Taylor Paschal

Taylor Paschal Email and Phone Number

Taylor Paschal's Location
Denver Metropolitan Area, United States
Taylor Paschal's Contact Details
About Taylor Paschal

Senior UI Designer with 10+ years professional experience. My background in front-end web development rounds out my skillset, allowing me to provide a wide range of support on design and development teams. I create, point, and prioritize user stories, create wireframes and mockups, and typically develop working prototypes using web languages that I can pass over to dev teams to implement into their code environment.My latest work has involved me with Design Systems, where I built out hundreds of components and styles in Figma and worked closely with developers and brand to communicate the behaviors, state changes, WCAG Accessibility, responsiveness, and user experience intended for each component and style.

Taylor Paschal's Current Company Details

Taylor Paschal Work Experience Details
  • Guardian Life
    Senior User Interface Designer
    Guardian Life Oct 2021 - Mar 2022
    Boulder, Colorado, United States
  • Guardian Life
    Ui Designer/Front-End Developer
    Guardian Life Mar 2019 - Mar 2022
    Westminster, Colorado, United States
  • Reedgroup
    Ui Designer/Front-End Developer
    Reedgroup Sep 2017 - Mar 2019
    Greater Denver Area
    Works with the design manager and product owners to unify ReedGroup’s brand across their 5 products, helping developvisual consistency, clarity, and a strong user-centered experience.- Communicates design vision and best practices to product teams, helping foster a design-thinking workenvironment.- Works with product owners to design UI solutions to meet their business requirements via high-fidelity mockups,annotated design presentations, and written proposals.- Designed and developed a fully living StyleGuide, containing a pattern library, typography, color palette, andcomponent section, replete with working code examples that developers could copy and paste into their productdevelopment environments, confident that the code adheres to our design vision and the company’s brand.- Creates proof-of-concept prototypes of designs that are delivered to product development teams to use in buildingout new features.- Assists development teams in transitioning designs from mockup to code, usually peer programming with adeveloper to ensure they were developed to spec.- Leverages Agile and Kanban practices to create, point, prioritize, and complete user stories.Tools/Skills Utilized: Adobe Illustrator, Adobe Photoshop, Balsamiq, Visual Studio 2017, Atom Editor, Git, Agile Methodology, Kanban, WCAG, Wireframing, StyleGuides, SASS (CSS), HTML, JavaScript
  • Freelance / Designing
    Ux/Ui Designer
    Freelance / Designing Oct 2016 - Mar 2019
    Boulder
  • Booz Allen Hamilton
    Consultant
    Booz Allen Hamilton Dec 2011 - Oct 2016
    Blacksburg, Virginia
    Graphic Designer for Booz Allen GO Mobile Application (12/2012 – 5/2013)•Designed “Achievement” Badges for a new mobile app designed to provide location awareness to Booz Allen Employees. The badges provided fun and engaging designs, encouraging users to use the app often.•Provided designs for business cards that were utilized in a successful advertising campaign for the app.Content Developer for the Government Client's Portal Applications (4/2012 – 5/2013)•Created and edited images for a government online portal applications’ graphical updates, using Adobe Photoshop. •Image optimizations and designs benefited the Portal’s usability by improving load times and readability.User Experience Designer for Government Client (2/2013 - 4/2013)•Conducted Usability Analysis meetings and reviews of a government client's product re-branding for the Development Team.•Employed usability reviews to raise usability awareness among the team and strengthen the application’s user experience.Lead User Interface Designer & User Experience Designer for Government Client(6/2012 - 2/2013)•Developed mockups to drive requirements gathering meetings. •Provided User Experience expertise in meetings discussing best practices with internal team and client. •Conceptualized high fidelity render & Style Guide for the project. Usability Analyst for Government Client Branding Effort (2/2012 - 8/2012)•Managed the UX Design operations left by a Senior UX Designer who had abruptly transitioned off the project.•Developed mockups to drive requirements gathering meetings.•Raised 508-Compliancy awareness through internal Usability Analysis meetings.
  • Booz Allen Hamilton
    Consultant
    Booz Allen Hamilton Dec 2011 - Oct 2016
    Blacksburg, Virginia
    Graphic Designer for Government Client (12/2014 – Current)• Develops materials for a government client and their rebranding efforts.• Produces hi-res mockups and style guide illustrating rebranding designs• Creates Powerpoint templates, graphics, and conceptual logo work to support outreach materialsUser Experience Designer for Government Client (8/2013 – 10/2014)• Provides knowledge of UI Patterns and usability practices to guide development on a military reporting application. • Manages integration of SASS CSS styles and the Foundation Responsive CSS framework into Java Primefaces.• Coordinates efforts between the remote Design team and the on-site Development team.Game Programmer for Government Client (5/2013 – 8/2013)• Develops GUI’s using Javascript and C# within the Unity3D engine to develop Training/Simulation games for military personnel.• Conducts remote support to the project team (Multimedia and Creative Solutions Team) in San Antonio, Texas.
  • Packt Publishing
    Technical Reviewer
    Packt Publishing Mar 2011 - Jul 2011
    Contracted for a non-paid job in technical review for a book on game development, specializing in the Unreal Development Kit (UDK).
  • N/A
    Level Designer
    N/A May 2009 - Sep 2010
    Unreal 3 & Source Engine Mod CommunitiesDeveloped a multiplayer map for hit game, Team Fortress 2. Map was fully sketched and partly implemented myself [map was scrapped later on for technical reasons], using Source Engine editor, Hammer. Worked on designing and developing a map using the Unreal 3 Engine for Gears of War.Used the UDK to develop a Gears of War 3 Proof-of-Concept Multiplayer Map, showcasing the latest and greatest features the Unreal 3 Engine has to offer [showcased in the UDK Project Showoff forums]. Currently designing and developing a spinoff on the Atari classic, Pong, in the Unreal Development Kit [working title: PongPinball].
  • Gamedev Team
    Level Designer - 3D Animator
    Gamedev Team Sep 2009 - Dec 2009
    Created levels for the player to explore in 2D zombie game, Dread The Dead, with the test class for Radford's Game Development concentration.Applied sound level design principles that were later implemented to create design templates for other level designers on the team to follow.Provided custom props and sprites to decorate levels using Adobe Photoshop and Illustrator.Utilized 3D modeling tools such as Cinema4D to help develop an intro cinematic for Dread The Dead.

Taylor Paschal Skills

Css User Interface Design Java Html Adobe Photoshop Adobe Illustrator Autodesk 3ds Max Unreal Engine 3 Windows Creation Kit Photoshop Web Design User Experience Design 3ds Max Zbrush Drum Set Microsoft Office Valve Hammer Editor C# Unity3d Game Development Javascript Programming Video Games Web Development Foundations Css Framework Balsamiq Mockups Adobe After Effects Sketch App Sketchup Sass Wireframes Mockups After Effects

Taylor Paschal Education Details

Frequently Asked Questions about Taylor Paschal

What is Taylor Paschal's email address?

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What schools did Taylor Paschal attend?

Taylor Paschal attended Radford University, Radford University.

What are some of Taylor Paschal's interests?

Taylor Paschal has interest in Level Design, Web Design, See 1, Drumming, League Of Legends, Rock Climbing, Politics, See Less, Reading, Science And Technology.

What skills is Taylor Paschal known for?

Taylor Paschal has skills like Css, User Interface Design, Java, Html, Adobe Photoshop, Adobe Illustrator, Autodesk 3ds Max, Unreal Engine 3, Windows, Creation Kit, Photoshop, Web Design.

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