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Tore Blystad Email & Phone Number

Experience Director, Creative Director at Crystal Dynamics
Location: San Francisco Bay Area, United States 21 work roles 1 school
2 work emails found @crystald.com 1 phone found area 453 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 1 phone

Work email t****@crystald.com
Direct phone (453) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Experience Director, Creative Director
Location
San Francisco Bay Area, United States

Who is Tore Blystad? Overview

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Quick answer

Tore Blystad is listed as Experience Director, Creative Director at Crystal Dynamics, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at crystald.com, phone signal with area code 453, and a matched LinkedIn profile for Tore Blystad.

Tore Blystad previously worked as Experience Director at Crystal Dynamics and Creative Director at Nyan Heroes. Tore Blystad holds Culture And Media 2 Years from University Of Stavanger.

Company email context

Email format at Crystal Dynamics

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{first_initial}{last}@crystald.com
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AeroLeads found 2 current-domain work email signals for Tore Blystad. Compare company email patterns before reaching out.

Profile bio

About Tore Blystad

Passionate and highly motivated Creative Director with deep experience in AAA game development. Working across all creative disciplines, production and franchise strategy. Areas of expertise - Creative direction, Art direction, IP building and branding, Cinematic and in-game Experience direction, AAA and Blockchain game development.

Listed skills include Level Design, Video Games, Concept Design, Animation, and 40 others.

Current workplace

Tore Blystad's current company

Company context helps verify the profile and gives searchers a useful next step.

Crystal Dynamics
Crystal Dynamics
Experience Director, Creative Director
AeroLeads page
21 roles

Tore Blystad work experience

A career timeline built from the work history available for this profile.

Experience Director

Current

San Mateo, Ca, Us

Working on new games at Crystal Dynamics

Feb 2023 - Present

Creative Director

Singapore, Sg

Defining and executing the creative vision in alignment with the studio leadership. Build and run the creative teams and ensure consistency between all aspects of the game. Facilitate creation of style guides / direction for all creative assets as well as the creative pipelines.

Feb 2022 - Jan 2023

Creative Direction, Game Development Consultant

Bifrostberserk Designs Llc.

Game Development Consultancy and Freelance work

Feb 2022 - Dec 2022

Creative Director, Marvel’S Avengers

San Mateo, Ca, Us

Working on THE AVENGERS project

Oct 2015 - Feb 2022

Performance Director

San Mateo, Ca, Us

-Responsible for converting the creative vision from the page to in-game storytelling and performance, actor direction (Pcap / VO) and cinematic direction-Working closely with franchise creative director and story lead on story and character development-Creative lead for cinematics

Dec 2014 - Oct 2015

Creative Director, Game Development Consultant

Freelance

Worked as a freelance consultant on several game projects and pitches, and investigated Scandinavian / Chinese co-development studio ideas.

Mar 2014 - Dec 2014

Creative Director, Studio Art Director, Partner

Arts United Software Co. Ltd

-Arts United is an independent game art and development studio located in Shanghai, China. When I left, it employed around 50 people and was working on a number of unannounced, high profile next gen console titles with both pre production and production work. -My role was to creatively lead the studio to reach international AAA standards across all disciplines in game development, starting with concept development and game design. I also acted as game and art director for 2 internal projects and spent some time on concept art and script writing as well as bizdev..

Sep 2013 - Mar 2014

Creative Director

Copenhagen, Capital Region Of Denmark, Dk

Directed the Creative Services team in producing marketing material including Hitman Absolution post release, Hitman HD remake, and other Square Enix titles. Wrote and directed IOS app "Hitman Absolution Full disclosure". Developed a number of pitches for new Hitman games across multiple platforms and business models, and pitched and planned a subsidiary studio for IO Interactive.

