Tanner Owen
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Tanner Owen Email & Phone Number

Author at Self-employed
Location: Los Angeles Metropolitan Area, United States 13 work roles 2 schools
1 work email found @tannerowen.com 3 phones found area 615 and 818 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email t****@tannerowen.com
Direct phone (615) ***-****
LinkedIn Profile matched
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Current company
Role
Author
Location
Los Angeles Metropolitan Area, United States

Who is Tanner Owen? Overview

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Quick answer

Tanner Owen is listed as Author at Self-employed, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at tannerowen.com, phone signal with area code 615, 818, and a matched LinkedIn profile for Tanner Owen.

Tanner Owen previously worked as Crowd Department Supervisor at Digital Domain and Senior Developer at Lightstorm Entertainment. Tanner Owen holds Bachelor Of Fine Arts, Animation (Minor In Drawing) from Savannah College Of Art And Design.

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Email format at Self-employed

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{first}@tannerowen.com
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Profile bio

About Tanner Owen

Tanner has experience as a crowd supervisor, software developer, and pipeline TD on multiple feature-length films, series, commercials, and other projects. As evidenced by his strong recommendations, his extensive experience as both an artist and developer makes him an invaluable asset to any production.Please refer to IMDb for a list of released credits: http://www.imdb.com/name/nm2861363/ Responsibilities have included (but not limited to):Pipeline Design and Development: • working with pipeline supervisors and TDs to build from-scratch crowd pipelines for multiple feature film productions at multiple studios • developing new software tools for use by any department in the pipeline, from production to artist • writing user-friendly documentation for tools written • debugging and supporting existing pipeline API's, scripts, and programsCrowd Agent Development: • creating agents in Massive, Miarmy, and Golaem for use by all crowd artists on a production • developing agent pipelines to promote standardized, stable, and robust artist workflows • engineering of reusable logic systems with application across multiple agentsShot Work: • composing sequence-level crowd layouts for use by all artists • hand animating specific characters to enhance the overall crowd • preserving continuity across shots and sequences, with regard to both performance and look/casting • utilizing whatever software is needed for a production including, but not limited to, Massive, Miarmy, Golaem, Maya, Motion Builder, and Houdini as well as custom or proprietary software solutions

Listed skills include Maya, Animation, Mel, Computer Animation, and 27 others.

Current workplace

Tanner Owen's current company

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Self-employed
Self-Employed
Author
Los Angeles, CA, US
AeroLeads page
13 roles

Tanner Owen work experience

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Author

Self-Employed

Los Angeles, Ca, Us

Crowd Department Supervisor

Current

Los Angeles, California, United States

Serve as both the Department Supervisor in charge of shot work and artists as well as the Pipeline Supervisor in charge of maintaining and updating the crowd pipeline at Digital Domain.As the Crowd Department Supervisor, helps the studio bid on crowd projects, directs crowd artists on productions, and sometimes works as a supervisor or lead artist depending on the production's needs.As the Crowd Pipeline Supervisor, directly manages TDs for maintaining and updating the crowd software pipeline, plans and prioritizes pipeline updates, works with other pipeline supervisors to coordinate pipeline changes, coding (Python, PyQT, mel, etc.), and code reviews.

Nov 2021 - Present

Author

Current
Self-Employed

Los Angeles Metropolitan Area

I have now written and self-published my first novel!The One Who RulesLCCN# 2022913306An author accidentally discovers evidence of a global conspiracy the likes of which the world has never seen. After a freak accident followed by a horrific crime, even the author’s friends and loved ones are endangered. The only way to save everyone is to expose the conspirators all at once before the evidence can be erased forever. A terrifying race against time erupts to outwit and outmaneuver an unimaginably powerful secret organization. Nobody else can know. Nobody else can help. It’s a lonely, desperate battle to the death as one person faces off against an empire.Available in paperback on Amazon as well as Kindle & Kindle Unlimited!https://www.amazon.com/dp/B0B92L8HGJ

Jul 2020 - Present

Senior Developer

Manhattan Beach, Ca

Software development and pipeline support for the Avatar sequels:• Develop Python software tools for artists and production• Create/Update tools for Motionbuilder, Maya, and standalone applications• Write custom UI in PyQt/PySide to optimize workflows• Support for virtual production needs• Train director, supervisors, artists, and coordinators on use of new software• Write documentation for new and established tools• Update old tools with new functionality• Track, troubleshoot, and fix software bugs

Jun 2018 - Nov 2021

Senior Crowd Td

Eightvfx

Santa Monica, Ca

Short-term contract to build cgi crowds for commercials on a Golaem pipeline for each of two separate clients.

