Tristan Moore Email & Phone Number
@artinstitutes.edu
1 phone found area 575
LinkedIn matched
Who is Tristan Moore? Overview
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Tristan Moore is listed as Senior Tools and Pipeline Engineer at Mob Entertainment, based in League City, Texas, United States. AeroLeads shows a work email signal at artinstitutes.edu, phone signal with area code 575, and a matched LinkedIn profile for Tristan Moore.
Tristan Moore previously worked as Senior Tools Technical Artist/Engineer at Mob Entertainment and Lead Designer/Creative Director at Broken Window Studios. Tristan Moore holds Bachelor Of Arts (B.A.), Game Art And Animation from University Of Advancing Technology.
Email format at Mob Entertainment
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AeroLeads found 1 current-domain work email signal for Tristan Moore. Compare company email patterns before reaching out.
About Tristan Moore
Haven't updated this in a while! I've been working in games and simulations for about 14 years now. I own my own game development studio, Broken Window Studios, with games on Steam and targeting Xbox One/PS4. My most recent AAA titles are Halo Infinite and Exodus. I recently served as the Director of Product for the Core technology division of Pixelberry Studios, where I managed a 38 person team developing internal technology for use on their titles Storyloom and Choices.I have worked primarily as a designer, creative director, or studio head for the last few years but am experienced in 3D modeling and animation, level design, mechanics design, project management, team management, writing, lighting and texturing, post effects and a variety of other production processes. Running my own studio over the last 10 years has made me good at closing gaps and understanding how to solve problems with limited resources.
Listed skills include Unreal Engine 3, Game Development, Unity3D, Level Design, and 38 others.
Tristan Moore's current company
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Tristan Moore work experience
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Senior Tools Technical Artist/Engineer
Titles: Poppy Playtime Chapter 4 (2025) - Xbox, Playstation, Mobile, PCResponsibilities: Building advanced tools in Unreal Engine 5 for the use by artists and designers to improve workflow and solve complex technical problems, using a combination of visual scripting, Python, and C++
Lead Designer/Creative Director
Titles:Reflections (2015) - PC, Mac, LinuxGrave VR (2016) - HTC ViveGrave (TBD) - Xbox One/Series X, Playstation 4/5, PC, Mac, LinuxFounded and led the game direction for titles such as 'Reflections' and 'Grave' across multiple platforms including Steam, Xbox One, and PlayStation 4. Authored screenplay-length scripts for commercially released titles, while overseeing all aspects of game design, technology coordination, and production. Successfully directed a small, dynamic team in the creation of engaging game experiences, fostering innovation in design and technical art.
Senior Technical Artist
Titles:Halo Infinite (2021) - Xbox One, Xbox Series X/S, PCCollaboratively enhanced and customized the 343 Slipspace engine and Unreal Engine 5, significantly improving game performance and visual fidelity for 'Halo Infinite' and 'Exodus'. Coordinated cross-functional development between Certain Affinity and 343 Industries/Archetype, leading technical documentation and performance analysis, and facilitated team communication using Power BI and Kusto queries to optimize data tracking and project milestones.
Director Of Product Management
Titles:Choices (2016) - MobileStoryloom (2023) - Mobile, WebDirected product development across three divisions, managing a team of 38 including three product managers and associated design teams. Spearheaded the integration of internal tools and technologies, and collaborated closely with engineering management and company leadership to achieve critical milestones, catering to diverse stakeholder needs effectively.
Technical Artist
Titles:Zenith (2022) - Oculus, Oculus Quest, PC, Playstation VROptimized and ported high-end VR titles to Oculus Quest, enhancing asset performance for 'Zenith' using Unity’s Lightweight Pipeline. Developed custom tools for proxy mesh generation and atlas creation, meeting critical investment milestones by delivering performance improvements and ensuring seamless gameplay across platforms.
Software Engineer
Titles:VR Training Center, City of New York (2019) - HTC ViveEngineered and optimized VR simulation projects for New York City’s training programs, utilizing Unreal Engine 4 to create efficient content streaming and level subdivision systems. Developed proxy assets and HLODs, significantly reducing draw calls and polygon counts, which enhanced the training experience for the city’s emergency services.
Software Engineer
Titles:Unreleased Puzzle Title - MobileEngineered and integrated core game systems for 'Wordtropolis' on iOS and Android, developing robust save systems, performance analytics, and art integration tools. Created a suite of level management tools that streamlined game content integration and significantly improved the workflow for designers and artists.
Technical Artist
Titles:Better Letters (2019) - MobileLed the technical art and animation for 'Better Letters', integrating complex animation systems and optimizing UI for mobile platforms. Collaborated with the original designer of 'Words with Friends' to enhance game interactivity and visual appeal, contributing to a consistent and engaging player experience.
