Mark B.

Mark B. Email and Phone Number

Principal Tech Producer @ ProbablyMonsters
Mark B.'s Location
Everett, Washington, United States, United States
About Mark B.

I am an extremely hands-on type of technical producer. Having been a QA lead at Microsoft and a Software Development Manager / Programmer at Altiris, I've been very technical since starting my software development career over 25 years ago.I love being a Producer, helping get problems solved between programmers, artists and designers. It's not always easy, but it's extremely rewarding! I was the Senior Technical Producer at ZeniMax Online Studios working on The Elder Scrolls Online, working with all the programmers on the game side of the tech stack. In addition I was also the Producer for the UI, QA Engineering and CS Tech teams. Launching ESO was one of the highlights of my career!I was the Executive Producer at Real U for Otherland, leading the production efforts of a AAA MMO 60+ person team, while also helping fulfill other roles as necessary; Acting Systems Design Lead, Acting QA Manager, and Acting Outsourcing Manager at different times. Unfortunately for all of us at Real U, one of our primary financiers was indicted for running pyramid (Ponzi) schemes in Germany and all his funds were frozen, in turn freezing all our funds. After over 6 years of development and multiple closed beta tests, Real U closed without shipping Otherland.

Mark B.'s Current Company Details
ProbablyMonsters

Probablymonsters

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Principal Tech Producer
Mark B. Work Experience Details
  • Probablymonsters
    Principal Technical Producer
    Probablymonsters Sep 2022 - Present
    Bellevue, Washington, Us
  • Meta
    Senior Tpm
    Meta Feb 2022 - Sep 2022
    Menlo Park, Ca, Us
    I am working on the Meta, Reality Labs - Avatars team, helping you look the way you want. :)
  • Amazon
    Senior Tpm - Amazon Games Growth
    Amazon Jun 2020 - Feb 2022
    Seattle, Wa, Us
    I worked as one of the TPMs for the cross-team development of beautiful new detail pages on Amazon.com for New World and Lost Ark.
  • Amazon
    Senior Producer / Senior Tpm - Amazon Alexa
    Amazon Dec 2016 - Jun 2020
    Seattle, Wa, Us
    - Lead a team of 12 junior to senior programmers in creating first to market “Light House” Alexa skills for companies including, Uber, Pizza Hut, Open Table, and Allrecipes. Guided team in best practices for voice-first experiences in a new multi-modal environment with Echo Show.- Founding leader of the Alexa Games team, producer for ~35 people, to create the first Alexa games and game-specific technologies.- Producer for AmazonAlexa Twitch channel, including studio setup and remote broadcasting at re:Invent and re:MARS 2019. TPM managing Alexa Developer Evangelists, including scoping new projects and roadmap.
  • Amazon
    Senior Producer - New World
    Amazon Nov 2014 - Nov 2016
    Seattle, Wa, Us
    - Managed a technology group of 14 programmers creating backend technology for two titles, including client patching, 3D world generation, and auto crash reporting initiatives (for which I was a co-inventor on a registered patent).- Producer for Combat feature team including management & scheduling of programmers, designers, animators, visual effects artists, and audio designers.- Manager responsible for helping with career progression and correction of programmers, audio designers, and artists.
  • Zenimax Online Studios
    Senior Technical Producer
    Zenimax Online Studios Jun 2013 - Nov 2014
    Hunt Valley, Maryland, Us
    - Responsible for production of the entire game engineering (client and server) team through and post ESO launch.- Managed UI team of designers, artists, programmers and QA for all elements of the User Interface, including add-ons.- Producer of QA Engineering team, lead team to support and promote QA tools for large scale stress testing of many core systems including account creation, login, over-flow servers, AvA and many other initiatives.- CS Technology Producer worked with CS to finalize tools for agents required at launch and timeline for post launch.- Acting QA Engineering Lead directed team to create client automated bots for testing PC & consoles clients.
  • Real U Pte. Ltd.
    Executive Producer
    Real U Pte. Ltd. Dec 2008 - Feb 2013
    Sg
    - Senior Producer responsible for multi-year production of all features of the Otherland MMO.- Producer for all production groups (~70 people) including client & server programming, design, animation, character, environment, visual effects, audio and quality assurance.- Managed and determined overall feature set in conjunction with feedback from other directors.- Very technical producer who can sit down with programmers and discuss solutions to issues, debug scripts, and understand issues with the server, client, and even VFX!- Personally managed and guided development of many large systems, including economy, combat, items and crafting.- Evaluated and reviewed all features of Otherland for competitiveness, polish and overall fun.- Designed and managed implementation, via outsourcing company, of end game Clan|Battles.- Acted as brain dump for entire product feature set. Keeping track of feature sets, how and why decisions were made.- Producer for a truly multi-national team, with coworkers from Korea, China, Japan, Singapore, Malaysia, Phillipines, Indonesia, India, Australia, UK, Russia, Belgium, Germany and America.- Resolved design disputes between design, art, audio and software.- Created, maintained and negotiated project schedule with Art, Software, Audio and Design Directors.- Acting QA Manager responsible for all aspects of Quality Assurance.- Acting Outsourcing Manager responsible for all interaction with Art outsourcing company.- Hire, manage, train and mentor junior Production and QA staff.- Oversaw rollout of Hansoft and a move to a more Agile-like development model.
