Tracey King

Tracey King Email and Phone Number

Art Director at Maxis (EA) @ Maxis Studios - EA
Tracey King's Location
Greater Seattle Area, United States, United States
Tracey King's Contact Details

Tracey King personal email

About Tracey King

With over 20 years of experience in the games industry, Tracey began her career as a Texture Artist and Environment Artist. Tracey quickly grew into the role of Lead Artist which paved the way for becoming an Art Director. Tracey has worked on Indie Games and AAA titles, on platforms running the gamut from mobile to PC. Tracey specializes in stylized games which she feels are reality enhanced and prefers to focus on creative play while increasing diverse representation in games and creating equitable spaces. Specialties: Art Direction, Visual Development, Team LeadershipMy portfolio can be found at - https://artoftracey.com/

Tracey King's Current Company Details
Maxis Studios - EA

Maxis Studios - Ea

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Art Director at Maxis (EA)
Tracey King Work Experience Details
  • Maxis Studios - Ea
    Art Director
    Maxis Studios - Ea Aug 2021 - Present
    Redwood City, California, Us
    As Art Director on the Sims Delivery Express team, I focus on Diversity, Equity, and Inclusion initiatives within The Sims franchise, expanding our Base Game and creating new opportunities for storytelling and authentic representation.
  • Maxis Studios - Ea
    Craft Director
    Maxis Studios - Ea Aug 2021 - May 2024
    Redwood City, California, Us
    I stepped into the role of Craft Director to empower my teammates and represent the Environment Team at a leadership level through risk assessments, staffing plans, removing roadblocks, and advocating for the needs of my team.
  • Maxis Studios - Ea
    Senior Environment Artist
    Maxis Studios - Ea Feb 2019 - Aug 2021
    Redwood City, California, Us
    One of the great things about being a World Builder on The Sims 4 is being able to approach level creation from a Design perspective. Building upon many years of Environment Art experience, I worked to become familiar with how our players interact with the environments, what the possibilities and expectations are for gameplay, and collaborate with Art Direction, Design, Production, and Tech Art to create outstanding Environments that are beautiful, enjoyable and performant.
  • Pro Unlimited
    Environment Artist Ii
    Pro Unlimited Sep 2018 - Feb 2019
    San Francisco, Ca, Us
    A short contract period at Maxis, prior to being converted to full-time.
  • Super Evil Megacorp
    Lead Environment Artist
    Super Evil Megacorp Mar 2013 - Mar 2018
    San Mateo, Ca, Us
    Working at a startup means wearing many hats, and Super Evil Megacorp was no exception. Being there at the inception, I had a hand in guiding the aesthetic of the environment. Vainglory was developed for the mobile device platform, where players would be in direct contact with their screens, tapping and sliding to control their characters. We sought to evoke this tactile experience with the aesthetic and created a unique look for a MOBA with rich textural quality, vibrant hues, and bold lighting. As SEMC grew, so did my responsibilities. I created a staffing plan, interviewed and hired several Environment Artists, trained the artists on the pipeline and proprietary engine, onboarded an outsourcing studio, and had direct oversight of the direction and feedback for the creation of the second, larger 5v5 level.
  • Sanzaru Games
    Lead Texture Artist
    Sanzaru Games Dec 2009 - Nov 2012
    Foster City, Ca, Us
    At Sanzaru, my role was focused on Texture Painting. Here I was able to push and refine my hand painted texture skills, and found my niche in the hand-painted style of Sly Cooper. I worked on a few other titles as well, including a found object title with a slightly more realistic style and an open world FPS title, with a very gritty, textural style.
  • Backbone Entertainment
    Lead Artist, Environment Artist
    Backbone Entertainment Nov 2005 - Mar 2009
    Emeryville, Ca, Us
    At Backbone, I had the opportunity to work on many different titles, with a variety of art styles, pipelines and performance constraints. The titles ran the gamut from Nintendo DS to XBox. I was able to impress with the speed and fidelity of my assets, my drive and focus as an individual contributor, and my ability to inspire and guide others, and I quickly moved up from Junior Artist to Lead ArtistSome of the Titles I worked on at Backbone were:Commando 3 Wolf of the Battlefield - XBox 360 & Playstation 31942: Joint Strike - XBox 360 & Playstation 3Gauntlet - Nintendo DSRock Band 3 - Nintendo DSRock Band Unplugged - PSPLego Rock Band - Nintendo DSMechAssault: Phantom War - Nintendo DS
  • Electronic Arts, Tiburon
    Environment Artist, Texture Artist
    Electronic Arts, Tiburon Oct 2004 - Jul 2005
    Redwood City, Ca, Us
    During my stint at Tiburon, I learned a great deal and expanded my knowledge of game development. I had the opportunity to work both as a Texture Artist, where I leveled up my painting skills, and as an Environment Artist, where I learned about the Playstation and PSP pipeline, technical limitations and learned to match the existing style of the Madden Franchise.I was only at Tiburon for a very short time. On opportunity opened up and I chose to move on. I still value the connections I made there and the wealth of experience I gained even in such a short time at a studio.
  • Mythic Entertainment
    Environment Artist
    Mythic Entertainment May 2003 - Sep 2004
    Mythic Entertainment was my first job at a game studio, and I’m forever grateful to them for taking achance on me. I learned much during my time there, and it served as the foundation for the rest of my career. It was my first introduction to the world of MMO’s, open world environment creation, and working with a development team. I worked on several Dark Age of Camelot expansion packs, including the Trials of Atlantis, New Frontiers and Catacombs.
  • College For Creative Studies
    Continuing Education Instructor
    College For Creative Studies Aug 2001 - May 2002
    Detroit, Mi, Us
    I had the opportunity to teach a Continuing Education Course entitled - Motion Graphics: Adobe After Effects, which covered the fundamentals of creating motion graphics for television, film and streaming services. It was a great opportunity, and I was invited back the following semester, but decided that it was too much of a distraction from my studies.

Tracey King Skills

Texturing Uv Mapping Photoshop Video Games Texture Artist Modeling Texture Painting 3d Modeling After Effects Animation Ps3 Storyboarding 3d Studio Max Perforce Rendering Art Direction Compositing Lighting Cinematics Game Development Substance Painter Painting Css Maya Pbr Arnold Substance Designer Unity Art Unreal Engine 3 Character Animation Concept Design Rigging Computer Graphics Game Design

Tracey King Education Details

  • College For Creative Studies
    College For Creative Studies
    Computer Graphics

Frequently Asked Questions about Tracey King

What company does Tracey King work for?

Tracey King works for Maxis Studios - Ea

What is Tracey King's role at the current company?

Tracey King's current role is Art Director at Maxis (EA).

What is Tracey King's email address?

Tracey King's email address is tk****@****aru.com

What schools did Tracey King attend?

Tracey King attended College For Creative Studies.

What are some of Tracey King's interests?

Tracey King has interest in Civil Rights And Social Action.

What skills is Tracey King known for?

Tracey King has skills like Texturing, Uv Mapping, Photoshop, Video Games, Texture Artist, Modeling, Texture Painting, 3d Modeling, After Effects, Animation, Ps3, Storyboarding.

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