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Todd Palamar Email & Phone Number

AI and ML Technical Art Director at Electronic Arts (EA)
Location: Winter Park, Florida, United States 10 work roles
2 work emails found @ea.com 1 phone found area 407 LinkedIn matched
4 data sources Profile completeness 86%

Contact Signals · 2 work emails · 1 phone

Work email t****@ea.com
Direct phone (407) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
AI and ML Technical Art Director
Location
Winter Park, Florida, United States
Company size

Who is Todd Palamar? Overview

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Quick answer

Todd Palamar is listed as AI and ML Technical Art Director at Electronic Arts (EA), a company with 34905 employees, based in Winter Park, Florida, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 407, and a matched LinkedIn profile for Todd Palamar.

Todd Palamar previously worked as Senior Technical Artist at Electronic Arts (Ea) and Technical Artist at Electronic Arts (Ea).

Company email context

Email format at Electronic Arts (EA)

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{first_initial}{last}@ea.com
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AeroLeads found 2 current-domain work email signals for Todd Palamar. Compare company email patterns before reaching out.

Profile bio

About Todd Palamar

Specialties: Prototyping and Tool Development, Robotics, All things 3D, Autodesk Maya, CG Filmmaking, Public Speaking, consulting, and training, technical writing

Listed skills include Maya, Texturing, Character Rigging, Mel, and 45 others.

Current workplace

Todd Palamar's current company

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Electronic Arts (EA)
Electronic Arts (Ea)
AI and ML Technical Art Director
Winter Park, FL, US
Website
Employees
34905
AeroLeads page
10 roles · 36 years

Todd Palamar work experience

A career timeline built from the work history available for this profile.

Technical Art Director

Orlando, Florida Area

  • Mentor and supervise art team including outsourced talent and contractors
  • Design, model, texture, rig, weight, and export characters capable of extensive facial expressions, speech, and sign language using Maya, Mudbox and 3ds Max
  • Built 6 camera markerless Motion Capture studio
  • Streamlined and improved pipeline to share skin weights and facial rigs between characters. Scripting with Mel, Python, MaxScript, and Batch files to automate common tasks; cutting development time by 75%
  • Developed facial rig capable of Dr. Paul Ekman’s F.A.C.S and lip syncing
  • Collaborated with programming team to develop pipeline for exporting characters to CryEngine, Unity3D, Gamebryo and proprietary engines
Jan 2007 - Oct 2014

Author

Surrealistic Producing Effects

Orlando, Florida Area

  • Mastering Autodesk Maya 2016 864 pgs. (Sybex)
  • Mastering Autodesk Maya 2015 846 pgs. (Sybex)
  • Mastering Autodesk Maya 2014 1008 pgs. (Sybex)
  • Mastering Autodesk Maya 2013 1088 pgs. (Sybex) Lead Author, 16 chapters
  • "Living Flesh" Computer Generated movie series. Show Creator
  • Presented a special Master Class workshop for ACCAD Graduate Students at Ohio State University. The focus was Special Effects/Cloth
Nov 2005 - Mar 2014

Maya Instructor

  • Developed and implemented 12 week Maya training program
Jan 2006 - Mar 2007

Course Director

  • Supervised staff of 13 instructors
  • Designed and implemented over 380 hours of lecture and lab training material
  • Managed and instructed three courses, averaging 230 students a month
  • Won Outstanding Educator award for 2002, 2003, and nominated for prestigiousTop Gun award in 2003 and 2004
1999 - 2005 ~6 yrs

Animator

Engineering Animation, Inc.
  • Character and object animation for cinematic sequences
  • Designed, modeled, and textured animals and vehicles
  • Animated dozens of seamless cycles for a variety of animals
Mar 1999 - Oct 1999

3D Animator

Epl Productions

Orlando, Florida Area

  • Built characters, hard surface models and environments for rendered and real time projects. Rigged characters for muscles, breathing, blinking, etc...Animated effects, vehicles, and objects.
  • Animated player path and vehicles for coin-op Sega arcade game "Behind Enemy Lines"
1995 - 1998 ~3 yrs

Special Effects Supervisor

Independant Consultant
  • Best Friend Films, Oviedo, FL“Deathmask”, video release
  • Designed, created, and animated 3 deathmask expressionsTriboro Entertainment, Hollywood, CA“Jack-O”, video release
  • Directed Jacko death sequence and created over 20 seconds of CGIVidmark Entertainment, Hollywood, CA“BioHazard: The Alien Force”, video release
  • Designed, and created blood effects, pyrotechnics, SFX makeup, SFX propsCurb Entertainment, Hollywood, CA“Dark Universe”, video release
  • Designed, and created blood effects, miniatures, SFX makeup, SFX props
1990 - 1995 ~5 yrs
Team & coworkers

Colleagues at Electronic Arts (EA)

Other employees you can reach at ea.com. View company contacts for 34905 employees →

FAQ

Frequently asked questions about Todd Palamar

Quick answers generated from the profile data available on this page.

What company does Todd Palamar work for?

Todd Palamar works for Electronic Arts (EA).

What is Todd Palamar's role at Electronic Arts (EA)?

Todd Palamar is listed as AI and ML Technical Art Director at Electronic Arts (EA).

What is Todd Palamar's email address?

AeroLeads has found 2 work email signals at @ea.com for Todd Palamar at Electronic Arts (EA).

What is Todd Palamar's phone number?

AeroLeads has found 1 phone signal(s) with area code 407 for Todd Palamar at Electronic Arts (EA).

Where is Todd Palamar based?

Todd Palamar is based in Winter Park, Florida, United States while working with Electronic Arts (EA).

What companies has Todd Palamar worked for?

Todd Palamar has worked for Electronic Arts (Ea), Vcom3D, Inc, Surrealistic Producing Effects, The Dave School, and Full Sail Real World Education.

Who are Todd Palamar's colleagues at Electronic Arts (EA)?

Todd Palamar's colleagues at Electronic Arts (EA) include Emmanuel Chukwu, Nidhish Pathak, Brielle Elise, Daniel Evans, and Rory Banim.

How can I contact Todd Palamar?

You can use AeroLeads to view verified contact signals for Todd Palamar at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.

What skills is Todd Palamar known for?

Todd Palamar is listed with skills including Maya, Texturing, Character Rigging, Mel, Animation, Character Animation, Computer Graphics, and Mudbox.

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