I've been a game designer for as long as I can remember. Whether it was simple paper games drawn out as a grade schooler, planning out Dungeons & Dragons campaigns as a high schooler, or working digitally with early game design software as a college student, building levels and game worlds has always been my passion. So after studying abroad in Japan and falling in love with the country, I dedicated myself to learning the language and finding work in the Game Industry. I enjoy the entire process of game development and have taken on many roles in various companies, learning whatever skills I could along the way. In addition to conceptualizing and leading the production of a few iOS/Android games, I also pushed for the development of a VR demo around the time Oculus and HTC Vive first hit the market, as well as working in UE5 for AAA game projects. I'm well versed in both UE5 the Unity Engine and learned C# and Unreal Blueprints better serve the needs of my official projects, as well as to create games of my own on the weekends. Having studied Fine Art in College I was able to take on the roll of 2D artist for a number of projects as well, and later began learning 3D modeling to supplement this.My life motto is to live boldly, and be creative! And to this end I take each day as a new opportunity to grow, develop, and add value to the world.
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Game DesignerIdioslabKanagawa Prefecture, Japan
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Level Designer(株)ゲームスタジオ Jul 2023 - PresentJapanDesigning dungeons/world environments for AAA games in UE5. Creating Level Design Blueprints/Assets with UE5 & Blender.Level Design and planning documents in addition to direct work in UE5. -
Global Team PlannerSega Co. (Japan) 株式会社セガ Aug 2020 - Jul 2023Tokyo, JapanImplemented the English voices for the global release of Phantasy Star Online 2 as well as all subsequent releases for Phantasy Star Online 2: New Genesis.Managed quality assurance and fixed issues with in game language issues, dialogue, UI, and the overall function and development of global releases. Monitored feedback from the global community, and coordinated workflows between the Global and Japan development teams for any necessary bug fixes or implementations of approved user suggestions. -
Game ArtistThink & Feel Inc Apr 2019 - Jul 2020JapanProduced background illustrations and UI sprites for Imperial Saga Eclipse.Implemented UI designs using Cocos Creator 2D.
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Game Designer & ArtistCave Interactive Apr 2016 - Mar 2019JapanDesigned nearly all the enemy mechs and player weapons for the ios game, 三国ジャスティスDesigned levels for 三国ジャスティスCreated the GDD of the VR demo, “A.I. am Monster”, and oversaw production from concept to delivery.Created the GDD and managed team schedules to produce demos for 2 other unreleased projects.
Ryan Wolf Education Details
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Tokyo Communication ArtManga Illustration & Game Design -
Japanese Studies -
Bachelor Of Fine Arts - Bfa
Frequently Asked Questions about Ryan Wolf
What company does Ryan Wolf work for?
Ryan Wolf works for Idioslab
What is Ryan Wolf's role at the current company?
Ryan Wolf's current role is Game Designer.
What schools did Ryan Wolf attend?
Ryan Wolf attended Tokyo Communication Art, Sophia University, Loyola University Chicago.
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Ryan Wolf
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