Troy Sheets

Troy Sheets Email and Phone Number

Making game development better, faster, and more connected. @ Roll To Hit Games, Inc.
Troy Sheets's Location
Dublin, California, United States, United States
Troy Sheets's Contact Details
About Troy Sheets

Game developer, system designer, team builder, teacher. Technology and development strategist. I take leadership roles very seriously and my career has taught me the value of nurturing and developing team members in my organizations. I pride myself in being able to relate to my team and understand the challenges we face from their perspective.Good teams communicate clearly and effectively. Good teams get things done.I'm proud to be a member of the game development community and I make it a priority to be a valuable colleague, peer, business partner, and friend.Specialties: team building, development processes, system design and mechanics, game design mechanics, product development, teaching

Troy Sheets's Current Company Details
Roll To Hit Games, Inc.

Roll To Hit Games, Inc.

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Making game development better, faster, and more connected.
Troy Sheets Work Experience Details
  • Roll To Hit Games, Inc.
    Chief Executive Officer
    Roll To Hit Games, Inc. Jan 2024 - Present
    Dublin, Ca, Us
    I am the founder and doer of all things.
  • Stealth Mode
    Founder
    Stealth Mode May 2023 - Jan 2024
    This project came out of stealth mode in January of 2024 as Roll To Hit Games!
  • Plusmusic
    Business Development And Strategy, Games
    Plusmusic Mar 2023 - Apr 2023
    San Diego, California, Us
    Unfortunately this wasn't a good match.
  • Tempo
    Director Of Game Operations
    Tempo Dec 2022 - Jan 2023
    Hollywood, Ca, Us
    Was part of a layoff. Spec'ed out a live operations plan for a PC/mobile game.
  • Intel Corporation
    Developer Relations, Game Developers
    Intel Corporation Jan 2022 - Dec 2022
    Santa Clara, California, Us
    I am head of Intel's GameDev program, a resource for game developers to engage with Intel on a number of levels, from development support to marketing. My team runs programs for individuals and studios alike, providing access to everything Intel has to offer. We build awareness in the developer community for all of Intel's hardware and software launches related to game development.
  • Unity Technologies
    Senior Program Manager, R&D Operations
    Unity Technologies May 2020 - Dec 2021
    San Francisco, Us
  • Unity Technologies
    Senior Business Development Manager, Games
    Unity Technologies Apr 2017 - May 2020
    San Francisco, Us
    Working with the business development and partner management team to assist studios of all sizes in developing and launching quality games and entertainment content. My title is Senior Business Development Manager, Games but I contribute to projects from many different industries. Reach out if you have any questions related to game development!
  • Super Happy Fun Fun
    Third Party Evangelist / Business Development - Contracted
    Super Happy Fun Fun Sep 2016 - Mar 2017
    Santa Monica, Ca, Us
    Looking for developers to integrate the SureShotHD into their Unity3D Android games. Get featured in our app store style marketplace and have your share of our customer base!
  • Blue Shift, Inc.
    Executive Producer / Business Development
    Blue Shift, Inc. Sep 2015 - Sep 2016
    Mountain View, Ca, Us
    - Business development- Design consultant- Production consultant
  • Blue Shift, Inc.
    Executive Producer / Technical Project Manager
    Blue Shift, Inc. Aug 2013 - Sep 2015
    Mountain View, Ca, Us
    - Business development with successful track record of establishing new relationships- Design on an internally developed browser based card game- Design and production consultant- Technical Project Manager/test coordinator for Blue Shift Inc.'s contribution to Google's Android Development Tools (Debugger)- Setup automated testing framework in support of test engineers (Amazon WS dashboard, monitoring)- nVidia Shield port of Borderlands 2 The Pre-Sequel- Project Management for XBone and PS4 projects in development
  • 3D6 Games, Inc.
    Chief Strategy Officer
    3D6 Games, Inc. Aug 2012 - Aug 2013
    - Supporting design and development on Sums Academy for iOS- Technical Producer for Sums Academy iOS (App Store publishing, international distribution)- Business development for pitches and proposals to major studios and publishing partners- Designer on several in development iOS titles- Testing
