Tre Zieman

Tre Zieman Email and Phone Number

Co-Founder / Chief Technology Officer (CTO) at OctoBionic LLC @ Portalis AI
Tre Zieman's Location
Austin, Texas, United States, United States
About Tre Zieman

Proficient game and VR developer with a wide range of skills and multi-platform experience, able to create thoroughlycultivated interactive experiences from scratch. Strong team member and leader, known for efficient problem-solving,succinct communication, and timely delivery of high-quality content. Combines expertise in development processes,workflow, visual programming, and asset creation with a passion for video games.

Tre Zieman's Current Company Details
Portalis AI

Portalis Ai

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Co-Founder / Chief Technology Officer (CTO) at OctoBionic LLC
Tre Zieman Work Experience Details
  • Portalis Ai
    Lead Technical Artist
    Portalis Ai Jul 2023 - Present
    Austin, Tx
  • Octobionic Llc
    Co-Founder / Chief Technology Officer (Cto)
    Octobionic Llc Sep 2020 - Present
    Austin, Texas, United States
    Collaboratively working with clients to design and build captivating immersive experiences that highlight the unique benefits of XR technology.
  • Hidef, Inc.
    Studio Technical Artist
    Hidef, Inc. May 2022 - Jun 2023
    Austin, Tx
  • Sciplay
    Senior Technical Artist
    Sciplay Jun 2021 - Jun 2022
    Austin, Tx
  • Playstudios
    Senior Technical Artist
    Playstudios Apr 2020 - May 2021
    Austin, Texas, United States
  • Mutual Mobile
    Lead Technical Artist
    Mutual Mobile Sep 2017 - Jul 2020
    Austin, Texas Area
    Hired as Technical Artist, promoted to Creative Content Specialist, acting as Lead Designer and Architect for multiple VR and AR projects for high-end VR, AR, and mobile devices. ● Designed and created interactive systems and experiences for Virtual Reality training simulations, taking projects from concept to completion in less than 2 months with a team of 3 developers. ● Designed and created multiple Augmented Reality prototypes on several unique platforms, including Magic Leap, Android, and iOS. ● Acted as liaison for off-site contract artists, creating technical guideline and workflow documents to ensure content was created according to project specifications. ● Worked as Technical Artist alongside fellow Artists and Programmers to provide reliable integration of content into collaborative projects.
  • Moontowervfx
    Creative Content Specialist
    Moontowervfx Jan 2016 - Jan 2019
    Austin, Texas Area
    As a Contractor, worked with Moontower to develop and deliver several interactive VR promotional experiences ● Created interactive systems and experiences for ‘gamified’ Virtual Reality promotional entertainment experiences, adhering to clients’ scripts. ● Worked as Technical Artist alongside fellow Artists and Programmers to provide reliable integration of content into collaborative projects.
  • Kingsisle Entertainment
    Principal Artist
    Kingsisle Entertainment May 2010 - Sep 2017
    Austin, Texas Area
    Hired as all-purpose artist, promoted to Principal Artist, serving as 'go-to' person for a variety of tasks and challenges. Duties include environment art, character art, rigging, animation, FX, lighting, and general art support. ● Modeled, textured, rigged, and animated numerous in-game character assets for multiple projects ● Created full game levels for multiple projects. Tasks involved modeling, texturing, lighting, rigging, animating art assets and assembling them in the game editor to each project's specifications ● Created special effects for in-game environments, character magic, combat, etc ● Documented art workflow and trained fellow artists in standard practices and techniques ● Animated and juxtaposed real-time cinematics, applied FX and core states for real-time playback
  • Red Fly Studio
    Artist
    Red Fly Studio Jan 2008 - May 2010
    Austin, Texas Area
    Hired as all-purpose artist, with duties including environment art, character art, rigging, animation, lighting and level-building. ● Created full game levels for multiple projects. Tasks involved modeling, texturing, lighting, rigging, animating art assets and assembling them in the game editor to designers' specifications ● Modeled, textured, rigged numerous in-game character assets for multiple projects ● Created physics-based animation sequences using the Havok system
