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Camera System Architect with 18+ years’ experience with AR camera systems and depth sensors. Expertise in the architecture, design, modeling, development of algorithms, validating and bringing depth cameras from R&D to mass production. Worked as an IC and managed both large teams of principal level managers as well as smaller teams of direct reports. Strengths include working with experience/runtime teams, mapping out application requirements, modeling and translating those requirements to HW/SW requirements and working cross functionally to optimize for power, performance, cost, size and weight.
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Director Of EngineeringMicrosoft Sep 2018 - Aug 2024Redmond, Washington, UsLed cross-functional teams in AR and Mixed Reality, including architecture, electrical engineering, mechanical engineering, algorithms, audio, camera calibration, and characterization, to develop commercial AR devices and incubate new technologies. -
Principal Camera ArchitectMicrosoft Sep 2014 - Aug 2018Redmond, Washington, UsManaged a team of cross-functional principal-level managers in electrical engineering, mechanical engineering, software, algorithms, and optics, overseeing the development and shipment of depth camera modules for consumer and AR devices. -
Senior Systems EngineerMicrosoft Nov 2010 - Aug 2014Redmond, Washington, UsLead depth camera architecture for depth module in Xbox One Kinect. -
Senior System EngineerCanesta Sep 2009 - Nov 2010Sunnyvale, Ca, UsManaged the calibration and characterization of Time-of-Flight depth cameras and sensors, while assisting analog and digital chip teams in defining system camera requirements. Additionally, contributed significantly to the development and enhancement of core technologies for Time-of-Flight depth cameras, facilitating their transition to productization. -
Systems EngineerCanesta Jul 2007 - Sep 2009Sunnyvale, Ca, Us -
Engineering InternshipCanesta Jun 2006 - Jul 2007Sunnyvale, Ca, UsI developed graphical user interfaces (GUIs) in MATLAB and tested various boards. Additionally, I designed and automated experiments to investigate issues with cameras. -
Electronics TechnicianTern Inc Mar 2005 - Sep 2005I assisted in operating Samsung CP30V and CP-45FV pick-and-place machines for placing surface-mounted components onto PCBs. I managed and fulfilled orders for 16/32-bit embedded controllers and expansion boards, and I dipped and hand-soldered through-hole components onto these boards. Additionally, I programmed FLASH, ROM, GAL, and other devices using Gang-08 and EMP-20 device programmers. I also tested controller boards to troubleshoot and resolve any issues.
Travis Perry Skills
Travis Perry Education Details
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Santa Clara UniversityElectrical Engineering -
University Of California, DavisElectical Engineering
Frequently Asked Questions about Travis Perry
What is Travis Perry's role at the current company?
Travis Perry's current role is Director of Engineering.
What is Travis Perry's email address?
Travis Perry's email address is tr****@****oft.com
What is Travis Perry's direct phone number?
Travis Perry's direct phone number is +150344*****
What schools did Travis Perry attend?
Travis Perry attended Santa Clara University, University Of California, Davis.
What skills is Travis Perry known for?
Travis Perry has skills like Agile Methodologies, C#, Software Development, Software Engineering, Scrum, Software Design, Cloud Computing, Java, Visual Studio, Matlab.
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