Feb 2018 - Mar 2018

Cg Artist (Crowds)

Mammal Studios

Greater Los Angeles Area

Short-term contract to design logic and complete all cgi crowd shot work for the series premier of "Yellowstone" using a Golaem pipeline

Nov 2017 - Feb 2018

Crowd Supervisor

Greater Los Angeles Area

• Design a new Miarmy crowd pipeline for the film "Captive State"• Python programming for tools related to the crowd pipeline• Agent development and maintenance• Training and supervision of crowd artists• Shot work as a crowd artist

Sep 2017 - Nov 2017

Crowd Simulation Td

Santa Monica, Ca

• Designed a new crowd pipeline for the studio for the film A Wrinkle in Time (http://www.imdb.com/title/tt1620680/)• Consulted with supervisors and TDs to implement the new pipeline to spec• Agent development• Shot work as a crowd artist

Mar 2017 - Jul 2017

Senior Crowd Artist

Los Angeles, California

• Headed up the design of a from-scratch crowd pipeline for use on Power Rangers (http://www.imdb.com/title/tt3717490/) with the capability to be used on future projects• Consulted with TDs from various departments (pipeline, lighting, fx, anim, crowd) who implemented the new pipeline to spec• Assisted with some preliminary and helper python scripts used as templates by the TDs for use in the pipeline• Assisted with planning and executing the motion capture shoot used to capture motions for crowd cycles• Designed the agent pipeline and built all agents for use by crowd artists on the show• Additional crowd shot work as assigned by the Crowd Lead• Worked with various department TDs throughout the show to troubleshoot shot and pipeline issues as they occurred

Apr 2016 - Jan 2017

Senior Crowd Td

Singapore

Short-term contract to help the new crowd department with agent development and crowd shot work for The Great Wall (http://www.imdb.com/title/tt2034800/).

Feb 2016 - Apr 2016

Inventor

Self-Employed

Greater Los Angeles Area

Developed the Space Saver Stapler patented technology which is now available for licensing. This technology, aimed at stapler and office machine manufacturers, allows for up to 40% more stapled papers to fit into a given storage unit by reducing the space taken by the stapled corner. It uses standard staples and is simply a bolt-on technology that can be added to existing product lines. More information is available on request. Patent No. 10,124,476

Jan 2015 - Feb 2016

Crowd Agent Developer

Glendale, Ca

Transferred to DWA's Glendale location.Responsible for shot work as a crowd artist on multiple feature films, Massive agent development, evaluation of new software for the crowd department, and development of software for use in the studio crowd pipeline.

Jun 2011 - Dec 2014

Crowd Animator

Pdi/Dreamworks

Redwood City, Ca

Designed and implemented crowd shots for numerous feature animated films. Also programmed scripts and tools in python to assist the pipeline and crowd department.

Nov 2007 - Jun 2011
2 education records

Tanner Owen education

Computer Science

Took foundation courses in computer science including switches and basic electrical engineering theory, programming & algorithm theory.

FAQ

Frequently asked questions about Tanner Owen

Quick answers generated from the profile data available on this page.

What company does Tanner Owen work for?

Tanner Owen works for Self-employed.

What is Tanner Owen's role at Self-employed?

Tanner Owen is listed as Author at Self-employed.

What is Tanner Owen's email address?

AeroLeads has found 1 work email signal at @tannerowen.com for Tanner Owen at Self-employed.

What is Tanner Owen's phone number?

AeroLeads has found 3 phone signal(s) with area code 615, 818 for Tanner Owen at Self-employed.

Where is Tanner Owen based?

Tanner Owen is based in Los Angeles Metropolitan Area, United States while working with Self-employed.

What companies has Tanner Owen worked for?

Tanner Owen has worked for Self-Employed, Digital Domain, Lightstorm Entertainment, Eightvfx, and Mammal Studios.

How can I contact Tanner Owen?

You can use AeroLeads to view verified contact signals for Tanner Owen at Self-employed, including work email, phone, and LinkedIn data when available.

What schools did Tanner Owen attend?

Tanner Owen holds Bachelor Of Fine Arts, Animation (Minor In Drawing) from Savannah College Of Art And Design.

What skills is Tanner Owen known for?

Tanner Owen is listed with skills including Maya, Animation, Mel, Computer Animation, Nuke, Character Animation, Visual Effects, and Scripting.

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