Troy Sheets
AeroLeads people directory · profile

Troy Sheets Email & Phone Number

Making game development better, faster, and more connected. at Roll To Hit Games, Inc.
Location: Dublin, California, United States 21 work roles
1 work email found @intel.com 6 phones found area 310, 925, 650, 408, and 510 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 6 phones

Work email t****@intel.com
Direct phone (310) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Making game development better, faster, and more connected.
Location
Dublin, California, United States

Who is Troy Sheets? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Troy Sheets is listed as Making game development better, faster, and more connected. at Roll To Hit Games, Inc., based in Dublin, California, United States. AeroLeads shows a work email signal at intel.com, phone signal with area code 310, 925, 650, 408, 510, and a matched LinkedIn profile for Troy Sheets.

Troy Sheets previously worked as Chief Executive Officer at Roll To Hit Games, Inc. and Founder at Stealth Mode.

Company email context

Email format at Roll To Hit Games, Inc.

This section adds company-level context without repeating Troy Sheets's masked contact details.

{first}.{last}@intel.com
86% confidence

AeroLeads found 1 current-domain work email signal for Troy Sheets. Compare company email patterns before reaching out.

Profile bio

About Troy Sheets

Game developer, system designer, team builder, teacher. Technology and development strategist. I take leadership roles very seriously and my career has taught me the value of nurturing and developing team members in my organizations. I pride myself in being able to relate to my team and understand the challenges we face from their perspective.Good teams communicate clearly and effectively. Good teams get things done.I'm proud to be a member of the game development community and I make it a priority to be a valuable colleague, peer, business partner, and friend.Specialties: team building, development processes, system design and mechanics, game design mechanics, product development, teaching

Listed skills include Team Building, Video Games, Teaching, Software Development Life Cycle, and 24 others.

Current workplace

Troy Sheets's current company

Company context helps verify the profile and gives searchers a useful next step.

Roll To Hit Games, Inc.
Roll To Hit Games, Inc.
Making game development better, faster, and more connected.
AeroLeads page
21 roles · 34 years

Troy Sheets work experience

A career timeline built from the work history available for this profile.

Chief Executive Officer

Current

Dublin, Ca, Us

I am the founder and doer of all things.

Jan 2024 - Present

Founder

This project came out of stealth mode in January of 2024 as Roll To Hit Games!

May 2023 - Jan 2024

Business Development And Strategy, Games

San Diego, California, Us

Unfortunately this wasn't a good match.

Mar 2023 - Apr 2023

Director Of Game Operations

Hollywood, Ca, Us

Was part of a layoff. Spec'ed out a live operations plan for a PC/mobile game.

Dec 2022 - Jan 2023

Developer Relations, Game Developers

Santa Clara, California, Us

I am head of Intel's GameDev program, a resource for game developers to engage with Intel on a number of levels, from development support to marketing. My team runs programs for individuals and studios alike, providing access to everything Intel has to offer. We build awareness in the developer community for all of Intel's hardware and software launches related to game development.

Jan 2022 - Dec 2022

Senior Program Manager, R&D Operations

San Francisco, Us

May 2020 - Dec 2021

Senior Business Development Manager, Games

San Francisco, Us

Working with the business development and partner management team to assist studios of all sizes in developing and launching quality games and entertainment content. My title is Senior Business Development Manager, Games but I contribute to projects from many different industries. Reach out if you have any questions related to game development!

Apr 2017 - May 2020

Third Party Evangelist / Business Development - Contracted

Santa Monica, Ca, Us

Looking for developers to integrate the SureShotHD into their Unity3D Android games. Get featured in our app store style marketplace and have your share of our customer base!

Sep 2016 - Mar 2017

Executive Producer / Business Development

Mountain View, Ca, Us

- Business development- Design consultant- Production consultant

Sep 2015 - Sep 2016

Executive Producer / Technical Project Manager

Mountain View, Ca, Us

- Business development with successful track record of establishing new relationships- Design on an internally developed browser based card game- Design and production consultant- Technical Project Manager/test coordinator for Blue Shift Inc.'s contribution to Google's Android Development Tools (Debugger)- Setup automated testing framework in support of test engineers (Amazon WS dashboard, monitoring)- nVidia Shield port of Borderlands 2 The Pre-Sequel- Project Management for XBone and PS4 projects in development

