Lead Unity Developer
CurrentLeading development of a remake of the Grumpyface Studios title Castle Doombad.
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@grumpyfacestudios.com
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8 phones found area 602, 678, 573, and 480
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Travis Hicks is listed as Lead Unity Developer at Grumpyface Studios, based in Bremerton, Washington, United States. AeroLeads shows a work email signal at grumpyfacestudios.com, phone signal with area code 602, 678, 573, 480, and a matched LinkedIn profile for Travis Hicks.
Travis Hicks previously worked as Senior Unity Developer at Humanature Studios and Senior Mobile and Flash Developer at Broken Bulb Game Studios. Travis Hicks holds Ba Multimedia from University Of Advancing Technology.
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AeroLeads found 1 current-domain work email signal for Travis Hicks. Compare company email patterns before reaching out.
Game Developer with 13+ years of industry experience and over 10 completed titles released across multiple platforms, including mobile, PC, console, and Apple Arcade. Highly proficient with Unity game engine and C# programming language, as well as the integration of 3rd-party tools and plugins. Passionate about working as part of a team and collaborating with designers and artists to help build tools that streamline the production pipeline.
Listed skills include Flash, Game Design, Actionscript, Game Development, and 23 others.
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A career timeline built from the work history available for this profile.
Tempe, Az, Us
Leading development of a remake of the Grumpyface Studios title Castle Doombad.
Albany, Ca, Us
Ported an HTML5 game to the Unity game engine for release on the Apple Arcade platform. Integrated the brainCloud BaaS to add social features to the game.
Tempe, Az, Us
Handled development of core systems and mechanics in various games using C# and Unity. Collaborated with artists and designers to help build in-editor tools that were easy to use and understand and improved our overall workflow and development process.
Scottsdale, Az, Us
Lead Flash developer for several Social Games launched on the Facebook Platform, including 'Miscrits: Sunfall Kingdom', 'Miscrits: Volcano Island', 'Hero Conquest', Soda Pop Panic, and 'Find 15: Competitive Word Search'Launched 'Find 15: Competitive Word Search' on iOS, Android, and Facebook platforms using the same code base by utilizing Adobe AIR and the Starling Framework.Developed in-house tools to help facilitate the creation/editing/viewing of game specific content
Used Adobe Flash and ActionScript to develop interactive presentations to be used as learning tools by different IT companies, including HP and Cisco.
Scottsdale, Az, Us
Designed and created several animations and interactive presentations for an online curriculum using Adobe Flash and ActionScript 2 & 3.
El Segundo, California, Us
Play-tested and wrote up bug reports for various game titles.
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Travis Hicks works for Grumpyface Studios.
Travis Hicks is listed as Lead Unity Developer at Grumpyface Studios.
AeroLeads has found 1 work email signal at @grumpyfacestudios.com for Travis Hicks at Grumpyface Studios.
AeroLeads has found 8 phone signal(s) with area code 602, 678, 573, 480 for Travis Hicks at Grumpyface Studios.
Travis Hicks is based in Bremerton, Washington, United States while working with Grumpyface Studios.
Travis Hicks has worked for Grumpyface Studios, Humanature Studios, Broken Bulb Game Studios, Intuition Channel Associates, and Odysseyware, Inc..
You can use AeroLeads to view verified contact signals for Travis Hicks at Grumpyface Studios, including work email, phone, and LinkedIn data when available.
Travis Hicks holds Ba Multimedia from University Of Advancing Technology.
Travis Hicks is listed with skills including Flash, Game Design, Actionscript, Game Development, Social Games, Video Games, Flash Animation, and Web Games.
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