  • Thq
    Executive Producer, Social And Mobile Games
    Thq Jan 2010 - Aug 2012
    Agoura Hills, Ca, Us
    Initially brought on as the Creative Manager for brand extensions of the UFC franchise, I moved on to be the internal production lead for all social and mobile games in the Core games division.My role included overseeing external development, managing internal staff, interfacing with key stakeholders across all departments and contributing to the overall strategic choices in the Social and Mobile space for THQ.- Creative Manager UFC Personal Trainer, UFC Undisputed iOS, UFC Undisputed Social- Executive Producer, Mobile for numerous titles across iOS and Facebook (biz dev, developer relations, accounting and finance, test coordination, product submission and live support)- Worked with a developer to create an internal data gathering and reporting process for live games and assisted the marketing team in developing strategies for mobile and social games- Moderated THQ's executive team meetings on forward looking digital publishing strategies
  • Thq
    Project Manager - Contracted
    Thq Feb 2009 - Oct 2009
    Agoura Hills, Ca, Us
    - Onsite project management for a technology project in support of the UFC Undisputed franchise.
  • Gamebrains
    Development Director - Contracted
    Gamebrains Aug 2007 - Jul 2008
    My
    Based in San Francisco but working with team members in Malaysia.- Moderated publisher and licensor communications across three continents and three languages.- Represented Gamebrains stateside to publishing partners (iWin, Warner Brothers)- Developed a production process and recruited for management staff.
  • Cryptic Studios
    Lead Producer
    Cryptic Studios Apr 2006 - Mar 2007
    Los Gatos, Ca, Us
    Lead Producer on AAA licensed MMO (PC/X-Box 360)- Primary point of communication with Microsoft Games Studio (publisher)- Coordinated development of 40+ person internal development team- Recruited and trained production staff
  • 3D6 Games, Inc.
    Co-Founder, Producer, Designer
    3D6 Games, Inc. Nov 1999 - Nov 2002
    Established and maintained developer-publisher relationships, co-produced and designed internally developed products and participated in all aspects of the business. (GBA)
  • Digital Eclipse
    Producer
    Digital Eclipse 1998 - 1999
    Managed and produced Digital Eclipses production growth, established new relationships with publishers (GBC, GBA)
  • Novalogic
    Game Designer
    Novalogic 1995 - 1996
    Us
    Content design for F-22 Lightning, Armored Fist 2 (PC)
  • Capcom
    Game Designer
    Capcom 1994 - 1995
    Osaka, Jp
    Lead Designer on Werewolf: The Apocalypse (Sega Saturn)
  • Accolade
    Associate Producer
    Accolade 1993 - 1994
    Vaughan, Ontario, Ca
    Zero Tolerance (Sega), Fire Team: Rogue (SNES/Sega), Rise of the Robots (PC)
  • Novalogic
    Project Coordinator
    Novalogic Nov 1992 - Nov 1993
    Us
    I started off as a technical support operator and was moved into a production role almost immediately. I created asset lists and tracked implementation to the executives across 4 projects on the Sega Genesis and PC. As a general production assistant I was also the runner for just about everything else in the small studio. Comanche: Maximum Overkill (PC), Armored Fist (PC)

Troy Sheets Skills

Team Building Video Games Teaching Software Development Life Cycle Game Development Social Games Online Gaming Mobile Games Mmo Game Design Start Ups Gameplay Casual Games Console Mobile Devices Ps3 Xbox 360 Character Animation Computer Games Monetization Game Mechanics Software As A Service Unity3d Strategy Management Business Development Leadership Mobile Applications

Frequently Asked Questions about Troy Sheets

What company does Troy Sheets work for?

Troy Sheets works for Roll To Hit Games, Inc.

What is Troy Sheets's role at the current company?

Troy Sheets's current role is Making game development better, faster, and more connected..

What is Troy Sheets's email address?

Troy Sheets's email address is sh****@****hoo.com

What is Troy Sheets's direct phone number?

Troy Sheets's direct phone number is +131096*****

What skills is Troy Sheets known for?

Troy Sheets has skills like Team Building, Video Games, Teaching, Software Development Life Cycle, Game Development, Social Games, Online Gaming, Mobile Games, Mmo, Game Design, Start Ups, Gameplay.

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