-Documentation of vision-Work with Game Director / lead team to practically achieve the above
  • Io-Interactive
    Level Designer
    Io-Interactive Apr 2004 - Oct 2005
    Copenhagen, Capital Region Of Denmark, Dk
    -Design levels-Concepting / aquire references-Build the levels (3D, textures, all props)
  • Funcom
    Art Director
    Funcom Jul 2003 - Dec 2003
    Oslo, No
  • Funcom
    Lead Artist / Cinematic Artist
    Funcom Dec 2002 - Sep 2003
    Oslo, No
    Lead Artist and Cinematics artist for "Anarchy Online: Shadowlands" expansion pack.
  • Funcom Oslo
    Lead Artist / Cinematics Artist
    Funcom Oslo Feb 2002 - Nov 2002
    Lead Artist and Cinematics Artist for "Anarchy Online: he Notum Wars" expansion pack.
  • Funcom Oslo
    Lead Artist
    Funcom Oslo Jun 2001 - Jan 2002
    Lead Artist on "Anarchy Online", a MMORPG for PC. The game was already live, the work needed to be done was managing the live team (aprox 60 in total) and creating new art for patches.
  • Funcom Oslo
    Lead Artist
    Funcom Oslo Jul 2000 - May 2001
    Lead Artist on MIDGARD, a MMORPG that was never released.
  • Funcom Oslo
    Lead Artist / Project Manager
    Funcom Oslo Aug 1997 - Apr 2000
    Lead Artist, PM etc. on "No Escape", a cartoony 3rd person shooter for PC. The team was only 6 persons, so we all had several roles on the project.
  • Funcom Oslo
    Graphic Artist
    Funcom Oslo Oct 1996 - Jul 1997
    Art for NBA Hangtime, a conversion of the arcade game to the Super Nintendo Entertainment System (SNES)
  • Funcom Oslo
    Graphic Artist
    Funcom Oslo Apr 1996 - Aug 1996
    Art on "Pocahontas", game made for the SEGA MEGADRIVE platform, based on the Disney movie of the same name.
  • Funcom Oslo
    Graphic Artist
    Funcom Oslo Apr 1995 - Sep 1995
    Art for "We're Back", game made for the SEGA MEGADRIVE based on the animation movie of the same name.
  • Funcom Oslo
    Graphic Artist
    Funcom Oslo Oct 1994 - Mar 1995
    Art on "Daze Before Xmas", game made for the Super Nintendo Entertainment System (SNES)

Tore Blystad Skills

Level Design Video Games Concept Design Animation Gameplay Game Development Creative Direction Environment Art Art Direction Computer Games Game Design Texturing Social Games Compositing Game Lighting Graphics Screenwriting Ps3 Console Wii Cinematography Xbox 360 Lead Artist Project Management Game Direction Music Supervision Pc Games Product Design Concept Art Editing Shaders Game Mechanics Cinematics Zbrush Mmorpg Mmo Scriptwriting Pr Spokesperson Perforce Unreal Engine 3 Hansoft Spokesperson Ninja Skills

Tore Blystad Education Details

  • University Of Stavanger
    University Of Stavanger
    Culture And Media 2 Years

Frequently Asked Questions about Tore Blystad

What company does Tore Blystad work for?

Tore Blystad works for Crystal Dynamics

What is Tore Blystad's role at the current company?

Tore Blystad's current role is Experience Director, Creative Director.

What is Tore Blystad's email address?

Tore Blystad's email address is toreb@ioi.dk

What is Tore Blystad's direct phone number?

Tore Blystad's direct phone number is +45 33 73 *****

What schools did Tore Blystad attend?

Tore Blystad attended University Of Stavanger.

What are some of Tore Blystad's interests?

Tore Blystad has interest in Develop Games, Play Games, Watch Movies.

What skills is Tore Blystad known for?

Tore Blystad has skills like Level Design, Video Games, Concept Design, Animation, Gameplay, Game Development, Creative Direction, Environment Art, Art Direction, Computer Games, Game Design, Texturing.

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