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Tyler Thompson Email & Phone Number

Technical director, executive producer and creative director for video games at Zynga
Location: Orinda, California, United States 8 work roles 1 school
1 work email found @zynga.com 8 phones found area 415, 210, and 405 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 8 phones

Work email t****@zynga.com
Direct phone (415) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Technical director, executive producer and creative director for video games
Location
Orinda, California, United States
Company size

Who is Tyler Thompson? Overview

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Quick answer

Tyler Thompson is listed as Technical director, executive producer and creative director for video games at Zynga, a company with 1 employees, based in Orinda, California, United States. AeroLeads shows a work email signal at zynga.com, phone signal with area code 415, 210, 405, and a matched LinkedIn profile for Tyler Thompson.

Tyler Thompson previously worked as Technical Director at Zynga and Executive Producer at Zynga. Tyler Thompson holds B.S., Computer Science from Trinity University.

Company email context

Email format at Zynga

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{first_initial}{last}@zynga.com
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AeroLeads found 1 current-domain work email signal for Tyler Thompson. Compare company email patterns before reaching out.

Profile bio

About Tyler Thompson

For 25 years I've been helping craft new, addictive and compelling gameplay that entertains millions of people. I've been lucky enough to work on big titles with amazing teams. I've worked on Diablo 2, Diablo 3, The Sims 4, SimCity, Torchlight 3, Hellgate: London, a new IP for mobile/tablet, a new cross-platform game and Battle.net. I've been a studio leader for both game development and central tech efforts. I've worked in small studios, remote offices, corporate headquarters and even hosted 11 people working at my house.I've shipped several products, but I've also spend a lot of time in pre-production - which is a lot of fun too. I've built new game engines and shipped a game with Unreal.I am a producer, designer and engineer. I truly love wearing each of these "hats". Currently, I'm in a phase where I am enjoying writing code all day.Executive Producer: Asking the right questions; Clearly communicating vision; Shaping product strategy; Organizing milestones; Applying telemetry to decisions; Mentoring producers, designers and engineers; Getting things done to quality; Product owner and scrum master; Public speaking.Creative Director: Creating a vision; Inventing new experiences; Setting design goals; Editing and aligning designs; Tuning complex games; Honing tactile mechanics; Crafting clear, clean UI/UX; Designing touch screen interfaces; Communicating designs visually, verbally and in wikis. Technical Director / Senior Architect: C/C++; Coaching lead engineers and principal engineers; Writing lots of code; AI, graphics, shaders, performance, particles, physics, animation, ragdolls, unit testing, UI and tools; RPG, MMORPG, FPS, and simulation gameplay logic; Data-driven gameplay systems; Random level generation; Client-server architecture; Deep Unreal Engine experience; Prototyping in Unity.

Listed skills include Game Development, Video Games, Gameplay, Game Design, and 22 others.

Current workplace

Tyler Thompson's current company

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Zynga
Zynga
Technical director, executive producer and creative director for video games
Website
Employees
1
AeroLeads page
8 roles · 29 years

Tyler Thompson work experience

A career timeline built from the work history available for this profile.

Technical Director

Current

San Francisco, California, US

As Technical Director on Game of Thrones: Legends, I have been helping launch a exciting new mobile game for Zynga. It's been a privilege to both be working with a senior team of mobile developers and to work on top of a mature, powerful mobile engine. My specific contributions have been helping shape the gameplay feel and providing technology to solve.

May 2023 - Present

Executive Producer

San Francisco, California, US

As Executive Producer, I guided Echtra from four employees to shipping Torchlight 3 mid-pandemic and across PC, XboxOne, PS4 and Switch. I also helped sell the company to Zynga and guided it through that transition. Then I helped us start on a new ARPG project that is very exciting. I oversaw engineering, design and production - hiring, mentoring, setting.

Mar 2021 - May 2023

Co Founder

Current
Echtra Inc.

Coding, designing, producing and leading a small team to make something I would love to play.