  • Gamebrains
    Production Director
    Gamebrains Aug 2008 - Dec 2008
    My
    ● Production Director of 50+ staff including programmers, artists, designers, audio engineer, production staff and 5 directors.● Responsible for every aspect of production for all titles in development, including scheduling, asset tracking, client relations, build procedures, and morale & discipline.● Produced and shipped 2 Nintendo DS titles for iWin: Jojo’s Fashion Show (published by Ubisoft) and Quest Trio (published by many various publishers).● Produced and shipped various Flash up-sells and web games for iWin, Reflexive and 2DPlay.
  • Gamebrains
    Producer
    Gamebrains Feb 2008 - Jul 2008
    My
    Running all production for GameBrains in Kuala Lumpur, Malaysia.
  • Cryptic Studios
    Associate Producer
    Cryptic Studios Sep 2006 - Feb 2008
    Los Gatos, Ca, Us
    ● Enable Design and Art to continue working through buggy development of tools via extensive problem solving.● Facilitate resolution of issues in design, art and software.● Track completion of art and design assets for multiple game “zones”.● Create and maintain schedule for different development teams of MMO title.● Compile and create lists of assets for outsourcing.● Managed teams of 20 artists, 12 designers and 12 programmers.● Built and maintained MS Project 2007 Server.
  • Altiris
    Software Development Manager
    Altiris Mar 2003 - Sep 2006
    Us
    ● Supervise outsourced team of 16 in development of Software Delivery, as well as onsite team of six people, four developers and two testers for Handheld Solutions.● Develop and direct development of schedules, Functional Specifications, Test Plans, Test Case Outlines, Test Cases and UI design.● Oversee development of multiple concurrent products from Product Requirements stage through development and final testing for release of high quality software.● Manage development of Inventory and Software Delivery solutions for handheld devices including Pocket PC, Palm, and RIM (C++ and Java).● Prioritize and approve bug fixes, report status and manage relationships with other groups including Documentation, Support, Program Management, and upper Management.● Manage offsite developers as well as outsourced development of solutions and documentation.● Responsible for management of team concurrent with my own development deliverables and test areas of ownership.
  • Microsoft
    Software Test Lead
    Microsoft Aug 1998 - Feb 2003
    Redmond, Washington, Us
    ● Created Test Plan, Test Schedule and Staffing Plan for 2 year project.● Oversaw test efforts of all areas of the Xbox title The Unseen.● Communicated with 3rd party developer, tracked, regressed and forecasted bug activity.● Managed Test Team towards successful completion of project.● Maintained and expanded Studio Test Team to support business needs.● Maximized Team growth and skill development for increasing team scope.● Created Black-Ops team running all Pre-Certification tests on all 1st Party Xbox titles shipping for Holiday ’02, done concurrently with being the Test Lead of The Unseen.● Ran small team to test all Training Modes of Xbox title Tao Feng, done concurrently with being the Test Lead of The Unseen. Automated a great portion of this testing.
  • Volt Technology Services
    Software Test Lead
    Volt Technology Services Apr 1997 - Aug 1998
    ● Oversaw the testing efforts of up to 3 people testing multiple components of the Client/Server software SMS. Areas of leadership responsibility included: Network Discovery, Network Trace, and SNMP.● Wrote, assigned, and regressed bugs.● Wrote and ran test cases.
  • Alpnet
    Software Localizer
    Alpnet Nov 1996 - Apr 1997
    ● Localized training software for NETG.● Ensured that localized (German) strings were correct and accurate. ● Added images of German software to the training program. ● Fixed problems with training software links and other code problems.

Mark B. Skills

Game Development Video Games Mmo Gameplay Computer Games Game Design Project Management Process Scheduler Perforce Xbox 360 Xbox Product Management Multiplayer Unreal Engine 3 Level Design Mobile Games Production Quality Assurance Massively Multi Player Online Games Social Games Mmorpg Business Development Atlassian Jira Unreal Editor Console Scheduling Design Designs Game Mechanics Jira

Mark B. Education Details

  • Brigham Young University
    Brigham Young University
    Computer Science

Frequently Asked Questions about Mark B.

What company does Mark B. work for?

Mark B. works for Probablymonsters

What is Mark B.'s role at the current company?

Mark B.'s current role is Principal Tech Producer.

What is Mark B.'s email address?

Mark B.'s email address is es****@****labs.pl

What is Mark B.'s direct phone number?

Mark B.'s direct phone number is +141056*****

What schools did Mark B. attend?

Mark B. attended Brigham Young University.

What skills is Mark B. known for?

Mark B. has skills like Game Development, Video Games, Mmo, Gameplay, Computer Games, Game Design, Project Management, Process Scheduler, Perforce, Xbox 360, Xbox, Product Management.

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