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I build innovative projects, both through leading cross-functional teams and hands-on development, centered around interactive experiences, AI, or emerging technologies, while using my work to inspire hope and leave a lasting impact on the world.I have 20 years of professional game development experience directing, developing, and shipping numerous projects that have received major features on mobile app stores, have been covered by every major news outlet around the world, have received prestigious industry awards, and have pushed the boundaries of videogames to help cement them as a respected art form.Lately I've become an expert in generative AI and as a result have been recruited to help companies adopt it to improve the nature of work.
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Founder And CeoNtrnscDes Moines, Ia, Us
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Founder & CeoNtrnsc Apr 2023 - Present- Developed custom AI models using Tensorflow & PyTorch, Gradio & Jupyter Labs running containerized in the cloud via Runpod- Designed digital fashion for a social game / metaverse using Stable Diffusion generative AI- Accepted into Bitcoin Startup Lab's Summer 2023 cohort- Pivoted to AI tools after a deep-dive in lean startup, customer discovery, & gamification via tokenomics- Finished the accelerator with interest from VC investors & funded accelerator programs
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Co-Founder, Director / DesignerNuminous Games Nov 2012 - PresentDes Moines, Iowa, UsLeading an award-winning indie game studio with my business partner Ryan.- Director for an unannounced VR title (art, design, programming)- Co-Director of PC/mobile title "That Dragon, Cancer" (art, design, programming)- Art Director for VR title "AREA MAN LIVES" (art, design, programming)- Art Director, prototyping, programming for "Painted Waters"- Co-Director Daydream VR launch title "Untethered" (art, design, programming)- Art Director for Oculus Go / Gear title "Learn Spanish"- Business Development & Technical Artist for mobile title "Galaxies of Hope"- Programming, graphics, art, design for various projectsWorked directly with large healthcare companies and healthcare agencies creating experiential interactive projects. -
Head Of Generative AiHilos Feb 2024 - Apr 2024Portland, Or, UsCutting footwear production time from 18 months to less than 2 through designing Studio OS, generative AI software that turns a concept into wearable, 3d printed shoes. I worked with the Head of Creative Tech creating a demo for a Milan Design Week showcase. -
Creative Director // Innovation Lab SpecialistArchimedes Institute Oct 2022 - Mar 2023As a world expert in AI image generation, I was recruited to Archimedes to advance its use in creative fields. I also assisted in working with top AI companies to advocate for the ethical use of AI.- Used AI to create designs and illustrations for a public art installation- Worked with top AI companies to advise on the ethical use of AI- Was a featured artist representing Midjourney for the first AI live art event -
Founder, Game Developer, Technical ArtistGod At Play Mar 2009 - Mar 2013UsMoved my freelance work under this company, doing mostly programming, design, and some art.- Business Development securing and managing clients- Led a team of 3 developing a bleeding edge augmented reality (AR) mobile app for a global beverage brand, working with world-renowned multimedia artists to build a content platform for them- Technical art and production work on a realtime simulation for Intel's CES Booth imagining the future of connected cars- Scripting and game design work for a PC adventure game- Single-handedly developed a small mobile game for a client- Art & design for LIT2Quit, a game-based smoking cessation research project for Columbia University- Generative art for Mayo Clinic -
Co-Founder, Ceo, Head Of ProductWeiv Jul 2009 - Feb 2012Invented a software platform for interactive live visuals / VJ that used videogame-like scenes and up to 7 Wii Remotes to interact with on-screen visuals. It involved developing the interactive content itself, which required C# programming, design, and art along with creating the software that managed and loaded the content and assigned roles to each piece of interactive media.I started developing this by myself, and then recruited two colleagues to join me. I acted as a Product Owner, Programmer, UX & UI Designer, Technical Artist, and Production Artist.I also did the Business Development of building relationships with churches and VJs who'd be initial customers, along with creating a lot of the marketing materials.I created two live visualization projects to help promote the company, both involving web development and API work to create high-end visualizations of twitter feeds for live events.
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Co-Founder, Technical Artist, Business Development, AnimatorIntuition Games May 2007 - Jul 2011- Technical Artist developing rigging tools using Lua for Flash-based character animation- Character Artist and Animator of in-game characters- Game Designer collaborating with the team to conceive of, develop, and refine the game rules for an innovative PvP MOBA with RTS elements.- Business Development landing funding as part of Kongregate's Premium Developer Program, along with landing freelance gigs to keep the studio afloat- Several other hats including Business Admin work
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Co-Founder, Art Director, Technical Artist, Level Designer, 3D Artist8Monkey Labs Jun 2005 - Jul 2007Cedar Falls, Iowa, UsMarmoset Engine:- Designed content pipeline for one of the first game engines to use HDR image-based lighting, which became Marmoset Toolbag- High quality HDR panorama captures for image-based lighting"Darkest of Days":- Art Director recruiting and overseeing initial production artists, helped develop content pipeline for art production using modo, Maya, ZBrush, Mudbox, and XNormal.- Level Designer on early levels and scenarios, helped design and utilized custom visual scripting tools- Environment Artist creating buildings and vegetation -
Multimedia Designer & DeveloperFreelance Nov 1999 - Jun 2007Web design & development with HTML, CSS, Coldfusion, PHP/MySQL. Transitioned to Flash multimedia development.
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3D ArtistVirtual Reality Applications Center Dec 2004 - May 2005Ames, Iowa, UsProduction work for advanced, immersive VR experiences. Included 3D modeling and rendering visualization work for military research projects and VR demos -
3D InternMicoy Corporation Sep 2004 - Jan 2005UsProduction work for advanced, immersive VR experiences. Included lighting and rendering of a 3D T-Rex with Brazil Render and Mental Ray and 360 degree stereoscopic panorama stitching
Joshua Larson Skills
Joshua Larson Education Details
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Iowa State UniversityArt & Design; Minor In Entrepreneurship -
Iowa Central Community CollegeComputer Networking -
Panorama High SchoolHigh School Diploma -
Des Moines Area Community CollegeMath
Frequently Asked Questions about Joshua Larson
What company does Joshua Larson work for?
Joshua Larson works for Ntrnsc
What is Joshua Larson's role at the current company?
Joshua Larson's current role is Founder and CEO.
What is Joshua Larson's email address?
Joshua Larson's email address is jo****@****mes.com
What is Joshua Larson's direct phone number?
Joshua Larson's direct phone number is +151570*****
What schools did Joshua Larson attend?
Joshua Larson attended Iowa State University, Iowa Central Community College, Panorama High School, Des Moines Area Community College.
What are some of Joshua Larson's interests?
Joshua Larson has interest in Green Architecture, The Sky, Yoga, Jesus, Indie Game Development, Concept Art, Motion Graphics.
What skills is Joshua Larson known for?
Joshua Larson has skills like Game Development, Video Games, Motion Graphics, Game Design, Art Direction, Animation, Mobile Games, After Effects, Level Design, Mobile Applications, Augmented Reality, Unity3d.
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