Jan 2016 - Present

Group Technical Manager

Irvine, CA, US

At Battle.net, I led a group of 26 engineers to provide SDK's to Blizzard's studios. We solved challenging problems and refactored massive systems. This included the group developing and supporting the latest version of install and patch solutions.As part of this effort, I oversaw three different sub-teams, coached their leaders and set overall direction.

Dec 2014 - Jan 2016

Producer

Redwood City, CA, US

  • Creative Director and Producer - unannounced mobile/tablet Maxis IP (1+ year)
  • Invented new game designs in a blue-ocean design space to develop a new Maxis IP and create a new genre of games.
  • Engineered and organized prototypes in Unity and internal engines.
  • Managed production, pitching, and frequent progress communication to execs.
  • Oversaw the creation of a visual target movie demonstrating gameplay.Gameplay Producer - SimCity (1+ year)
  • Pulled the project out of Pre-production into Production by scoping, adding quality approval processes and getting the content pipeline flowing.
Aug 2008 - Mar 2014

Founder, Director Of Technology

US

  • Hellgate: London
  • Led 16 engineers, designers and producers focused on gameplay and enabled us to launch an original IP under difficult funding challenges.
  • Engineered and personally owned several major engineering systems: animation, particles, skills, weapons, AI, combat, physics, and ragdoll physics.
  • Designed, implemented and tuned all 80 player skills, over 100 unique weapons and over 30 monsters.
  • Started and oversaw the growth of the DX9/DX10 PC graphics engine – one of the first DirectX 10 games made.
  • Helped establish and execute partnerships with Microsoft and NVidia to gain millions of dollars in development funds and some amazing graphics effects like full-3D GPU simulated smoke.
Jul 2003 - Jul 2008

Project Lead And Game Programmer

Blizzard North
  • Lead Engineer - Diablo 3
  • Set creative direction for the initial gameplay designs including character class selection, new multiplayer gameplay modes and new PvP mechanics.
  • Created cutting-edge tools for live-editing of game content with minimal work for data definitions.
  • Demonstrated and represented the project in bi-monthly company-wide meetings until departure of the entire Diablo leadership team to found Flagship Studios.Project Lead - Diablo 2: Lord of Destruction
  • Oversaw development of the fastest selling expansion pack world-wide for that time with an 87 Metacritic rating.
  • Owned the overall direction, day-to-day coordination and a large portion of the engineering & design for the project.
1997 - 2003 ~6 yrs
Team & coworkers

Colleagues at Zynga

Other employees you can reach at zynga.com. View company contacts for 1 employees →

1 education record

Tyler Thompson education

  • Trinity University
    Trinity University
    Computer Science
FAQ

Frequently asked questions about Tyler Thompson

Quick answers generated from the profile data available on this page.

What company does Tyler Thompson work for?

Tyler Thompson works for Zynga.

What is Tyler Thompson's role at Zynga?

Tyler Thompson is listed as Technical director, executive producer and creative director for video games at Zynga.

What is Tyler Thompson's email address?

AeroLeads has found 1 work email signal at @zynga.com for Tyler Thompson at Zynga.

What is Tyler Thompson's phone number?

AeroLeads has found 8 phone signal(s) with area code 415, 210, 405 for Tyler Thompson at Zynga.

Where is Tyler Thompson based?

Tyler Thompson is based in Orinda, California, United States while working with Zynga.

What companies has Tyler Thompson worked for?

Tyler Thompson has worked for Zynga, Echtra Inc., Blizzard Entertainment, Electronic Arts, and Flagship Studios.

Who are Tyler Thompson's colleagues at Zynga?

Tyler Thompson's colleagues at Zynga include Masae Kellogg, Kimmi Wall, Radhe Lal, Brian Bannon, and Erica Valencia.

How can I contact Tyler Thompson?

You can use AeroLeads to view verified contact signals for Tyler Thompson at Zynga, including work email, phone, and LinkedIn data when available.

What schools did Tyler Thompson attend?

Tyler Thompson holds B.S., Computer Science from Trinity University.

What skills is Tyler Thompson known for?

Tyler Thompson is listed with skills including Game Development, Video Games, Gameplay, Game Design, User Interface, Mmorpg, Multiplayer, and Computer Games.

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