Tristan Moore Email and Phone Number
Tristan Moore work email
- Valid
Tristan Moore personal email
- Valid
Tristan Moore phone numbers
Haven't updated this in a while! I've been working in games and simulations for about 14 years now. I own my own game development studio, Broken Window Studios, with games on Steam and targeting Xbox One/PS4. My most recent AAA titles are Halo Infinite and Exodus. I recently served as the Director of Product for the Core technology division of Pixelberry Studios, where I managed a 38 person team developing internal technology for use on their titles Storyloom and Choices.I have worked primarily as a designer, creative director, or studio head for the last few years but am experienced in 3D modeling and animation, level design, mechanics design, project management, team management, writing, lighting and texturing, post effects and a variety of other production processes. Running my own studio over the last 10 years has made me good at closing gaps and understanding how to solve problems with limited resources.
-
Senior Tools Technical Artist/EngineerMob Entertainment Jun 2024 - PresentTitles: Poppy Playtime Chapter 4 (2025) - Xbox, Playstation, Mobile, PCResponsibilities: Building advanced tools in Unreal Engine 5 for the use by artists and designers to improve workflow and solve complex technical problems, using a combination of visual scripting, Python, and C++ -
Lead Designer/Creative DirectorBroken Window Studios Apr 2014 - PresentTitles:Reflections (2015) - PC, Mac, LinuxGrave VR (2016) - HTC ViveGrave (TBD) - Xbox One/Series X, Playstation 4/5, PC, Mac, LinuxFounded and led the game direction for titles such as 'Reflections' and 'Grave' across multiple platforms including Steam, Xbox One, and PlayStation 4. Authored screenplay-length scripts for commercially released titles, while overseeing all aspects of game design, technology coordination, and production. Successfully directed a small, dynamic team in the creation of engaging game experiences, fostering innovation in design and technical art.
-
Senior Technical ArtistCertain Affinity Apr 2021 - Jun 2024Austin, Texas, United StatesTitles:Halo Infinite (2021) - Xbox One, Xbox Series X/S, PCCollaboratively enhanced and customized the 343 Slipspace engine and Unreal Engine 5, significantly improving game performance and visual fidelity for 'Halo Infinite' and 'Exodus'. Coordinated cross-functional development between Certain Affinity and 343 Industries/Archetype, leading technical documentation and performance analysis, and facilitated team communication using Power BI and Kusto queries to optimize data tracking and project milestones. -
Director Of Product ManagementPixelberry Studios Jan 2022 - Jul 2023Mountain View, California, United StatesTitles:Choices (2016) - MobileStoryloom (2023) - Mobile, WebDirected product development across three divisions, managing a team of 38 including three product managers and associated design teams. Spearheaded the integration of internal tools and technologies, and collaborated closely with engineering management and company leadership to achieve critical milestones, catering to diverse stakeholder needs effectively. -
Technical ArtistRamen Vr Nov 2020 - Mar 2021San Francisco Bay AreaTitles:Zenith (2022) - Oculus, Oculus Quest, PC, Playstation VROptimized and ported high-end VR titles to Oculus Quest, enhancing asset performance for 'Zenith' using Unity’s Lightweight Pipeline. Developed custom tools for proxy mesh generation and atlas creation, meeting critical investment milestones by delivering performance improvements and ensuring seamless gameplay across platforms. -
Software EngineerDefcon 5 Studios, Llc Jun 2019 - Nov 2020Titles:VR Training Center, City of New York (2019) - HTC ViveEngineered and optimized VR simulation projects for New York City’s training programs, utilizing Unreal Engine 4 to create efficient content streaming and level subdivision systems. Developed proxy assets and HLODs, significantly reducing draw calls and polygon counts, which enhanced the training experience for the city’s emergency services.
-
Software EngineerSand Castle Games, Llc Feb 2019 - Sep 2019Titles:Unreleased Puzzle Title - MobileEngineered and integrated core game systems for 'Wordtropolis' on iOS and Android, developing robust save systems, performance analytics, and art integration tools. Created a suite of level management tools that streamlined game content integration and significantly improved the workflow for designers and artists.
