Valentin Levillain Email and Phone Number
Level artist with the objective of building 3D real-time levels with a good level of details and strong visual identity that players would remember.I'm involved in every part of level creation, from basic design and layout to model and texture creation, including lighting, storytelling, optimization and collisions. But as a level artist I consider my first role is to work closely with level designers to find the best balance between gameplay and look.An employer would quickly consider me as passionate, punctual and open minded. I always have a critical look on my work and I'm glad to listen to different points of view. I actually work remotely from the USSkills and competences : Level Art and Building as a speciality : Passion for creating fun, beautiful and nicely detailed environments for both solo and multiplayer games.Involved in visual composition, lighting, set-dressing, storytelling but also in level design, with technical and gameplay constraints in mind.Able to work with visual references (photos or concepts).Understanding of advanced modeling and texturing for real-time 3D engine.Technical skills: Autodesk Max and Maya, Adobe Photoshop.Game Engines: Source Engine, Unreal Engine, Void Engine.Languages: French (mother tongue), English (Fluent).Favorite games: Addicted to competitive First Person Shooters with good team play.
Cloud Chamber
View- Website:
- cloudchamberstudios.com
- Employees:
- 82
-
Senior Environment ArtistCloud Chamber May 2024 - PresentCambridge, Massachusetts, United States -
Senior Environment ArtistBlizzard Entertainment Jan 2023 - Mar 2024Cambridge, Massachusetts, United States- Overwatch 2 PvP and PvE seasonal content -
Senior Level ArtistReflector Entertainment Jul 2020 - Dec 2022Montreal, Quebec, Canada- Unknown 9: Awakening -
Senior Level ArtistUbisoft Montréal Feb 2019 - Jul 2020Montreal, Canada Area- Hyperscape -
Level ArtistArkane Studios Nov 2013 - Dec 2018Lyon Area, France- Dishonored 2 ( Full production )- Dishonored: Death Of The Outsider ( Pre-prod and Production )- Deathloop ( Mainly preproduction ) -
Level Designer / Environment ArtistNew World Interactive Jul 2013 - Oct 2013Rennes, Brittany, France- Insurgency 2014 -
Map ContributorValve Software Sep 2012 - Jun 2013- Worked on several levels used as seasonal content for the game Counter Strike: Global offensive. -
Contractual Level Designer / Environment ArtistEidos Mar 2012 - Aug 2012Rennes, Brittany, France- Contracted to create a promotional level for the Game Team Fortress 2. -
Junior Level ArtistUbisoft Sep 2011 - Feb 2012Paris Area, France- Ghost Recon: Future Soldier campaign and multiplayer modes. -
Intern Level / 3D ArtistHydravision Jan 2011 - Apr 2011Tourcoing Area, France- Various tasks + worked on level for "Snipers". -
Contract Level DesignerValve Software Aug 2010 - Dec 2010Namur, Walloon Region, BelgiumWorked on several level used as add-on content for the game Team Fortress 2.
Valentin Levillain Education Details
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Haute École Albert JacquardGraphic Design -
Mechanical Production Engineering
Frequently Asked Questions about Valentin Levillain
What company does Valentin Levillain work for?
Valentin Levillain works for Cloud Chamber
What is Valentin Levillain's role at the current company?
Valentin Levillain's current role is Senior Environment Artist.
What schools did Valentin Levillain attend?
Valentin Levillain attended Haute École Albert Jacquard, Université De Rennes I.
Who are Valentin Levillain's colleagues?
Valentin Levillain's colleagues are Doris Wang, Jon Phan, Cosette Gonzales, Demetra Asmaklis, Archer Ding, Alexandre Normand, David Geraud.
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