Senior Software Engineer Ii
CurrentHelping develop professional-grade presentation software for advanced audiovisual systems.
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@coherencelabs.com
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Troy Stephens is listed as Software. Ex-, Ex-SpaceX. Ever hungry for new challenges. Driven to help others build for clarity, longevity, and leverage. Created TypeMetal @CoherenceLabs. at Renewed Vision, based in Mountain Lakes, New Jersey, United States. AeroLeads shows a work email signal at coherencelabs.com and a matched LinkedIn profile for Troy Stephens.
Troy Stephens previously worked as Senior Software Engineer II at Renewed Vision and Founder and Lead Engineer at Coherence Labs. Troy Stephens holds Bachelor Of Arts With High Honors, Physics from Wesleyan University.
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AeroLeads found 1 current-domain work email signal for Troy Stephens. Compare company email patterns before reaching out.
Producing well-built, clearly understood systems in the course of relentless, real-world problem-solving has been my focus as a software engineer. I’ve programmed hardware to the metal, developed GNC code for SpaceX’s SuperHeavy booster, contributed 16 years of enhancements to Apple’s AppKit framework, implemented 3D game rendering and art pipelines, built advanced device drivers and a revolutionary HTML+WordPress editor for macOS, and helped app teams troubleshoot complex problems and build new features. I’ve been a conference speaker and mentor to other developers, have enjoyed working with amazing people, and welcome new challenges and opportunities.
Listed skills include Software Engineering, Cocoa, Objective C, Xcode, and 45 others.
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Alpharetta, Georgia, US
Helping develop professional-grade presentation software for advanced audiovisual systems.
Pioneering revolutionary tools for decentralized publishing with full content ownership. Designer and developer of TypeMetal, a revolutionary Mac-native HTML editor and WordPress publishing app available on the Mac App Store. Contributed new features to the Tower git client as a contractor.
Hawthorne, California, US
Developed flight control software for the Starship project's SuperHeavy booster as part of an incredibly talented team. Sensor interfacing. Guidance, Navigation, and Control. Worked with dedicated, visionary colleagues toward the tremendously exciting goal of opening our next frontier beyond Earth.
Cupertino, California, US
Returned to help develop OS X 10.10 Yosemite through macOS 12.0 Monterey, contributing to technologies ranging from App Extensions to Storyboards, View and Window Controllers, Collection Views, and Tabs, and presenting at WWDC 2015, 2017, and 2019. Developed neat stuff with wonderfully talented teams.
Cupertino, California, US
Extended and enhanced Mac OS X's Cocoa application frameworks as a software engineer on the AppKit team, helping Apple ship Mac OS X 10.2 Jaguar through 10.7 Lion. Responsible for API design and implementation, cross-functional collaboration with graphics and animation framework layers, and enhancing AppKit's functionality and performance while maintaining.
Pursued independent research projects on Mac OS X Server 1.x and Mac OS X beta using the Cocoa (OpenStep) frameworks, including the research, design, and prototyping of an experimental programming environment. (Related research areas: structure-editing, program comprehension, elucidative programming.) Helped continue my prior molecular physics research.
Primary 3D graphics programmer and tools pipeline developer for Fox Baseball for the Sony PlayStation. Completed the Radical PlayStation baseball title as Fox Baseball 2001, with a subset of the original art and engineering teams. Provided technical support and art pipeline tools to a team of six artists. Repaired and extended the Radical 3D library and.
Primary 3D graphics programmer and tools pipeline developer for ESPN Baseball for the Sony PlayStation. Developed the rendering code for the Sony PlayStation version of a PC/PlayStation baseball game, based on an in-house 3D engine that provides basic polygonal rendering and skeletal animation of seamless mesh characters. Implemented realtime retexturing.
Prototyped an experimental natural language synthesis engine in C++, designed to generate story narrative based on event data and a set of time-varying grammatical parameters.
Co-authored the Windows 3.1 VxD to support a groundbreaking multimedia expansion station for PC notebooks. ASM/C driver code intercepted and redirected register-level DMA, interrupt, and I/O transactions to simulate full ISA expansion bus functionality over a PCMCIA link to an external OEM bus, enabling use of CD-ROM interfaces, sound cards, and other ISA.
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Troy Stephens works for Renewed Vision.
Troy Stephens is listed as Software. Ex-, Ex-SpaceX. Ever hungry for new challenges. Driven to help others build for clarity, longevity, and leverage. Created TypeMetal @CoherenceLabs. at Renewed Vision.
AeroLeads has found 1 work email signal at @coherencelabs.com for Troy Stephens at Renewed Vision.
Troy Stephens is based in Mountain Lakes, New Jersey, United States while working with Renewed Vision.
Troy Stephens has worked for Renewed Vision, Coherence Labs, Spacex, Apple, and Apple, Inc..
You can use AeroLeads to view verified contact signals for Troy Stephens at Renewed Vision, including work email, phone, and LinkedIn data when available.
Troy Stephens holds Bachelor Of Arts With High Honors, Physics from Wesleyan University.
Troy Stephens is listed with skills including Software Engineering, Cocoa, Objective C, Xcode, Os X, User Interface, Mac Os X, and Git.
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