-
Technical ArtistFun & Games Nov 2018 - Apr 2019Titles:Better Letters (2019) - MobileLed the technical art and animation for 'Better Letters', integrating complex animation systems and optimizing UI for mobile platforms. Collaborated with the original designer of 'Words with Friends' to enhance game interactivity and visual appeal, contributing to a consistent and engaging player experience. -
ProfessorUniversity Of Advancing Technology Sep 2015 - Sep 2018Tempe, AzAdjunct professor teaching 3D art, game design and other game topics -
Software EngineerCartoon Network Feb 2018 - May 2018Titles:Cartoon Network Journeys (2019) - Oculus, HTC ViveDeveloped a full suite of character animations and technical art solutions for 'Cartoon Network Journeys' VR experiences. Optimized performance for HTC Vive and Oculus platforms, and programmed intuitive control systems that enhanced user interaction and immersion in virtual environments. -
Adjunct ProfessorArt Institute Of Phoenix Jul 2017 - Feb 2018Phoenix, Arizona AreaAdjunct professor teaching 3D graphics, intro to programming, intro to AI concepts, game design, and visual game programming -
Creative DirectorTimefire Vr Nov 2016 - Jul 2017Scottsdale, ArizonaTitles:Hypatia (2017) - Oculus, HTC ViveLed a 30-person team in the creation of 'Hypatia', a massively multiplayer VR platform, delivering the project on multiple VR systems including Oculus and HTC Vive within a six-month timeframe. Established efficient work processes and technical standards that aligned with industry best practices, overcoming significant design and technical challenges. -
Senior Game DesignerRedacted Studios Apr 2013 - Dec 2014Palo Alto, CaliforniaTitles:Rodsquad (unreleased) - MobileUnreleased Rhythm Title - MobileAfro Samurai 2 (2015) - PC, Playstation 4, Xbox One Gameplay and system design for multiple projects within scheduling and budgeting constraints. Worked with engineers, animators and artists on integrating functional systems for gameplay, animation, and performance. Designed and implemented prototypes and first playables on multiple projects. Improved game feel and playability. Worked on level designs in multiple genres to maximize value for implemented systems. Worked on products that integrated with RFID chips and physical content that product gameplay changes in software.
-
Environment ArtistThe Wahlin Group Oct 2011 - Apr 2013Chandler, ArizonaTitles:3D photo viewer (unreleased) - PCEnvironment design and development, optimized 3D art asset creation and implementation for real-time application utilizing 3DS Max, zBrush Photoshop, and Unity 3D
-
Art And Animation TutorUniversity Of Advancing Technology Jan 2011 - Feb 2013Tempe ArizonaRequired to instruct students in a wide variety of subjects, including 3D modeling in Maya, 3DS Max, and Zbrush. Must also instruct students in texturing, animation, normal map creation, and game engine technology. -
Qa TesterThq Through Zerochaos Jun 2012 - Sep 2012Phoenix, Arizona AreaTitles:WWE'13 (2012) - Playstation 3, Xbox 360, WiiQuality assurance testing for triple-A game titles (WWE '13), audio testing using Wwise profiling, bug tracking with DevTrack, task tracking and game content auditing -
Level DesignerMassive Black Apr 2011 - Oct 2011Titles:Unreleased Title - PCEnvironment design, planning and layout, 3D representations of concept drawings and 2D designs using 3DS Max and Unity 3D -
3D Environment Artist SmeChickasaw Nations Industries Jul 2010 - Sep 2010Titles:Internal Training Simulation (2010) - PC3D environment and AI navigation mesh creation using Presagis Creator, Terra Vista, and AI Implant. Created fully 3D environment with textures, collision meshes and navigation for both interior and exterior locations. Used DTED data to model real-world locations and accurate terrain. -
Supporting ActorLionsgate May 2010 - Sep 2010Titles:Eaters (2015) - FilmSupporting actor on independently developed film that was purchased and released by Lionsgate in 2015. Film was released in the majority of Redboxes for Halloween and at a small scale online. -
Locations Production AssistantWarner Bros. Pictures Aug 2009 - Sep 2009Las Cruces, New Mexico, United StatesTitles:Due Date (2010) - FilmInterfacing with local businesses regarding film production, coordinating on-location needs with crew, maintaining locations, supporting multiple disciplines and communication pipelines. -
Technical DirectorEl Paso Kids-N-Co. Sep 2005 - Sep 2007El Paso, Texas AreaTitles:Various community theater ProductionsManagement of technical theater department, set and prop construction, design of lighting and sound, supervision of volunteers, instruction of classes for students ages 7-18, general maintenance of building and equipment
Tristan Moore Skills
Tristan Moore Education Details
-
Game Art And Animation -
Creative Media Technology
Frequently Asked Questions about Tristan Moore
What company does Tristan Moore work for?
Tristan Moore works for Mob Entertainment
What is Tristan Moore's role at the current company?
Tristan Moore's current role is Product Director, Creative Director, Technical Artist, Designer.
What is Tristan Moore's email address?
Tristan Moore's email address is se****@****hoo.com
What is Tristan Moore's direct phone number?
Tristan Moore's direct phone number is +157580*****
What schools did Tristan Moore attend?
Tristan Moore attended University Of Advancing Technology, New Mexico State University.
What are some of Tristan Moore's interests?
Tristan Moore has interest in Game Level Design, Unreal Engine 3, 3d Environment Modeling, Civil Rights And Social Action, Politics, Game Engine Technology, Science And Technology, Arts And Culture.
What skills is Tristan Moore known for?
Tristan Moore has skills like Unreal Engine 3, Game Development, Unity3d, Level Design, Texturing, Maya, Video Games, Game Design, Photoshop, Zbrush, 3d Studio Max, Modeling.
Not the Tristan Moore you were looking for?
-
1milliken.com
-
1acrelec.com
-
1boulaygroup.com
-
-
1amazon.com
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial