Tyson Ratliff

Tyson Ratliff Email and Phone Number

Senior Software Engineer at RED Interactive Agency @ RED Interactive Agency
Herriman, UT, US
Tyson Ratliff's Location
Herriman, Utah, United States, United States
Tyson Ratliff's Contact Details

Tyson Ratliff personal email

n/a
About Tyson Ratliff

I am a talented Software Engineer with 15+ years of experience developing 3D graphics software and video games. With a depth of technical knowledge, I have the keen ability to quickly learn new skills and technologies, tackle challenging projects, research applicable solutions, and deliver robust final products. I'm a great team player who can communicate meaningfully with both technical and non-technical members of the team. I love video games, computer graphics, and other digital arts. And with a great blend of technical skill and artistic talent, I can make things happen, and make it look awesome at the same time.

Tyson Ratliff's Current Company Details
RED Interactive Agency

Red Interactive Agency

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Senior Software Engineer at RED Interactive Agency
Herriman, UT, US
Website:
wearered.com
Employees:
21
Tyson Ratliff Work Experience Details
  • Red Interactive Agency
    Red Interactive Agency
    Herriman, Ut, Us
  • Red Interactive Agency
    Senior Software Engineer
    Red Interactive Agency Jul 2016 - Present
    Santa Monica, Ca, Us
    Create compelling and engaging mobile experiences for clients and users.Key areas of work include:-Character rendering, ai, navigation, and animation systems.-A hardware accelerated drawing and painting system with multiple real-world based tools and brushes.-Augmented Reality experiences.-Implementing fluid and polished UI/UX.-In-app purchases.-Networked gameplay.
  • Disney Interactive
    Software Engineer
    Disney Interactive Oct 2014 - Jul 2016
    Glendale, California, Us
    Gameplay programming for the Disney Infinity video game series.Researched highly technical issues to produce complete solutions.Designed and implemented a dynamic navmesh system, using geometric operations for combining and cutting navmeshes at runtime.Designed system for tracking and simulating citizens and jobs in a mini city.Collaborated with designers and programmers to create a data driven system for AI agent interactions.Optimized voxel system to decrease memory use by 10x.Created Maya based artist tools for easier navmesh setup.Shipped TitlesDisney Infinity 3.0
  • Wahoo Studios
    Lead Software Engineer
    Wahoo Studios Mar 2012 - Sep 2014
    Orem, Ut, Us
    Led a team of developers to deliver video game features on time and to spec. Worked with management, design, and art teams to fulfill the vision of game designs.Created time estimates, prioritized tasks, gave guidance, and made necessary trade-offs to stay on schedule.Implemented system and gameplay functionality, with focus on quality and performance.Had experience in a wide range of areas:-2D sprite and animation systems-Framework for running existing Lua-based games in web browsers-Motion capture and animation retargetting-Performance optimizations for console and mobile platforms-AI behavior and pathfinding-Custom 3DS Max exporters-Crowdsourced-storytelling, with video recording and cloud storage-AWS cloud services-Firebase, a real-time NoSQL backend serviceShipped TitlesDisney InfinityA World of Keflings – Windows 8A World of Keflings – Wii UIntel Discovered – Xbox 360Reebok ATV19 Tear Up the Terrain – iOS, AndroidObstacle Course Challenge – iOS, Android
  • Daz Productions
    Software Engineer
    Daz Productions 2004 - 2012
    Salt Lake City, Utah, Us
    Lead Software Developer for DAZ Studio, a creative 3D graphics suite for modifying, animating, and rendering virtual 3D characters, models, and scenes.Heavy involvement in all phases of development - planning, design, implementation, testing, etc.Researched complex and technical issues to solve real-world problems.Developed and maintained many core functionalities such as:-Framework for loading, modifying, animating 3D characters-Extensive SDK and Plug-in architecture-Renderman based render engine-Real-time OpenGL view-Smart mesh deformation and smoothing-Dynamic cloth simulation-Lip synch-Intuitive tools for modifying and interacting with 3D characters
  • Byu Oit Operations
    Senior Assistant
    Byu Oit Operations Jan 2004 - May 2004
    Edited and maintained a web-based application for tracking information for a system of 1000 servers using HTML, PHP, Javascript, and MySQL.Created a fully dynamic reporting system where users can create custom reports and graphs.

Tyson Ratliff Skills

Opengl Software Development Computer Graphics Subversion Javascript C++ Python Mysql Object Oriented Design Visual Studio Agile Methodologies Php Windows Xml Game Development 3d Rendering Scrum Html Glsl Java Linux Video Games Sql Maya Renderman Xbox Wii U Game Programming Xcode Lua Mac Os X 3d Studio Max Blender Qt Ios Android Firebase Amazon Web Services Shaders Multithreading Game Ai

Tyson Ratliff Education Details

  • Brigham Young University
    Brigham Young University
    Computer Science

Frequently Asked Questions about Tyson Ratliff

What company does Tyson Ratliff work for?

Tyson Ratliff works for Red Interactive Agency

What is Tyson Ratliff's role at the current company?

Tyson Ratliff's current role is Senior Software Engineer at RED Interactive Agency.

What is Tyson Ratliff's email address?

Tyson Ratliff's email address is ty****@****z3d.com

What is Tyson Ratliff's direct phone number?

Tyson Ratliff's direct phone number is +131039*****

What schools did Tyson Ratliff attend?

Tyson Ratliff attended Brigham Young University.

What skills is Tyson Ratliff known for?

Tyson Ratliff has skills like Opengl, Software Development, Computer Graphics, Subversion, Javascript, C++, Python, Mysql, Object Oriented Design, Visual Studio, Agile Methodologies, Php.

Who are Tyson Ratliff's colleagues?

Tyson Ratliff's colleagues are Dave Silva, Elaine S, Abdul Wahid, Mandi Wu, Raul Figueroa, Ainhoa Crespo, Олександр Лахно.

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