Tucker George, Pmp

Tucker George, Pmp Email and Phone Number

Organization, Program Management, and Complicated Problem Solving in Game Development @
Tucker George, Pmp's Location
Bellevue, Washington, United States, United States
Tucker George, Pmp's Contact Details

Tucker George, Pmp personal email

About Tucker George, Pmp

Working Experience* 10+ Years of AAA Game Development (Production, Project and Program Management, Outsourcing)* Outsourcing Management (2D/3D art, co-dev, voice acting, MOCAP/P-CAP, cinematics, writing, programming, and other disciplines)* Ratings Process Management (ESRB/PEGI/USK/CERO submission experience)* Business and Operations Project Management (GDPR compliance, HRIS implementation, financial systems implementation, and numerous infrastructure projects)* Agile Team Management (Scrum/Kanban)* M&A Project Management (IT-focused)Strengths / Skills / Competencies* Analysis / Research* Critical Thinking* Creative Problem Solving / Adaptability* Organization* Autonomous / Independent Work* Project Management (including remotely-managed projects)* System and Process Planning / Design* Self-education / Learning* Privileged Information Handling* Pragmatism / Realism* MS Office Suite / Adobe Creative Suite / AtlassianInterests* AI / ML* PC Games* Strategy* Tea / Bourbon

Tucker George, Pmp's Current Company Details
Apatheia 9

Apatheia 9

Organization, Program Management, and Complicated Problem Solving in Game Development
Tucker George, Pmp Work Experience Details
  • Apatheia 9
    Apatheia 9
  • Probablymonsters
    Technical Program Manager (It)
    Probablymonsters Jul 2020 - May 2024
    Bellevue, Washington, Us
    Member of the Technology Organization. Manager of interdisciplinary technical, infrastructure, and business operations programs and projects. Managed multiple, large to small scale technology and operations projects, including full Request For Proposal evaluations and solution deployments.Organized and facilitated the ProbablyMonsters' internal IT portion of the Firewalk Studios acquisition by Sony, including liaising with members of Sony Interactive Entertainment IT.Collaborated with Technology Organization leadership on team strategy and company goal tracking system design.Organized IT Team tasking management, in collaboration with IT Team Leads.Supported various internal initiatives, such as IT Policy drafting, Atlassian administration, and productivity software review and selection.
  • Bungie
    Senior Operations Project Manager
    Bungie Nov 2019 - Jul 2020
    Bellevue, Wa, Us
    Member of the Bungie IT & Operations Department. Project Manager for multiple IT & Operations and Company projects, including COVID-19 Response Planning, Everbridge implementation, and various small-scale company initiatives.Continued management and operation of Bungie Space Planning, including HQ Project support.
  • Bungie
    Operations Project Manager
    Bungie Feb 2018 - Nov 2019
    Bellevue, Wa, Us
    Member of the Bungie IT & Operations Department. Project Manager for multiple IT & Operations and Company projects, including initial GDPR Compliance efforts, web domain portfolio transfers, data archiving investigations, external equipment reclamation from vendors, and multiple, small-scale interdisciplinary projects.Created and managed Bungie Space Planning team, which oversees and directs space planning and seating work across the company.Managed Bungie's HRIS project to implement SAP SuccessFactors.
  • Bungie
    Line Producer
    Bungie Mar 2016 - Feb 2018
    Bellevue, Wa, Us
    Member of the Bungie Production Department. Scrum Master / Production Liaison for multiple design teams, including gameplay and investment systems, in-world activities, concept art, and endgame PVP on Destiny 2.Established and managed the concept art outsourcing process, including bidding, selection, and operation.Owner of the end-to-end (internal) ratings review process for Destiny 2, including coordination with external groups.Supported various internal Operations initiatives.
  • Io Interactive
    Outsourcing Manager
    Io Interactive Apr 2013 - Jun 2015
    Copenhagen, Capital Region Of Denmark, Dk
    As manager of the Outsourcing Department, I was responsible for:Infrastructure* Ensuring IO-Interactive enjoys a productive, efficient relationship with its external partners.* Acting as the representative of the Outsourcing Department; both internally and externally.* Owning the department's budget.* Working with every department in IO-Interactive to ensure their outsourcing needs are identified and met.* Manage the other employees of the Outsourcing Department. (Direct reports.)Partner Relations* Managing contract negotiations.* Identifying, scouting, and retaining potential partners.* Solving any and all outsourcing-related problems if they come up.* Processing invoices and related documentation.* Attending trade shows and industry functions as well as being an active part of the outsourcing community.Management Reporting* Relaying important outsourcing-related information to upper management.* Processing executive requests as they come in.
  • Disney Interactive
    Associate Producer (Outsourcing)
    Disney Interactive Aug 2011 - Sep 2012
    Owner of several production sectors, including:* 2D and 3D cinematics (externally-sourced)* ESRB evaluation * Game credits* Strategy guide (externally-sourced)Assisted with:* VO recordings* Localization* Songs and Music (externally-sourced)Miscellaneous responsibilities:* Primary note taker for international calls* Demoer at E3 2012 and Gamescom 2012
  • Timegate Studios
    Associate Producer
    Timegate Studios Oct 2009 - Mar 2011
    Sugar Land, Texas, Us
    I managed the following content production teams:* Concept and Asset Art* Animation* Audio* Level and Game Design* Art and Content OutsourcingAssisted with:* VO recordings* Songs and Music (externally-sourced)
  • Florida Interactive Entertainment Academy
    Student
    Florida Interactive Entertainment Academy Aug 2008 - Oct 2009
    Orlando, Fl, Us
    Student in the Production track.
  • Institute For Simulation And Training
    Associate Researcher
    Institute For Simulation And Training May 2007 - Aug 2007
    Orlando, Fl, Us
    Assisted in collaborative design across a multinational team. Conducted clerical duties such as research, dictation, transcription, and analysis.

Tucker George, Pmp Skills

Scheduling Planning Unreal Editor Perforce Hansoft Documentation Outsourcing Outsourcing Management Esrb Microsoft Excel Microsoft Word Microsoft Outlook Voice Over Recording Fmv Project Planning Software Documentation Process Scheduler Organization Game Development Video Games Outlook Artists Video Game Production Xbox 360 Ps3 Multiplayer Level Design Computer Games Unreal Engine 3 Game Design Traditional Animation Cinematics Gameplay Storyboarding Game Mechanics Console

Tucker George, Pmp Education Details

  • Florida Interactive Entertainment Academy
    Florida Interactive Entertainment Academy
    Interactive Entertainment
  • University Of Central Florida
    University Of Central Florida
    Internet/Interactive Systems

Frequently Asked Questions about Tucker George, Pmp

What company does Tucker George, Pmp work for?

Tucker George, Pmp works for Apatheia 9

What is Tucker George, Pmp's role at the current company?

Tucker George, Pmp's current role is Organization, Program Management, and Complicated Problem Solving in Game Development.

What is Tucker George, Pmp's email address?

Tucker George, Pmp's email address is th****@****ail.com

What schools did Tucker George, Pmp attend?

Tucker George, Pmp attended Florida Interactive Entertainment Academy, University Of Central Florida.

What are some of Tucker George, Pmp's interests?

Tucker George, Pmp has interest in Writing, Design, Information Science, Gaming, Minimalism, Tea, Art History.

What skills is Tucker George, Pmp known for?

Tucker George, Pmp has skills like Scheduling, Planning, Unreal Editor, Perforce, Hansoft, Documentation, Outsourcing, Outsourcing Management, Esrb, Microsoft Excel, Microsoft Word, Microsoft Outlook.

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