For 25 years I've been helping craft new, addictive and compelling gameplay that entertains millions of people. I've been lucky enough to work on big titles with amazing teams. I've worked on Diablo 2, Diablo 3, The Sims 4, SimCity, Torchlight 3, Hellgate: London, a new IP for mobile/tablet, a new cross-platform game and Battle.net. I've been a studio leader for both game development and central tech efforts. I've worked in small studios, remote offices, corporate headquarters and even hosted 11 people working at my house.I've shipped several products, but I've also spend a lot of time in pre-production - which is a lot of fun too. I've built new game engines and shipped a game with Unreal.I am a producer, designer and engineer. I truly love wearing each of these "hats". Currently, I'm in a phase where I am enjoying writing code all day.Executive Producer: Asking the right questions; Clearly communicating vision; Shaping product strategy; Organizing milestones; Applying telemetry to decisions; Mentoring producers, designers and engineers; Getting things done to quality; Product owner and scrum master; Public speaking.Creative Director: Creating a vision; Inventing new experiences; Setting design goals; Editing and aligning designs; Tuning complex games; Honing tactile mechanics; Crafting clear, clean UI/UX; Designing touch screen interfaces; Communicating designs visually, verbally and in wikis. Technical Director / Senior Architect: C/C++; Coaching lead engineers and principal engineers; Writing lots of code; AI, graphics, shaders, performance, particles, physics, animation, ragdolls, unit testing, UI and tools; RPG, MMORPG, FPS, and simulation gameplay logic; Data-driven gameplay systems; Random level generation; Client-server architecture; Deep Unreal Engine experience; Prototyping in Unity.
Listed skills include Game Development, Video Games, Gameplay, Game Design, and 22 others.