Troy Sheets Email and Phone Number
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Troy Sheets personal email
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Troy Sheets phone numbers
Game developer, system designer, team builder, teacher. Technology and development strategist. I take leadership roles very seriously and my career has taught me the value of nurturing and developing team members in my organizations. I pride myself in being able to relate to my team and understand the challenges we face from their perspective.Good teams communicate clearly and effectively. Good teams get things done.I'm proud to be a member of the game development community and I make it a priority to be a valuable colleague, peer, business partner, and friend.Specialties: team building, development processes, system design and mechanics, game design mechanics, product development, teaching
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Chief Executive OfficerRoll To Hit Games, Inc. Jan 2024 - PresentDublin, Ca, UsI am the founder and doer of all things. -
FounderStealth Mode May 2023 - Jan 2024This project came out of stealth mode in January of 2024 as Roll To Hit Games! -
Business Development And Strategy, GamesPlusmusic Mar 2023 - Apr 2023San Diego, California, UsUnfortunately this wasn't a good match. -
Director Of Game OperationsTempo Dec 2022 - Jan 2023Hollywood, Ca, UsWas part of a layoff. Spec'ed out a live operations plan for a PC/mobile game. -
Developer Relations, Game DevelopersIntel Corporation Jan 2022 - Dec 2022Santa Clara, California, UsI am head of Intel's GameDev program, a resource for game developers to engage with Intel on a number of levels, from development support to marketing. My team runs programs for individuals and studios alike, providing access to everything Intel has to offer. We build awareness in the developer community for all of Intel's hardware and software launches related to game development. -
Senior Program Manager, R&D OperationsUnity Technologies May 2020 - Dec 2021San Francisco, Us -
Senior Business Development Manager, GamesUnity Technologies Apr 2017 - May 2020San Francisco, UsWorking with the business development and partner management team to assist studios of all sizes in developing and launching quality games and entertainment content. My title is Senior Business Development Manager, Games but I contribute to projects from many different industries. Reach out if you have any questions related to game development! -
Third Party Evangelist / Business Development - ContractedSuper Happy Fun Fun Sep 2016 - Mar 2017Santa Monica, Ca, UsLooking for developers to integrate the SureShotHD into their Unity3D Android games. Get featured in our app store style marketplace and have your share of our customer base! -
Executive Producer / Business DevelopmentBlue Shift, Inc. Sep 2015 - Sep 2016Mountain View, Ca, Us- Business development- Design consultant- Production consultant -
Executive Producer / Technical Project ManagerBlue Shift, Inc. Aug 2013 - Sep 2015Mountain View, Ca, Us- Business development with successful track record of establishing new relationships- Design on an internally developed browser based card game- Design and production consultant- Technical Project Manager/test coordinator for Blue Shift Inc.'s contribution to Google's Android Development Tools (Debugger)- Setup automated testing framework in support of test engineers (Amazon WS dashboard, monitoring)- nVidia Shield port of Borderlands 2 The Pre-Sequel- Project Management for XBone and PS4 projects in development -
Chief Strategy Officer3D6 Games, Inc. Aug 2012 - Aug 2013- Supporting design and development on Sums Academy for iOS- Technical Producer for Sums Academy iOS (App Store publishing, international distribution)- Business development for pitches and proposals to major studios and publishing partners- Designer on several in development iOS titles- Testing -
Executive Producer, Social And Mobile GamesThq Jan 2010 - Aug 2012Agoura Hills, Ca, UsInitially brought on as the Creative Manager for brand extensions of the UFC franchise, I moved on to be the internal production lead for all social and mobile games in the Core games division.My role included overseeing external development, managing internal staff, interfacing with key stakeholders across all departments and contributing to the overall strategic choices in the Social and Mobile space for THQ.- Creative Manager UFC Personal Trainer, UFC Undisputed iOS, UFC Undisputed Social- Executive Producer, Mobile for numerous titles across iOS and Facebook (biz dev, developer relations, accounting and finance, test coordination, product submission and live support)- Worked with a developer to create an internal data gathering and reporting process for live games and assisted the marketing team in developing strategies for mobile and social games- Moderated THQ's executive team meetings on forward looking digital publishing strategies -
Project Manager - ContractedThq Feb 2009 - Oct 2009Agoura Hills, Ca, Us- Onsite project management for a technology project in support of the UFC Undisputed franchise. -
Development Director - ContractedGamebrains Aug 2007 - Jul 2008MyBased in San Francisco but working with team members in Malaysia.- Moderated publisher and licensor communications across three continents and three languages.- Represented Gamebrains stateside to publishing partners (iWin, Warner Brothers)- Developed a production process and recruited for management staff. -
Lead ProducerCryptic Studios Apr 2006 - Mar 2007Los Gatos, Ca, UsLead Producer on AAA licensed MMO (PC/X-Box 360)- Primary point of communication with Microsoft Games Studio (publisher)- Coordinated development of 40+ person internal development team- Recruited and trained production staff -
Co-Founder, Producer, Designer3D6 Games, Inc. Nov 1999 - Nov 2002Established and maintained developer-publisher relationships, co-produced and designed internally developed products and participated in all aspects of the business. (GBA)
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ProducerDigital Eclipse 1998 - 1999Managed and produced Digital Eclipses production growth, established new relationships with publishers (GBC, GBA)
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Game DesignerNovalogic 1995 - 1996UsContent design for F-22 Lightning, Armored Fist 2 (PC) -
Game DesignerCapcom 1994 - 1995Osaka, JpLead Designer on Werewolf: The Apocalypse (Sega Saturn) -
Associate ProducerAccolade 1993 - 1994Vaughan, Ontario, CaZero Tolerance (Sega), Fire Team: Rogue (SNES/Sega), Rise of the Robots (PC) -
Project CoordinatorNovalogic Nov 1992 - Nov 1993UsI started off as a technical support operator and was moved into a production role almost immediately. I created asset lists and tracked implementation to the executives across 4 projects on the Sega Genesis and PC. As a general production assistant I was also the runner for just about everything else in the small studio. Comanche: Maximum Overkill (PC), Armored Fist (PC)
Troy Sheets Skills
Frequently Asked Questions about Troy Sheets
What company does Troy Sheets work for?
Troy Sheets works for Roll To Hit Games, Inc.
What is Troy Sheets's role at the current company?
Troy Sheets's current role is Making game development better, faster, and more connected..
What is Troy Sheets's email address?
Troy Sheets's email address is sh****@****hoo.com
What is Troy Sheets's direct phone number?
Troy Sheets's direct phone number is +131096*****
What skills is Troy Sheets known for?
Troy Sheets has skills like Team Building, Video Games, Teaching, Software Development Life Cycle, Game Development, Social Games, Online Gaming, Mobile Games, Mmo, Game Design, Start Ups, Gameplay.
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