Joshua Larson

Joshua Larson Email and Phone Number

Founder and CEO @ ntrnsc
Des Moines, IA, US
Joshua Larson's Location
Des Moines, Iowa, United States, United States
Joshua Larson's Contact Details
About Joshua Larson

I build innovative projects, both through leading cross-functional teams and hands-on development, centered around interactive experiences, AI, or emerging technologies, while using my work to inspire hope and leave a lasting impact on the world.I have 20 years of professional game development experience directing, developing, and shipping numerous projects that have received major features on mobile app stores, have been covered by every major news outlet around the world, have received prestigious industry awards, and have pushed the boundaries of videogames to help cement them as a respected art form.Lately I've become an expert in generative AI and as a result have been recruited to help companies adopt it to improve the nature of work.

Joshua Larson's Current Company Details
ntrnsc

Ntrnsc

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Founder and CEO
Des Moines, IA, US
Joshua Larson Work Experience Details
  • Ntrnsc
    Founder And Ceo
    Ntrnsc
    Des Moines, Ia, Us
  • Ntrnsc
    Founder & Ceo
    Ntrnsc Apr 2023 - Present
    - Developed custom AI models using Tensorflow & PyTorch, Gradio & Jupyter Labs running containerized in the cloud via Runpod- Designed digital fashion for a social game / metaverse using Stable Diffusion generative AI- Accepted into Bitcoin Startup Lab's Summer 2023 cohort- Pivoted to AI tools after a deep-dive in lean startup, customer discovery, & gamification via tokenomics- Finished the accelerator with interest from VC investors & funded accelerator programs
  • Numinous Games
    Co-Founder, Director / Designer
    Numinous Games Nov 2012 - Present
    Des Moines, Iowa, Us
    Leading an award-winning indie game studio with my business partner Ryan.- Director for an unannounced VR title (art, design, programming)- Co-Director of PC/mobile title "That Dragon, Cancer" (art, design, programming)- Art Director for VR title "AREA MAN LIVES" (art, design, programming)- Art Director, prototyping, programming for "Painted Waters"- Co-Director Daydream VR launch title "Untethered" (art, design, programming)- Art Director for Oculus Go / Gear title "Learn Spanish"- Business Development & Technical Artist for mobile title "Galaxies of Hope"- Programming, graphics, art, design for various projectsWorked directly with large healthcare companies and healthcare agencies creating experiential interactive projects.
  • Hilos
    Head Of Generative Ai
    Hilos Feb 2024 - Apr 2024
    Portland, Or, Us
    Cutting footwear production time from 18 months to less than 2 through designing Studio OS, generative AI software that turns a concept into wearable, 3d printed shoes. I worked with the Head of Creative Tech creating a demo for a Milan Design Week showcase.
  • Archimedes Institute
    Creative Director // Innovation Lab Specialist
    Archimedes Institute Oct 2022 - Mar 2023
    As a world expert in AI image generation, I was recruited to Archimedes to advance its use in creative fields. I also assisted in working with top AI companies to advocate for the ethical use of AI.- Used AI to create designs and illustrations for a public art installation- Worked with top AI companies to advise on the ethical use of AI- Was a featured artist representing Midjourney for the first AI live art event
  • God At Play
    Founder, Game Developer, Technical Artist
    God At Play Mar 2009 - Mar 2013
    Us
    Moved my freelance work under this company, doing mostly programming, design, and some art.- Business Development securing and managing clients- Led a team of 3 developing a bleeding edge augmented reality (AR) mobile app for a global beverage brand, working with world-renowned multimedia artists to build a content platform for them- Technical art and production work on a realtime simulation for Intel's CES Booth imagining the future of connected cars- Scripting and game design work for a PC adventure game- Single-handedly developed a small mobile game for a client- Art & design for LIT2Quit, a game-based smoking cessation research project for Columbia University- Generative art for Mayo Clinic
  • Weiv
    Co-Founder, Ceo, Head Of Product
    Weiv Jul 2009 - Feb 2012
    Invented a software platform for interactive live visuals / VJ that used videogame-like scenes and up to 7 Wii Remotes to interact with on-screen visuals. It involved developing the interactive content itself, which required C# programming, design, and art along with creating the software that managed and loaded the content and assigned roles to each piece of interactive media.I started developing this by myself, and then recruited two colleagues to join me. I acted as a Product Owner, Programmer, UX & UI Designer, Technical Artist, and Production Artist.I also did the Business Development of building relationships with churches and VJs who'd be initial customers, along with creating a lot of the marketing materials.I created two live visualization projects to help promote the company, both involving web development and API work to create high-end visualizations of twitter feeds for live events.
  • Intuition Games
    Co-Founder, Technical Artist, Business Development, Animator
    Intuition Games May 2007 - Jul 2011
    - Technical Artist developing rigging tools using Lua for Flash-based character animation- Character Artist and Animator of in-game characters- Game Designer collaborating with the team to conceive of, develop, and refine the game rules for an innovative PvP MOBA with RTS elements.- Business Development landing funding as part of Kongregate's Premium Developer Program, along with landing freelance gigs to keep the studio afloat- Several other hats including Business Admin work
  • 8Monkey Labs
    Co-Founder, Art Director, Technical Artist, Level Designer, 3D Artist
    8Monkey Labs Jun 2005 - Jul 2007
    Cedar Falls, Iowa, Us
    Marmoset Engine:- Designed content pipeline for one of the first game engines to use HDR image-based lighting, which became Marmoset Toolbag- High quality HDR panorama captures for image-based lighting"Darkest of Days":- Art Director recruiting and overseeing initial production artists, helped develop content pipeline for art production using modo, Maya, ZBrush, Mudbox, and XNormal.- Level Designer on early levels and scenarios, helped design and utilized custom visual scripting tools- Environment Artist creating buildings and vegetation
  • Freelance
    Multimedia Designer & Developer
    Freelance Nov 1999 - Jun 2007
    Web design & development with HTML, CSS, Coldfusion, PHP/MySQL. Transitioned to Flash multimedia development.
  • Virtual Reality Applications Center
    3D Artist
    Virtual Reality Applications Center Dec 2004 - May 2005
    Ames, Iowa, Us
    Production work for advanced, immersive VR experiences. Included 3D modeling and rendering visualization work for military research projects and VR demos
  • Micoy Corporation
    3D Intern
    Micoy Corporation Sep 2004 - Jan 2005
    Us
    Production work for advanced, immersive VR experiences. Included lighting and rendering of a 3D T-Rex with Brazil Render and Mental Ray and 360 degree stereoscopic panorama stitching

