🚀 Where team spirit breeds success Hello! I'm Vadym, a seasoned Full-Cycle Game Developer with over 13 years of experience in the field. Specializing in Unreal Engine, I possess a rich skill set in backend development, client-side programming, and server management. I thrive in bringing game concepts to life, from initial design to final deployment.🎮I managed to build a strong team called PLAYM8, which can create a high-quality product, and my expertise helps to optimize and establish all development processes.💡PLAYM8 is a team that values collaboration and innovation.We offer full-cycle game development, from concept to final product. Our specialization includes:✅Multiplayer session shooters and other genres: Creating games with a focus on teamwork and shared fun.✅Innovative AI technologies: Utilizing text and speech models to create adaptive game scenarios.✅NFT games: Providing advanced solutions in game assets and economics.Our team will help you:✔️Establish proper development processes📊Relieve the burden on your team🔧Solve any of your complex tasks💭Bring your plans to life🔎If you want to create a game that stands out in the market or are looking for a reliable partner for full-cycle development, contact us. Together, we can bring your ideas to life and reach new heights in the gaming industry.Email: v.onyshko@playm8.gamesMy UpWork: https://www.upwork.com/freelancers/vadymonyshkoAgency UpWork: https://www.upwork.com/agencies/playm8Book a call: https://tidycal.com/vonyshkoOr write DM.
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FounderPlaym8 May 2024 - Present -
Ceo/CtoPlaym8 May 2024 - Present -
Fullcycle Game DeveloperUpwork Dec 2023 - Present🔧 Skills and Expertise: - In-depth expertise in UE Blueprint Scripting and C++ - C# within Unreal Engine, enabling advanced customization of Automation Tools and UE modules - Skilled in Java and Objective-C, key for mobile game development - Skilled in backend technologies like Node.js, PHP, Docker, and database systems (MySQL, PostgreSQL, MongoDB) - Versatile in Python, Bash, PowerShell and docker for automating build, testing, and deployment processes 📞 Schedule a Quick Call: Found what you're looking for, or need help deciding the best match for your project requirements? Let's have a quick call, and I'll assist you in pinpointing the perfect solutions for your game development needs. 🌐 Platform Proficiency: Extensive experience across a range of platforms including: - PC - Mobile (iOS & Android) - Xbox - PlayStation - Nintendo Switch -
Gamedev LecturerSkvot Oct 2023 - PresentI have designed and currently teach a comprehensive 40-hour course focused on Unreal Engine. This program provides an introductory overview of the engine, beginning with development using Blueprints. It covers fundamental concepts such as gameplay mechanics, level design, material creation, AI integration, and multiplayer functionalities. -
Founder And CeoSomniumgame Apr 2017 - May 2024Kharkiv Region, Ukraine -
CtoSomniumgame Apr 2021 - Apr 2022Kharkiv, UkraineI successfully built and nurtured a product team with a size exceeding 15 individuals, including five programmers. As part of my responsibilities, I managed the development pipeline, ensuring smooth workflow and efficient collaboration. Additionally, I took charge of team management, including conducting interviews and fostering a positive and productive work environment. I also handled server management and implemented automated build and deployment processes using tools and services such as Plastic, TeamCity, and Google Play. These responsibilities allowed me to demonstrate my leadership skills, streamline development processes, and ensure timely and efficient delivery of products. -
DeveloperSomniumgame Mar 2016 - Mar 2021Kharkiv Region, Ukraine2016-2017 Working with own product (I learned basics of UE4). 2017-2021 UE4 Lead. During this period, I worked on various aspects including C++/Blueprints gameplay logics for shooters, survival games, and casual titles. I also handled tasks such as building dedicated servers, implementing AI systems, and creating widgets using UE4. Throughout this time, I mentored and trained trainees and junior developers, teaching a total of six individuals who subsequently became valuable members of our team.Battle For Varanhaym (PC) - internal project, prototyping stage. Realistic session action MMORPG in fantasy setup. Skingrad.com (Web) - outsource project, released in 2017. Casino (roulette) with steam items. NodeJS technology. TurnTheRoad (Android, iOS) - myself project, released in 2016. Logic game for NIXSolution practice. Native (Ojective-C, Java) languages. Wild West Battle Royal (Android) - outsource project, alpha stage. Battle Royal game in Western style with mode (5x5) like in Guns of Boom. MagicRow.com (Web) - outsource project, released in 2019. Casino (coinflip) with steam items (only Rust). NodeJS technology. Brand Clippers Space Wars (PC) - outsource project, pre-alpha stage. Sci-Fi survival game. CoinMarketRate.com (Web) - outsource project, released in 2021. CoinMarketrate is a resource for up-to-date tracking of the cryptocurrency exchange rate. Laravel (PHP) technology. -
C++ Ue/Gameplay DeveloperDragons Lake Nov 2022 - Jul 2023I actively participated in the Co-Dev of the game Meet Your Maker developed by the Behavior Company. Additionally, I participated in the porting process of the project from PC to consoles, specifically for platforms such as PS4, PS5, XB1, XBX/XBS. As part of my responsibilities, I focused on modifying and improving Gauntlet Automation Tools, enhancing the efficiency and effectiveness of the testing and quality assurance processes. -
Unreal Engine DeveloperFractured Byte May 2022 - Sep 2022I was actively involved in the porting process of a large-scale AAA project from XBOX to Nintendo Switch. Throughout this endeavor, I tackled various tasks, including bug fixing, optimizing texture streaming, and optimizing sequences for improved performance. The majority of my work focused on engine customization and profiling, ensuring that the game ran smoothly and efficiently on the Nintendo Switch platform. These experiences allowed me to enhance my expertise in porting projects, optimizing performance, and customizing game engines to meet the specific requirements of different platforms. -
Teacher Of GamedevTelesens Academy|Телесенс Академия Aug 2019 - Jan 2021I had the opportunity to teach game development courses, specifically focusing on introductory topics. The courses provided a foundation in Unreal Engine, covering its capabilities and guiding students in writing simple logics using blueprints. Through these courses, I aimed to impart fundamental knowledge and spark interest in game development, empowering students to explore the possibilities of Unreal Engine and lay the groundwork for their future learning and projects. -
Web DeveloperFreelance 2009 - 2015Kharkiv, UkraineDuring my school years, I focused on studying web development with various content management systems (CMS). I initially worked with UCOZ and later expanded my skills to include Joomla and Wordpress. During this time, I worked as a freelance web developer, creating small websites for gaming clans as well as several local companies in Kharkiv. These experiences allowed me to gain hands-on experience in developing websites, demonstrating my ability to adapt to different CMS platforms and deliver tailored solutions to clients.
Vadym Onyshko Education Details
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Computerized Control Systems And Automatics -
Huspol AcademySales Manager -
System Engineering
Frequently Asked Questions about Vadym Onyshko
What company does Vadym Onyshko work for?
Vadym Onyshko works for Playm8
What is Vadym Onyshko's role at the current company?
Vadym Onyshko's current role is Founder & CTO at PLAYM8.
What schools did Vadym Onyshko attend?
Vadym Onyshko attended Kharkiv National University Of Radioelectronics, Huspol Academy, Kharkiv National University Of Radioelectronics.
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