Troy Sheets Email & Phone Number
@intel.com
6 phones found area 310, 925, 650, 408, and 510
LinkedIn matched
Who is Troy Sheets? Overview
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Troy Sheets is listed as Making game development better, faster, and more connected. at Roll To Hit Games, Inc., based in Dublin, California, United States. AeroLeads shows a work email signal at intel.com, phone signal with area code 310, 925, 650, 408, 510, and a matched LinkedIn profile for Troy Sheets.
Troy Sheets previously worked as Chief Executive Officer at Roll To Hit Games, Inc. and Founder at Stealth Mode.
Email format at Roll To Hit Games, Inc.
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AeroLeads found 1 current-domain work email signal for Troy Sheets. Compare company email patterns before reaching out.
About Troy Sheets
Game developer, system designer, team builder, teacher. Technology and development strategist. I take leadership roles very seriously and my career has taught me the value of nurturing and developing team members in my organizations. I pride myself in being able to relate to my team and understand the challenges we face from their perspective.Good teams communicate clearly and effectively. Good teams get things done.I'm proud to be a member of the game development community and I make it a priority to be a valuable colleague, peer, business partner, and friend.Specialties: team building, development processes, system design and mechanics, game design mechanics, product development, teaching
Listed skills include Team Building, Video Games, Teaching, Software Development Life Cycle, and 24 others.
Troy Sheets's current company
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Troy Sheets work experience
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Director Of Game Operations
Was part of a layoff. Spec'ed out a live operations plan for a PC/mobile game.
Developer Relations, Game Developers
I am head of Intel's GameDev program, a resource for game developers to engage with Intel on a number of levels, from development support to marketing. My team runs programs for individuals and studios alike, providing access to everything Intel has to offer. We build awareness in the developer community for all of Intel's hardware and software launches related to game development.
Senior Program Manager, R&D Operations
Senior Business Development Manager, Games
Working with the business development and partner management team to assist studios of all sizes in developing and launching quality games and entertainment content. My title is Senior Business Development Manager, Games but I contribute to projects from many different industries. Reach out if you have any questions related to game development!
Third Party Evangelist / Business Development - Contracted
Looking for developers to integrate the SureShotHD into their Unity3D Android games. Get featured in our app store style marketplace and have your share of our customer base!
Executive Producer / Business Development
- Business development- Design consultant- Production consultant
Executive Producer / Technical Project Manager
- Business development with successful track record of establishing new relationships- Design on an internally developed browser based card game- Design and production consultant- Technical Project Manager/test coordinator for Blue Shift Inc.'s contribution to Google's Android Development Tools (Debugger)- Setup automated testing framework in support of test engineers (Amazon WS dashboard, monitoring)- nVidia Shield port of Borderlands 2 The Pre-Sequel- Project Management for XBone and PS4 projects in development
Chief Strategy Officer
- Supporting design and development on Sums Academy for iOS- Technical Producer for Sums Academy iOS (App Store publishing, international distribution)- Business development for pitches and proposals to major studios and publishing partners- Designer on several in development iOS titles- Testing
Executive Producer, Social And Mobile Games
Initially brought on as the Creative Manager for brand extensions of the UFC franchise, I moved on to be the internal production lead for all social and mobile games in the Core games division.My role included overseeing external development, managing internal staff, interfacing with key stakeholders across all departments and contributing to the overall strategic choices in the Social and Mobile space for THQ.- Creative Manager UFC Personal Trainer, UFC Undisputed iOS, UFC Undisputed Social- Executive Producer, Mobile for numerous titles across iOS and Facebook (biz dev, developer relations, accounting and finance, test coordination, product submission and live support)- Worked with a developer to create an internal data gathering and reporting process for live games and assisted the marketing team in developing strategies for mobile and social games- Moderated THQ's executive team meetings on forward looking digital publishing strategies
Project Manager - Contracted
- Onsite project management for a technology project in support of the UFC Undisputed franchise.
Development Director - Contracted
Based in San Francisco but working with team members in Malaysia.- Moderated publisher and licensor communications across three continents and three languages.- Represented Gamebrains stateside to publishing partners (iWin, Warner Brothers)- Developed a production process and recruited for management staff.
Lead Producer
Lead Producer on AAA licensed MMO (PC/X-Box 360)- Primary point of communication with Microsoft Games Studio (publisher)- Coordinated development of 40+ person internal development team- Recruited and trained production staff
Co-Founder, Producer, Designer
Established and maintained developer-publisher relationships, co-produced and designed internally developed products and participated in all aspects of the business. (GBA)
Producer
Managed and produced Digital Eclipses production growth, established new relationships with publishers (GBC, GBA)
Associate Producer
Zero Tolerance (Sega), Fire Team: Rogue (SNES/Sega), Rise of the Robots (PC)
Project Coordinator
I started off as a technical support operator and was moved into a production role almost immediately. I created asset lists and tracked implementation to the executives across 4 projects on the Sega Genesis and PC. As a general production assistant I was also the runner for just about everything else in the small studio. Comanche: Maximum Overkill (PC), Armored Fist (PC)
Frequently asked questions about Troy Sheets
Quick answers generated from the profile data available on this page.
What company does Troy Sheets work for?
Troy Sheets works for Roll To Hit Games, Inc..
What is Troy Sheets's role at Roll To Hit Games, Inc.?
Troy Sheets is listed as Making game development better, faster, and more connected. at Roll To Hit Games, Inc..
What is Troy Sheets's email address?
AeroLeads has found 1 work email signal at @intel.com for Troy Sheets at Roll To Hit Games, Inc..
What is Troy Sheets's phone number?
AeroLeads has found 6 phone signal(s) with area code 310, 925, 650, 408, 510 for Troy Sheets at Roll To Hit Games, Inc..
Where is Troy Sheets based?
Troy Sheets is based in Dublin, California, United States while working with Roll To Hit Games, Inc..
What companies has Troy Sheets worked for?
Troy Sheets has worked for Roll To Hit Games, Inc., Stealth Mode, Plusmusic, Tempo, and Intel Corporation.
How can I contact Troy Sheets?
You can use AeroLeads to view verified contact signals for Troy Sheets at Roll To Hit Games, Inc., including work email, phone, and LinkedIn data when available.
What skills is Troy Sheets known for?
Troy Sheets is listed with skills including Team Building, Video Games, Teaching, Software Development Life Cycle, Game Development, Social Games, Online Gaming, and Mobile Games.
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