Twain Martin Email and Phone Number
Twain Martin work email
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Twain Martin personal email
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Building systems that support millions of concurrent users, is the type challenge that I live for.How do you scale? What are the best methods to persist the data? How do you utilize the every cpu on a machine? How do you get your servers to run as fast as you can? These are questions, I like to answer!In my many years of building and leading teams, I have developed the concept G.S.P. of coding. Gather: statistics, metrics, and telemetry.Storage: mysql, nosql, binary files, csvPresentation: charts, graphs, reports, queries; getting the data back out, in the form fit for executives
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Chief Technology OfficerUpheaval Games Apr 2023 - Present -
Ceo/OwnerLazarwulf Technologies Llc Jan 2021 - PresentConsulting services, 30 years experience.
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Vp Of EngineeringTempo Nov 2022 - Nov 2023Hollywood, Ca, Us -
Chief Technology OfficerInfinite Jun 2022 - Dec 2022 -
Principal Software EngineerSciplay Nov 2021 - Jul 2022Austin, Texas, Us -
Principal Online EngineerArkane Studios Apr 2019 - Nov 2021Lyon, Fr -
Director Of EngineeringCertain Affinity Nov 2018 - Apr 2019Austin, Tx, UsDirecting a team responsible for Meta game. Store, MatchMaking, Analytics and more !Integration of server tech into Ue4Define best practices for team -
Lead Network EngineerWavedash Games Feb 2017 - Oct 2018Built Server and Live ops teams. Responsible for all server tech, written from scratch, in C++. Working to scale in under a year with 2.5 programmers.Built multiple systems, including, but not limited to; Authentication, Matchmaker, Client "vpn tunnel", Custom Game servers, that work with Unity.
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Lead Network EngineerObsidian Entertainment Jul 2013 - Mar 2017Irvine, Ca, UsBuilt and Lead a team of server engineers working on MMO Armored Warfare.Built C++ server architecture from ground up.Built and managed a LiveOp team.Designed, Created and patented MatchMaker.Built Authentication systemCreated server dll for CryEngine, allowing for communications with full stack. -
Principal EngineerTencent Boston, Inc Sep 2012 - Jul 2013UsDesigned, developed, and implemented modular real time server system in Java using Google Protocol buffers as the interface to Unity C#Created Dynamic Loot System supporting runtime modification of loot roll percentages which supports increasing the odds for paying customers and at strategic game intervalsAdvise programming team on best practices for client / server gamesHelped develop a security system allowing for client side combat with server validationCreated C# tools allowing for rapid iteration of game systems thereby decreasing design iteration from days to minutesDesigned and implemented original idea for upcoming Async Pvp feature -
Principal EngineerTrion Worlds -Defiance Jul 2011 - Aug 2012Redwood City, UsTeam Lead for Server and Tools teams (8 direct reports); responsible for managing, mentoring, training, and 1:1 developmentInstrumental in strategic planning of game technologiesWork closely with engineers of all departments to develop their coding practices, intrapersonal skills, goals, and commitment to AAA qualityMember of the Trion hiring team; interviewing and hiring for multiple departmentsSolely responsible for Localization. Including creation of a Localization pipeline with tool support that allows dynamic (in tool) and CSV export functionalityDesigned and oversaw the implementation of a fully scalable 99.99% uptime, shard-less server architecture for Shooter/MMO DefianceIncreased server performance from 4 concurrent players, 450ms latency, 12 hour uptime to 1000 concurrent players per process, 15ms latency, and infinite uptimeDesigned and supervised creation of a rolling authentication, Client side combat systemPioneered concept of internal tools team; hired engineers, evaluated core technologies and determined best tools for game pipelineDeveloped relationships with Outsourcing, Data centers, MySql, Microsoft, and Sony -
Principal EngineerCarbine Studios Jun 2005 - Jul 2011One of the founding members of the studio, responsible for architecting and implementing the core game and server code baseOversaw the architecture of the core game server systemsWorked closely with both Art and Design in developing pipelines and technologiesResponsible for creating several game systems, including; Creatures, Items, Spells, Vehicles, Factions, AI, Spawns, UI, sound and several othersPerformed initial creation of the internal SQL database structuresTeach engineers principals of good coding practices, and client/server technology
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Owner/ProgrammerMach2Games Sep 2005 - Jan 2007End to End development of iPhone Games Skyfighter. I was responsible for the Code, Art, and Design. Developed a 2d Sprite based, cross platform OpenGl engine for the iPhone. Create Alimony Counter iPhone app. Co-Created iTone. A musically tone generator game for the iPhone.
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Software EngineerBlizzard Entertainment Jan 1997 - Jun 2005Irvine, Ca, UsOne of the initial 8 members of the World Of Warcraft development team; saw the project through shipping and several patchesInitially worked on the core database and game creation tools for the projectHelped evolve and maintain the server architecture as well as client graphicsOne of two SQL DBA’s for the creation and architecture of the SQL databasesLead a team rewriting the visual effects, model, and animation systems; team was essential in WoW meeting its ship date.Implemented spawn, loot, items, dressing room and other game systemsLead a development team which created client/server support tools for the customer service department -
TechnicianUtech Jun 1993 - Jan 1997Created and maintained Paradox Database inventory system for equipment and parts related to support.
Twain Martin Skills
Twain Martin Education Details
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California State University, BakersfieldComputer Science -
California State UniversityComputer Science
Frequently Asked Questions about Twain Martin
What company does Twain Martin work for?
Twain Martin works for Upheaval Games
What is Twain Martin's role at the current company?
Twain Martin's current role is UpheavalAi Changing the way games are made and played.
What is Twain Martin's email address?
Twain Martin's email address is tm****@****ios.com
What schools did Twain Martin attend?
Twain Martin attended California State University, Bakersfield, California State University.
What skills is Twain Martin known for?
Twain Martin has skills like Gameplay, Video Games, Game Development, Perforce, Mmo, Computer Games, C++, Jira, Game Design, Lua, Opengl, C#.
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