Tracy Gromek
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Tracy Gromek Email & Phone Number

Co-Founder, Designer and Technologist at Electronic Bohemia
Location: Brooklyn, New York, United States 10 work roles 3 schools
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Current company
Role
Co-Founder, Designer and Technologist
Location
Brooklyn, New York, United States

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Tracy Gromek is listed as Co-Founder, Designer and Technologist at Electronic Bohemia, based in Brooklyn, New York, United States. AeroLeads shows a matched LinkedIn profile for Tracy Gromek.

Tracy Gromek previously worked as Co-Founder, Designer & Technologist at Electronic Bohemia and Co-Creator at Fiiwa. Tracy Gromek holds Master Of Fine Arts (Mfa), Design + Technology from Parsons School Of Design.

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Electronic Bohemia

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Profile bio

About Tracy Gromek

Tracy is a relentless innovator and design visionary. As an Experience Architect, she melds deep expertise in curriculum development, educational game design, and exhibit creation with a focus on emotional intelligence, community building, and interdisciplinary learning. She crafts immersive environments and game-based curricula that foster meaningful interactions, debate, and emotional exploration.

Listed skills include Wearable Computing, Interaction Design, Physical Computing, Prototyping, and 44 others.

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Electronic Bohemia
Electronic Bohemia
Co-Founder, Designer and Technologist
AeroLeads page
10 roles

Tracy Gromek work experience

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Co-Founder, Designer & Technologist

Brooklyn, Ny

We've had the immense pleasure of collaborating with top creative and experiential agencies to craft cutting-edge interactive installations that invigorate spaces and offer unique transformative experiences. Our work has graced the halls of industry giants like Twitter, Intel, Meta, Samsung, HP, Barclays, and Bell Labs.What sets us apart is our voracious appetite for blending nuanced artistic sensibilities with profound understanding of the complexity of human emotions, all underpinned by robust technological foundations. This fusion allows us to unearth immersive experiences that resonate brilliantly with audiences, creating connections that transcend the digital realm. Our multidisciplinary, collaborative approach encompasses:- Software Engineering & Application Development: Building robust and scalable solutions that power interactive experiences.- Creative Technology & Data Visualization: Weaving visual tapestries from raw data, imbued with a splash of creative magic, we turn numbers into narratives, complexity into clarity, and pixels into masterpieces.- Technical Direction & Experience Design: Navigating the digital seas from wild idea to wondrous reality, we captain projects with precision, innovation, and a touch of the unexpected.- Exhibition, Digital, & Game Design: Crafting visually stunning and interactive exhibits, digital realms, and games that captivate and inspire.- Installation, Interaction, & Interface Design: Designing physical and digital interfaces that facilitate meaningful interactions.- R&D and Prototyping: In our lab, curiosity knows no bounds! We tinker, experiment, and play, unearthing innovations that spark the imagination and keep us one step ahead of tomorrow.We believe in pushing boundaries. Our work is not just about creating visually appealing installations; it's about telling stories, sparking curiosity, and forging connections. We are driven by a relentless pursuit of creativity, collaboration, and technical mastery.

Co-Creator

FiiWA: Bridging the Gap in Sports Through Technology - FiiWA was a groundbreaking initiative aiming to redefine the way sports could be enjoyed by individuals with visual impairments (VI). By leveraging technologically enhanced modular sporting equipment, FiiWA enabled persons with VI to play physical games independently and on an equal footing with those without VI, eliminating the need for sighted guides.The heart of FiiWA lay in its open design, emphasizing flexibility and versatility to allow for self-guided and workshop based discovery and innovation. These platforms were geared encouraged users, adaptive physical education teachers, and enthusiasts to delve into the principles of game design, fostering creativity and collaboration. The result was a plethora of unique and successful FiiWA games, each tailored to provide an engaging and inclusive experience.FiiWA's impact extended beyond mere entertainment; it was a movement that championed equality, accessibility, and empowerment in sports. By breaking down barriers and creating a level playing field, FiiWA showcased the potential of technology to transform lives and inspire new ways of thinking about inclusivity in physical activities.

May 2008 - Oct 2014

Part Time Faculty In Art, Media & Technology

New York, New York, United States

As an Adjunct Professor of Animation, I was more than just an educator; I was a mentor and a catalyst for creativity. My role was to ignite a passion for animation, a field where every 10 seconds of footage is a labor of love requiring over 100 hours of meticulous work.

