Tanner Owen Email & Phone Number
@tannerowen.com
3 phones found area 615 and 818
LinkedIn matched
Who is Tanner Owen? Overview
A concise factual answer block for searchers comparing this professional profile.
Tanner Owen is listed as Author at Self-employed, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at tannerowen.com, phone signal with area code 615, 818, and a matched LinkedIn profile for Tanner Owen.
Tanner Owen previously worked as Crowd Department Supervisor at Digital Domain and Senior Developer at Lightstorm Entertainment. Tanner Owen holds Bachelor Of Fine Arts, Animation (Minor In Drawing) from Savannah College Of Art And Design.
Email format at Self-employed
This section adds company-level context without repeating Tanner Owen's masked contact details.
AeroLeads found 1 current-domain work email signal for Tanner Owen. Compare company email patterns before reaching out.
About Tanner Owen
Tanner has experience as a crowd supervisor, software developer, and pipeline TD on multiple feature-length films, series, commercials, and other projects. As evidenced by his strong recommendations, his extensive experience as both an artist and developer makes him an invaluable asset to any production.Please refer to IMDb for a list of released credits: http://www.imdb.com/name/nm2861363/ Responsibilities have included (but not limited to):Pipeline Design and Development: • working with pipeline supervisors and TDs to build from-scratch crowd pipelines for multiple feature film productions at multiple studios • developing new software tools for use by any department in the pipeline, from production to artist • writing user-friendly documentation for tools written • debugging and supporting existing pipeline API's, scripts, and programsCrowd Agent Development: • creating agents in Massive, Miarmy, and Golaem for use by all crowd artists on a production • developing agent pipelines to promote standardized, stable, and robust artist workflows • engineering of reusable logic systems with application across multiple agentsShot Work: • composing sequence-level crowd layouts for use by all artists • hand animating specific characters to enhance the overall crowd • preserving continuity across shots and sequences, with regard to both performance and look/casting • utilizing whatever software is needed for a production including, but not limited to, Massive, Miarmy, Golaem, Maya, Motion Builder, and Houdini as well as custom or proprietary software solutions
Listed skills include Maya, Animation, Mel, Computer Animation, and 27 others.
Tanner Owen's current company
Company context helps verify the profile and gives searchers a useful next step.
Tanner Owen work experience
A career timeline built from the work history available for this profile.
Crowd Department Supervisor
CurrentServe as both the Department Supervisor in charge of shot work and artists as well as the Pipeline Supervisor in charge of maintaining and updating the crowd pipeline at Digital Domain.As the Crowd Department Supervisor, helps the studio bid on crowd projects, directs crowd artists on productions, and sometimes works as a supervisor or lead artist depending on the production's needs.As the Crowd Pipeline Supervisor, directly manages TDs for maintaining and updating the crowd software pipeline, plans and prioritizes pipeline updates, works with other pipeline supervisors to coordinate pipeline changes, coding (Python, PyQT, mel, etc.), and code reviews.
Author
CurrentI have now written and self-published my first novel!The One Who RulesLCCN# 2022913306An author accidentally discovers evidence of a global conspiracy the likes of which the world has never seen. After a freak accident followed by a horrific crime, even the author’s friends and loved ones are endangered. The only way to save everyone is to expose the conspirators all at once before the evidence can be erased forever. A terrifying race against time erupts to outwit and outmaneuver an unimaginably powerful secret organization. Nobody else can know. Nobody else can help. It’s a lonely, desperate battle to the death as one person faces off against an empire.Available in paperback on Amazon as well as Kindle & Kindle Unlimited!https://www.amazon.com/dp/B0B92L8HGJ
Senior Developer
Software development and pipeline support for the Avatar sequels:• Develop Python software tools for artists and production• Create/Update tools for Motionbuilder, Maya, and standalone applications• Write custom UI in PyQt/PySide to optimize workflows• Support for virtual production needs• Train director, supervisors, artists, and coordinators on use of new software• Write documentation for new and established tools• Update old tools with new functionality• Track, troubleshoot, and fix software bugs
Senior Crowd Td
Short-term contract to build cgi crowds for commercials on a Golaem pipeline for each of two separate clients.
