Tracey King
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Tracey King Email & Phone Number

Art Director at Maxis Studios - EA
Location: Greater Seattle Area, United States 10 work roles 1 school
2 work emails found @sanzaru.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email t****@sanzaru.com
LinkedIn Profile matched
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Current company
Role
Art Director
Location
Greater Seattle Area, United States

Who is Tracey King? Overview

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Quick answer

Tracey King is listed as Art Director at Maxis Studios - EA, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at sanzaru.com and a matched LinkedIn profile for Tracey King.

Tracey King previously worked as Craft Director at Maxis Studios - Ea and Senior Environment Artist at Maxis Studios - Ea. Tracey King holds Bfa, Computer Graphics from College For Creative Studies.

Company email context

Email format at Maxis Studios - EA

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{first_initial}{last}@sanzaru.com
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AeroLeads found 2 current-domain work email signals for Tracey King. Compare company email patterns before reaching out.

Profile bio

About Tracey King

With over 20 years of experience in the games industry, Tracey began her career as a Texture Artist and Environment Artist. Tracey quickly grew into the role of Lead Artist which paved the way for becoming an Art Director. Tracey has worked on Indie Games and AAA titles, on platforms running the gamut from mobile to PC. Tracey specializes in stylized games which she feels are reality enhanced and prefers to focus on creative play while increasing diverse representation in games and creating equitable spaces. Specialties: Art Direction, Visual Development, Team LeadershipMy portfolio can be found at - https://artoftracey.com/

Listed skills include Texturing, Uv Mapping, Photoshop, Video Games, and 31 others.

Current workplace

Tracey King's current company

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Maxis Studios - EA
Maxis Studios - Ea
Art Director
AeroLeads page
10 roles

Tracey King work experience

A career timeline built from the work history available for this profile.

Art Director

Current

Redwood City, California, Us

As Art Director on the Sims Delivery Express team, I focus on Diversity, Equity, and Inclusion initiatives within The Sims franchise, expanding our Base Game and creating new opportunities for storytelling and authentic representation.

Aug 2021 - Present

Craft Director

Redwood City, California, Us

I stepped into the role of Craft Director to empower my teammates and represent the Environment Team at a leadership level through risk assessments, staffing plans, removing roadblocks, and advocating for the needs of my team.

Aug 2021 - May 2024

Senior Environment Artist

Redwood City, California, Us

One of the great things about being a World Builder on The Sims 4 is being able to approach level creation from a Design perspective. Building upon many years of Environment Art experience, I worked to become familiar with how our players interact with the environments, what the possibilities and expectations are for gameplay, and collaborate with Art Direction, Design, Production, and Tech Art to create outstanding Environments that are beautiful, enjoyable and performant.

Feb 2019 - Aug 2021

Environment Artist Ii

San Francisco, Ca, Us

A short contract period at Maxis, prior to being converted to full-time.

Sep 2018 - Feb 2019

Lead Environment Artist

San Mateo, Ca, Us

Working at a startup means wearing many hats, and Super Evil Megacorp was no exception. Being there at the inception, I had a hand in guiding the aesthetic of the environment. Vainglory was developed for the mobile device platform, where players would be in direct contact with their screens, tapping and sliding to control their characters. We sought to evoke this tactile experience with the aesthetic and created a unique look for a MOBA with rich textural quality, vibrant hues, and bold lighting. As SEMC grew, so did my responsibilities. I created a staffing plan, interviewed and hired several Environment Artists, trained the artists on the pipeline and proprietary engine, onboarded an outsourcing studio, and had direct oversight of the direction and feedback for the creation of the second, larger 5v5 level.

Mar 2013 - Mar 2018

Lead Texture Artist

Foster City, Ca, Us

At Sanzaru, my role was focused on Texture Painting. Here I was able to push and refine my hand painted texture skills, and found my niche in the hand-painted style of Sly Cooper. I worked on a few other titles as well, including a found object title with a slightly more realistic style and an open world FPS title, with a very gritty, textural style.

Dec 2009 - Nov 2012

Lead Artist, Environment Artist

Emeryville, Ca, Us

At Backbone, I had the opportunity to work on many different titles, with a variety of art styles, pipelines and performance constraints. The titles ran the gamut from Nintendo DS to XBox. I was able to impress with the speed and fidelity of my assets, my drive and focus as an individual contributor, and my ability to inspire and guide others, and I quickly moved up from Junior Artist to Lead ArtistSome of the Titles I worked on at Backbone were:Commando 3 Wolf of the Battlefield - XBox 360 & Playstation 31942: Joint Strike - XBox 360 & Playstation 3Gauntlet - Nintendo DSRock Band 3 - Nintendo DSRock Band Unplugged - PSPLego Rock Band - Nintendo DSMechAssault: Phantom War - Nintendo DS

Nov 2005 - Mar 2009

Environment Artist, Texture Artist

Redwood City, Ca, Us

During my stint at Tiburon, I learned a great deal and expanded my knowledge of game development. I had the opportunity to work both as a Texture Artist, where I leveled up my painting skills, and as an Environment Artist, where I learned about the Playstation and PSP pipeline, technical limitations and learned to match the existing style of the Madden Franchise.I was only at Tiburon for a very short time. On opportunity opened up and I chose to move on. I still value the connections I made there and the wealth of experience I gained even in such a short time at a studio.

Oct 2004 - Jul 2005

Environment Artist

Mythic Entertainment

Mythic Entertainment was my first job at a game studio, and I’m forever grateful to them for taking achance on me. I learned much during my time there, and it served as the foundation for the rest of my career. It was my first introduction to the world of MMO’s, open world environment creation, and working with a development team. I worked on several Dark Age of Camelot expansion packs, including the Trials of Atlantis, New Frontiers and Catacombs.

May 2003 - Sep 2004

Continuing Education Instructor

Detroit, Mi, Us

I had the opportunity to teach a Continuing Education Course entitled - Motion Graphics: Adobe After Effects, which covered the fundamentals of creating motion graphics for television, film and streaming services. It was a great opportunity, and I was invited back the following semester, but decided that it was too much of a distraction from my studies.

Aug 2001 - May 2002
1 education record

Tracey King education

  • College For Creative Studies
    College For Creative Studies
    Computer Graphics
FAQ

Frequently asked questions about Tracey King

Quick answers generated from the profile data available on this page.

What company does Tracey King work for?

Tracey King works for Maxis Studios - EA.

What is Tracey King's role at Maxis Studios - EA?

Tracey King is listed as Art Director at Maxis Studios - EA.

What is Tracey King's email address?

AeroLeads has found 2 work email signals at @sanzaru.com for Tracey King at Maxis Studios - EA.

Where is Tracey King based?

Tracey King is based in Greater Seattle Area, United States while working with Maxis Studios - EA.

What companies has Tracey King worked for?

Tracey King has worked for Maxis Studios - Ea, Pro Unlimited, Super Evil Megacorp, Sanzaru Games, and Backbone Entertainment.

How can I contact Tracey King?

You can use AeroLeads to view verified contact signals for Tracey King at Maxis Studios - EA, including work email, phone, and LinkedIn data when available.

What schools did Tracey King attend?

Tracey King holds Bfa, Computer Graphics from College For Creative Studies.

What skills is Tracey King known for?

Tracey King is listed with skills including Texturing, Uv Mapping, Photoshop, Video Games, Texture Artist, Modeling, Texture Painting, and 3D Modeling.

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