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Trystan Larey-Williams Email & Phone Number

Apple platform C++ developer at Microsoft at Microsoft
Location: Seattle, Washington, United States 4 work roles 2 schools
1 work email found @microsoft.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Current company
Role
Apple platform C++ developer at Microsoft
Location
Seattle, Washington, United States
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Trystan Larey-Williams is listed as Apple platform C++ developer at Microsoft at Microsoft, a with 10 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at microsoft.com and a matched LinkedIn profile for Trystan Larey-Williams.

Trystan Larey-Williams previously worked as Senior Software Engineer at Microsoft and Software Engineer IV at Digitalis Education Solutions. Trystan Larey-Williams holds B.A., Computer Science from Washington State University.

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*@microsoft.com
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Profile bio

About Trystan Larey-Williams

Generalist software developer with over two decades professional experience, primarily with native applications in C++. Experience ranges from mobile applications (iOS, WinCE), to mid-sized real-time rendering systems in OpenGL/GLSL, to enormous desktop app code bases such as MS Office. I've worked in companies ranging from 12 to 120,000 people with developer team sizes from 1 to several hundred. Full software lifecycle experience, from concept to delivery to ongoing maintenance. I've developed on every major desktop OS; Windows, Linux and MacOS.

Listed skills include C++, Lua, Eclipse, Openscenegraph, and 12 others.

Current workplace

Trystan Larey-Williams's current company

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Microsoft
Microsoft
Apple platform C++ developer at Microsoft
Redmond, WA
Website
Employees
10
AeroLeads page
4 roles

Trystan Larey-Williams work experience

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Senior Software Engineer

Current

Redmond, Washington, Us

-Technical lead on team implementing Windows metafile renderer and parser to replace legacy GDI. -Develop features and maintain the Metal and OpenGL graphics backends for Office on Mac and iOS.-Improve app performance and memory utilization via XCode Instruments profiling -Improve Office apps stability, security and customer experience by responding to Watson and file 'fuzzing' (security) issues.-Help org adapt to changing graphics technical landscape on Mac platforms (i.e. OpenGL deprecation).

May 2018 - Present

Software Engineer Iv

Digitalis Education Solutions

Lead technical developer of 3D astronomy simulation engine, NightshadeNG. Replaces legacy engine used in planetariums worldwide. Allows for interactive exploration of the Earth, other planets, our solar system, the surrounding galaxy and beyond. ---List of engine features I worked on personally--- * Non-linear projection (i.e. > 90 degree field of view)* Physical light model including; Visible spectrum emitted from sun to planets and moons + indirect bounce from planets to moons, radiance buffer for physically based blend of planet atmosphere with background stars/planets, BDRF shading models (oren-nayar) for planetary bodies.* Scalablity to display millions of actual stars simultaneously in motion at interactive frame-rates.* Dynamic shadows, i.e. moon and ring shadows cast on planets. * Navigation sub-system for flight and viewing.* Keyboard, game-pad, mouse, and script interfaces to navigation sub-system.* Integration of NASA's 'ephemerides' for planetary motion and orbit lines.* Integration of terrain engine (osgEarth) for detailed display of Earth, Mars, Moon, Mercury and Europa.* Integration of precomputed atmospheric scattering shader (PCAS)* Integration of CEGUI for user interface layer.* Integration of Lua using toLua++ to provide a scripting sub-system.* Audio sub-system using osgAudio and OpenAL.---Technologies Utilized---* C++; engine core* OpenGL 3.1+, fixed function pipeline mostly disabled* GLSL and lots of it* OpenSceneGraph, osgEarth, osgAudio, osgCairo/Pango* Lua* CEGUI* MariaDB

Feb 2010 - May 2018

Senior Software Development Engineer

Seattle, Wa, Us

• Principal client side developer of enterprise scale software distribution engine.Software responsible for download, install and client side UX for downloadable games. Behavior and appearance very configurable via XML from web service. Extensible via custom Lua scripts distributed live via web service. Core code base customized and deployed for dozens of partner channels. Implemented in Lua, C++, COM/Attributed ATL, Javascript, XML.• Point contact person for development efforts on client side downloader.Involved with project scheduling and mentorship of junior developers. Worked closely with marketing and PGMs for feature definition. Increased project visibility by deploying GForge project tools.• Participated in architectural integration efforts with next-gen system.Discussed how to best leverage current client capabilities in new system. Involved in integration efforts of client with new DRM component. Assisted integration efforts of current client with new web service.

Apr 2005 - Dec 2008

Software Engineer

Austin, Texas, Us

• Developed ’outlook-like’ calendar application for Siebel’s embedded product lines.Data integrated with other mobile and desktop application ’views’.Handled graphical appointment layout and drag & drop modification.Used C++. Win32 / WinCE API, Embedded Visual Studio.• Participated in application footprint reduction efforts.Early CE devices had a 32MB per process memory limit. Developed instrumentation to track all memory operations via new/delete. Helped to identified memory intensive code areas.• Authored functional specifications and design documents for new features.Leveraged Rational Rose to model static and dynamic views of designs. Participated in design review/sign-off process with senior members. Worked with program management to assist in flushing out requirements.• Participated in several full release cycles of shipping product.

May 2000 - Apr 2005
Team & coworkers

Colleagues at Microsoft

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2 education records

Trystan Larey-Williams education

B.A., Computer Science

Washington State University

Certificate, Game Development

University Of Washington
FAQ

Frequently asked questions about Trystan Larey-Williams

Quick answers generated from the profile data available on this page.

What company does Trystan Larey-Williams work for?

Trystan Larey-Williams works for Microsoft.

What is Trystan Larey-Williams's role at Microsoft?

Trystan Larey-Williams is listed as Apple platform C++ developer at Microsoft at Microsoft.

What is Trystan Larey-Williams's email address?

AeroLeads has found 1 work email signal at @microsoft.com for Trystan Larey-Williams at Microsoft.

Where is Trystan Larey-Williams based?

Trystan Larey-Williams is based in Seattle, Washington, United States while working with Microsoft.

What companies has Trystan Larey-Williams worked for?

Trystan Larey-Williams has worked for Microsoft, Digitalis Education Solutions, Real Networks Inc., and Siebel Systems.

Who are Trystan Larey-Williams's colleagues at Microsoft?

Trystan Larey-Williams's colleagues at Microsoft include Bau Qtyu, Milena Kowalczyk, Jeffery Mei, Chester Steven, and Mike Wanger.

How can I contact Trystan Larey-Williams?

You can use AeroLeads to view verified contact signals for Trystan Larey-Williams at Microsoft, including work email, phone, and LinkedIn data when available.

What schools did Trystan Larey-Williams attend?

Trystan Larey-Williams holds B.A., Computer Science from Washington State University.

What skills is Trystan Larey-Williams known for?

Trystan Larey-Williams is listed with skills including C++, Lua, Eclipse, Openscenegraph, Opengl, Software Development Methodologies, Linux Application Development, and Soft Skills.

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