  • Junction Point Studios (Disney)
    Senior Artist
    Junction Point Studios (Disney) Jan 2007 - Jan 2008
    Austin, Texas Area
    Hired as all-purpose artist, with duties including environment art, character art, animation, and creation of original game concepts and pitch documents. ● Created character models for prototype action game targeted for Xbox 360 ● Modeled, textured, rigged, and animated numerous character and environment assets for ​ Epic Mickey​ during prototype and early production phases ● Created character and environmental art assets for several prototype projects ● Created and maintained original design documents for multiple projects pitched to multiple publishers
  • Breakaway Games
    Senior Artist
    Breakaway Games Sep 2004 - Nov 2006
    Austin, Texas Area
    Hired as one of two artists in a small production team, with responsibilities including development of art pipeline, creation of art assets, and management of external art team. ● Worked closely with production team to successfully develop several functional prototypes for entertainment titles and ‘serious game’ projects. ● Modeled, textured, rigged, and implemented numerous character, environment, vehicle, and special effects assets for multiple projects. ● Researched new technologies and documented workflow for content creation within game engine tools. ● Co-authored exhaustive naming convention and directory structure for expanding art asset library. ● Contributed to pitch materials by editing 'vibe videos', creating packaging, etc.
  • Acclaim Studios Austin
    Lead Environment Artist
    Acclaim Studios Austin Apr 2003 - Aug 2004
    Austin, Texas Area
    Hired to lead a team of environment artists through development of ​ The Red Star​ , an arcade/action game for XBOX and Playstation 2. ● Successfully led a team of 3 artists throughout the creation of real-time environments for XBOX/PS2 title ● Modeled, textured, lit, implemented approximately 1/3 of all in-game environmental artwork ● Performed various tasks throughout development (built collision meshes, created props, provided voice talent for game characters, etc.) ● Worked closely with designers and character artists to ensure quality game play
  • Wolfpack Studios
    Senior Production Artist
    Wolfpack Studios Jun 2000 - Apr 2003
    Austin, Texas Area
    Hired as all-purpose artist for ​ Shadowbane​ , an ambitious and successful MMORPG for the PC and Mac. Responsibilities included all forms of art assets. ● Created and implemented majority of ‘macrozone’ environmental elements (terrain, plants, trees, rocks, atmospheric particles, light/fog settings, etc) ● Created underground ‘dungeon’ environments. Worked with programmers to develop dungeon system, which functions via interlocking ‘puzzle piece’ art assets. ● Created​ ​and animated​ ​a wide variety of in-game characters ● Created a large variety of set pieces, building structures, props, in-game equipment items, etc. ● Performed several game characters’ movements in motion capture studio
  • Iguana Entertainment / Acclaim Studios Austin
    3D Artist
    Iguana Entertainment / Acclaim Studios Austin Jul 1995 - Jun 2000
    Austin, Texas Area
    Cinematics Artist (1999-2000) Chosen to join a new in-house cinematics team, whose purpose was to provide real-time and rendered cinematic content for any Acclaim project in need. ● Animated and assembled several real-time cut scenes for multiple projects. ● Maintained and organized the conversion of cinematic content into game engine ● Trained fellow artists in the use of proprietary software (Turok Editor) Production Artist (1995-1999) Created environment and character art assets for the highly successful ​ Turok​ series for the Nintendo 64.

Tre Zieman Education Details

Frequently Asked Questions about Tre Zieman

What company does Tre Zieman work for?

Tre Zieman works for Portalis Ai

What is Tre Zieman's role at the current company?

Tre Zieman's current role is Co-Founder / Chief Technology Officer (CTO) at OctoBionic LLC.

What schools did Tre Zieman attend?

Tre Zieman attended The Art Institutes.

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