Joshua Larson Skills

Game Development Video Games Motion Graphics Game Design Art Direction Animation Mobile Games After Effects Level Design Mobile Applications Augmented Reality Unity3d

Joshua Larson Education Details

  • Iowa State University
    Iowa State University
    Art & Design; Minor In Entrepreneurship
  • Iowa Central Community College
    Iowa Central Community College
    Computer Networking
  • Panorama High School
    Panorama High School
    High School Diploma
  • Des Moines Area Community College
    Des Moines Area Community College
    Math

Frequently Asked Questions about Joshua Larson

What company does Joshua Larson work for?

Joshua Larson works for Ntrnsc

What is Joshua Larson's role at the current company?

Joshua Larson's current role is Founder and CEO.

What is Joshua Larson's email address?

Joshua Larson's email address is jo****@****mes.com

What is Joshua Larson's direct phone number?

Joshua Larson's direct phone number is +151570*****

What schools did Joshua Larson attend?

Joshua Larson attended Iowa State University, Iowa Central Community College, Panorama High School, Des Moines Area Community College.

What are some of Joshua Larson's interests?

Joshua Larson has interest in Green Architecture, The Sky, Yoga, Jesus, Indie Game Development, Concept Art, Motion Graphics.

What skills is Joshua Larson known for?

Joshua Larson has skills like Game Development, Video Games, Motion Graphics, Game Design, Art Direction, Animation, Mobile Games, After Effects, Level Design, Mobile Applications, Augmented Reality, Unity3d.

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