Nov 2012 - Sep 2013

Game Director / Art Director Hitman Absolution

Copenhagen, Capital Region Of Denmark, Dk

-Overall team responsibility for the game as a creative product-Fuse gameplay and audiovisuals to one unified whole-Writing the game's story and merge it with gameplay-Bring all graphics and sound in the game together in a unified style and vision-Concept art-Cut scene directing-Documentation of vision-Work closely with producer and lead team to practically achieve the above-Some marketing work

May 2008 - Nov 2012

Art Director

Copenhagen, Capital Region Of Denmark, Dk

-Bring all graphics in the game together in a unified style and vision-Concept art-Documentation of vision-Work with Game Director / lead team to practically achieve the above

Oct 2005 - May 2008

Level Designer

Copenhagen, Capital Region Of Denmark, Dk

-Design levels-Concepting / aquire references-Build the levels (3D, textures, all props)

Apr 2004 - Oct 2005

Art Director

Oslo, No

Jul 2003 - Dec 2003

Lead Artist / Cinematic Artist

Oslo, No

Lead Artist and Cinematics artist for "Anarchy Online: Shadowlands" expansion pack.

Dec 2002 - Sep 2003

Lead Artist / Cinematics Artist

Funcom Oslo

Lead Artist and Cinematics Artist for "Anarchy Online: he Notum Wars" expansion pack.

Feb 2002 - Nov 2002

Lead Artist

Funcom Oslo

Lead Artist on "Anarchy Online", a MMORPG for PC. The game was already live, the work needed to be done was managing the live team (aprox 60 in total) and creating new art for patches.

Jun 2001 - Jan 2002

Lead Artist

Funcom Oslo

Lead Artist on MIDGARD, a MMORPG that was never released.

Jul 2000 - May 2001

Lead Artist / Project Manager

Funcom Oslo

Lead Artist, PM etc. on "No Escape", a cartoony 3rd person shooter for PC. The team was only 6 persons, so we all had several roles on the project.

Aug 1997 - Apr 2000

Graphic Artist

Funcom Oslo

Art for NBA Hangtime, a conversion of the arcade game to the Super Nintendo Entertainment System (SNES)

Oct 1996 - Jul 1997

Graphic Artist

Funcom Oslo

Art on "Pocahontas", game made for the SEGA MEGADRIVE platform, based on the Disney movie of the same name.

Apr 1996 - Aug 1996

Graphic Artist

Funcom Oslo

Art for "We're Back", game made for the SEGA MEGADRIVE based on the animation movie of the same name.

Apr 1995 - Sep 1995

Graphic Artist

Funcom Oslo

Art on "Daze Before Xmas", game made for the Super Nintendo Entertainment System (SNES)

Oct 1994 - Mar 1995
1 education record

Tore Blystad education

  • University Of Stavanger
    University Of Stavanger
    Culture And Media 2 Years
FAQ

Frequently asked questions about Tore Blystad

Quick answers generated from the profile data available on this page.

What company does Tore Blystad work for?

Tore Blystad works for Crystal Dynamics.

What is Tore Blystad's role at Crystal Dynamics?

Tore Blystad is listed as Experience Director, Creative Director at Crystal Dynamics.

What is Tore Blystad's email address?

AeroLeads has found 2 work email signals at @crystald.com for Tore Blystad at Crystal Dynamics.

What is Tore Blystad's phone number?

AeroLeads has found 1 phone signal(s) with area code 453 for Tore Blystad at Crystal Dynamics.

Where is Tore Blystad based?

Tore Blystad is based in San Francisco Bay Area, United States while working with Crystal Dynamics.

What companies has Tore Blystad worked for?

Tore Blystad has worked for Crystal Dynamics, Nyan Heroes, Bifrostberserk Designs Llc., Freelance, and Arts United Software Co. Ltd.

How can I contact Tore Blystad?

You can use AeroLeads to view verified contact signals for Tore Blystad at Crystal Dynamics, including work email, phone, and LinkedIn data when available.

What schools did Tore Blystad attend?

Tore Blystad holds Culture And Media 2 Years from University Of Stavanger.

What skills is Tore Blystad known for?

Tore Blystad is listed with skills including Level Design, Video Games, Concept Design, Animation, Gameplay, Game Development, Creative Direction, and Environment Art.

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