Professor
Adjunct professor teaching 3D art, game design and other game topics
Software Engineer
Titles:Cartoon Network Journeys (2019) - Oculus, HTC ViveDeveloped a full suite of character animations and technical art solutions for 'Cartoon Network Journeys' VR experiences. Optimized performance for HTC Vive and Oculus platforms, and programmed intuitive control systems that enhanced user interaction and immersion in virtual environments.
Adjunct Professor
Adjunct professor teaching 3D graphics, intro to programming, intro to AI concepts, game design, and visual game programming
Creative Director
Titles:Hypatia (2017) - Oculus, HTC ViveLed a 30-person team in the creation of 'Hypatia', a massively multiplayer VR platform, delivering the project on multiple VR systems including Oculus and HTC Vive within a six-month timeframe. Established efficient work processes and technical standards that aligned with industry best practices, overcoming significant design and technical challenges.
Senior Game Designer
Titles:Rodsquad (unreleased) - MobileUnreleased Rhythm Title - MobileAfro Samurai 2 (2015) - PC, Playstation 4, Xbox One Gameplay and system design for multiple projects within scheduling and budgeting constraints. Worked with engineers, animators and artists on integrating functional systems for gameplay, animation, and performance. Designed and implemented prototypes and first playables on multiple projects. Improved game feel and playability. Worked on level designs in multiple genres to maximize value for implemented systems. Worked on products that integrated with RFID chips and physical content that product gameplay changes in software.
Environment Artist
Titles:3D photo viewer (unreleased) - PCEnvironment design and development, optimized 3D art asset creation and implementation for real-time application utilizing 3DS Max, zBrush Photoshop, and Unity 3D
Art And Animation Tutor
Required to instruct students in a wide variety of subjects, including 3D modeling in Maya, 3DS Max, and Zbrush. Must also instruct students in texturing, animation, normal map creation, and game engine technology.
Qa Tester
Titles:WWE'13 (2012) - Playstation 3, Xbox 360, WiiQuality assurance testing for triple-A game titles (WWE '13), audio testing using Wwise profiling, bug tracking with DevTrack, task tracking and game content auditing
Level Designer
Titles:Unreleased Title - PCEnvironment design, planning and layout, 3D representations of concept drawings and 2D designs using 3DS Max and Unity 3D
3D Environment Artist Sme
Titles:Internal Training Simulation (2010) - PC3D environment and AI navigation mesh creation using Presagis Creator, Terra Vista, and AI Implant. Created fully 3D environment with textures, collision meshes and navigation for both interior and exterior locations. Used DTED data to model real-world locations and accurate terrain.
Supporting Actor
Titles:Eaters (2015) - FilmSupporting actor on independently developed film that was purchased and released by Lionsgate in 2015. Film was released in the majority of Redboxes for Halloween and at a small scale online.
Locations Production Assistant
Titles:Due Date (2010) - FilmInterfacing with local businesses regarding film production, coordinating on-location needs with crew, maintaining locations, supporting multiple disciplines and communication pipelines.
Technical Director
Titles:Various community theater ProductionsManagement of technical theater department, set and prop construction, design of lighting and sound, supervision of volunteers, instruction of classes for students ages 7-18, general maintenance of building and equipment
Tristan Moore education
Bachelor Of Arts (B.A.), Game Art And Animation
Associate'S Degree, Creative Media Technology
Frequently asked questions about Tristan Moore
Quick answers generated from the profile data available on this page.
What company does Tristan Moore work for?
Tristan Moore works for Mob Entertainment.
What is Tristan Moore's role at Mob Entertainment?
Tristan Moore is listed as Senior Tools and Pipeline Engineer at Mob Entertainment.
What is Tristan Moore's email address?
AeroLeads has found 1 work email signal at @artinstitutes.edu for Tristan Moore at Mob Entertainment.
What is Tristan Moore's phone number?
AeroLeads has found 1 phone signal(s) with area code 575 for Tristan Moore at Mob Entertainment.
Where is Tristan Moore based?
Tristan Moore is based in League City, Texas, United States while working with Mob Entertainment.
What companies has Tristan Moore worked for?
Tristan Moore has worked for Mob Entertainment, Broken Window Studios, Certain Affinity, Pixelberry Studios, and Ramen Vr.
How can I contact Tristan Moore?
You can use AeroLeads to view verified contact signals for Tristan Moore at Mob Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Tristan Moore attend?
Tristan Moore holds Bachelor Of Arts (B.A.), Game Art And Animation from University Of Advancing Technology.
What skills is Tristan Moore known for?
Tristan Moore is listed with skills including Unreal Engine 3, Game Development, Unity3D, Level Design, Texturing, Maya, Video Games, and Game Design.
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