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Having worked in many roles in Game development, from Executive Producer at Electronic Arts:Bioware, Director of Technology at Bioware, Project Director / Producer and Lead Artist I have a great breadth of experience in the games industry. Leading Neverwinter Nights from idea to completion is my greatest high-visibility accomplishment.During my 15 years at Bioware, I contributed process design, expertise and assistance to most of the other projects that went through the studio.Specialties: Creative direction, Project management, Technology management, Franchise development, Business planning, Multiplayer development, Community development, Community creation, Promotion, PRI have a strong technical art background with a broad-based understanding of engine programming and art/engine issues based on 15 years of experience in the game industry in a variety of roles, from Studio Owner to Programmer to Technical Artist to Executive Producer
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CeoBeamdog Aug 2009 - PresentEdmonton, Alberta, CaAs CEO I am the cultural leader of our company. I'm ecstatic to work with some of the best game developers in the industry to create great games for our growing fanbase. -
Director Of Business DevelopmentBeamdog Aug 2009 - PresentEdmonton, Alberta, CaI am responsible for negotiating business deals and bringing titles to our service. -
Creative DirectorBeamdog Jun 2011 - Feb 2016Edmonton, Alberta, CaAs Creative Director, I'm responsible for the creative direction of all titles in development. -
Creative DirectorIdeaspark Labs Jul 2009 - Dec 2011CaBusiness Development - signing up partners for ongoing venturesStrategic Planning - laying out a strategic roadmap for our ventures and scheduling the capital allocation to support it.Process Design and Process Improvement - Analysis of game development and publishing process leading to re-invention or improvement of the business and technical processes involvedMarketing - Drafting marketing plans and strategies for our products, including Interfacing with the press and the public to drive awareness of our productBrand Development - Drafting and overseeing the brand strategy for our products from idea to commercial execution.Creative Director - Creating new concepts and business models for products and overseeing the development and distribution of the resultant products. -
ConsultantIndependant Jun 2009 - Jul 2009Consulting on game design and game production.
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Project Director / Executive ProducerBioware Jun 1994 - Jun 2009Edmonton, Alberta, CaAs Project Director I function as both vision holder and project manager. The role encompasses every stage of game development, from the genesis of the concept, building the team to the gold master hand off. -
Director Of TechnologyBioware Mar 2005 - Jun 2007Edmonton, Alberta, CaI am responsible for technology oversight for the entire company. I manage the technology roadmap and oversee cross project technology sharing and R&D. -
3D Department HeadBioware Aug 1998 - Jan 2000Edmonton, Alberta, CaRan the 3D side of the art department, ensuring the skills and work output of the Baldur's Gate 3D Art team. I was responsible for a large restructuring in the group which radically increased the effectiveness and output quality of the group.
Trent Oster Skills
Trent Oster Education Details
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University Of SaskatchewanComputer Science -
University Of SaskatchewanComputer Science
Frequently Asked Questions about Trent Oster
What company does Trent Oster work for?
Trent Oster works for Beamdog
What is Trent Oster's role at the current company?
Trent Oster's current role is CEO at Beamdog.
What is Trent Oster's email address?
Trent Oster's email address is tr****@****ail.com
What is Trent Oster's direct phone number?
Trent Oster's direct phone number is +178076*****
What schools did Trent Oster attend?
Trent Oster attended University Of Saskatchewan, University Of Saskatchewan.
What are some of Trent Oster's interests?
Trent Oster has interest in Children, Economic Empowerment, Game Development, Civil Rights And Social Action, Environment, Venture Capital, Science And Technology, Iphone Games, Games, Startups.
What skills is Trent Oster known for?
Trent Oster has skills like Business Planning, Game Design, Game Development, Video Games, Video Game Development, Mmo, Iphone, Console, Online Communities, Gameplay, Digital Distribution, Agile Project Management.
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