Tuğçe Oguz Email & Phone Number
Who is Tuğçe Oguz? Overview
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Tuğçe Oguz is listed as UI Artist at PhilosopherKing, a company with 11 employees, based in Istanbul, Türkiye, Turkey. AeroLeads shows a matched LinkedIn profile for Tuğçe Oguz.
Tuğçe Oguz previously worked as Local Leader at IDF Izmir at Interaction Design Foundation (Ixdf) and UI Designer at Solar Spike. Tuğçe Oguz holds Faculty Of Education, Fine Arts Department, Art Teaching, Graphic Design Department from Dokuz Eylül Üniversitesi.
Email format at PhilosopherKing
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About Tuğçe Oguz
As a highly skilled game UI/UX designer with over 16 years of experience in the industry, I am passionate about creating engaging and immersive gaming experiences. With a background in 2D art, UI/UX design, color consultancy, and 2D game animation, I have developed a unique set of skills that allow me to deliver exceptional game interfaces that are both visually stunning and user-friendly. I have a proven track record of conceptualizing and implementing UI designs that enhance gameplay and contribute to the overall success of games. My creative approach, attention to detail, and ability to work collaboratively with game development teams make me a valuable asset to any game studio. I am committed to staying current with emerging trends and technologies in the gaming industry, and I am always looking for new and innovative ways to improve the quality of my work.
Tuğçe Oguz's current company
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Tuğçe Oguz work experience
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Local Leader At Idf Izmir
CurrentAs Local Leader of IDF İzmir ([https://www.linkedin.com/company/interaction-design-org-foundation/]), I organizemeet-ups to create a vibrant community of UX designers in Izmir.
Ui Designer
UI Design for a PvP mobile game in Unreal Engine 5.Target platform: Android
Lead Ui / Ux Designer (External Publishing Team)
Team Lead
I served as the leader of one of the game development teams established within the company. My main duties were the team's brainstorming for game ideas, selection of games to be developed, and monitoring and reporting of game development processes (game design, software and visual design).In addition, I took part in the UI/UX design and support of the.
Art Director, Graphic Designer And Illustrator
- "Press Inc. - Most Addictive Hydraulic Press" - Creating the concept, - Full Game Art, - UI & UX Designhttps://itunes.apple.com/us/app/press-inc/id1400072268?mt=8- "Bucketz" in-game objects 2D illustrations: http://bucketz.net/- "Bucketz" in-game objects 2D illustrations: http://bucketz.net/- Alt Kitap, illustrations for the story book named “Kare”.
Game Artist
Concept, UI, UX, Color Correction, 2D Animation & FX, 2D Game Art:-Press Inc.-Slime Road-Drink Idle-Gym Flip
Game Artist
Projects:- Kafa Topu / Head Ball- Kafa Topu 2 / Head Ball 2- Upcoming projectMy Role:- 2D animation, illustration, FX design,- UI design and implementation according to brief,- Creating marketing visuals, App-Store images,- Creating 2D character concept and icon design for an upcoming project,also creating 2D animations and game FX for the prototype.
Art Director
Managing and production of Art/ Design Department in coordinationwith other department managers - Creating concept designs of projects- Preparing concept design documents and following the process- Following UI/UX and concept design trends- Finding creative design and concept solutions in innovative technology products and processing - Following 2D,3D.
Senior 2D Game Artist & Animator, Ui Designer
- Dawn of Defenders: 2D character and environment illustration and animation, 2D environment illustration and animation- Casino Plus: 2D animation, illustration, implementing of UI design depend on demends- Okey Plus: UI, 2D animation and illustration- 101 Plus: GUI- Tavla Plus: UI design, 2D animation and illustration
Senior 2D Game Artist & Animator, Senior Ui Designer
- PETePET: UI Concept Design, implementing of UI design with Flash, UI animation design, icon illustration for UI, 2D Character design and animation on isometric.- Sanalika: UI Design, 2D isometric character, environment and icon illustrations, 2D animation.
Graphic Designer And Illustrator
Printed media design (magazines, brochure, corporate identity design)and illustration- Magazine layout design- Illustration- Corporate identity design- Adver-Game game art graphics design- Game art and UI design for corporate event games- Advertisement and brochure design- Poster design
Graphic Designer / Illustration Artist
- Brochure design- Advertisement and poster design- Stand design
Graphic Designer / Illustration Artist
- Artwork print design for textile products- Textile label and button design- Label, package, pochette..etc sales products design- Catalog and brochure design- Web site design- Directing and contoling Photographers- Seasonal concept design- Designing Stores and decoration graphics, signboards
Tuğçe Oguz education
Faculty Of Education, Fine Arts Department, Art Teaching, Graphic Design Department
Fine Arts High School, Art Department
Frequently asked questions about Tuğçe Oguz
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What company does Tuğçe Oguz work for?
Tuğçe Oguz works for PhilosopherKing.
What is Tuğçe Oguz's role at PhilosopherKing?
Tuğçe Oguz is listed as UI Artist at PhilosopherKing.
Where is Tuğçe Oguz based?
Tuğçe Oguz is based in Istanbul, Türkiye, Turkey while working with PhilosopherKing.
What companies has Tuğçe Oguz worked for?
Tuğçe Oguz has worked for Philosopherking, Interaction Design Foundation (Ixdf), Solar Spike, Masomo, and Boomhits.
How can I contact Tuğçe Oguz?
You can use AeroLeads to view verified contact signals for Tuğçe Oguz at PhilosopherKing, including work email, phone, and LinkedIn data when available.
What schools did Tuğçe Oguz attend?
Tuğçe Oguz holds Faculty Of Education, Fine Arts Department, Art Teaching, Graphic Design Department from Dokuz Eylül Üniversitesi.
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