I am the Technical Lead/Director of (Atrybute) one of the startup Game Development Studios funded by Tshimologong in 2022. I have been in Unreal Engine lately and been loving the experience. I am mostly working in Unity Engine providing C# programming, animation and design skills. Pursuing ways to increase knowledge for startup gaming studios in SA and applying them through outsourced services, based on problems observed around my time interning and working alongside them in the years 2019 (TAM Gaming Inc), 2021 (Cinga Phabili & Animation SA) & 2022 (Atrybute). I studied Game Design at Wits University and started working during studies prior to graduation thanks to my portfolio at the time. I got my company funded shortly before graduation (2022) after proving my Technical Direction skills together with my team during the Telkom Gaming Hackathon in 2021.
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Technical Lead - CeoAtrybute Graphics May 2021 - PresentDirecting Atrybute's talent through its contracts, future and game production pipeline - with the counsil of the amazing Atrybute team. -
Technical Artist - Unreal Engine 5Itthynk Mar 2023 - Present -
Unreal Engine TrainerItthynk Mar 2022 - PresentCity Of Johannesburg, Gauteng, South AfricaProviding guidance and trainning to the Leti Arts team in enrolling on Unreal Engine 5 for the purposes of developing their game Kamrzah Run, and learning how to work in Unreal Engine. I am also Providing custom niagra assets as well as technical expertise in optimization. -
Technical Lead For Game DevelopmentTshimologong Precinct Mar 2022 - Mar 2023South AfricaDirecting the production pipeline, providing concepts, visuals, consultation and hands on application to solve development problems. From bugs engine, misbehavior, visual bugs to gameplay bugs and technical difficulties. Making small tools or systems to help the 3D artists artists implement assets in the game, make them scalable and not require rewiring, rigging or additional scripts. I also directed the creation of the VFX and Shaders while they were in concept phase, but created system for converting them to 2D and operated it myself to create the finals. I also created the textures and post processing layers for the 2D+3D assets. finally I Designed low level Competitive gameplay for the game aimed at increasing competitive engagement in mobile African gamers. -
Gameplay Designer, Ui And UxCingaphambili And Animationsa Nov 2021 - Mar 2022Gauteng, South Africa2021 – Cinga Phambili and Animation SA (Intern) 5 Months working on Engagement Design, UI and UX and applying Gamification into a City Builder game. Making it a repository for Historic information, an education tool focused around reforming the Stereotypes around African Gods. This entailed designing the Gods, their gameplay systems, mechanics and UI and the UX systems in the game.
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Indie Game DeveloperTam Gaming Inc Aug 2019 - Nov 2019South AfricaTAM Gaming Inc (Intern) 3 Months working as a director for the artists coming off a non game development background. Helping them think from a technical perspective how to draw characters and make usable sprites. This was during the concept phase.
Tyrene Marule Education Details
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Digital Arts
Frequently Asked Questions about Tyrene Marule
What company does Tyrene Marule work for?
Tyrene Marule works for Atrybute Graphics
What is Tyrene Marule's role at the current company?
Tyrene Marule's current role is Technical Artist & CEO of Atrybute.
What schools did Tyrene Marule attend?
Tyrene Marule attended University Of The Witwatersrand.
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