Aug 2013 - Sep 2015

Chief Strategy Officer

- Supporting design and development on Sums Academy for iOS- Technical Producer for Sums Academy iOS (App Store publishing, international distribution)- Business development for pitches and proposals to major studios and publishing partners- Designer on several in development iOS titles- Testing

Aug 2012 - Aug 2013

Executive Producer, Social And Mobile Games

Thq

Agoura Hills, Ca, Us

Initially brought on as the Creative Manager for brand extensions of the UFC franchise, I moved on to be the internal production lead for all social and mobile games in the Core games division.My role included overseeing external development, managing internal staff, interfacing with key stakeholders across all departments and contributing to the overall strategic choices in the Social and Mobile space for THQ.- Creative Manager UFC Personal Trainer, UFC Undisputed iOS, UFC Undisputed Social- Executive Producer, Mobile for numerous titles across iOS and Facebook (biz dev, developer relations, accounting and finance, test coordination, product submission and live support)- Worked with a developer to create an internal data gathering and reporting process for live games and assisted the marketing team in developing strategies for mobile and social games- Moderated THQ's executive team meetings on forward looking digital publishing strategies

Jan 2010 - Aug 2012

Project Manager - Contracted

Thq

Agoura Hills, Ca, Us

- Onsite project management for a technology project in support of the UFC Undisputed franchise.

Feb 2009 - Oct 2009

Development Director - Contracted

My

Based in San Francisco but working with team members in Malaysia.- Moderated publisher and licensor communications across three continents and three languages.- Represented Gamebrains stateside to publishing partners (iWin, Warner Brothers)- Developed a production process and recruited for management staff.

Aug 2007 - Jul 2008

Lead Producer

Los Gatos, Ca, Us

Lead Producer on AAA licensed MMO (PC/X-Box 360)- Primary point of communication with Microsoft Games Studio (publisher)- Coordinated development of 40+ person internal development team- Recruited and trained production staff

Apr 2006 - Mar 2007

Co-Founder, Producer, Designer

3D6 Games, Inc.

Established and maintained developer-publisher relationships, co-produced and designed internally developed products and participated in all aspects of the business. (GBA)

Nov 1999 - Nov 2002

Producer

Digital Eclipse

Managed and produced Digital Eclipses production growth, established new relationships with publishers (GBC, GBA)

1998 - 1999 ~1 yr

Game Designer

Us

Content design for F-22 Lightning, Armored Fist 2 (PC)

1995 - 1996 ~1 yr

Game Designer

Osaka, Jp

Lead Designer on Werewolf: The Apocalypse (Sega Saturn)

1994 - 1995 ~1 yr

Associate Producer

Vaughan, Ontario, Ca

Zero Tolerance (Sega), Fire Team: Rogue (SNES/Sega), Rise of the Robots (PC)

1993 - 1994 ~1 yr

Project Coordinator

Us

I started off as a technical support operator and was moved into a production role almost immediately. I created asset lists and tracked implementation to the executives across 4 projects on the Sega Genesis and PC. As a general production assistant I was also the runner for just about everything else in the small studio. Comanche: Maximum Overkill (PC), Armored Fist (PC)

Nov 1992 - Nov 1993
FAQ

Frequently asked questions about Troy Sheets

Quick answers generated from the profile data available on this page.

What company does Troy Sheets work for?

Troy Sheets works for Roll To Hit Games, Inc..

What is Troy Sheets's role at Roll To Hit Games, Inc.?

Troy Sheets is listed as Making game development better, faster, and more connected. at Roll To Hit Games, Inc..

What is Troy Sheets's email address?

AeroLeads has found 1 work email signal at @intel.com for Troy Sheets at Roll To Hit Games, Inc..

What is Troy Sheets's phone number?

AeroLeads has found 6 phone signal(s) with area code 310, 925, 650, 408, 510 for Troy Sheets at Roll To Hit Games, Inc..

Where is Troy Sheets based?

Troy Sheets is based in Dublin, California, United States while working with Roll To Hit Games, Inc..

What companies has Troy Sheets worked for?

Troy Sheets has worked for Roll To Hit Games, Inc., Stealth Mode, Plusmusic, Tempo, and Intel Corporation.

How can I contact Troy Sheets?

You can use AeroLeads to view verified contact signals for Troy Sheets at Roll To Hit Games, Inc., including work email, phone, and LinkedIn data when available.

What skills is Troy Sheets known for?

Troy Sheets is listed with skills including Team Building, Video Games, Teaching, Software Development Life Cycle, Game Development, Social Games, Online Gaming, and Mobile Games.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.