Cg Artist (Crowds)
Short-term contract to design logic and complete all cgi crowd shot work for the series premier of "Yellowstone" using a Golaem pipeline
Crowd Supervisor
• Design a new Miarmy crowd pipeline for the film "Captive State"• Python programming for tools related to the crowd pipeline• Agent development and maintenance• Training and supervision of crowd artists• Shot work as a crowd artist
Crowd Simulation Td
• Designed a new crowd pipeline for the studio for the film A Wrinkle in Time (http://www.imdb.com/title/tt1620680/)• Consulted with supervisors and TDs to implement the new pipeline to spec• Agent development• Shot work as a crowd artist
Senior Crowd Artist
• Headed up the design of a from-scratch crowd pipeline for use on Power Rangers (http://www.imdb.com/title/tt3717490/) with the capability to be used on future projects• Consulted with TDs from various departments (pipeline, lighting, fx, anim, crowd) who implemented the new pipeline to spec• Assisted with some preliminary and helper python scripts used as templates by the TDs for use in the pipeline• Assisted with planning and executing the motion capture shoot used to capture motions for crowd cycles• Designed the agent pipeline and built all agents for use by crowd artists on the show• Additional crowd shot work as assigned by the Crowd Lead• Worked with various department TDs throughout the show to troubleshoot shot and pipeline issues as they occurred
Senior Crowd Td
Short-term contract to help the new crowd department with agent development and crowd shot work for The Great Wall (http://www.imdb.com/title/tt2034800/).
Inventor
Developed the Space Saver Stapler patented technology which is now available for licensing. This technology, aimed at stapler and office machine manufacturers, allows for up to 40% more stapled papers to fit into a given storage unit by reducing the space taken by the stapled corner. It uses standard staples and is simply a bolt-on technology that can be added to existing product lines. More information is available on request. Patent No. 10,124,476
Crowd Agent Developer
Transferred to DWA's Glendale location.Responsible for shot work as a crowd artist on multiple feature films, Massive agent development, evaluation of new software for the crowd department, and development of software for use in the studio crowd pipeline.
Crowd Animator
Designed and implemented crowd shots for numerous feature animated films. Also programmed scripts and tools in python to assist the pipeline and crowd department.
Tanner Owen education
Bachelor Of Fine Arts, Animation (Minor In Drawing)
Computer Science
Frequently asked questions about Tanner Owen
Quick answers generated from the profile data available on this page.
What company does Tanner Owen work for?
Tanner Owen works for Self-employed.
What is Tanner Owen's role at Self-employed?
Tanner Owen is listed as Author at Self-employed.
What is Tanner Owen's email address?
AeroLeads has found 1 work email signal at @tannerowen.com for Tanner Owen at Self-employed.
What is Tanner Owen's phone number?
AeroLeads has found 3 phone signal(s) with area code 615, 818 for Tanner Owen at Self-employed.
Where is Tanner Owen based?
Tanner Owen is based in Los Angeles Metropolitan Area, United States while working with Self-employed.
What companies has Tanner Owen worked for?
Tanner Owen has worked for Self-Employed, Digital Domain, Lightstorm Entertainment, Eightvfx, and Mammal Studios.
How can I contact Tanner Owen?
You can use AeroLeads to view verified contact signals for Tanner Owen at Self-employed, including work email, phone, and LinkedIn data when available.
What schools did Tanner Owen attend?
Tanner Owen holds Bachelor Of Fine Arts, Animation (Minor In Drawing) from Savannah College Of Art And Design.
What skills is Tanner Owen known for?
Tanner Owen is listed with skills including Maya, Animation, Mel, Computer Animation, Nuke, Character Animation, Visual Effects, and Scripting.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Tanner Owen you were looking for.
View similar profiles