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I am an extremely hands-on type of technical producer. Having been a QA lead at Microsoft and a Software Development Manager / Programmer at Altiris, I've been very technical since starting my software development career over 25 years ago.I love being a Producer, helping get problems solved between programmers, artists and designers. It's not always easy, but it's extremely rewarding! I was the Senior Technical Producer at ZeniMax Online Studios working on The Elder Scrolls Online, working with all the programmers on the game side of the tech stack. In addition I was also the Producer for the UI, QA Engineering and CS Tech teams. Launching ESO was one of the highlights of my career!I was the Executive Producer at Real U for Otherland, leading the production efforts of a AAA MMO 60+ person team, while also helping fulfill other roles as necessary; Acting Systems Design Lead, Acting QA Manager, and Acting Outsourcing Manager at different times. Unfortunately for all of us at Real U, one of our primary financiers was indicted for running pyramid (Ponzi) schemes in Germany and all his funds were frozen, in turn freezing all our funds. After over 6 years of development and multiple closed beta tests, Real U closed without shipping Otherland.
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Principal Technical ProducerProbablymonsters Sep 2022 - PresentBellevue, Washington, Us -
Senior TpmMeta Feb 2022 - Sep 2022Menlo Park, Ca, UsI am working on the Meta, Reality Labs - Avatars team, helping you look the way you want. :) -
Senior Tpm - Amazon Games GrowthAmazon Jun 2020 - Feb 2022Seattle, Wa, UsI worked as one of the TPMs for the cross-team development of beautiful new detail pages on Amazon.com for New World and Lost Ark. -
Senior Producer / Senior Tpm - Amazon AlexaAmazon Dec 2016 - Jun 2020Seattle, Wa, Us- Lead a team of 12 junior to senior programmers in creating first to market “Light House” Alexa skills for companies including, Uber, Pizza Hut, Open Table, and Allrecipes. Guided team in best practices for voice-first experiences in a new multi-modal environment with Echo Show.- Founding leader of the Alexa Games team, producer for ~35 people, to create the first Alexa games and game-specific technologies.- Producer for AmazonAlexa Twitch channel, including studio setup and remote broadcasting at re:Invent and re:MARS 2019. TPM managing Alexa Developer Evangelists, including scoping new projects and roadmap. -
Senior Producer - New WorldAmazon Nov 2014 - Nov 2016Seattle, Wa, Us- Managed a technology group of 14 programmers creating backend technology for two titles, including client patching, 3D world generation, and auto crash reporting initiatives (for which I was a co-inventor on a registered patent).- Producer for Combat feature team including management & scheduling of programmers, designers, animators, visual effects artists, and audio designers.- Manager responsible for helping with career progression and correction of programmers, audio designers, and artists. -
Senior Technical ProducerZenimax Online Studios Jun 2013 - Nov 2014Hunt Valley, Maryland, Us- Responsible for production of the entire game engineering (client and server) team through and post ESO launch.- Managed UI team of designers, artists, programmers and QA for all elements of the User Interface, including add-ons.- Producer of QA Engineering team, lead team to support and promote QA tools for large scale stress testing of many core systems including account creation, login, over-flow servers, AvA and many other initiatives.- CS Technology Producer worked with CS to finalize tools for agents required at launch and timeline for post launch.- Acting QA Engineering Lead directed team to create client automated bots for testing PC & consoles clients. -
Executive ProducerReal U Pte. Ltd. Dec 2008 - Feb 2013Sg- Senior Producer responsible for multi-year production of all features of the Otherland MMO.- Producer for all production groups (~70 people) including client & server programming, design, animation, character, environment, visual effects, audio and quality assurance.- Managed and determined overall feature set in conjunction with feedback from other directors.- Very technical producer who can sit down with programmers and discuss solutions to issues, debug scripts, and understand issues with the server, client, and even VFX!- Personally managed and guided development of many large systems, including economy, combat, items and crafting.- Evaluated and reviewed all features of Otherland for competitiveness, polish and overall fun.- Designed and managed implementation, via outsourcing company, of end game Clan|Battles.- Acted as brain dump for entire product feature set. Keeping track of feature sets, how and why decisions were made.- Producer for a truly multi-national team, with coworkers from Korea, China, Japan, Singapore, Malaysia, Phillipines, Indonesia, India, Australia, UK, Russia, Belgium, Germany and America.- Resolved design disputes between design, art, audio and software.- Created, maintained and negotiated project schedule with Art, Software, Audio and Design Directors.- Acting QA Manager responsible for all aspects of Quality Assurance.- Acting Outsourcing Manager responsible for all interaction with Art outsourcing company.- Hire, manage, train and mentor junior Production and QA staff.- Oversaw rollout of Hansoft and a move to a more Agile-like development model. -
