Trevor Wernisch Email & Phone Number
@unbrokenstudios.com
2 phones found area 800
LinkedIn matched
Who is Trevor Wernisch? Overview
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Trevor Wernisch is listed as UX/UI Director at Unbroken Studios, based in United States. AeroLeads shows a work email signal at unbrokenstudios.com, phone signal with area code 800, and a matched LinkedIn profile for Trevor Wernisch.
Trevor Wernisch previously worked as Lead UX/UI Designer at Unbroken Studios and Owner at No-Tec.Com.
Email format at Unbroken Studios
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AeroLeads found 1 current-domain work email signal for Trevor Wernisch. Compare company email patterns before reaching out.
About Trevor Wernisch
Making digital product more fun and accessible.Previous Games:Harry Potter: Quidditch ChampionsStar CitizenSplitgateWildstarFirefallGone Viral7 Little WordsPuzzle Quest 3Black Moon Heist (unreleased)On A RollSong Beat (unreleased)
Listed skills include User Interface Design, User Experience, Game Development, Web Design, and 21 others.
Trevor Wernisch's current company
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Trevor Wernisch work experience
A career timeline built from the work history available for this profile.
Lead Ux/Ui Designer
Owner
CurrentUser interface and experience design for video games, mobile, desktop, and vehicle applications.
Associate Creative Director
- Visually Designing and creating user experiences for a variety of mobile and web B2C / B2B applications. (government, eCommerce, healthcare)- Point man on all things user experience: Leading the charge on qualitative and quantitativeresearch, ensuring all umbrella brands provide the most ideal, empathetic and digestibleexperiences, for both consumer and business facing applications.- Streamlining the design pipelines; ensuring the proper tools are used, stake holders have appropriate visibility, designers understand engineering constraints and iteration can happen as efficiently as possible.- Cultivating a mid-sized team of designers, to help support the overall brand, and better their design skill set and career trajectory.
Senior Designer
Principal Ui Artist
- Discovering, applying the visuals, and implementing the fine balance of highly complex game systems, with their delightful, clear and easy-to-use visual counterparts, for the game Star Citizen.- UX Evangelist: Guiding designers towards the importance of and skills required for wire-framing, rapid prototyping and streamlining the processes of implementing new game systems.
Senior Ui Artist
Lead User Interface And Experience Designer
- Guided a team of designers and engineers in solidifying the core user interface of Wildstar. - Ran user/play tests, made sense of and utilized player analytics, and engaged with the community to help our team empathize with our user base and create the most user centered interfaces and experiences possible.- Created detailed wireframes and user flows to flesh out new game mechanics and solve existing pain points in the game.- Successfully transitioned Wildstar into a Free to Play product by developing creative new MTX avenues.- Storyboarded, wireframed and implemented a wide variety of complex, yet entertaining, interface systems for the MMO, Wildstar.- Worked with gameplay and technical designers to create new game mechanics and ensure they followed a cohesive and pleasing in-game experience.
User Interface Designer
- Worked with various engineering teams in creating an infotainment system that matches the forward thinking and groundbreaking exterior design of the Fisker Karma EV.- Developed a "connected car" user experience, designing unique interactive systems that were not only pleasing to the eye, but easy and safe to use.
User Interface & Visual Designer
- Created unique, fun and visually appealing user interfaces and experiences for the Free-2-Play FPS MMO, Firefall.- Designed and created the user experience for the top revenue generating systems including; full MTX storefront, gacha mini games, and UI integrated one-off purchase opportunities.- Head of all graphical and visual marketing efforts, including; web design, print materials and online advertising.
Ui / Ux Designer
- Designed and developed creative, intuitive and safe UI / UXs for use in a variety of touchscreen equipped vehicles.- Worked with clients - aiding in the development of custom interfaces, pragmatics flow and hardware implementations.- Created and managed all promotional marketing and advertising materials.
Senior Visual Designer + Photographer
- Designed the cohesiveness and visual impact for every form of our print and published media, including; globally published magazine advertisements, product packaging and billboards.- Managed a team of designers in art direction and delivery of marketing materials.- Directed a web team in designing UIs and graphics for new websites.
Frequently asked questions about Trevor Wernisch
Quick answers generated from the profile data available on this page.
What company does Trevor Wernisch work for?
Trevor Wernisch works for Unbroken Studios.
What is Trevor Wernisch's role at Unbroken Studios?
Trevor Wernisch is listed as UX/UI Director at Unbroken Studios.
What is Trevor Wernisch's email address?
AeroLeads has found 1 work email signal at @unbrokenstudios.com for Trevor Wernisch at Unbroken Studios.
What is Trevor Wernisch's phone number?
AeroLeads has found 2 phone signal(s) with area code 800 for Trevor Wernisch at Unbroken Studios.
Where is Trevor Wernisch based?
Trevor Wernisch is based in United States while working with Unbroken Studios.
What companies has Trevor Wernisch worked for?
Trevor Wernisch has worked for Unbroken Studios, No-Tec.Com, Ux Is Fine!, Inmar, and Cloud Imperium Games.
How can I contact Trevor Wernisch?
You can use AeroLeads to view verified contact signals for Trevor Wernisch at Unbroken Studios, including work email, phone, and LinkedIn data when available.
What skills is Trevor Wernisch known for?
Trevor Wernisch is listed with skills including User Interface Design, User Experience, Game Development, Web Design, User Interface, Photography, Creative Direction, and Video Games.
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