Sep 2008 - May 2012

Game & Curriculum Designer And Research Specialist

New York, New York, United States

At the Institute of Play, I was instrumental in shaping the educational landscape at Quest 2 Learn (Q2L), the first public school dedicated to game-based learning. My role was a blend of curriculum design, game development, and research, aimed at creating an enriching educational experience for students. Key contributions include:Curriculum Development: Collaboratively developed the guidelines and strategies for Q2L's unique curriculum, which leveraged games and game-like systems to meet state educational requirements. Designed and implemented 10-week game-based, cross-disciplinary curricula for over 60 students.Game Design & Educational Games: Conceptualized and co-designed educational games that were seamlessly integrated into the curriculum, enhancing student engagement and learning outcomes.Being Me Platform: Co-created "Being Me," Q2L's online social learning network. The platform fosters emotional exploration, debate, project collaboration, and community building through games and digital interactions.Experience Design: Ensured that the educational journey was not just instructive but also emotionally resonant and engaging, thereby enhancing the overall learning experience.Research & Innovation: Conducted ongoing research to assess the efficacy of game-based learning strategies, contributing to the broader field of educational technology.

Jul 2008 - Jul 2010

Exhibit Designer For The Bronx Zoo

Bronx, Ny

As an Exhibit Designer at the Bronx Zoo, I was at the intersection of design, education, and conservation. I collaborated with a multidisciplinary team of designers, architects, and horticulturists to create immersive and educational exhibits that fostered meaningful interactions between visitors and the natural world. Key contributions include:Interactive Exhibits: Designed educational interactive exhibits that encouraged conversation, exploration, and play among visitors, families, and the environment. These exhibits served as a catalyst for public engagement in wildlife conservation.World of Birds: Took the lead in illustrating the top floor of the World of Birds exhibit, capturing the essence and diversity of avian life in a visually compelling manner.Madagascar! Project: Played a pivotal role in the multi-faceted Madagascar! exhibit. Contributed to the overall look and feel, sourced and edited photography, designed interactive elements, and worked on lenticular displays to create a dynamic visitor experience.Collaborative Design: Worked closely with architects and horticulturists to ensure that the design elements were seamlessly integrated with the natural environment and architectural features.Visitor Experience: Focused on creating exhibits that were not only visually stunning but also educational and engaging, thereby enriching the visitor's experience and understanding of wildlife conservation.

Sep 2004 - Jun 2006

Art And Esl Teacher

Wujiang Municipal Middle School & Ai De Bilingual Primary School

Wujiang, Jiangsu China

Developed gaming curricula across multiple classrooms to encourage communication and bonding between students of various levels and age groups.

Oct 2003 - Jun 2004

Stop Motion Animator & Art Director

Bix Pix Entertainment

Chicago, Il

Nov 2002 - Mar 2003

Stop Motion Animator

Freelance

Madrid, Spain

Mar 2001 - Oct 2002

Stop Motion Animator

Bix Pix Entertainment

Chicago, Il

Jun 2000 - Feb 2001
3 education records

Tracy Gromek education

Bachelor Of Fine Arts (Bfa), Animation & Graphic Design

The School Of The Art Institute Of Chicago

Merit Scholarship

Certificate In Film And Acting, Acting

The School For Film And Television

Full Scholarship Summer Intensive

FAQ

Frequently asked questions about Tracy Gromek

Quick answers generated from the profile data available on this page.

What company does Tracy Gromek work for?

Tracy Gromek works for Electronic Bohemia.

What is Tracy Gromek's role at Electronic Bohemia?

Tracy Gromek is listed as Co-Founder, Designer and Technologist at Electronic Bohemia.

Where is Tracy Gromek based?

Tracy Gromek is based in Brooklyn, New York, United States while working with Electronic Bohemia.

What companies has Tracy Gromek worked for?

Tracy Gromek has worked for Electronic Bohemia, Fiiwa, Parsons School Of Design, Institute Of Play, and Wildlife Conservation Society.

How can I contact Tracy Gromek?

You can use AeroLeads to view verified contact signals for Tracy Gromek at Electronic Bohemia, including work email, phone, and LinkedIn data when available.

What schools did Tracy Gromek attend?

Tracy Gromek holds Master Of Fine Arts (Mfa), Design + Technology from Parsons School Of Design.

What skills is Tracy Gromek known for?

Tracy Gromek is listed with skills including Wearable Computing, Interaction Design, Physical Computing, Prototyping, Game Design, Educational Games, Graphic Design, and Exhibit Design.

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