Production DirectorGamebrains Aug 2008 - Dec 2008My● Production Director of 50+ staff including programmers, artists, designers, audio engineer, production staff and 5 directors.● Responsible for every aspect of production for all titles in development, including scheduling, asset tracking, client relations, build procedures, and morale & discipline.● Produced and shipped 2 Nintendo DS titles for iWin: Jojo’s Fashion Show (published by Ubisoft) and Quest Trio (published by many various publishers).● Produced and shipped various Flash up-sells and web games for iWin, Reflexive and 2DPlay. -
ProducerGamebrains Feb 2008 - Jul 2008MyRunning all production for GameBrains in Kuala Lumpur, Malaysia. -
Associate ProducerCryptic Studios Sep 2006 - Feb 2008Los Gatos, Ca, Us● Enable Design and Art to continue working through buggy development of tools via extensive problem solving.● Facilitate resolution of issues in design, art and software.● Track completion of art and design assets for multiple game “zones”.● Create and maintain schedule for different development teams of MMO title.● Compile and create lists of assets for outsourcing.● Managed teams of 20 artists, 12 designers and 12 programmers.● Built and maintained MS Project 2007 Server. -
Software Development ManagerAltiris Mar 2003 - Sep 2006Us● Supervise outsourced team of 16 in development of Software Delivery, as well as onsite team of six people, four developers and two testers for Handheld Solutions.● Develop and direct development of schedules, Functional Specifications, Test Plans, Test Case Outlines, Test Cases and UI design.● Oversee development of multiple concurrent products from Product Requirements stage through development and final testing for release of high quality software.● Manage development of Inventory and Software Delivery solutions for handheld devices including Pocket PC, Palm, and RIM (C++ and Java).● Prioritize and approve bug fixes, report status and manage relationships with other groups including Documentation, Support, Program Management, and upper Management.● Manage offsite developers as well as outsourced development of solutions and documentation.● Responsible for management of team concurrent with my own development deliverables and test areas of ownership. -
Software Test LeadMicrosoft Aug 1998 - Feb 2003Redmond, Washington, Us● Created Test Plan, Test Schedule and Staffing Plan for 2 year project.● Oversaw test efforts of all areas of the Xbox title The Unseen.● Communicated with 3rd party developer, tracked, regressed and forecasted bug activity.● Managed Test Team towards successful completion of project.● Maintained and expanded Studio Test Team to support business needs.● Maximized Team growth and skill development for increasing team scope.● Created Black-Ops team running all Pre-Certification tests on all 1st Party Xbox titles shipping for Holiday ’02, done concurrently with being the Test Lead of The Unseen.● Ran small team to test all Training Modes of Xbox title Tao Feng, done concurrently with being the Test Lead of The Unseen. Automated a great portion of this testing. -
Software Test LeadVolt Technology Services Apr 1997 - Aug 1998● Oversaw the testing efforts of up to 3 people testing multiple components of the Client/Server software SMS. Areas of leadership responsibility included: Network Discovery, Network Trace, and SNMP.● Wrote, assigned, and regressed bugs.● Wrote and ran test cases.
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Software LocalizerAlpnet Nov 1996 - Apr 1997● Localized training software for NETG.● Ensured that localized (German) strings were correct and accurate. ● Added images of German software to the training program. ● Fixed problems with training software links and other code problems.
Mark B. Skills
Mark B. Education Details
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Brigham Young UniversityComputer Science
Frequently Asked Questions about Mark B.
What company does Mark B. work for?
Mark B. works for Probablymonsters
What is Mark B.'s role at the current company?
Mark B.'s current role is Principal Tech Producer.
What is Mark B.'s email address?
Mark B.'s email address is es****@****labs.pl
What is Mark B.'s direct phone number?
Mark B.'s direct phone number is +141056*****
What schools did Mark B. attend?
Mark B. attended Brigham Young University.
What skills is Mark B. known for?
Mark B. has skills like Game Development, Video Games, Mmo, Gameplay, Computer Games, Game Design, Project Management, Process Scheduler, Perforce, Xbox 360, Xbox, Product Management.
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